@zlefin said in G40 OOB zlefin (L+45) v BobbaRossa (X):
yes, the sub will fight.
Your sub missed and I got 3 hits first round. Took BB soak and sub. Do you want to lose destroyer or cruiser with the third hit?
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Anhwei to Shanghai
1 Artillery and 1 Infantry moved from Shansi to Chahar
1 Infantry moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Shanghai
1 Infantry moved from Kweichow to Hunan
1 Infantry moved from Hupeh to Hunan
1 Tank moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 5 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 6 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 4 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Shanghai to Hupeh
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Shansi
2 Tanks moved from Shensi to Hupeh
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
1 AAGun and 3 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from Gobi Altai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
4 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
1 AAGun moved from Gobi Altai to E.Qinghai
3 Tanks moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Urumqi to Shensi
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - British
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
2 Fighters moved from 18 Sea Zone to Netherlands
1 Carrier, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
1 Battleship, 2 Destroyers and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
2 Fighters moved from Manchester to Netherlands
2 Infantrys moved from Wales to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Netherlands
4 Infantrys and 3 Tanks moved from Dublin to Munster
1 Artillery moved from E.Iran to 58 Sea Zone
2 Infantrys moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 15 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Munster
British attack with 4 Infantrys and 3 Tanks
Neutral defend with 2 Infantrys
British roll dice for 4 Infantrys and 3 Tanks in Munster, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Crete
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Netherlands
British attack with 4 Fighters and 5 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Netherlands
British roll dice for 4 Fighters and 5 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Netherlands
2 Infantrys owned by the Neutral lost in Netherlands
British roll dice for 4 Fighters and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Netherlands
British loses 0 PUs for violating Netherlandss neutrality.
British win, taking Netherlands from Neutral with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 3 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - British
2 Fighters moved from Netherlands to Manchester
2 Fighters moved from Netherlands to 20 Sea Zone
1 Fighter moved from French Equatorial Africa to 56 Sea Zone
1 Fighter moved from Cairo to 56 Sea Zone
1 Artillery and 2 Infantrys moved from Kordofan to Darfur
1 Artillery and 1 Infantry moved from Nubia to New Valley
4 Infantrys moved from Lower Egypt to New Valley
1 Tank moved from Cairo to New Valley
1 Artillery moved from Cairo to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Infantry moved from Equatoria to Darfur
2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Kenya to Italian East Africa
1 AAGun and 1 Infantry moved from Rhodesia to Kenya
2 Tanks moved from E.Iran to Iraq
1 Bomber moved from E.Morocco to New Valley
1 Infantry moved from Yunnan to Kweichow
1 Infantry moved from Assam to Yunnan
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Artillery moved from Hyderabad to 60 Sea Zone
1 Infantry moved from Calcutta to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya
1 Artillery moved from Hyderabad to Calcutta
1 Artillery and 3 Infantrys moved from Delhi to Bihar
1 Tank moved from Delhi to Assam
1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 91 Sea Zone
2 Infantrys moved from 91 Sea Zone to Kauai
Place Units - British
1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone
1 Cruiser placed in 20 Sea Zone
1 Adv.Fighter and 4 Infantrys placed in Madras
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
2 Infantrys and 1 Tank placed in W.Iran
1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
2 Infantrys and 1 Tank placed in Cairo
1 Infantry placed in Wales
Turn Complete - British
British collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Neutral regular : 0.00
British regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Anzac
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to East And South Borneo
2 Fighters moved from Banjarmasin to East And South Borneo
1 Adv.Fighter moved from 67 Sea Zone to East And South Borneo
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in East And South Borneo
Anzac attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in East And South Borneo, round 2 : 3/5 hits, 1.50 expected hits
Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in East And South Borneo
1 Infantry owned by the Thai lost in East And South Borneo
Anzac win, taking East And South Borneo from Thai with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
1 Adv.Fighter and 2 Fighters moved from East And South Borneo to Banjarmasin
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys moved from Townsville to Northern Territory
4 Infantrys moved from South Australia to Western Australia
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
1 Artillery and 2 Infantrys moved from Wellington to 122 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
Place Units - Anzac
1 Cruiser and 1 Transport placed in 114 Sea Zone
1 Adv.Fighter placed in 67 Sea Zone
2 Infantrys placed in Broome
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 1.50
Thai regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Dutch
1 Tank moved from Banjarmasin to West Borneo
Dutch take West Borneo from Thai
1 Tank moved from West Borneo to Banjarmasin
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Banjarmasin
3 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Americans
1 Artillery and 3 Infantrys moved from Colombia to 100 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 100 Sea Zone to 119 Sea Zone
1 Artillery and 3 Infantrys moved from 119 Sea Zone to N.Chile
1 Artillery, 1 Infantry and 1 Tank moved from Peru to N.Chile
2 Tanks moved from Colombia to N.Chile
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 1 Battleship, 1 Carrier, 2 Cruisers, 4 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in N.Chile
Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in N.Chile, round 2 : 6/9 hits, 3.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 3/3 hits, 1.00 expected hits
3 Infantrys owned by the Americans lost in N.Chile
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 1 Artillery and 2 Infantrys
Non Combat Move - Americans
3 Infantrys and 1 Tank moved from Venezuela to Amazon
2 Tanks moved from Central America to Amazon
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from South Central USA to South Atlantic USA
1 Destroyer, 2 Infantrys and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
2 Infantrys moved from 32 Sea Zone to Amazon
1 Artillery moved from Southwest USA to 83 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
1 Marine moved from San Francisco to 83 Sea Zone
4 Infantrys moved from San Francisco to 83 Sea Zone
1 Artillery, 1 B.Transport, 1 Cruiser, 2 Destroyers, 5 Infantrys, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
1 Artillery, 5 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor
1 Adv.Fighter moved from San Francisco to 91 Sea Zone
1 Submarine moved from 71 Sea Zone to 79 Sea Zone
Place Units - Americans
1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone
1 Cruiser and 1 Transport placed in 83 Sea Zone
1 Infantry and 1 Marine placed in San Francisco
1 Cruiser placed in 13 Sea Zone
1 Infantry placed in Washington
2 Artillerys and 1 Infantry placed in South Atlantic USA
1 Infantry placed in South Central USA
Turn Complete - Americans
Americans collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 2.83
Neutral regular : 2.00
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Russians
2 Infantrys moved from Vyborg to Kotka
1 Fighter moved from Leningrad to Kotka
1 Fighter moved from Leningrad to Kotka
1 Bomber moved from Kursk to Kotka
1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Chita
1 Infantry moved from S.Buryat Mongolia to Chita
2 Infantrys moved from N.Buryat Mongolia to Chita
1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 6 Sea Zone to Murmansk
Purchase Units - Russians
Russians buy 4 Artillerys, 1 Bunker, 4 Elites, 23 Infantrys, 1 Mech.Rocket and 4 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 2 : 0/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Chita, round 3 : 0/5 hits, 1.33 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Chita
Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Chita, round 4 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Chita, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kotka
Russians attack with 1 Bomber, 2 Fighters and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 1 Bomber, 2 Fighters and 2 Infantrys in Kotka, round 2 : 2/5 hits, 1.67 expected hits
