here’s the game file, in case you’re able to pick that up. lmk
cwglee51 axis vs simon allie +40 G40 OOB
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese 6 fighters moved from 22 Sea Zone to Kiangsu Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1,6 1 destroyer owned by the Americans lost in 20 Sea Zone Battle in Kiangsu Americans attack with 6 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/8 hits, 3.33 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Americans lost in Kiangsu 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu Americans roll dice for 6 fighters and 1 mech_infantry in Kiangsu, round 3 : 2/7 hits, 3.17 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Kiangsu 1 mech_infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter and 1 infantry Casualties for Japanese: 1 infantry and 2 mech_infantrys Battle in 20 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 2 submarines 2 submarines owned by the Japanese submerged Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone 1 destroyer moved from 22 Sea Zone to 20 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 6 submarines moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 2 fighters moved from 22 Sea Zone to 17 Sea Zone 5 fighters moved from Kiangsu to 19 Sea Zone 1 fighter moved from Hawaiian Islands to 19 Sea Zone 1 cruiser moved from 22 Sea Zone to 17 Sea Zone 1 battleship, 5 carriers and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Korea 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 87 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 aaGun moved from Eastern United States to Central United States 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 3 submarines moved from 93 Sea Zone to 97 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer and 2 submarines placed in 10 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Korea 1 infantry placed in Central United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 5 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 2 fighters, 1 infantry and 1 tactical_bomber moved from India to Burma 1 bomber and 1 fighter moved from Rostov to Samara 1 mech_infantry moved from Caucasus to Samara 3 artilleries and 7 infantry moved from Rostov to Volgograd 3 artilleries and 2 infantry moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Samara British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 2 mech_infantrys British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Samara 1 mech_infantry owned by the Germans lost in Samara 1 bomber owned by the British retreated Germans winAmericans winAmericans win with 3 fighters and 1 tactical_bomber remaining with 3 fighters and 1 tactical_bomber remaining with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Volgograd British attack with 6 artilleries and 9 infantry Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 6 artilleries and 9 infantry in Volgograd, round 2 : 4/15 hits, 4.50 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Volgograd 2 mech_infantrys owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 6 artilleries and 8 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Burma British attack with 3 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters and 2 tactical_bombers moved from Burma to India 1 bomber moved from Samara to Tambov 4 artilleries and 10 infantry moved from Northwest Persia to Caucasus 3 artilleries moved from Persia to Northwest Persia 5 infantry moved from Iraq to Northwest Persia 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 2 artilleries and 6 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Tunisia to Tobruk 2 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 bomber moved from Tambov to Caucasus 1 infantry moved from Algeria to Tunisia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to British Guiana 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 96 Sea Zone to 92 Sea Zone Place Units - British 3 artilleries placed in Persia 2 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.33 Germans regular : 1.67 British regular : -2.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Romania 1 bomber moved from Russia to Southern Italy Non Combat Move - Italians Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,1,2,5,5,6,6,6,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4 Italians collect 5 PUs (12 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone 2 fighters moved from Korea to 20 Sea Zone -
Kami in SZ20?
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@simon33 None
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@simon33 None
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@simon33 None
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to Dutch New Guinea 1 artillery and 1 infantry moved from Marianas to 22 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone 2 fighters moved from Korea to 20 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 20 Sea Zone Americans loiter and taunt; ANZAC attack with 1 destroyer and 4 fighters Japanese defend with 2 submarines ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 20 Sea Zone to Manchuria 2 fighters moved from 20 Sea Zone to 19 Sea Zone 1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone 1 fighter moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Volgograd 2 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French 2 cruisers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone Non Combat Move - French 1 infantry moved from Caucasus to Volgograd 1 infantry moved from Libya to Tobruk 1 destroyer moved from 98 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.83 ANZAC regular : -0.83 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers, 3 fighters and 4 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Germans 24 mech_infantrys moved from Bryansk to Tambov 3 mech_infantrys moved from Russia to Tambov 1 mech_infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 7 armour moved from Bryansk to Tambov 33 infantry moved from Bryansk to Tambov 5 artilleries moved from Bryansk to Tambov 2 fighters and 2 tactical_bombers moved from Russia to Tambov 6 bombers moved from Western Germany to Tambov 2 fighters moved from Western Germany to Southern Italy 1 armour moved from Buryatia to Sakha Germans take Sakha from Russians 1 armour moved from Sakha to Siberia Germans take Siberia from Russians Combat - Germans Battle in Tambov Germans attack with 7 armour, 5 artilleries, 6 bombers, 2 fighters, 33 infantry, 27 mech_infantrys and 2 tactical_bombers Russians defend with 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry Russians roll AA dice in Tambov : 2/6 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Tambov Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 33 infantry, 27 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 24/80 hits, 21.33 expected hits Russians roll dice for 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry in Tambov, round 2 : 20/55 hits, 18.67 expected hits 20 infantry owned by the Germans lost in Tambov 22 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Tambov Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 13 infantry, 27 mech_infantrys and 2 tactical_bombers in Tambov, round 3 : 22/60 hits, 18.00 expected hits Russians roll dice for 2 armour, 5 artilleries, 25 infantry and 1 mech_infantry in Tambov, round 3 : 14/33 hits, 11.33 expected hits 13 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov 22 infantry owned by the Russians lost in Tambov Germans roll dice for 7 armour, 5 artilleries, 6 bombers, 26 mech_infantrys and 2 tactical_bombers in Tambov, round 4 : 17/46 hits, 15.67 expected hits Russians roll dice for 2 armour, 5 