I see why I normally protect sz92.
BM Surfer (L+15) vs Farmboy (X)
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ANZAC + French move – regardless of the label
Still cannot post normally.Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from New South Wales to South Australia 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@farmboy said in BM Surfer (L+15) vs Farmboy (X):
I’m getting an error code 403 when I try to post
When you post from the browser or from TripleA?
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@djensen when I post from triple A. The website works fine
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@surfer I think I’m having problems following the issue. Can you describe the problem or problems that you’re experiencing?
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@djensen when using the post to forum option in triples, the attempt fails and gives http 403 error with very long additional error string.
If I save the move as a file, and post using a browser, it works fine.
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Triples = tripleA
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@surfer And does downloading work?
Also, please try TripleA again. It might work.
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If it doesn’t work on this topic, try a new one. Sometimes these things get cached somewhere.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 3 fighters moved from Hawaiian Islands to 6 Sea Zone 3 fighters moved from Caroline Islands to New South Wales 1 infantry moved from New South Wales to South Australia 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@djensen I just tried reposting on this and another game. It worked on both.
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@farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Russia to Tambov Germans take Tambov from Russians 3 infantry moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Holland Belgium 2 fighters moved from 112 Sea Zone to Holland Belgium 2 tactical_bombers moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 2 bombers, 4 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 6/13 hits, 6.50 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 4 fighters and 4 tactical_bombers moved from Holland Belgium to Northern Italy 2 bombers moved from Holland Belgium to Southern Italy 3 fighters moved from 112 Sea Zone to Southern Italy 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 cruiser moved from 112 Sea Zone to 113 Sea Zone 2 infantry and 1 marine moved from Norway to 113 Sea Zone 2 artilleries and 7 infantry moved from Western Germany to Northern Italy 5 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 2 infantry and 1 marine moved from 113 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 3 fighters moved from 112 Sea Zone to Northern Italy 6 carriers, 2 destroyers and 6 submarines moved from 112 Sea Zone to 113 Sea Zone 7 armour and 9 mech_infantrys moved from Caucasus to Rostov 3 infantry moved from Ukraine to Rostov 9 armour and 42 mech_infantrys moved from Russia to Rostov 3 aaGuns, 11 artilleries and 33 infantry moved from Russia to Bryansk Place Units - Germans 3 mech_infantrys placed in Novgorod 3 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine Germans undo move 3. 10 artilleries placed in Western Germany 3 infantry placed in Ukraine 10 infantry placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 67 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.33 -
@surfer said in BM Surfer (L+15) vs Farmboy (X):
@farmboy if you’ll let me, I’d like to put 1 ANZAC sub in sz19 vice sz 6
sorry, iddn’t see this. Its not too late though. Just add in on the Soviet turn
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 1 fighter, 14 infantry and 1 tactical_bomber moved from Amur to Korea 2 infantry moved from Buryatia to Sakha 2 fighters moved from Kweichow to Korea 3 aaGuns, 2 armour, 19 artilleries, 74 infantry and 7 mech_infantrys moved from Volgograd to Caucasus Turn Complete - RussiansCombat Hit Differential Summary :
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@farmboy Thanks. I made edit, but it didn’t show up in summary. But it’s there in the game.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 72 PUs; 1 SuicideAttackTokens; Japanese buy 1 infantry, 6 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 armour moved from Yunnan to Sikang 2 bombers moved from Yunnan to 19 Sea Zone 6 fighters and 3 tactical_bombers moved from Yunnan to 19 Sea Zone 1 carrier and 10 submarines moved from 35 Sea Zone to 19 Sea Zone 5 destroyers moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from French Indo China to 19 Sea Zone 4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 6 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 10 submarines in 19 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 2 bombers, 1 carrier, 5 destroyers, 18 fighters, 10 submarines and 8 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 carrier moved from 36 Sea Zone to 19 Sea Zone 2 battleships, 10 carriers, 1 cruiser and 3 marines moved from 35 Sea Zone to 19 Sea Zone 3 marines moved from 19 Sea Zone to Manchuria 2 artilleries and 2 infantry moved from Jehol to Manchuria 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 3 fighters moved from India to French Indo China 2 aaGuns, 11 artilleries and 28 infantry moved from India to Burma 2 bombers moved from 19 Sea Zone to Japan 2 artilleries and 4 infantry moved from 19 Sea Zone to Manchuria 5 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan 6 fighters moved from 19 Sea Zone to Japan 3 tactical_bombers moved from 19 Sea Zone to Japan Place Units - Japanese 1 infantry and 3 tactical_bombers placed in Japan 3 submarines placed in 19 Sea Zone 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,6,2,3,3,5,6,3,4,5,3,4,5,5,3,5,6,2,3,1,6,3,4,4,6,5,1,4,2,4,6,5,1,4,4,5,4,6,6,2,3,1,6,2,6,2,6,3,6,1,4,3,4,1,3,1,3,6,6,6,2,4,1,4,1,2,3,1,1,6,4,5 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 3 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 2 artilleries and 22 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 22 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 3.17 Japanese regular : -0.67 -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 bomber moved from Gibraltar to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun, 3 infantry and 5 transports moved from 92 Sea Zone to 91 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 1 artillery, 3 fighters and 1 infantry moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus 1 fighter and 1 tactical_bomber moved from New Zealand to New South Wales 5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 1 battleship, 10 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 10 submarines and 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Midway 1 bomber moved from Buryatia to Caucasus 1 artillery, 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 bomber and 2 fighters moved from Holland Belgium to United Kingdom 1 carrier moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to Southern France 1 fighter moved from Western United States to 91 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 25 Sea Zone to Hawaiian Islands Place Units - Americans 2 artilleries and 1 infantry placed in Southern France 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 fighters placed in Eastern United States 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 artillery and 3 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 2 artilleries and 22 infantry moved from Anhwe to Hunan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 2 artilleries and 22 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 22 infantry in Hunan, round 2 : 9/24 hits, 4.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 3 infantry placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Purchase Units - British British buy 2 artilleries, 3 infantry, 1 mech_infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from Northwest Persia to 99 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 bomber, 1 fighter and 1 submarine Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 1 submarine moved from 81 Sea Zone to 97 Sea Zone 3 artilleries moved from Eastern Persia to West India 6 infantry moved from Eastern Persia to West India 2 aaGuns moved from Eastern Persia to West India 2 armour moved from Persia to Eastern Persia 2 mech_infantrys moved from Persia to Eastern Persia 3 fighters and 2 tactical_bombers moved from Northwest Persia to Eastern Persia 1 artillery and 6 infantry moved from Northwest Persia to Caucasus 3 infantry moved from Iraq to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Belgian Congo to Egypt 1 destroyer moved from 91 Sea Zone to 106 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 bomber moved from 99 Sea Zone to Southern France 1 fighter moved from 99 Sea Zone to 81 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 2 tactical_bombers placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 3.17 Americans regular : -2.00 Italians regular : -0.33 Japanese regular : -0.67 Germans regular : -1.33 British regular : 0.50 -
@farmboy I’m pretty sure this game will end before the end of the year. In fact, I will guarantee that it will end one way or another.
I really underestimated the Japanese.
I knew you couldn’t sink my fleet, but I thought I could put enough units in Korea to hold.Pacific is a slow loser for me. And Germany is still growing tough. I don’t see how to slow you down…but I’m trying. Regardless, kudos to you defensive moves, I thought this was going to be a good round for me, but I just have to build up.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Rostov to Tambov 2 armour moved from Tambov to Samara 1 artillery and 2 infantry moved from Northern Italy to France 2 aaGuns, 2 artilleries and 7 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :





