World at War Dawgoneit ( axis) vs captain walker


  • @dawgoneit I’ve been having trouble with tripleA so I’ll try again later


  • @captainwalker

    it happened to me yesterday so i restarted my computer and it fixer the problem.


  • @dawgoneit that didn’t work. I don’t know why I keep getting error messages…it’s been happening a lot


  • @dawgoneit last night I had a problem with the g40 game with Mike. This site kept logging me off and on again…it was happening about ten times a minute. I don’t know what’s going on…

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Americans
            2 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from 26 Sea Zone to Venezuela
            2 Infantrys moved from British Guiana to Venezuela
            1 Infantry moved from Colombia to Venezuela
            1 Fighter moved from South Atlantic USA to Venezuela
            1 Bomber moved from Pearl Harbor to Venezuela
            1 Infantry moved from Colombia to Peru
            2 Transports moved from 100 Sea Zone to 99 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 100 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 100 Sea Zone to Peru
            1 Tank moved from Central America to Venezuela
    
        Purchase Units - Americans
            Americans buy 3 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 8 Infantrys and 1 Marine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in Peru
                Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 2 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Americans lost in Peru
                    1 Infantry owned by the Neutral lost in Peru
                    Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Peru, round 3 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Peru
                Americans loses 0 PUs for violating Perus neutrality.
                Americans win, taking Peru from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in Venezuela
                Americans attack with 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank in Venezuela, round 2 : 3/7 hits, 2.17 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Americans lost in Venezuela
                    3 Infantrys owned by the Neutral lost in Venezuela
                Americans loses 0 PUs for violating Venezuelas neutrality.
                Americans win, taking Venezuela from Neutral with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 Infantry and 1 Transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            1 Fighter moved from Venezuela to Amazon
            1 Bomber moved from Venezuela to Amazon
            1 Artillery and 3 Infantrys moved from Central America to Colombia
            2 Tanks moved from E.Mexico to Colombia
            1 Infantry moved from W.Mexico to 83 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            1 Artillery moved from W.Mexico to Southwest USA
            2 Tanks moved from W.Mexico to Central America
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            1 Transport moved from 91 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            2 Infantrys and 1 Transport moved from 98 Sea Zone to 91 Sea Zone
            4 Infantrys moved from 91 Sea Zone to Pearl Harbor
            1 Artillery moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer and 1 Transport moved from 74 Sea Zone to 83 Sea Zone
            1 Artillery moved from 83 Sea Zone to San Francisco
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Venezuela: 1 Infantry
            EDIT: Turning off Edit Mode
            2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone
            1 B.Transport, 1 Cruiser and 1 Destroyer placed in 83 Sea Zone
            1 Adv.Fighter, 4 Infantrys and 1 Marine placed in San Francisco
            3 Infantrys placed in South Atlantic USA
            1 Infantry placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Neutral regular : 2.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Russians
            1 Infantry moved from N.Karelia to Oulu
                  Russians take Oulu from Finns
            2 Infantrys moved from Leningrad to Latvia
            1 Bomber moved from Leningrad to Latvia
            2 Fighters moved from Leningrad to Latvia
            1 Infantry moved from Donetsk to Odessa
                  Russians take Odessa from Romanians
    
