• '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Chinese
            2 EarlyFighters, 11 Infantrys and 7 Tanks moved from Szechwan to Sian
            4 Tanks moved from Gansu to Sian
            2 Mech.Infs moved from S.Mongolia to Sian
            1 Artillery and 3 Infantrys moved from Gansu to N.Shangsi
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 2 Artillerys, 4 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks
                Hisaichi defend with 2 Artillerys, 4 Infantrys and 9 Tanks; Yamamoto defend with 5 Infantrys and 4 Tanks
                    Chinese roll dice for 2 EarlyFighters, 11 Infantrys, 2 Mech.Infs and 11 Tanks in Sian, round 2 : 11/26 hits, 9.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 9 Infantrys and 13 Tanks in Sian, round 2 : 12/24 hits, 10.17 expected hits
                1 Mech.Inf owned by the Chinese and 11 Infantrys owned by the Chinese lost in Sian
                    5 Infantrys owned by the Yamamoto, 4 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sian
                    Chinese roll dice for 2 EarlyFighters, 1 Mech.Inf and 11 Tanks in Sian, round 3 : 5/14 hits, 6.50 expected hits
                    Hisaichi roll dice for 13 Tanks in Sian, round 3 : 7/13 hits, 6.50 expected hits
                1 Mech.Inf owned by the Chinese and 6 Tanks owned by the Chinese lost in Sian
                    5 Tanks owned by the Hisaichi lost in Sian
                2 EarlyFighters owned by the Chinese retreated
                5 Tanks owned by the Chinese retreated to Szechwan
                Hisaichi win with 8 Tanks remaining. Battle score for attacker is -11
                Casualties for Chinese: 11 Infantrys, 2 Mech.Infs and 6 Tanks
                Casualties for Hisaichi: 2 Artillerys, 4 Infantrys and 5 Tanks
                Casualties for Yamamoto: 5 Infantrys
            Battle in N.Shangsi
                Chinese attack with 1 Artillery and 3 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery and 3 Infantrys in N.Shangsi, round 2 : 1/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.Shangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    1 Infantry owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Artillery and 3 Infantrys moved from S.Mongolia to Gansu
            2 Infantrys moved from Tsingnan to Gansu
            2 Tanks moved from Gobi to Gansu
            4 Tanks moved from Xining to Gansu
            2 Infantrys moved from Xining to Tsingnan
            2 EarlyFighters moved from Sian to Szechwan
            1 Fighter moved from Urumal to Gansu
            1 Infantry moved from W.Sian to Szechwan
    
        Place Units - Chinese
            2 Artillerys, 3 Infantrys and 1 Marine placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Hisaichi regular : 3.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66
            2 B.Transports moved from sz66 to sz64
            2 Artillerys moved from Bengal to sz64
            1 Tank moved from Bengal to sz64
            3 Infantrys moved from Bengal to sz64
            1 Tankette moved from Bengal to W.Chunking
            1 Tankette moved from Bengal to Burma
            2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from sz64 to sz66
            6 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Tank moved from sz66 to Malaya
            2 Artillerys and 2 Infantrys moved from N.S to sz66
            2 Artillerys and 2 Infantrys moved from sz66 to Malaya
            1 Submarine moved from sz49 to sz59
            1 Destroyer moved from sz48 to sz58
            1 Destroyer moved from sz46 to sz70
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Marines, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Tankette
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 Tankette remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in Burma
                British attack with 1 Tankette
                Yamamoto defend with 1 Artillery
                    British roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British lost in Burma
                Yamamoto win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for British: 1 Tankette
            Battle in sz58
                British attack with 1 Destroyer
                Hisaichi defend with 1 Submarine
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits
                1 Destroyer owned by the British retreated to sz48
            Battle in sz59
                British attack with 1 Submarine
                Hisaichi defend with 1 Destroyer
                    British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the British lost in sz59
                Hisaichi winHisaichi win with 1 Submarine remaining with 1 Destroyer remaining. Battle score for attacker is -6
                Casualties for British: 1 Submarine
            Battle in Malaya
                British attack with 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank
                Hisaichi defend with 5 EarlyFighters, 1 Fighter and 2 Infantrys; Yamamoto defend with 1 Factory and 4 Tanks; Thai defend with 1 EarlyFighter and 6 Infantrys
                    British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Malaya
                    British roll dice for 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/18 hits, 6.17 expected hits
                    Yamamoto roll dice for 6 EarlyFighters, 1 Fighter, 7 Infantrys and 4 Tanks in Malaya, round 2 : 12/18 hits, 8.00 expected hits
                    5 Artillerys owned by the British and 7 Infantrys owned by the British lost in Malaya
                    5 Infantrys owned by the Thai and 2 Infantrys owned by the Hisaichi lost in Malaya
                    British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Tank in Malaya, round 3 : 1/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 6 EarlyFighters, 1 Fighter and 4 Tanks in Malaya, round 3 : 6/11 hits, 5.67 expected hits
                    1 Tank owned by the British, 3 Artillerys owned by the British and 2 EarlyFighters owned by the British lost in Malaya
                    1 Tank owned by the Yamamoto lost in Malaya
                Yamamoto win with 6 EarlyFighters, 1 Fighter and 3 Tanks remaining. Battle score for attacker is -46
                Casualties for Thai: 6 Infantrys
                Casualties for British: 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - British
            1 Artillery and 1 Infantry moved from W.Tibet to Nepal
            2 Mech.Infs moved from Dheli to Bengal
    
