BM4 fasthard(X) vs Oskar2KX(L+24)

  • 2025 2024

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to New South Wales
            2 aaGuns, 2 artilleries, 3 fighters and 3 infantry moved from Queensland to New South Wales
            1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 5 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            2 fighters moved from 54 Sea Zone to New South Wales
            2 aaGuns, 2 artilleries, 3 fighters and 3 infantry moved from Queensland to New South Wales
            1 carrier, 1 cruiser, 3 destroyers and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
            3 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
    
        Combat - French
    
        Non Combat Move - French
            2 artilleries and 1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Normandy Bordeaux to Southern France
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 28 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            5 artilleries and 65 infantry moved from Western Germany to Northern Italy
            2 infantry moved from France to Northern Italy
            4 armour, 4 fighters and 2 mech_infantrys moved from Germany to Northern Italy
            5 infantry moved from Germany to Slovakia Hungary
            5 infantry moved from Germany to Greater Southern Germany
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 5 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 5 infantry in Greater Southern Germany, round 2 : 2/5 hits, 0,83 expected hits
                    Americans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Americans with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Slovakia Hungary
                Germans attack with 5 infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 1/5 hits, 0,83 expected hits
                    British roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Slovakia Hungary
                Germans win, taking Slovakia Hungary from British with 5 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Northern Italy
                Germans attack with 4 armour, 5 artilleries, 4 fighters, 67 infantry and 2 mech_infantrys
                British defend with 1 aaGun, 5 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys; French defend with 2 artilleries, 1 fighter and 5 infantry; Americans defend with 2 aaGuns, 1 airfield, 16 artilleries, 2 bombers, 1 factory_minor, 7 fighters and 15 infantry
                    Americans roll AA dice in Northern Italy : 1/4 hits, 0,67 expected hits
                    1 fighter owned by the Germans lost in Northern Italy
                    Germans roll dice for 4 armour, 5 artilleries, 3 fighters, 67 infantry and 2 mech_infantrys in Northern Italy, round 2 : 23/81 hits, 17,50 expected hits
                    Americans roll dice for 3 aaGuns, 23 artilleries, 2 bombers, 10 fighters, 31 infantry and 2 mech_infantrys in Northern Italy, round 2 : 26/68 hits, 25,67 expected hits
                    26 infantry owned by the Germans lost in Northern Italy
                    1 aaGun owned by the British, 2 aaGuns owned by the Americans, 5 infantry owned by the Americans, 2 bombers owned by the Americans, 5 infantry owned by the French and 8 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 4 armour, 5 artilleries, 3 fighters, 41 infantry and 2 mech_infantrys in Northern Italy, round 3 : 7/55 hits, 13,17 expected hits
                    Americans roll dice for 23 artilleries, 10 fighters, 13 infantry and 2 mech_infantrys in Northern Italy, round 3 : 19/48 hits, 19,33 expected hits
                    19 infantry owned by the Germans lost in Northern Italy
                    7 infantry owned by the Americans lost in Northern Italy
                    Germans roll dice for 4 armour, 5 artilleries, 3 fighters, 22 infantry and 2 mech_infantrys in Northern Italy, round 4 : 5/36 hits, 10,00 expected hits
                    Americans roll dice for 23 artilleries, 10 fighters, 6 infantry and 2 mech_infantrys in Northern Italy, round 4 : 14/41 hits, 17,00 expected hits
                    14 infantry owned by the Germans lost in Northern Italy
                    3 infantry owned by the Americans and 2 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 4 armour, 5 artilleries, 3 fighters, 8 infantry and 2 mech_infantrys in Northern Italy, round 5 : 6/22 hits, 7,67 expected hits
                    Americans roll dice for 23 artilleries, 10 fighters, 1 infantry and 2 mech_infantrys in Northern Italy, round 5 : 18/36 hits, 15,33 expected hits
                    5 artilleries owned by the Germans, 8 infantry owned by the Germans, 3 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northern Italy
                    2 mech_infantrys owned by the British, 3 artilleries owned by the Americans and 1 infantry owned by the British lost in Northern Italy
                    Germans roll dice for 1 armour and 3 fighters in Northern Italy, round 6 : 2/4 hits, 2,00 expected hits
                    Americans roll dice for 20 artilleries and 10 fighters in Northern Italy, round 6 : 17/30 hits, 13,33 expected hits
                    3 fighters owned by the Germans and 1 armour owned by the Germans lost in Northern Italy
                    2 artilleries owned by the Americans lost in Northern Italy
                Americans win with 18 artilleries and 10 fighters remaining. Battle score for attacker is -129
                Casualties for Germans: 4 armour, 5 artilleries, 4 fighters, 67 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun, 11 infantry and 2 mech_infantrys
                Casualties for Americans: 2 aaGuns, 5 artilleries, 2 bombers and 15 infantry
                Casualties for French: 5 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            10 infantry placed in Western Germany
            10 infantry placed in Germany
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            2 infantry placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Germans collect 54 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 3,00
    Americans AA : 0,33
    Germans regular : -6,00
    British regular : -0,33
    

    Savegame

  • 2025 2024

    @Oskar2KX Ich gebe auf. Glückwunsch! War ne schöne Vegas Tour!


  • @fasthard Good game!

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