        Purchase Units - Russians
            Russians buy 2 Adv.Fighters, 4 Artillerys, 4 Elites, 27 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Latvia
                Russians attack with 1 Bomber, 2 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber, 2 Fighters and 2 Infantrys in Latvia, round 2 : 4/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            2 Fighters moved from Latvia to Leningrad
            1 Bomber moved from Latvia to Kursk
            1 Infantry moved from S.Karelia to N.Karelia
            3 Infantrys moved from S.Karelia to Leningrad
            1 Infantry moved from Vologda to S.Karelia
            1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
            9 Infantrys moved from Moscow to Yaroslavl
            1 Tank moved from Moscow to S.Karelia
            1 Tank moved from Stalingrad to Kursk
            1 Artillery and 1 Infantry moved from Penza to Rostov
            1 Infantry moved from Kursk to Donetsk
            4 Infantrys moved from Stalingrad to Rostov
            1 Tank moved from Georgia to Kursk
            1 Artillery, 1 Elite and 1 Infantry moved from Georgia to Rostov
            1 AAGun moved from Georgia to Rostov
            1 AAGun, 1 Artillery and 3 Infantrys moved from Astrakhan to Georgia
            2 Infantrys moved from Tashkent to Chimkent
            1 Artillery and 1 Infantry moved from Yakutsk to N.Buryat Mongolia
            2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 3 Infantrys moved from Irkutsk to N.Buryat Mongolia
            2 Infantrys moved from Bratsk to Olyokminsk
            1 Elite moved from Sibirsky to Khatanga
            1 Tank moved from Sibirsky to Olyokminsk
            1 Artillery moved from Sibirsky to Khatanga
            3 Infantrys moved from Sibirsky to Evenkia
            1 AAGun and 1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Artillery moved from Khobdo to Irkutsk
            1 Mech.Inf moved from Sverdlovsk to Irkutsk
            1 Adv.Fighter moved from Sverdlovsk to N.Buryat Mongolia
            2 Infantrys moved from Sverdlovsk to Novosibirsk
            1 Tank moved from Sverdlovsk to Krasnoyarsk
    
        Place Units - Russians
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            1 Adv.Fighter, 1 Artillery and 1 Elite placed in Georgia
            2 Infantrys placed in Tashkent
            1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
            1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 1 Tank placed in Moscow
            Russians undo move 5.
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            1 Adv.Fighter, 8 Infantrys and 1 Tank placed in Moscow
            5 Infantrys placed in Stalingrad
            5 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : 2.33
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - French
            1 Infantry moved from N.Thailand to N.French Indochina
                  French take N.French Indochina from Yamamoto
            1 Infantry moved from N.Thailand to S.French Indochina
                  French take S.French Indochina from Yamamoto
    
        Combat - French
    
        Non Combat Move - French
            1 Artillery and 1 Infantry moved from Scotland to Manchester
            1 Destroyer and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            1 AAGun and 1 Infantry moved from Normandy to 20 Sea Zone
            1 AAGun and 1 Infantry moved from 20 Sea Zone to Wales
            1 AAGun and 2 Infantrys moved from Churchill to 1 Sea Zone
            1 AAGun, 1 Cruiser, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
            1 AAGun and 2 Infantrys moved from 8 Sea Zone to Greenland
            1 Infantry moved from Italian East Africa to Equatoria
    
        Turn Complete - French
            French collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Anhwei to Shanghai
            1 Artillery and 1 Infantry moved from Shansi to Chahar
            1 Infantry moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Shanghai
            1 Infantry moved from Kweichow to Hunan
            1 Infantry moved from Hupeh to Hunan
            1 Tank moved from Hupeh to Hunan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 6 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Shanghai to Hupeh
            1 Infantry moved from Hupeh to Anhwei
            1 Infantry moved from Shensi to Shansi
            2 Tanks moved from Shensi to Hupeh
            1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
            1 AAGun and 3 Infantrys moved from Lanchow to Szechwan
            2 Infantrys moved from Gobi Altai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Ningsia
            4 Infantrys moved from E.Qinghai to Lanchow
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from Gobi Altai to E.Qinghai
            3 Tanks moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Urumqi to Shensi
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            4 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -3.00
    Hisaichi regular : -1.00
    

    Savegame


  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - British
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
            1 Transport moved from 18 Sea Zone to 20 Sea Zone
            2 Infantrys moved from Dover to 20 Sea Zone
            2 Fighters moved from 18 Sea Zone to Netherlands
            1 Carrier, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
            1 Battleship, 2 Destroyers and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
            2 Fighters moved from Manchester to Netherlands
            2 Infantrys moved from Wales to 20 Sea Zone
            5 Infantrys moved from 20 Sea Zone to Netherlands
            4 Infantrys and 3 Tanks moved from Dublin to Munster
            1 Artillery moved from E.Iran to 58 Sea Zone
            2 Infantrys moved from W.Iran to 58 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
            1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete
    
