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L25 BM4 fasthard(X) vs Amon-Sul(L+24)
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Round: 9
Combat Move - FrenchTerritory Summary for French :
Gibraltar : 1 infantry United Kingdom : 2 infantry -
To a 10th round we go…
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Germans Germans buy 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Afghanistan Germans take Afghanistan from British Combat - Germans Non Combat Move - Germans 6 armour and 12 mech_infantrys moved from Volgograd to Afghanistan 1 armour and 1 mech_infantry moved from Caucasus to Afghanistan 1 artillery moved from Caucasus to Rostov 1 aaGun, 2 artilleries and 4 infantry moved from Volgograd to Rostov 1 aaGun moved from Ukraine to Bryansk 3 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 1 mech_infantry moved from Bessarabia to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Yugoslavia to Eastern Poland 8 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Novgorod to Baltic States 4 infantry moved from Ukraine to Bryansk 14 artilleries and 14 infantry moved from Rostov to Bryansk 3 submarines moved from 110 Sea Zone to 91 Sea Zone Place Units - Germans 2 fighters placed in Western Germany 9 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 3 infantry EDIT: Adding units owned by Germans to Spain: 3 infantry EDIT: Turning off Edit Mode 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode 1 infantry placed in Novgorod 1 infantry placed in Volgograd 1 infantry placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
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Afganistan wow
Did not expect that
Russia tomorrow
Cheers:)
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 13 infantry moved from Korea to Manchuria 2 infantry moved from Buyant-Uhaa to Manchuria 2 artilleries and 2 infantry moved from Samara to Kazakhstan 1 artillery and 2 infantry moved from Samara to Volgograd 5 artilleries and 1 infantry moved from Archangel to Novgorod 4 armour moved from Archangel to Novgorod 3 armour moved from Vologda to Novgorod 4 mech_infantrys moved from Vologda to Novgorod Combat - Russians Battle in Manchuria Russians attack with 15 infantry Japanese defend with 1 aaGun, 3 infantry and 1 mech_infantry Russians roll dice for 15 infantry in Manchuria, round 2 : 3/15 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Manchuria 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 12 infantry in Manchuria, round 3 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Japanese: 1 aaGun, 3 infantry and 1 mech_infantry Battle in Novgorod Russians attack with 7 armour, 5 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 7 armour, 5 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 9/17 hits, 6.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 7 armour, 5 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 artilleries and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Kazakhstan Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Manchuria 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Yunnan to Hunan 1 infantry moved from Smolensk to Belarus 2 mech_infantrys moved from Vologda to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Russia to Smolensk 1 aaGun moved from Archangel to Novgorod 21 infantry moved from Samara to Russia 2 artilleries moved from Russia to Samara Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 1.00 Germans regular : -0.67 Russians regular : 4.17 -
Germany and USA have the same TUV 881 :)
I hope to change Britain`s , i dislike the number :D
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 13 infantry moved from Korea to Manchuria 2 infantry moved from Buyant-Uhaa to Manchuria 2 artilleries and 2 infantry moved from Samara to Kazakhstan 1 artillery and 2 infantry moved from Samara to Volgograd 5 artilleries and 1 infantry moved from Archangel to Novgorod 4 armour moved from Archangel to Novgorod 3 armour moved from Vologda to Novgorod 4 mech_infantrys moved from Vologda to Novgorod Combat - Russians Battle in Manchuria Russians attack with 15 infantry Japanese defend with 1 aaGun, 3 infantry and 1 mech_infantry Russians roll dice for 15 infantry in Manchuria, round 2 : 3/15 hits, 2.50 expected hits Japanese roll dice for 1 aaGun, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Manchuria 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 12 infantry in Manchuria, round 3 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Casualties for Japanese: 1 aaGun, 3 infantry and 1 mech_infantry Battle in Novgorod Russians attack with 7 armour, 5 artilleries, 1 infantry and 4 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 7 armour, 5 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 9/17 hits, 6.83 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 7 armour, 5 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 artilleries and 2 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Kazakhstan Russians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kazakhstan Russians win, taking Kazakhstan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Russians 2 aaGuns moved from Korea to Manchuria 1 infantry moved from Chahar to Anhwe 1 mech_infantry moved from Yunnan to Hunan 1 infantry moved from Smolensk to Belarus 2 mech_infantrys moved from Vologda to Belarus 2 mech_infantrys moved from Russia to Belarus 1 infantry moved from Russia to Smolensk 1 aaGun moved from Archangel to Novgorod 21 infantry moved from Samara to Russia 2 artilleries moved from Russia to Samara Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 artillery EDIT: Adding units owned by Russians to Russia: 1 artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.00 Japanese regular : 1.00 Germans regular : -0.67 Russians regular : 4.17 -