artilleries, 3 infantry and 1 mech_infantry in Tambov, round 4 : 2/11 hits, 4.00 expected hits 2 mech_infantrys owned by the Germans lost in Tambov 1 mech_infantry owned by the Russians, 3 infantry owned by the Russians, 2 armour owned by the Russians and 5 artilleries owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 7 armour, 5 artilleries, 6 bombers, 24 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Germans: 2 fighters, 33 infantry and 3 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 5 artilleries, 47 infantry and 1 mech_infantry Non Combat Move - Germans 2 armour and 4 mech_infantrys moved from Novgorod to Bryansk 1 aaGun moved from Bryansk to Russia 6 bombers moved from Tambov to Russia 2 tactical_bombers moved from Tambov to Yugoslavia 1 aaGun moved from Bryansk to Tambov Place Units - Germans 2 armour and 1 mech_infantry placed in Russia 3 mech_infantrys placed in Novgorod 2 bombers and 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6,1,3,2,4,5,6,1,1,1 Germans collect 65 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 73 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Russians regular : 2.00 Germans regular : 8.00 Russians AA : 1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - Russians 1 infantry moved from Rostov to Bryansk 2 infantry moved from Ukraine to Bryansk 4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - Russians Battle in Bryansk Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour and 4 mech_infantrys Germans roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3.17 expected hits Italians roll dice for 1 aaGun, 2 armour and 4 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.33 expected hits 2 infantry owned by the Russians lost in Bryansk 1 aaGun owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.83 expected hits Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Russians: 2 infantry Casualties for Germans: 1 aaGun, 2 armour and 4 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 2 aaGuns and 18 infantry moved from Korea to Manchuria 1 mech_infantry moved from Northwest Persia to Rostov Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.83 Germans AA : -0.50 Russians regular : 4.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 fighter, 5 infantry and 9 mech_infantrys; Remaining resources: 2 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Kiangsu 1 mech_infantry moved from Kweichow to Kiangsu 1 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 4 fighters and 4 tactical_bombers moved from French Indo China to Burma 1 infantry moved from Chahar to Jehol 2 bombers moved from French Indo China to Kiangsu 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsu Japanese attack with 2 bombers and 2 mech_infantrys Americans defend with 1 mech_infantry Japanese roll dice for 2 bombers and 2 mech_infantrys in Kiangsu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 35 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in 35 Sea Zone 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Burma, round 2 : 4/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 bomber moved from Yunnan to French Indo China 2 bombers moved from Kiangsu to French Indo China 2 mech_infantrys moved from Hunan to Yunnan 1 mech_infantry moved from French Indo China to Shan State 3 mech_infantrys moved from Malaya to Shan State 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to Philippines 1 submarine moved from 36 Sea Zone to 35 Sea Zone 6 carriers moved from 36 Sea Zone to 35 Sea Zone 2 cruisers moved from 36 Sea Zone to 35 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 5 destroyers moved from 36 Sea Zone to 35 Sea Zone 5 transports moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Burma to French Indo China 2 fighters moved from Burma to French Indo China 4 tactical_bombers moved from Burma to French Indo China Place Units - Japanese 1 fighter and 5 infantry placed in Japan 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,1,2,5,3,1,5,5,2,2,3,3,5,3,4,1,3,1,1,5,5,6,2,2,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,3,2,6,4,1,5,1,4,2 Japanese collect 40 PUs (15 lost to blockades); end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.00 Japanese regular : -0.67 UK_Pacific regular : 0.67 -
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone -
Scramble to z97? Tempted to just assume yes.
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@simon33 actulally NO scramble there =)
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Oh wow. So then you get to kill the 3 surface ships I sent in!
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 97 Sea Zone Americans attack with 1 cruiser, 2 destroyers, 2 fighters and 6 submarines Italians defend with 1 destroyer and 1 submarine Americans roll dice for 6 submarines in 97 Sea Zone, round 2 : 4/6 hits, 2.00 expected hits Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 97 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser, 2 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 submarine Non Combat Move - Americans 1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 aaGun and 1 infantry moved from Central United States to Southeast Mexico 1 infantry moved from French West Africa to Nigeria 2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 battleship, 5 carriers, 1 cruiser, 9 fighters, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Korea to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 9 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter moved from Western United States to 6 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Manchuria to Korea Place Units - Americans 1 carrier placed in 6 Sea Zone 1 armour, 1 artillery and 1 harbour placed in Korea 1 fighter placed in Western United States 2 destroyers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 8 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Caucasus to Burma 1 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Alexandria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone Combat - British Battle in Greece Battle in Burma British attack with 1 bomber and 1 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 bomber owned by the British retreated Japanese win, taking Greece from Italians with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 bomber moved from Burma to India 3 fighters and 2 tactical_bombers moved from India to Volgograd 1 armour and 1 mech_infantry moved from India to Eastern Persia 3 artilleries moved from Persia to Northwest Persia 4 artilleries and 10 infantry moved from Caucasus to Volgograd 1 artillery, 4 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 artillery and 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 4 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Tunisia to Libya 2 fighters moved from United Kingdom to Gibraltar 1 transport moved from 88 Sea Zone to 101 Sea Zone Place Units - British 1 airfield placed in Gibraltar 3 infantry placed in Volgograd 3 infantry placed in Persia 2 infantry placed in United Kingdom British undo move 4. 1 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 0.67 Italians regular : -0.50 British regular : -0.83 -
It was bad for me when you got Moscow G6 but I think where I have lost this game is when I failed to kill your Italian mechs in Ukraine, UK8. Perhaps you could still have done an all air attack on Tambov.
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Oh, assumed no scramble to 97 on uk.
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Can I edit USA to leave 2inf 1art on the transports in sz6? I’ll do it on Anzac because it is a pain after you pass the move phase.
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@simon33 yes sure