        Purchase Units - British
            British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 15 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Munster
                British attack with 4 Infantrys and 3 Tanks
                Neutral defend with 2 Infantrys
                    British roll dice for 4 Infantrys and 3 Tanks in Munster, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
            Battle in Crete
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 AAGun and 1 Artillery
                    British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits
                    1 Artillery owned by the Neutral lost in Crete
                British loses 0 PUs for violating Cretes neutrality.
                British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Neutral: 1 Artillery
            Battle in Netherlands
                British attack with 4 Fighters and 5 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Netherlands
                    British roll dice for 4 Fighters and 5 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in Netherlands
                    2 Infantrys owned by the Neutral lost in Netherlands
                    British roll dice for 4 Fighters and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                British loses 0 PUs for violating Netherlandss neutrality.
                British win, taking Netherlands from Neutral with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            2 Fighters moved from Netherlands to Manchester
            2 Fighters moved from Netherlands to 20 Sea Zone
            1 Fighter moved from French Equatorial Africa to 56 Sea Zone
            1 Fighter moved from Cairo to 56 Sea Zone
            1 Artillery and 2 Infantrys moved from Kordofan to Darfur
            1 Artillery and 1 Infantry moved from Nubia to New Valley
            4 Infantrys moved from Lower Egypt to New Valley
            1 Tank moved from Cairo to New Valley
            1 Artillery moved from Cairo to Lower Egypt
            2 Infantrys moved from Cairo to Lower Egypt
            1 Infantry moved from Equatoria to Darfur
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry moved from Kenya to Italian East Africa
            1 AAGun and 1 Infantry moved from Rhodesia to Kenya
            2 Tanks moved from E.Iran to Iraq
            1 Bomber moved from E.Morocco to New Valley
            1 Infantry moved from Yunnan to Kweichow
            1 Infantry moved from Assam to Yunnan
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery moved from Hyderabad to 60 Sea Zone
            1 Infantry moved from Calcutta to 60 Sea Zone
            2 Infantrys moved from Madras to 60 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya
            1 Artillery moved from Hyderabad to Calcutta
            1 Artillery and 3 Infantrys moved from Delhi to Bihar
            1 Tank moved from Delhi to Assam
            1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 91 Sea Zone
            2 Infantrys moved from 91 Sea Zone to Kauai
    
        Place Units - British
            1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone
            1 Cruiser placed in 20 Sea Zone
            1 Adv.Fighter and 4 Infantrys placed in Madras
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            2 Infantrys placed in Bombay
            2 Infantrys and 1 Tank placed in W.Iran
            1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
            2 Infantrys and 1 Tank placed in Cairo
            1 Infantry placed in Wales
    
        Turn Complete - British
            British collect 111 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 0.00
    British regular : -0.50
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to East And South Borneo
            2 Fighters moved from Banjarmasin to East And South Borneo
            1 Adv.Fighter moved from 67 Sea Zone to East And South Borneo
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in East And South Borneo
                Anzac attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in East And South Borneo, round 2 : 3/5 hits, 1.50 expected hits
                    Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in East And South Borneo
                    1 Infantry owned by the Thai lost in East And South Borneo
                Anzac win, taking East And South Borneo from Thai with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter and 2 Fighters moved from East And South Borneo to Banjarmasin
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys moved from Townsville to Northern Territory
            4 Infantrys moved from South Australia to Western Australia
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Lombok
            1 Artillery and 2 Infantrys moved from Wellington to 122 Sea Zone
            1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Lombok
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
    
        Place Units - Anzac
            1 Cruiser and 1 Transport placed in 114 Sea Zone
            1 Adv.Fighter placed in 67 Sea Zone
            2 Infantrys placed in Broome
            2 Infantrys placed in Townsville
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : 1.50
    Thai regular : 0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Tank moved from Banjarmasin to West Borneo
                  Dutch take West Borneo from Thai
            1 Tank moved from West Borneo to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Banjarmasin
            3 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

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