There was only 1 slight correction to Russian NCM
please use that second map
Japan to go…
Godspeed :)
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I hope that somebody is watching this game cause its great :)
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@Amon-Sul said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):
I hope that somebody is watching this game cause its great :)
Americans in Buyant Uhaa
Germans in Afghanistan
Italians in Spain
Americans in Argentina
ANZAC in French Equatorial Africa
Brits in Bulgaria, soon Romania
Soviets in Novgorod, soon in Scandinavia
Soviets in eastern China -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 bomber moved from French Indo China to Anhwe 1 infantry moved from French Indo China to Shan State 1 fighter moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 armour and 2 artilleries moved from Java to 42 Sea Zone 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters moved from Japan to Kiangsi 3 fighters moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Queensland 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 2 marines moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 armour moved from 56 Sea Zone to Western Australia 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 infantry, 2 marines and 2 transports moved from 42 Sea Zone to 55 Sea Zone 1 artillery moved from 55 Sea Zone to Northern Territory Combat - Japanese Battle in Western Australia Battle in 54 Sea Zone Japanese attack with 1 submarine Americans defend with 1 battleship, 4 carriers and 2 submarines; ANZAC defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 4/7 hits, 2,83 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Western Australia from ANZAC with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 1 infantry, 2 marines, 2 submarines and 2 transports ANZAC defend with 1 destroyer Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsi Japanese attack with 2 fighters and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Kiangsi, round 3 : 0/3 hits, 1,17 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi 2 fighters owned by the Japanese retreated Chinese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 aaGun; Chinese defend with 1 artillery and 2 infantry British roll AA dice in Kwangsi : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Kwangsi Japanese roll dice for 1 battleship in Kwangsi, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 artillery and 2 infantry Casualties for British: 1 aaGun Battle in 41 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Northern Territory Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Northern Territory from ANZAC, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry; Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Queensland Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry ANZAC roll AA dice in Queensland : 1/2 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Queensland Japanese roll dice for 1 tactical_bomber in Queensland, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the ANZAC lost in Queensland Japanese roll dice for 1 tactical_bomber in Queensland, round 3 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Queensland, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in Queensland 1 infantry owned by the ANZAC lost in Queensland ANZAC win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 aaGun and 1 infantry Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone 2 fighters moved from Kiangsi to Kiangsu 1 bomber moved from Anhwe to French Indo China 1 carrier and 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Anhwe to Kwangtung 1 tactical_bomber moved from Anhwe to Kiangsu 1 fighter moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 airfield, 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,67 Japanese regular : 0,67 British AA : 0,50 ANZAC AA : 0,67 UK_Pacific regular : -0,33 ANZAC regular : 0,00 British regular : -0,33 -
I ll try to move the allies tomorrow if there is not too much battles…
And of course not too much work :)
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@Amon-Sul crunch time, so take your time. No edits for Japan
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@fasthard said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul crunch time, so take your time. No edits for Japan
I ll probably have to play it from home
At saturday i to for a trip, so sunday
Maybe i try on Work, but cant promise
Cheers :)