        Place Units - British
            2 B.Transports placed in sz63
            4 Artillerys and 2 Marines placed in Calcutta
            1 Bunker and 2 Tanks placed in Bengal
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 4.17
    British regular : -1.33
    Hisaichi regular : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Anzac
            2 Artillerys moved from Soem to sz57
            2 Infantrys moved from Soem to sz57
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61
            2 Artillerys and 2 Infantrys moved from sz61 to N.S
            2 EarlyFighters moved from sz50 to sz58
            2 Infantrys moved from Sumatra to N.S
            2 Infantrys and 1 Tank moved from Java to Sumatra
            1 Destroyer moved from sz37 to sz46
            1 Artillery moved from Derby to sz50
            1 Tank moved from Derby to sz50
            2 Infantrys moved from Derby to sz50
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
            1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java
            1 Battleship and 1 Carrier moved from sz50 to sz57
            1 Infantry moved from Darwin to Derby
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz58
                Anzac attack with 2 EarlyFighters
                Hisaichi defend with 1 Submarine
                    Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 1/2 hits, 0.67 expected hits
                    1 Submarine owned by the Hisaichi lost in sz58
                Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Submarine
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from sz58 to sz57
    
        Place Units - Anzac
            1 Destroyer and 2 Transports placed in sz50
            3 Infantrys placed in Darwin
            1 Marine placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Infantry moved from Magadan to Palana
            1 Tank moved from Yakutsk to Palana
            1 Destroyer moved from sz11 to sz9
            1 Destroyer moved from sz11 to sz20
            1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz11 to sz22
            1 Battleship, 1 Cruiser and 2 Transports moved from sz25 to sz22
            2 Destroyers moved from sz4 to sz11
            2 B.Transports moved from sz6 to sz5
            4 Tanks moved from Anchorage to sz5
            2 Infantrys moved from Anchorage to sz5
            2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4
            2 Infantrys and 4 Tanks moved from sz4 to Palana
            8 Marines moved from San Francisco to sz23
            2 B.Transports moved from sz14 to sz6
            1 Artillery moved from Seattle to sz6
            1 Artillery moved from sz6 to N.Canada
            9 Infantrys moved from N.Canada to Anchorage
            2 Infantrys moved from British Columbia to N.Canada
            1 Marine moved from San Francisco to Nor Cal
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 B.Carrier, 1 Destroyer, 1 Infantry and 4 L.Fighters; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Palana
                Americans attack with 3 Infantrys and 5 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 3 Infantrys and 5 Tanks in Palana, round 2 : 3/8 hits, 3.00 expected hits
                    Masaharu roll dice for 1 Infantry in Palana, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Palana
                Americans win, taking Palana from Masaharu with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Americans
            2 Artillerys and 3 Infantrys moved from Anchorage to Alaska
    
        Place Units - Americans
            1 B.Carrier placed in sz13
            2 L.Fighters placed in sz13
            1 L.Fighter placed in sz13
            1 L.Fighter placed in San Francisco
            1 Destroyer placed in sz4
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.00
    Masaharu regular : -0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Artillery, 1 Infantry and 1 Tank moved from Kyzal to Ulaan Ude
            4 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude
            3 Tanks moved from Kaask to Ulaan Ude
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 1 Fighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 Infantry moved from Haixi to Jinquan
            1 Marine moved from Kaask to Tulun
            4 Infantrys moved from Kaask to Tulun
            2 Mech.Infs moved from Achinsk to Tulun
            2 Tanks moved from Achinsk to Kaask
    
