Hi,
If you dont mind I would like to call this one already, somehow I started very badly with Germany and in the pacific. Ill start a new game tomorrow. Hope you dont mind. Thanks for your patience in the matter.
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Dutch
1 Infantry and 1 Tank moved from Suriname to Amazon
Purchase Units - Dutch
Dutch buy 1 Elite, 1 Factory, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Dutch
Battle in Amazon
Dutch attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 1/2 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Amazon
Dutch loses 0 PUs for violating Amazons neutrality.
Dutch win, taking Amazon from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Dutch
1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Merauke
Place Units - Dutch
1 Factory placed in Suriname
1 Elite, 2 Infantrys and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 25 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Greenland: 1 Fighter
EDIT: Adding units owned by British to Manchester: 1 Fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral regular : -0.33
Dutch regular : 0.33
@dawgoneit i’m getting an error message with the file
I got it to open rite up.
here try this.
ff9b5f68-b7e8-46de-9e01-4cec3416c452-thai.tsvg
sorry for the error.
i hope this one works
@dawgoneit
n unexpected error occurred! YamlReader$InvalidYamlFormatException: Invalid yaml format: mapping values are not allowed here in reader, line 1, column 1661: … 4px}@media (prefers-color-scheme: dark){body{background-color:#2 … ^ ScannerException: mapping values are not allowed here in reader, line 1, column 1661: … 4px}@media (prefers-color-scheme: dark){body{background-color:#2 … ^
@dawgoneit I’ve been having trouble with tripleA so I’ll try again later
it happened to me yesterday so i restarted my computer and it fixer the problem.
@dawgoneit that didn’t work. I don’t know why I keep getting error messages…it’s been happening a lot
@dawgoneit last night I had a problem with the g40 game with Mike. This site kept logging me off and on again…it was happening about ten times a minute. I don’t know what’s going on…
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Americans
2 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 Infantry moved from 26 Sea Zone to Venezuela
2 Infantrys moved from British Guiana to Venezuela
1 Infantry moved from Colombia to Venezuela
1 Fighter moved from South Atlantic USA to Venezuela
1 Bomber moved from Pearl Harbor to Venezuela
1 Infantry moved from Colombia to Peru
2 Transports moved from 100 Sea Zone to 99 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 100 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 100 Sea Zone to Peru
1 Tank moved from Central America to Venezuela
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 8 Infantrys and 1 Marine; Remaining resources: 1 PUs;
Combat - Americans
Battle in Peru
Americans attack with 1 Artillery, 3 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 2 : 1/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 2/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Peru
1 Infantry owned by the Neutral lost in Peru
Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Peru, round 3 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in Venezuela
Americans attack with 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank
Neutral defend with 3 Infantrys
Americans roll dice for 1 Bomber, 1 Fighter, 4 Infantrys and 1 Tank in Venezuela, round 2 : 3/7 hits, 2.17 expected hits
Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans lost in Venezuela
3 Infantrys owned by the Neutral lost in Venezuela
Americans loses 0 PUs for violating Venezuelas neutrality.
