I left your bid from last game and added factories in Egypt and Persia. hope ok. if not change however you would like.dawg-64-v-mike-g40-start-round-5-Germany 5.tsvg
World at War Dawgoneit ( axis) vs captain walker
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Anhwei to Shanghai 1 Artillery and 1 Infantry moved from Shansi to Chahar 1 Infantry moved from Suiyuan to Chahar 1 Fighter moved from Hupeh to Shanghai 1 Infantry moved from Kweichow to Hunan 1 Infantry moved from Hupeh to Hunan 1 Tank moved from Hupeh to Hunan Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 6 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shanghai Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Shanghai to Hupeh 1 Infantry moved from Hupeh to Anhwei 1 Infantry moved from Shensi to Shansi 2 Tanks moved from Shensi to Hupeh 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 AAGun and 3 Infantrys moved from Lanchow to Szechwan 2 Infantrys moved from Gobi Altai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Ningsia 4 Infantrys moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from Gobi Altai to E.Qinghai 3 Tanks moved from Urumqi to Gobi Altai 1 Adv.Fighter moved from Urumqi to Shensi Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Chinese regular : -3.00 Hisaichi regular : -1.00 -
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - British 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone 1 Transport moved from 18 Sea Zone to 20 Sea Zone 2 Infantrys moved from Dover to 20 Sea Zone 2 Fighters moved from 18 Sea Zone to Netherlands 1 Carrier, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone 1 Battleship, 2 Destroyers and 1 Transport moved from 10 Sea Zone to 20 Sea Zone 2 Fighters moved from Manchester to Netherlands 2 Infantrys moved from Wales to 20 Sea Zone 5 Infantrys moved from 20 Sea Zone to Netherlands 4 Infantrys and 3 Tanks moved from Dublin to Munster 1 Artillery moved from E.Iran to 58 Sea Zone 2 Infantrys moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone 1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 15 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Munster British attack with 4 Infantrys and 3 Tanks Neutral defend with 2 Infantrys British roll dice for 4 Infantrys and 3 Tanks in Munster, round 2 : 2/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Crete British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits 1 Artillery owned by the Neutral lost in Crete British loses 0 PUs for violating Cretes neutrality. British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Neutral: 1 Artillery Battle in Netherlands British attack with 4 Fighters and 5 Infantrys Neutral defend with 1 Artillery and 3 Infantrys British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Netherlands British roll dice for 4 Fighters and 5 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Netherlands 2 Infantrys owned by the Neutral lost in Netherlands British roll dice for 4 Fighters and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 1.83 expected hits Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Netherlands British loses 0 PUs for violating Netherlandss neutrality. British win, taking Netherlands from Neutral with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for British: 2 Infantrys Non Combat Move - British 2 Fighters moved from Netherlands to Manchester 2 Fighters moved from Netherlands to 20 Sea Zone 1 Fighter moved from French Equatorial Africa to 56 Sea Zone 1 Fighter moved from Cairo to 56 Sea Zone 1 Artillery and 2 Infantrys moved from Kordofan to Darfur 1 Artillery and 1 Infantry moved from Nubia to New Valley 4 Infantrys moved from Lower Egypt to New Valley 1 Tank moved from Cairo to New Valley 1 Artillery moved from Cairo to Lower Egypt 2 Infantrys moved from Cairo to Lower Egypt 1 Infantry moved from Equatoria to Darfur 2 Infantrys moved from French Equatorial Africa to Darfur 1 Infantry moved from Kenya to Italian East Africa 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 2 Tanks moved from E.Iran to Iraq 1 Bomber moved from E.Morocco to New Valley 1 Infantry moved from Yunnan to Kweichow 1 Infantry moved from Assam to Yunnan 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Artillery moved from Hyderabad to 60 Sea Zone 1 Infantry moved from Calcutta to 60 Sea Zone 2 Infantrys moved from Madras to 60 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya 1 Artillery moved from Hyderabad to Calcutta 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Tank moved from Delhi to Assam 1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 91 Sea Zone 2 Infantrys moved from 91 Sea Zone to Kauai Place Units - British 1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Cruiser placed in 20 Sea Zone 1 Adv.Fighter and 4 Infantrys placed in Madras 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Bombay 2 Infantrys and 1 Tank placed in W.Iran 1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa 2 Infantrys and 1 Tank placed in Cairo 1 Infantry placed in Wales Turn Complete - British British collect 111 PUs; end with 111 PUsCombat Hit Differential Summary :
Neutral regular : 0.00 British regular : -0.50 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from Western Australia to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to East And South Borneo 2 Fighters moved from Banjarmasin to East And South Borneo 1 Adv.Fighter moved from 67 Sea Zone to East And South Borneo Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in East And South Borneo Anzac attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in East And South Borneo, round 2 : 3/5 hits, 1.50 expected hits Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in East And South Borneo 1 Infantry owned by the Thai lost in East And South Borneo Anzac win, taking East And South Borneo from Thai with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter and 2 Fighters moved from East And South Borneo to Banjarmasin 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from South Australia to Western Australia 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Artillery and 2 Infantrys moved from Wellington to 122 Sea Zone 1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Lombok 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java Place Units - Anzac 1 Cruiser and 1 Transport placed in 114 Sea Zone 1 Adv.Fighter placed in 67 Sea Zone 2 Infantrys placed in Broome 2 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac regular : 1.50 Thai regular : 0.67 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Dutch 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Thai 1 Tank moved from West Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch Place Units - Dutch 1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Banjarmasin 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Americans 1 Artillery and 3 Infantrys moved from Colombia to 100 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 119 Sea Zone 1 Artillery and 3 Infantrys moved from 119 Sea Zone to N.Chile 1 Artillery, 1 Infantry and 1 Tank moved from Peru to N.Chile 2 Tanks moved from Colombia to N.Chile Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in N.Chile Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in N.Chile, round 2 : 6/9 hits, 3.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits 3 Infantrys owned by the Americans lost in N.Chile 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Americans: 3 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Americans 3 Infantrys and 1 Tank moved from Venezuela to Amazon 2 Tanks moved from Central America to Amazon 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from South Central USA to South Atlantic USA 1 Destroyer, 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from 32 Sea Zone to Amazon 1 Artillery moved from Southwest USA to 83 Sea Zone 1 Infantry moved from San Francisco to 83 Sea Zone 1 Marine moved from San Francisco to 83 Sea Zone 4 Infantrys moved from San Francisco to 83 Sea Zone 1 Artillery, 1 B.Transport, 1 Cruiser, 2 Destroyers, 5 Infantrys, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone 1 Artillery, 5 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor 1 Adv.Fighter moved from San Francisco to 91 Sea Zone 1 Submarine moved from 71 Sea Zone to 79 Sea Zone Place Units - Americans 1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone 1 Cruiser and 1 Transport placed in 83 Sea Zone 1 Infantry and 1 Marine placed in San Francisco 1 Cruiser placed in 13 Sea Zone 1 Infantry placed in Washington 2 Artillerys and 1 Infantry placed in South Atlantic USA 1 Infantry placed in South Central USA Turn Complete - Americans Americans collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Americans regular : 2.83 Neutral regular : 2.00