        Place Units - Russians
            6 Infantrys placed in Kaask
            1 Fighter, 1 Infantry, 1 Marine and 1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
            1 Fighter moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to N.Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Gansu to Shangsi
            1 EarlyFighter moved from Szechwan to Shangsi
            1 Tank moved from Szechwan to Sian
            1 Infantry moved from Szechwan to Sian
            1 EarlyFighter moved from Szechwan to Sian
    
        Purchase Units - Chinese
            Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sian
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sian
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in N.Shangsi
                Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    2 Infantrys owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 2 Infantrys
            Battle in Shangsi
                Chinese attack with 1 EarlyFighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Sian to Szechwan
            1 EarlyFighter moved from Shangsi to Szechwan
            1 Fighter moved from N.Shangsi to Szechwan
            1 Infantry and 6 Tanks moved from Gansu to Szechwan
            2 Infantrys moved from Tsingnan to Sikang
            2 Artillerys moved from Xining to Tsingnan
            1 Marine moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            3 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            2 Infantrys and 2 Tanks placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.83
    Hisaichi regular : 0.33
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery and 1 Infantry moved from Java to Sumatra
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Dice Statistics:

    Total
            1 was rolled 222 times
            2 was rolled 254 times
            3 was rolled 252 times
            4 was rolled 226 times
            5 was rolled 238 times
            6 was rolled 222 times
        Average roll : 3.474
        Median : 3.000
        Variance : 0.761
        Standard Deviation : 0.872
        Total rolls : 1414
    
    Neutral Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 3 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 4.462
        Median : 5.000
        Variance : 0.903
        Standard Deviation : 0.950
        Total rolls : 13
    
    British Combat
            1 was rolled 30 times
            2 was rolled 22 times
            3 was rolled 26 times
            4 was rolled 25 times
            5 was rolled 26 times
            6 was rolled 31 times
        Average roll : 3.550
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 160
    
    Hisaichi Combat
            1 was rolled 61 times
            2 was rolled 60 times
            3 was rolled 58 times
            4 was rolled 49 times
            5 was rolled 59 times
            6 was rolled 43 times
        Average roll : 3.345
        Median : 3.000
        Variance : 0.809
        Standard Deviation : 0.899
        Total rolls : 330
    
    Masaharu Combat
            1 was rolled 15 times
            2 was rolled 19 times
            3 was rolled 21 times
            4 was rolled 18 times
            5 was rolled 18 times
            6 was rolled 14 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.322
        Standard Deviation : 0.568
        Total rolls : 105
    
    Yamamoto Combat
            1 was rolled 50 times
            2 was rolled 64 times
            3 was rolled 64 times
            4 was rolled 50 times
            5 was rolled 52 times
            6 was rolled 49 times
        Average roll : 3.416
        Median : 3.000
        Variance : 0.783
        Standard Deviation : 0.885
        Total rolls : 329
    
    Americans Combat
            1 was rolled 9 times
            2 was rolled 15 times
            3 was rolled 12 times
            4 was rolled 16 times
            5 was rolled 18 times
            6 was rolled 22 times
        Average roll : 3.924
        Median : 4.000
        Variance : 1.136
        Standard Deviation : 1.066
        Total rolls : 92
    
    Anzac Combat
            1 was rolled 4 times
            2 was rolled 4 times
            3 was rolled 10 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.357
        Median : 3.000
        Variance : 1.457
        Standard Deviation : 1.207
        Total rolls : 28
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 35 times
            3 was rolled 23 times
            4 was rolled 29 times
            5 was rolled 26 times
            6 was rolled 19 times
        Average roll : 3.368
        Median : 3.000
        Variance : 1.018
        Standard Deviation : 1.009
        Total rolls : 155
    
    Thai Combat
            1 was rolled 10 times
            2 was rolled 14 times
            3 was rolled 12 times
            4 was rolled 15 times
            5 was rolled 9 times
            6 was rolled 14 times
        Average roll : 3.554
        Median : 4.000
        Variance : 0.402
        Standard Deviation : 0.634
        Total rolls : 74
    
    Russians Combat
            1 was rolled 9 times
            2 was rolled 8 times
            3 was rolled 10 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 13 times
        Average roll : 3.707
        Median : 4.000
        Variance : 0.304
        Standard Deviation : 0.551
        Total rolls : 58
    