Americans win, taking Venezuela from Neutral with 1 Bomber, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 3 Infantrys
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 Infantry and 1 Transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 Transport
EDIT: Turning off Edit Mode
1 Fighter moved from Venezuela to Amazon
1 Bomber moved from Venezuela to Amazon
1 Artillery and 3 Infantrys moved from Central America to Colombia
2 Tanks moved from E.Mexico to Colombia
1 Infantry moved from W.Mexico to 83 Sea Zone
1 Infantry moved from Southwest USA to 83 Sea Zone
1 Artillery moved from W.Mexico to Southwest USA
2 Tanks moved from W.Mexico to Central America
2 Infantrys and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
1 Transport moved from 91 Sea Zone to 98 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
2 Infantrys and 1 Transport moved from 98 Sea Zone to 91 Sea Zone
4 Infantrys moved from 91 Sea Zone to Pearl Harbor
1 Artillery moved from Alaska to 74 Sea Zone
1 Artillery, 1 Destroyer and 1 Transport moved from 74 Sea Zone to 83 Sea Zone
1 Artillery moved from 83 Sea Zone to San Francisco
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Venezuela: 1 Infantry
EDIT: Turning off Edit Mode
2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone
1 B.Transport, 1 Cruiser and 1 Destroyer placed in 83 Sea Zone
1 Adv.Fighter, 4 Infantrys and 1 Marine placed in San Francisco
3 Infantrys placed in South Atlantic USA
1 Infantry placed in South Central USA
Turn Complete - Americans
Americans collect 92 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Neutral regular : 2.00
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Russians
1 Infantry moved from N.Karelia to Oulu
Russians take Oulu from Finns
2 Infantrys moved from Leningrad to Latvia
1 Bomber moved from Leningrad to Latvia
2 Fighters moved from Leningrad to Latvia
1 Infantry moved from Donetsk to Odessa
Russians take Odessa from Romanians
Purchase Units - Russians
Russians buy 2 Adv.Fighters, 4 Artillerys, 4 Elites, 27 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Latvia
Russians attack with 1 Bomber, 2 Fighters and 2 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Bomber, 2 Fighters and 2 Infantrys in Latvia, round 2 : 4/5 hits, 1.67 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Non Combat Move - Russians
2 Fighters moved from Latvia to Leningrad
1 Bomber moved from Latvia to Kursk
1 Infantry moved from S.Karelia to N.Karelia
3 Infantrys moved from S.Karelia to Leningrad
1 Infantry moved from Vologda to S.Karelia
1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia
9 Infantrys moved from Moscow to Yaroslavl
1 Tank moved from Moscow to S.Karelia
1 Tank moved from Stalingrad to Kursk
1 Artillery and 1 Infantry moved from Penza to Rostov
1 Infantry moved from Kursk to Donetsk
4 Infantrys moved from Stalingrad to Rostov
1 Tank moved from Georgia to Kursk
1 Artillery, 1 Elite and 1 Infantry moved from Georgia to Rostov
1 AAGun moved from Georgia to Rostov
1 AAGun, 1 Artillery and 3 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Tashkent to Chimkent
1 Artillery and 1 Infantry moved from Yakutsk to N.Buryat Mongolia
2 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Artillery and 3 Infantrys moved from Irkutsk to N.Buryat Mongolia
2 Infantrys moved from Bratsk to Olyokminsk
1 Elite moved from Sibirsky to Khatanga
1 Tank moved from Sibirsky to Olyokminsk
1 Artillery moved from Sibirsky to Khatanga
3 Infantrys moved from Sibirsky to Evenkia
1 AAGun and 1 Infantry moved from Krasnoyarsk to Irkutsk
1 Artillery moved from Khobdo to Irkutsk
1 Mech.Inf moved from Sverdlovsk to Irkutsk
1 Adv.Fighter moved from Sverdlovsk to N.Buryat Mongolia
2 Infantrys moved from Sverdlovsk to Novosibirsk
1 Tank moved from Sverdlovsk to Krasnoyarsk
Place Units - Russians
1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
1 Adv.Fighter, 1 Artillery and 1 Elite placed in Georgia
2 Infantrys placed in Tashkent
1 Artillery, 1 Elite and 2 Infantrys placed in Arkhangelsk
1 Adv.Fighter, 1 Artillery, 1 Elite, 6 Infantrys and 1 Tank placed in Moscow
Russians undo move 5.
