Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
2 fighters moved from Karelia S.S.R. to Sinkiang
1 armour moved from Yakut S.S.R. to Kwangtung
Russians take Manchuria from Japanese
Russians take Kwangtung from Japanese
2 infantry moved from Yakut S.S.R. to Soviet Far East
1 fighter moved from Novosibirsk to Soviet Far East
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Soviet Far East, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Soviet Far East to Novosibirsk
2 fighters moved from Sinkiang to Novosibirsk
1 armour moved from Karelia S.S.R. to Russia
1 submarine and 1 transport moved from North Sea Zone to East US Sea Zone
2 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Place Units - Russians
4 infantry placed in Karelia S.S.R.
3 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 7 armour
EDIT: Adding units owned by Russians to Novosibirsk: 7 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : -0.83
Game History
Round: 9
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
1 fighter moved from Germany to Libya
4 fighters moved from West Europe to Libya
Combat - Germans
Battle in Libya
Germans attack with 5 fighters
British defend with 3 fighters
Germans roll dice for 5 fighters in Libya, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Libya
2 fighters owned by the British lost in Libya
Germans roll dice for 3 fighters in Libya, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Libya
1 fighter owned by the British lost in Libya
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters
Casualties for British: 3 fighters
Battle in East Europe
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in East Europe, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in East Europe, round 4 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in East Europe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
6 armour and 50 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Libya to Anglo Sudan Egypt
1 armour moved from Germany to West Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : -0.67
G9.tsvg Axis: +1.20
I was unable to post the finished turn, and I went to my MARTI folder to make sure I was online, play by forum…
My last MARTI e-mail is 11/25, I guess that’s “only” 11 days ago and sometimes there are big delays. I made a test roll in a different game and it didn’t come through.
Anyway, I know I was in play by forum mode, the dice surely were live, and since I can’t conveniently post from TripleA right now, I upload the save file.
Sorry about the delay, thanks for your patience
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I was unable to post the finished turn, and I went to my MARTI folder to make sure I was online, play by forum…
My last MARTI e-mail is 11/25, I guess that’s “only” 11 days ago and sometimes there are big delays. I made a test roll in a different game and it didn’t come through.
Anyway, I know I was in play by forum mode, the dice surely were live, and since I can’t conveniently post from TripleA right now, I upload the save file.
Sorry about the delay, thanks for your patience
You don’t have to worry about proving you were on the server. I know you were because when I open the file and select “play by email”, the emails populate and do not require that I put them in. If you had not been on the server, the file would have saved such that I would have to input the emails. Otherwise, yes - it randomly takes days for the dice to show up many times. I hope you didn’t waste too much time on that. No worries on any delay.
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry, 1 submarine and 1 transport; Remaining resources: 10 PUs;
Combat Move - Japanese
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
Japanese take Manchuria from Russians
2 infantry moved from French Indo China to Kwangtung
2 infantry moved from India to Sinkiang
2 infantry moved from India to Persia
1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Syria Jordan
1 fighter moved from Red Sea Zone to Syria Jordan
1 fighter moved from Red Sea Zone to Persia
1 bomber moved from French Indo China to Russia
1 bomber moved from India to South Australia Sea Zone
2 fighters moved from French Indo China Sea Zone to Kwangtung
2 fighters moved from French Indo China Sea Zone to Sinkiang
1 infantry moved from Kenya-Rhodesia to South Africa
Japanese take South Africa from British
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in South Australia Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese roll dice for 1 bomber in South Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in South Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in South Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in South Australia Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in South Australia Sea Zone
1 transport owned by the Americans lost in South Australia Sea Zone
Americans win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 transport
Battle in Syria Jordan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Syria Jordan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Syria Jordan, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 armour in Syria Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the British lost in Syria Jordan
Japanese win, taking Syria Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Persia
Japanese win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 armour owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from Russia to India
1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
2 infantry moved from Italian East Africa to Anglo Sudan Egypt
1 fighter moved from Persia to India
2 fighters moved from Sinkiang to India
1 armour moved from French Indo China to India
1 infantry moved from French Indo China to India
1 fighter moved from Syria Jordan to Red Sea Zone
2 carriers and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 fighters moved from Japan to Japan Sea Zone
2 fighters moved from Kwangtung to Japan Sea Zone
1 battleship, 3 submarines and 4 transports moved from Philippines Sea Zone to Japan Sea Zone
1 aaGun and 6 infantry moved from Japan to Japan Sea Zone
1 aaGun and 6 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 submarine and 1 transport placed in Japan Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.50
Russians regular : 0.33
British regular : -1.00
Russians AA : -0.17
J9.tsvg Axis: +0.84
@gamerman01 sorry, I just realized I notified myself on my Japan turn - your turn my dude
Lately I’ve become a “weekend player” :p
Working harder than usual, too tired to play top competition on weeknights lately :-| Am looking to move my games today,
I’d better eat my eggs first
Got the big one done, should be able to get to ours Sunday
:p
Was too pooped to pop last night,
You’re next though
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to Hawaii Sea Zone
2 infantry and 1 transport moved from Hawaii Sea Zone to New Guinea Sea Zone
2 infantry moved from New Guinea Sea Zone to New Guinea
Americans take New Guinea from Japanese
Combat - Americans
Non Combat Move - Americans
1 battleship moved from Hawaii Sea Zone to West US Sea Zone
3 fighters moved from Yakut S.S.R. to Wake Island
3 fighters moved from Hawaii Sea Zone to Wake Island
1 bomber moved from Kazakh S.S.R. to Wake Island
1 bomber moved from West US to Wake Island
2 carriers, 1 fighter, 1 submarine and 2 transports moved from Hawaii Sea Zone to New Guinea Sea Zone
1 transport moved from Hawaii Sea Zone to New Guinea Sea Zone
4 infantry moved from East US to East US Sea Zone
4 infantry and 2 transports moved from East US Sea Zone to West Spain Sea Zone
4 infantry moved from West Spain Sea Zone to Algeria
1 fighter moved from North Sea Zone to Algeria
1 armour moved from East US to East US Sea Zone
2 infantry moved from Congo to French Equatorial Africa
Place Units - Americans
1 carrier and 1 transport placed in West US Sea Zone
2 infantry placed in West US
Turn Complete - Americans
Americans collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Classic League
Game History
Round: 10
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Persia
3 fighters moved from Novosibirsk to Persia
Combat - Russians
Battle in Persia
Russians attack with 3 fighters and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 3 fighters and 2 infantry in Persia, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Persia
2 infantry owned by the Japanese lost in Persia
Russians win, taking Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
6 infantry moved from Kazakh S.S.R. to Russia
32 infantry moved from Karelia S.S.R. to Russia
2 infantry moved from Novosibirsk to Russia
1 aaGun moved from Karelia S.S.R. to Finland Norway
1 aaGun moved from Novosibirsk to Evenki National Okrug
9 armour moved from Novosibirsk to Russia
3 fighters moved from Persia to Russia
1 armour and 1 transport moved from East US Sea Zone to West Spain Sea Zone
1 submarine moved from East US Sea Zone to West Spain Sea Zone
Place Units - Russians
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
Russians regular : 0.17
Thanks again, friend,
life difficulty level up a bit lately
Hope all is well with you
💐🌷🌹🌸🌺