    Dutch Combat
            1 was rolled 11 times
            2 was rolled 12 times
            3 was rolled 14 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 9 times
        Average roll : 3.443
        Median : 3.000
        Variance : 0.309
        Standard Deviation : 0.556
        Total rolls : 70
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Marines moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
            4 Artillerys and 2 Marines moved from sz66 to Thailand
                  British take Thailand from Thai
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            4 B.Transports moved from sz66 to sz63
            1 Destroyer moved from sz66 to sz63
            3 Mech.Infs moved from Dheli to Bengal
            2 Transports moved from sz50 to sz57
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 AAGun moved from N.Canada to Anchorage
            1 Destroyer moved from sz48 to sz70
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            8 Infantrys placed in Calcutta
            2 Fighters and 1 Infantry placed in Dheli
            2 Artillerys and 1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Marines moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66
            4 Artillerys and 2 Marines moved from sz66 to Thailand
                  British take Thailand from Thai
            1 Artillery and 1 Infantry moved from Nepal to Bengal
            4 B.Transports moved from sz66 to sz63
            1 Destroyer moved from sz66 to sz63
            3 Mech.Infs moved from Dheli to Bengal
            2 Transports moved from sz50 to sz57
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 AAGun moved from N.Canada to Anchorage
            1 Destroyer moved from sz48 to sz70
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            8 Infantrys placed in Calcutta
            2 Fighters and 1 Infantry placed in Dheli
            2 Artillerys and 1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys and 1 Tank moved from Sumatra to N.S
            1 Tank moved from Java to N.S
            1 Infantry moved from Soem to sz57
            1 Marine moved from Soem to sz57
            1 Artillery moved from Java to sz57
            1 Infantry moved from Java to sz57
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
            1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
            1 Infantry moved from Derby to sz50
            1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
            3 Infantrys and 1 Tank moved from sz57 to Java
            1 Infantry moved from Java to Sumatra
            2 EarlyFighters moved from sz57 to N.S
            1 Destroyer moved from sz46 to sz70
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
                Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
                    4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
                1 EarlyFighter owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
                    3 Infantrys owned by the Thai lost in N.S
                Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
                Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from N.S to Sumatra
    
        Place Units - Anzac
            1 T.Boat and 2 Transports placed in sz50
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -2.00
    Hisaichi regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Tank moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from Derby to sz50
            2 Infantrys and 1 Tank moved from Sumatra to N.S
            1 Tank moved from Java to N.S
            1 Infantry moved from Soem to sz57
            1 Marine moved from Soem to sz57
            1 Artillery moved from Java to sz57
            1 Infantry moved from Java to sz57
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61
            1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S
            1 Infantry moved from Derby to sz50
            1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57
            3 Infantrys and 1 Tank moved from sz57 to Java
            1 Infantry moved from Java to Sumatra
            2 EarlyFighters moved from sz57 to N.S
            1 Destroyer moved from sz46 to sz70
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in N.S
                Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks
                Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits
                    4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S
                1 EarlyFighter owned by the Anzac retreated
                    Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits
                    1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S
                    3 Infantrys owned by the Thai lost in N.S
                Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27
                Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks
                Casualties for Thai: 3 Infantrys
    
        Non Combat Move - Anzac
            1 EarlyFighter moved from N.S to Sumatra
    
        Place Units - Anzac
            1 T.Boat and 2 Transports placed in sz50
            2 Artillerys and 1 Infantry placed in Darwin
            1 Infantry placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -2.00
    Hisaichi regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 5
    
        Combat Move - Americans
            3 Infantrys and 5 Tanks moved from Palana to Magadan
            1 Destroyer moved from sz22 to sz21
            1 Destroyer moved from sz22 to sz24
            1 B.Carrier and 3 L.Fighters moved from sz13 to sz25
            2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25
            1 L.Fighter moved from San Francisco to sz25
            1 Destroyer moved from sz11 to sz9
            1 Marine moved from Nor Cal to sz14
            8 Marines moved from Seattle to sz6
            1 Artillery and 2 Infantrys moved from N.Canada to Anchorage
            2 Artillerys moved from Alaska to sz4
            1 Infantry moved from Alaska to sz4
            4 Infantrys moved from Alaska to sz4
            2 Artillerys and 5 Infantrys moved from sz4 to Palana
            9 Infantrys moved from Anchorage to Alaska
            2 B.Transports and 8 Marines moved from sz6 to sz5
            8 Marines moved from sz5 to Anchorage
            1 Marine moved from sz14 to Seattle
    
        Purchase Units - Americans
            Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 B.Carrier and 1 Destroyer placed in sz25
            2 Fighters placed in sz25
            2 Destroyers placed in sz4
            6 Infantrys placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


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