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
1 Adv.Fighter, 8 Infantrys and 1 Tank placed in Moscow
5 Infantrys placed in Stalingrad
5 Infantrys placed in Sverdlovsk
Turn Complete - Russians
Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 2.33
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - French
1 Infantry moved from N.Thailand to N.French Indochina
French take N.French Indochina from Yamamoto
1 Infantry moved from N.Thailand to S.French Indochina
French take S.French Indochina from Yamamoto
Combat - French
Non Combat Move - French
1 Artillery and 1 Infantry moved from Scotland to Manchester
1 Destroyer and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
1 AAGun and 1 Infantry moved from Normandy to 20 Sea Zone
1 AAGun and 1 Infantry moved from 20 Sea Zone to Wales
1 AAGun and 2 Infantrys moved from Churchill to 1 Sea Zone
1 AAGun, 1 Cruiser, 2 Infantrys and 1 Transport moved from 1 Sea Zone to 8 Sea Zone
1 AAGun and 2 Infantrys moved from 8 Sea Zone to Greenland
1 Infantry moved from Italian East Africa to Equatoria
Turn Complete - French
French collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Anhwei to Shanghai
1 Artillery and 1 Infantry moved from Shansi to Chahar
1 Infantry moved from Suiyuan to Chahar
1 Fighter moved from Hupeh to Shanghai
1 Infantry moved from Kweichow to Hunan
1 Infantry moved from Hupeh to Hunan
1 Tank moved from Hupeh to Hunan
Purchase Units - Chinese
Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 5 : 0/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry and 1 Tank in Hunan, round 6 : 2/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Chahar
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 3 : 0/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 4 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chahar
1 Infantry owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shanghai
Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shanghai, round 2 : 1/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shanghai
Chinese win, taking Shanghai from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Shanghai to Hupeh
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Shensi to Shansi
2 Tanks moved from Shensi to Hupeh
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
1 AAGun and 3 Infantrys moved from Lanchow to Szechwan
2 Infantrys moved from Gobi Altai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Ningsia
4 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
1 AAGun moved from Gobi Altai to E.Qinghai
3 Tanks moved from Urumqi to Gobi Altai
1 Adv.Fighter moved from Urumqi to Shensi
Place Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
4 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Chinese regular : -3.00
Hisaichi regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - British
1 Infantry moved from Wales to 18 Sea Zone
1 Infantry and 1 T.Boat moved from 18 Sea Zone to 20 Sea Zone
1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys moved from Dover to 20 Sea Zone
2 Fighters moved from 18 Sea Zone to Netherlands
1 Carrier, 1 Destroyer and 1 Submarine moved from 18 Sea Zone to 20 Sea Zone
1 Battleship, 2 Destroyers and 1 Transport moved from 10 Sea Zone to 20 Sea Zone
2 Fighters moved from Manchester to Netherlands
2 Infantrys moved from Wales to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Netherlands
4 Infantrys and 3 Tanks moved from Dublin to Munster
1 Artillery moved from E.Iran to 58 Sea Zone
2 Infantrys moved from W.Iran to 58 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 58 Sea Zone to 56 Sea Zone
1 Artillery and 2 Infantrys moved from 56 Sea Zone to Crete
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 15 Infantrys, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Munster
British attack with 4 Infantrys and 3 Tanks
Neutral defend with 2 Infantrys
British roll dice for 4 Infantrys and 3 Tanks in Munster, round 2 : 2/7 hits, 2.17 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Neutral lost in Munster
British loses 0 PUs for violating Munsters neutrality.
British win, taking Munster from Neutral with 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Crete
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 AAGun and 1 Artillery
British roll dice for 1 Battleship and 2 Cruisers in Crete, round 2 : 2/3 hits, 1.67 expected hits
1 Artillery owned by the Neutral lost in Crete
British loses 0 PUs for violating Cretes neutrality.
British win, taking Crete from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Neutral: 1 Artillery
Battle in Netherlands
British attack with 4 Fighters and 5 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Netherlands
British roll dice for 4 Fighters and 5 Infantrys in Netherlands, round 2 : 2/9 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the British lost in Netherlands
2 Infantrys owned by the Neutral lost in Netherlands
British roll dice for 4 Fighters and 3 Infantrys in Netherlands, round 3 : 1/7 hits, 1.83 expected hits
Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Netherlands
British loses 0 PUs for violating Netherlandss neutrality.
