@pacifiersboard dicewise that couldn’t have gone much better for me.
BM Surfer (L+15) vs Farmboy (X)
-
If it doesn’t work on this topic, try a new one. Sometimes these things get cached somewhere.
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from New South Wales to South Australia 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@djensen I just tried reposting on this and another game. It worked on both.
-
@farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Russia to Tambov Germans take Tambov from Russians 3 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 tactical_bombers moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/13 hits, 6.50 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Holland Belgium to Northern Italy 2 bombers moved from Holland Belgium to Southern Italy 3 fighters moved from 112 Sea Zone to Southern Italy 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 infantry and 1 marine moved from Norway to 113 Sea Zone 2 artilleries and 7 infantry moved from Western Germany to Northern Italy 5 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 2 infantry and 1 marine moved from 113 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 3 fighters moved from 112 Sea Zone to Northern Italy 6 carriers, 2 destroyers and 6 submarines moved from 112 Sea Zone to 113 Sea Zone 7 armour and 9 mech_infantrys moved from Caucasus to Rostov 3 infantry moved from Ukraine to Rostov 9 armour and 42 mech_infantrys moved from Russia to Rostov 3 aaGuns, 11 artilleries and 33 infantry moved from Russia to Bryansk Place Units - Germans 3 mech_infantrys placed in Novgorod 3 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Germans undo move 3. 10 artilleries placed in Western Germany 3 infantry placed in Ukraine 10 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.33 -
@surfer said in BM Surfer (L+15) vs Farmboy (X):
@farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6
sorry, iddn’t see this. Its not too late though. Just add in on the Soviet turn
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber moved from Amur to Korea 2 infantry moved from Buryatia to Sakha 2 fighters moved from Kweichow to Korea 3 aaGuns, 2 armour, 19 artilleries, 74 infantry and 7 mech_infantrys moved from Volgograd to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
-
@farmboy Thanks. I made edit, but it didn’t show up in summary. But it’s there in the game.
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 1 SuicideAttackTokens; Japanese buy 1 infantry, 6 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Yunnan to Sikang 2 bombers moved from Yunnan to 19 Sea Zone 6 fighters and 3 tactical_bombers moved from Yunnan to 19 Sea Zone 1 carrier and 10 submarines moved from 35 Sea Zone to 19 Sea Zone 5 destroyers moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 10 submarines in 19 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 19 Sea Zone 2 battleships, 10 carriers, 1 cruiser and 3 marines moved from 35 Sea Zone to 19 Sea Zone 3 marines moved from 19 Sea Zone to Manchuria 2 artilleries and 2 infantry moved from Jehol to Manchuria 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 3 fighters moved from India to French Indo China 2 aaGuns, 11 artilleries and 28 infantry moved from India to Burma 2 bombers moved from 19 Sea Zone to Japan 2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan 6 fighters moved from 19 Sea Zone to Japan 3 tactical_bombers moved from 19 Sea Zone to Japan Place Units - Japanese 1 infantry and 3 tactical_bombers placed in Japan 3 submarines placed in 19 Sea Zone 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,6,2,3,3,5,6,3,4,5,3,4,5,5,3,5,6,2,3,1,6,3,4,4,6,5,1,4,2,4,6,5,1,4,4,5,4,6,6,2,3,1,6,2,6,2,6,3,6,1,4,3,4,1,3,1,3,6,6,6,2,4,1,4,1,2,3,1,1,6,4,5 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 3 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 2 artilleries and 22 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 22 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales 5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 10 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Buryatia to Caucasus 1 artillery, 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 bomber and 2 fighters moved from Holland Belgium to United Kingdom 1 carrier moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Southern France 1 fighter moved from Western United States to 91 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 1 infantry placed in Southern France 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 fighters placed in Eastern United States 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 3 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 2 artilleries and 22 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 22 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Northwest Persia to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 submarine moved from 81 Sea Zone to 97 Sea Zone 3 artilleries moved from Eastern Persia to West India 6 infantry moved from Eastern Persia to West India 2 aaGuns moved from Eastern Persia to West India 2 armour moved from Persia to Eastern Persia 2 mech_infantrys moved from Persia to Eastern Persia 3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 artillery and 6 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 99 Sea Zone to Southern France 1 fighter moved from 99 Sea Zone to 81 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 2 tactical_bombers placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 3.17 Americans regular : -2.00 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : -1.33 British regular : 0.50 -
@farmboy I’m pretty sure this game will end before the end of the year. In fact, I will guarantee that it will end one way or another.
I really underestimated the Japanese.
I knew you couldn’t sink my fleet, but I thought I could put enough units in Korea to hold.Pacific is a slow loser for me. And Germany is still growing tough. I don’t see how to slow you down…but I’m trying. Regardless, kudos to you defensive moves, I thought this was going to be a good round for me, but I just have to build up.
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Rostov to Tambov 2 armour moved from Tambov to Samara 1 artillery and 2 infantry moved from Northern Italy to France 2 aaGuns, 2 artilleries and 7 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
-
@surfer it was a near thing and I expected I’d have an easier time preventing that landing from sticking then how I ended up.
-
I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.
-
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 3 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Korea to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Midway 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 3 infantry, 4 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 aaGun, 5 fighters, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 3 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
@farmboy said in BM Surfer (L+15) vs Farmboy (X):
I’ll add too that I think I’ve got an edge in that I have Moscow and Calcutta but you have done a good job of putting a tonne of pressure on me on both sides. I’m sure we can finish by the 31st, but the outcome is far from certain.
Since you’re the League Champion, the fact that I’m putting any pressure feels like high praise. ;)
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 13 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber and 4 fighters moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 4 fighters and 4 tactical_bombers moved from Northern Italy to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Southern France Germans attacks with 5 units heading to Southern France Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Southern France Americans roll AA dice in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Holland Belgium Germans attack with 4 fighters, 3 infantry and 4 tactical_bombers Americans defend with 2 infantry Germans roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/11 hits, 5.17 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 infantry moved from Norway to 113 Sea Zone 10 artilleries and 5 infantry moved from Western Germany to France 10 infantry moved from Germany to Western Germany 2 infantry moved from 113 Sea Zone to Western Germany 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 4 fighters moved from Southern France to Southern Italy 3 fighters moved from Northern Italy to Greece 1 tactical_bomber moved from Northern Italy to Southern Italy 1 bomber moved from Southern France to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 1 aaGun, 6 artilleries and 23 infantry moved from Northern Italy to France 1 fighter and 3 tactical_bombers moved from Holland Belgium to France 2 fighters moved from Holland Belgium to France 1 fighter moved from Holland Belgium to 113 Sea Zone 1 tactical_bomber moved from Holland Belgium to France 3 infantry moved from Ukraine to Rostov 3 infantry moved from Russia to Samara 3 mech_infantrys moved from Novgorod to Bryansk 3 aaGuns, 11 artilleries and 33 infantry moved from Bryansk to Rostov 4 armour and 4 mech_infantrys moved from Rostov to Samara Place Units - Germans 3 artilleries placed in France 10 artilleries placed in Western Germany 3 infantry placed in Russia 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Americans AA : -0.33 Germans regular : -0.17 -
assumed no intercept in Southern France