Finns roll dice for 1 Infantry in Kotka, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Kotka
Russians win, taking Kotka from Finns with 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Murmansk
Russians attack with 1 Artillery, 1 Elite and 2 Infantrys
Germans defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Murmansk, round 2 : 0/4 hits, 1.17 expected hits
Germans roll dice for 2 Infantrys in Murmansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Murmansk, round 3 : 0/4 hits, 1.17 expected hits
Germans roll dice for 2 Infantrys in Murmansk, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Murmansk
Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Murmansk, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 Infantrys in Murmansk, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Russians lost in Murmansk
Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 Infantrys in Murmansk, round 5 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Germans lost in Murmansk
Russians roll dice for 1 Artillery and 1 Elite in Murmansk, round 6 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Murmansk, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Murmansk
Russians win, taking Murmansk from Germans with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Germans: 2 Infantrys
Non Combat Move - Russians
1 Tank moved from S.Karelia to Kursk
9 Infantrys moved from Yaroslavl to Kursk
1 Adv.Fighter and 1 Tank moved from Moscow to Kursk
2 Artillerys, 1 Elite and 6 Infantrys moved from Rostov to Kursk
1 Adv.Fighter moved from Georgia to Kursk
5 Infantrys moved from Stalingrad to Rostov
2 Artillerys, 1 Elite and 3 Infantrys moved from Georgia to Rostov
1 Infantry moved from Minsk to Kursk
1 Bomber and 2 Fighters moved from Kotka to Leningrad
1 Artillery and 1 Elite moved from S.Karelia to Smolensk
1 Infantry moved from S.Karelia to Smolensk
8 Infantrys moved from Moscow to Yaroslavl
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from Tashkent to Chimkent
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 AAGun, 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia
1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
2 Infantrys moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Sverdlovsk to Novosibirsk
3 Infantrys moved from Sverdlovsk to Perm
1 Artillery and 1 Elite moved from Khatanga to Olyokminsk
3 Infantrys moved from Evenkia to Olyokminsk
1 Tank moved from Sibirsky to Olyokminsk
1 Artillery and 1 Elite moved from Sibirsky to Khatanga
3 Infantrys moved from Sibirsky to Evenkia
1 Adv.Fighter moved from Chita to N.Buryat Mongolia
1 Fighter moved from Chita to N.Buryat Mongolia
2 Infantrys moved from N.Buryat Mongolia to Ayan
1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 Mech.Inf moved from Irkutsk to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in Kursk
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite and 3 Infantrys placed in Stalingrad
1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
1 Mech.Rocket placed in Sverdlovsk
2 Infantrys placed in Tashkent
7 Infantrys and 3 Tanks placed in Moscow
4 Infantrys placed in Leningrad
1 Infantry placed in Sverdlovsk
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Finns regular : -0.33
Germans regular : -1.00
Russians regular : -5.50
Hisaichi regular : 0.00
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - French
1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Artillery and 1 Infantry moved from Manchester to 18 Sea Zone
1 Destroyer moved from 20 Sea Zone to 18 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 18 Sea Zone to 17 Sea Zone
1 Artillery and 1 Infantry moved from 17 Sea Zone to Azores
1 Infantry moved from Greenland to 8 Sea Zone
1 Cruiser and 1 Infantry moved from 8 Sea Zone to 17 Sea Zone
1 Infantry moved from 17 Sea Zone to Azores
Purchase Units - French
French buy 1 Adv.Fighter, 1 Bunker, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs;
Combat - French
Battle in Azores
French attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
French roll dice for 1 Cruiser in Azores, round 2 : 0/1 hits, 0.50 expected hits
French roll dice for 1 Artillery and 2 Infantrys in Azores, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - French
1 AAGun and 1 Infantry moved from Greenland to 8 Sea Zone
1 AAGun, 1 Infantry and 1 Transport moved from 8 Sea Zone to 17 Sea Zone
1 AAGun and 1 Infantry moved from 17 Sea Zone to Azores
1 Infantry moved from Equatoria to French Equatorial Africa
1 Adv.Fighter moved from Syria to Cairo
Place Units - French
1 Bunker, 3 Infantrys and 1 Tank placed in E.Morocco
1 Adv.Fighter and 1 Infantry placed in Syria
Turn Complete - French
French collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
French regular : -0.33
Neutral regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Chinese
1 Infantry moved from Hupeh to Hunan
1 Infantry moved from Anhwei to Hunan
1 Fighter moved from Hupeh to Hunan
1 Adv.Fighter moved from Shensi to Hunan
1 Tank moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank
Yamamoto defend with 2 Infantrys
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 1 Tank in Hunan, round 2 : 3/5 hits, 1.67 expected hits
Yamamoto roll dice for 2 Infantrys in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Hunan
2 Infantrys owned by the Yamamoto lost in Hunan
Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Chinese
1 Adv.Fighter and 1 Fighter moved from Hunan to Shensi
3 Tanks moved from Hupeh to Shensi
1 Infantry moved from Shansi to Anhwei
1 Infantry moved from Suiyuan to Shansi
1 Artillery moved from Chahar to Suiyuan
1 AAGun moved from Szechwan to Shensi
3 Infantrys moved from Szechwan to Hupeh
4 Infantrys moved from Lanchow to Shensi
4 Infantrys moved from Ningsia to Suiyuan
3 Tanks moved from Gobi Altai to Shensi
1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
4 Tanks moved from Urumqi to Gobi Altai
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
1 Adv.Fighter, 1 Infantry and 2 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.33
Chinese regular : 1.33
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - British
1 Infantry moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Infantry moved from Mersa Matruh to Tobruk
British take Tobruk from Italians
1 Bomber moved from New Valley to 51 Sea Zone
4 Fighters moved from 56 Sea Zone to 51 Sea Zone
1 Submarine moved from 56 Sea Zone to 51 Sea Zone
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Destroyer, 18 Infantrys, 3 Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in 51 Sea Zone
British attack with 1 Bomber, 4 Fighters and 1 Submarine
Italians defend with 1 Destroyer and 1 Submarine
British roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Bomber and 4 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the British lost in 51 Sea Zone
1 Submarine owned by the Italians and 1 Destroyer owned by the Italians lost in 51 Sea Zone
British win with 1 Bomber and 4 Fighters remaining. Battle score for attacker is 8
Casualties for British: 1 Submarine
Casualties for Italians: 1 Destroyer and 1 Submarine
Non Combat Move - British
4 Fighters moved from 51 Sea Zone to 56 Sea Zone
1 Bomber moved from 51 Sea Zone to 56 Sea Zone
1 Artillery and 2 Infantrys moved from Lower Egypt to New Valley
1 Artillery and 1 Infantry moved from Darfur to New Valley
2 Transports moved from 56 Sea Zone to 57 Sea Zone
1 Artillery and 2 Infantrys moved from Crete to 56 Sea Zone
1 Artillery and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
1 Tank moved from Cairo to New Valley
2 Infantrys moved from Cairo to Lower Egypt
1 Artillery, 1 Elite and 2 Infantrys moved from Italian East Africa to 57 Sea Zone
1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 57 Sea Zone to 56 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from 56 Sea Zone to Mersa Matruh
2 Tanks moved from Iraq to Lower Egypt
2 Infantrys moved from W.Iran to Iraq
1 Tank moved from W.Iran to Palestine
1 AAGun and 1 Infantry moved from Kenya to Italian East Africa
1 Adv.Fighter moved from Madras to Malaya
2 Transports moved from 65 Sea Zone to 60 Sea Zone
4 Infantrys moved from Madras to 60 Sea Zone
4 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
4 Infantrys moved from 65 Sea Zone to Malaya
1 Artillery moved from Calcutta to Assam
1 Artillery and 3 Infantrys moved from Bihar to Assam
2 Infantrys moved from Bombay to Rajputana
1 Artillery and 3 Infantrys moved from Delhi to Bihar
1 Tank moved from Delhi to Assam
2 Fighters moved from Manchester to 20 Sea Zone
2 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Cruiser moved from 20 Sea Zone to 18 Sea Zone
2 Tanks moved from Munster to 18 Sea Zone
3 Infantrys moved from Munster to 18 Sea Zone
1 Cruiser, 3 Infantrys, 2 Tanks and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
3 Infantrys and 2 Tanks moved from 20 Sea Zone to Wales
Place Units - British
1 Carrier and 1 Submarine placed in 20 Sea Zone
1 Destroyer and 2 Submarines placed in 56 Sea Zone
2 Infantrys and 1 Tank placed in Cairo
1 Artillery and 2 Infantrys placed in Italian East Africa
2 Infantrys and 1 Tank placed in W.Iran
1 Adv.Fighter and 4 Infantrys placed in Madras
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
2 Infantrys placed in Manchester
1 Infantry placed in Wales
Turning on Edit Mode
EDIT: Removing units owned by British from 56 Sea Zone: 1 Bomber
EDIT: Adding units owned by British to Lower Egypt: 1 Bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Anzac
1 Transport moved from 111 Sea Zone to 108 Sea Zone
2 Infantrys moved from West Papua to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Yap
Anzac take Yap from Yamamoto
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Elite, 8 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Anzac
Non Combat Move - Anzac
1 Transport moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from Port Moresby to West Papua
2 Infantrys moved from Townsville to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Soembawa
1 Infantry moved from Bougainville to 114 Sea Zone
1 Artillery moved from New Ireland to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 2 Infantrys moved from 67 Sea Zone to Java
1 Infantry moved from Northern Territory to Western Australia
Place Units - Anzac
1 Adv.Fighter and 1 Submarine placed in 67 Sea Zone
1 Elite placed in Broome
3 Infantrys placed in Port Moresby
3 Infantrys placed in Townsville
2 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 4
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs;
Non Combat Move - Dutch
3 Infantrys moved from Suriname to Amazon
Place Units - Dutch
1 Adv.Fighter, 1 Bunker and 3 Infantrys placed in Banjarmasin
3 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 4
Combat Move - Americans
1 Infantry moved from Washington to 13 Sea Zone
1 Transport moved from 32 Sea Zone to 26 Sea Zone
1 Artillery and 1 Infantry moved from South Atlantic USA to 26 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 32 Sea Zone
1 Cruiser and 1 Infantry moved from 13 Sea Zone to 32 Sea Zone
1 Artillery and 2 Infantrys moved from 32 Sea Zone to Bahia
1 Bomber and 1 Fighter moved from Amazon to S.Chile
2 Artillerys, 1 Infantry and 3 Tanks moved from N.Chile to S.Chile
5 Infantrys and 3 Tanks moved from Amazon to Bahia
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 1 Battleship, 1 Carrier, 1 Destroyer, 4 Infantrys, 1 Marine, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Bahia
Americans attack with 1 Artillery, 7 Infantrys and 3 Tanks
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Cruiser in Bahia, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 1 Artillery, 7 Infantrys and 3 Tanks in Bahia, round 2 : 2/11 hits, 3.17 expected hits
Neutral roll dice for 2 Infantrys and 1 Tank in Bahia, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Americans lost in Bahia
2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 1 Artillery, 5 Infantrys and 3 Tanks in Bahia, round 3 : 3/9 hits, 2.83 expected hits
Neutral roll dice for 1 Tank in Bahia, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans lost in Bahia
1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 1 Artillery, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 5
Casualties for Neutral: 3 Infantrys and 1 Tank
Casualties for Americans: 3 Infantrys
Battle in S.Chile
Americans attack with 2 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 3 Tanks
Neutral defend with 1 Fighter and 2 Infantrys
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 1 Infantry and 3 Tanks in S.Chile, round 2 : 2/8 hits, 3.50 expected hits
Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Americans lost in S.Chile
2 Infantrys owned by the Neutral lost in S.Chile
Americans roll dice for 2 Artillerys, 1 Bomber, 1 Fighter and 3 Tanks in S.Chile, round 3 : 3/7 hits, 3.17 expected hits
Neutral roll dice for 1 Fighter in S.Chile, round 3 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Neutral lost in S.Chile
Americans loses 0 PUs for violating S.Chiles neutrality.
Americans win, taking S.Chile from Neutral with 2 Artillerys, 1 Bomber, 1 Fighter and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Fighter and 2 Infantrys
Non Combat Move - Americans
1 Fighter moved from S.Chile to N.Chile
1 Bomber moved from S.Chile to Amazon
2 Transports moved from 119 Sea Zone to 83 Sea Zone
1 Artillery, 1 Infantry and 1 Marine moved from San Francisco to 83 Sea Zone
1 Artillery, 1 Cruiser, 1 Infantry, 1 Marine and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
1 Artillery, 1 Infantry and 1 Marine moved from 91 Sea Zone to Pearl Harbor
Place Units - Americans
1 Adv.Fighter, 1 Battleship and 1 Carrier placed in 91 Sea Zone
3 Infantrys and 1 Marine placed in San Francisco
1 Destroyer and 2 Submarines placed in 83 Sea Zone
1 Adv.Fighter placed in San Francisco
1 Transport placed in 26 Sea Zone
1 Infantry placed in South Atlantic USA
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Neutral regular : 0.67