British win, taking Netherlands from Neutral with 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 3 Infantrys
Casualties for British: 2 Infantrys
Non Combat Move - British
2 Fighters moved from Netherlands to Manchester
2 Fighters moved from Netherlands to 20 Sea Zone
1 Fighter moved from French Equatorial Africa to 56 Sea Zone
1 Fighter moved from Cairo to 56 Sea Zone
1 Artillery and 2 Infantrys moved from Kordofan to Darfur
1 Artillery and 1 Infantry moved from Nubia to New Valley
4 Infantrys moved from Lower Egypt to New Valley
1 Tank moved from Cairo to New Valley
1 Artillery moved from Cairo to Lower Egypt
2 Infantrys moved from Cairo to Lower Egypt
1 Infantry moved from Equatoria to Darfur
2 Infantrys moved from French Equatorial Africa to Darfur
1 Infantry moved from Kenya to Italian East Africa
1 AAGun and 1 Infantry moved from Rhodesia to Kenya
2 Tanks moved from E.Iran to Iraq
1 Bomber moved from E.Morocco to New Valley
1 Infantry moved from Yunnan to Kweichow
1 Infantry moved from Assam to Yunnan
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Artillery moved from Hyderabad to 60 Sea Zone
1 Infantry moved from Calcutta to 60 Sea Zone
2 Infantrys moved from Madras to 60 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya
1 Artillery moved from Hyderabad to Calcutta
1 Artillery and 3 Infantrys moved from Delhi to Bihar
1 Tank moved from Delhi to Assam
1 Destroyer, 2 Infantrys and 1 Transport moved from 90 Sea Zone to 91 Sea Zone
2 Infantrys moved from 91 Sea Zone to Kauai
Place Units - British
1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone
1 Cruiser placed in 20 Sea Zone
1 Adv.Fighter and 4 Infantrys placed in Madras
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
2 Infantrys placed in Bombay
2 Infantrys and 1 Tank placed in W.Iran
1 Artillery, 1 Elite and 1 Infantry placed in Italian East Africa
2 Infantrys and 1 Tank placed in Cairo
1 Infantry placed in Wales
Turn Complete - British
British collect 111 PUs; end with 111 PUs
Combat Hit Differential Summary :
Neutral regular : 0.00
British regular : -0.50
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Anzac
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to East And South Borneo
2 Fighters moved from Banjarmasin to East And South Borneo
1 Adv.Fighter moved from 67 Sea Zone to East And South Borneo
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Anzac
Battle in East And South Borneo
Anzac attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
Thai defend with 1 Infantry
Anzac roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in East And South Borneo, round 2 : 3/5 hits, 1.50 expected hits
Thai roll dice for 1 Infantry in East And South Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in East And South Borneo
1 Infantry owned by the Thai lost in East And South Borneo
Anzac win, taking East And South Borneo from Thai with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Anzac: 1 Infantry
Casualties for Thai: 1 Infantry
Non Combat Move - Anzac
1 Adv.Fighter and 2 Fighters moved from East And South Borneo to Banjarmasin
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys moved from Townsville to Northern Territory
4 Infantrys moved from South Australia to Western Australia
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
1 Artillery and 2 Infantrys moved from Wellington to 122 Sea Zone
1 Artillery, 1 Cruiser, 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
Place Units - Anzac
1 Cruiser and 1 Transport placed in 114 Sea Zone
1 Adv.Fighter placed in 67 Sea Zone
2 Infantrys placed in Broome
2 Infantrys placed in Townsville
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac regular : 1.50
Thai regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 3
Combat Move - Dutch
1 Tank moved from Banjarmasin to West Borneo
Dutch take West Borneo from Thai
1 Tank moved from West Borneo to Banjarmasin
Purchase Units - Dutch
Dutch buy 1 Adv.Fighter, 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Adv.Fighter, 2 Infantrys and 1 Tank placed in Banjarmasin
3 Infantrys placed in Suriname
Turn Complete - Dutch
Dutch collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :