@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
TRS Entek v dawg (Axis)
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Infantrys moved from sz63 to sz66 2 B.Transports moved from sz66 to sz64 2 Artillerys moved from Bengal to sz64 1 Tank moved from Bengal to sz64 3 Infantrys moved from Bengal to sz64 1 Tankette moved from Bengal to W.Chunking 1 Tankette moved from Bengal to Burma 2 Artillerys, 2 B.Transports, 3 Infantrys and 1 Tank moved from sz64 to sz66 6 Artillerys, 2 EarlyFighters, 5 Infantrys and 1 Tank moved from sz66 to Malaya 2 Artillerys and 2 Infantrys moved from N.S to sz66 2 Artillerys and 2 Infantrys moved from sz66 to Malaya 1 Submarine moved from sz49 to sz59 1 Destroyer moved from sz48 to sz58 1 Destroyer moved from sz46 to sz70 Purchase Units - British Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial British buy 4 Artillerys, 2 B.Transports, 1 Bunker, 2 Marines, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in W.Chunking British attack with 1 Tankette Yamamoto defend with 1 Tank British roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Tank in W.Chunking, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 Tankette remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 Tank Battle in Burma British attack with 1 Tankette Yamamoto defend with 1 Artillery British roll dice for 1 Tankette in Burma, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Tankette in Burma, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British lost in Burma Yamamoto win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for British: 1 Tankette Battle in sz58 British attack with 1 Destroyer Hisaichi defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz58, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz58, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer in sz58, round 4 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British retreated to sz48 Battle in sz59 British attack with 1 Submarine Hisaichi defend with 1 Destroyer British roll dice for 1 Submarine in sz59, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Destroyer in sz59, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the British lost in sz59 Hisaichi winHisaichi win with 1 Submarine remaining with 1 Destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 Submarine Battle in Malaya British attack with 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank Hisaichi defend with 5 EarlyFighters, 1 Fighter and 2 Infantrys; Yamamoto defend with 1 Factory and 4 Tanks; Thai defend with 1 EarlyFighter and 6 Infantrys British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Malaya British roll dice for 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank in Malaya, round 2 : 7/18 hits, 6.17 expected hits Yamamoto roll dice for 6 EarlyFighters, 1 Fighter, 7 Infantrys and 4 Tanks in Malaya, round 2 : 12/18 hits, 8.00 expected hits 5 Artillerys owned by the British and 7 Infantrys owned by the British lost in Malaya 5 Infantrys owned by the Thai and 2 Infantrys owned by the Hisaichi lost in Malaya British roll dice for 3 Artillerys, 2 EarlyFighters and 1 Tank in Malaya, round 3 : 1/6 hits, 2.17 expected hits Yamamoto roll dice for 6 EarlyFighters, 1 Fighter and 4 Tanks in Malaya, round 3 : 6/11 hits, 5.67 expected hits 1 Tank owned by the British, 3 Artillerys owned by the British and 2 EarlyFighters owned by the British lost in Malaya 1 Tank owned by the Yamamoto lost in Malaya Yamamoto win with 6 EarlyFighters, 1 Fighter and 3 Tanks remaining. Battle score for attacker is -46 Casualties for Thai: 6 Infantrys Casualties for British: 8 Artillerys, 2 EarlyFighters, 7 Infantrys and 1 Tank Casualties for Hisaichi: 2 Infantrys Casualties for Yamamoto: 1 Tank Non Combat Move - British 1 Artillery and 1 Infantry moved from W.Tibet to Nepal 2 Mech.Infs moved from Dheli to Bengal Place Units - British 2 B.Transports placed in sz63 4 Artillerys and 2 Marines placed in Calcutta 1 Bunker and 2 Tanks placed in Bengal 3 Mech.Infs placed in Dheli Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Yamamoto regular : 4.17 British regular : -1.33 Hisaichi regular : 0.00 -
TripleA Turn Summary: Anzac round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Anzac 2 Artillerys moved from Soem to sz57 2 Infantrys moved from Soem to sz57 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61 2 Artillerys and 2 Infantrys moved from sz61 to N.S 2 EarlyFighters moved from sz50 to sz58 2 Infantrys moved from Sumatra to N.S 2 Infantrys and 1 Tank moved from Java to Sumatra 1 Destroyer moved from sz37 to sz46 1 Artillery moved from Derby to sz50 1 Tank moved from Derby to sz50 2 Infantrys moved from Derby to sz50 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57 1 Artillery, 2 Infantrys and 1 Tank moved from sz57 to Java 1 Battleship and 1 Carrier moved from sz50 to sz57 1 Infantry moved from Darwin to Derby Purchase Units - Anzac Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial Anzac buy 1 Destroyer, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in sz58 Anzac attack with 2 EarlyFighters Hisaichi defend with 1 Submarine Anzac roll dice for 2 EarlyFighters in sz58, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Hisaichi lost in sz58 Anzac win with 2 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 2 EarlyFighters moved from sz58 to sz57 Place Units - Anzac 1 Destroyer and 2 Transports placed in sz50 3 Infantrys placed in Darwin 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : 0.33 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Americans 1 Infantry moved from Magadan to Palana 1 Tank moved from Yakutsk to Palana 1 Destroyer moved from sz11 to sz9 1 Destroyer moved from sz11 to sz20 1 Battleship, 2 Carriers, 1 Cruiser, 1 Destroyer, 4 EarlyFighters and 1 Submarine moved from sz11 to sz22 1 Battleship, 1 Cruiser and 2 Transports moved from sz25 to sz22 2 Destroyers moved from sz4 to sz11 2 B.Transports moved from sz6 to sz5 4 Tanks moved from Anchorage to sz5 2 Infantrys moved from Anchorage to sz5 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz5 to sz4 2 Infantrys and 4 Tanks moved from sz4 to Palana 8 Marines moved from San Francisco to sz23 2 B.Transports moved from sz14 to sz6 1 Artillery moved from Seattle to sz6 1 Artillery moved from sz6 to N.Canada 9 Infantrys moved from N.Canada to Anchorage 2 Infantrys moved from British Columbia to N.Canada 1 Marine moved from San Francisco to Nor Cal 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from sz14 to Seattle Purchase Units - Americans Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial Americans buy 1 B.Carrier, 1 Destroyer, 1 Infantry and 4 L.Fighters; Remaining resources: 1 PUs; Combat - Americans Battle in Palana Americans attack with 3 Infantrys and 5 Tanks Masaharu defend with 1 Infantry Americans roll dice for 3 Infantrys and 5 Tanks in Palana, round 2 : 3/8 hits, 3.00 expected hits Masaharu roll dice for 1 Infantry in Palana, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Palana Americans win, taking Palana from Masaharu with 3 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans 2 Artillerys and 3 Infantrys moved from Anchorage to Alaska Place Units - Americans 1 B.Carrier placed in sz13 2 L.Fighters placed in sz13 1 L.Fighter placed in sz13 1 L.Fighter placed in San Francisco 1 Destroyer placed in sz4 1 Infantry placed in Alaska Turn Complete - Americans Americans collect 75 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Masaharu regular : -0.33 -
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4 Combat Move - Russians 1 Artillery, 1 Infantry and 1 Tank moved from Kyzal to Ulaan Ude 4 Infantrys, 1 Marine and 2 Mech.Infs moved from Tulun to Ulaan Ude 3 Tanks moved from Kaask to Ulaan Ude Purchase Units - Russians Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial Russians buy 1 Fighter, 7 Infantrys, 1 Marine and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 Infantry moved from Haixi to Jinquan 1 Marine moved from Kaask to Tulun 4 Infantrys moved from Kaask to Tulun 2 Mech.Infs moved from Achinsk to Tulun 2 Tanks moved from Achinsk to Kaask Place Units - Russians 6 Infantrys placed in Kaask 1 Fighter, 1 Infantry, 1 Marine and 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi 1 Fighter moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to N.Shangsi 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Tank moved from Szechwan to Sian 1 Infantry moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian Purchase Units - Chinese Chinese buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Sian, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in N.Shangsi, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 2 Infantrys in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 2 Infantrys owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 EarlyFighter and 1 Infantry in Shangsi, round 5 : 1/2 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Fighter moved from N.Shangsi to Szechwan 1 Infantry and 6 Tanks moved from Gansu to Szechwan 2 Infantrys moved from Tsingnan to Sikang 2 Artillerys moved from Xining to Tsingnan 1 Marine moved from Xining to Tsingnan 3 Infantrys moved from Xining to Tsingnan 3 Mech.Infs moved from Urumal to Tsingnan 1 Infantry moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 2 Infantrys and 2 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Chinese regular : -1.83 Hisaichi regular : 0.33 -
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TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Java to Sumatra Combat - Dutch Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
Dice Statistics:
Total 1 was rolled 222 times 2 was rolled 254 times 3 was rolled 252 times 4 was rolled 226 times 5 was rolled 238 times 6 was rolled 222 times Average roll : 3.474 Median : 3.000 Variance : 0.761 Standard Deviation : 0.872 Total rolls : 1414 Neutral Combat 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 3 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 4.462 Median : 5.000 Variance : 0.903 Standard Deviation : 0.950 Total rolls : 13 British Combat 1 was rolled 30 times 2 was rolled 22 times 3 was rolled 26 times 4 was rolled 25 times 5 was rolled 26 times 6 was rolled 31 times Average roll : 3.550 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 160 Hisaichi Combat 1 was rolled 61 times 2 was rolled 60 times 3 was rolled 58 times 4 was rolled 49 times 5 was rolled 59 times 6 was rolled 43 times Average roll : 3.345 Median : 3.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 330 Masaharu Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 21 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 14 times Average roll : 3.448 Median : 3.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 105 Yamamoto Combat 1 was rolled 50 times 2 was rolled 64 times 3 was rolled 64 times 4 was rolled 50 times 5 was rolled 52 times 6 was rolled 49 times Average roll : 3.416 Median : 3.000 Variance : 0.783 Standard Deviation : 0.885 Total rolls : 329 Americans Combat 1 was rolled 9 times 2 was rolled 15 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 18 times 6 was rolled 22 times Average roll : 3.924 Median : 4.000 Variance : 1.136 Standard Deviation : 1.066 Total rolls : 92 Anzac Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 3.357 Median : 3.000 Variance : 1.457 Standard Deviation : 1.207 Total rolls : 28 Chinese Combat 1 was rolled 23 times 2 was rolled 35 times 3 was rolled 23 times 4 was rolled 29 times 5 was rolled 26 times 6 was rolled 19 times Average roll : 3.368 Median : 3.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 155 Thai Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 12 times 4 was rolled 15 times 5 was rolled 9 times 6 was rolled 14 times Average roll : 3.554 Median : 4.000 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 74 Russians Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 10 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 13 times Average roll : 3.707 Median : 4.000 Variance : 0.304 Standard Deviation : 0.551 Total rolls : 58 Dutch Combat 1 was rolled 11 times 2 was rolled 12 times 3 was rolled 14 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 9 times Average roll : 3.443 Median : 3.000 Variance : 0.309 Standard Deviation : 0.556 Total rolls : 70 -
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66 4 Artillerys and 2 Marines moved from sz66 to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Nepal to Bengal 4 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz50 to sz57 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 AAGun moved from N.Canada to Anchorage 1 Destroyer moved from sz48 to sz70 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 8 Infantrys placed in Calcutta 2 Fighters and 1 Infantry placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Marines moved from Calcutta to sz63 4 Artillerys, 2 B.Transports and 2 Marines moved from sz63 to sz66 4 Artillerys and 2 Marines moved from sz66 to Thailand British take Thailand from Thai 1 Artillery and 1 Infantry moved from Nepal to Bengal 4 B.Transports moved from sz66 to sz63 1 Destroyer moved from sz66 to sz63 3 Mech.Infs moved from Dheli to Bengal 2 Transports moved from sz50 to sz57 Purchase Units - British British buy 2 Artillerys, 1 Bunker, 2 Fighters and 12 Infantrys; Remaining resources: 0 PUs; Combat - British Non Combat Move - British 1 AAGun moved from N.Canada to Anchorage 1 Destroyer moved from sz48 to sz70 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 8 Infantrys placed in Calcutta 2 Fighters and 1 Infantry placed in Dheli 2 Artillerys and 1 Infantry placed in Moresby Turn Complete - British British collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Tank moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Infantrys and 1 Tank moved from Sumatra to N.S 1 Tank moved from Java to N.S 1 Infantry moved from Soem to sz57 1 Marine moved from Soem to sz57 1 Artillery moved from Java to sz57 1 Infantry moved from Java to sz57 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61 1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S 1 Infantry moved from Derby to sz50 1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57 3 Infantrys and 1 Tank moved from sz57 to Java 1 Infantry moved from Java to Sumatra 2 EarlyFighters moved from sz57 to N.S 1 Destroyer moved from sz46 to sz70 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits 4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S 1 EarlyFighter owned by the Anzac retreated Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits 1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S 3 Infantrys owned by the Thai lost in N.S Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27 Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from N.S to Sumatra Place Units - Anzac 1 T.Boat and 2 Transports placed in sz50 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -2.00 Hisaichi regular : 2.67 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Anzac 1 Tank moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Infantry moved from Derby to sz50 2 Infantrys and 1 Tank moved from Sumatra to N.S 1 Tank moved from Java to N.S 1 Infantry moved from Soem to sz57 1 Marine moved from Soem to sz57 1 Artillery moved from Java to sz57 1 Infantry moved from Java to sz57 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz57 to sz61 1 Artillery, 2 Infantrys and 1 Marine moved from sz61 to N.S 1 Infantry moved from Derby to sz50 1 Destroyer, 3 Infantrys, 1 Tank and 2 Transports moved from sz50 to sz57 3 Infantrys and 1 Tank moved from sz57 to Java 1 Infantry moved from Java to Sumatra 2 EarlyFighters moved from sz57 to N.S 1 Destroyer moved from sz46 to sz70 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 T.Boat and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in N.S Anzac attack with 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks Hisaichi defend with 2 Artillerys and 2 Infantrys; Thai defend with 1 EarlyFighter and 4 Infantrys Anzac roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys, 1 Marine and 2 Tanks in N.S, round 2 : 0/10 hits, 3.17 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 2 : 5/9 hits, 3.17 expected hits 4 Infantrys owned by the Anzac and 1 EarlyFighter owned by the Anzac lost in N.S 1 EarlyFighter owned by the Anzac retreated Anzac roll dice for 1 Artillery, 1 Marine and 2 Tanks in N.S, round 3 : 3/4 hits, 1.83 expected hits Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 6 Infantrys in N.S, round 3 : 4/9 hits, 3.17 expected hits 1 Artillery owned by the Anzac, 2 Tanks owned by the Anzac and 1 Marine owned by the Anzac lost in N.S 3 Infantrys owned by the Thai lost in N.S Hisaichi win with 2 Artillerys, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is -27 Casualties for Anzac: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Marine and 2 Tanks Casualties for Thai: 3 Infantrys Non Combat Move - Anzac 1 EarlyFighter moved from N.S to Sumatra Place Units - Anzac 1 T.Boat and 2 Transports placed in sz50 2 Artillerys and 1 Infantry placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Anzac regular : -2.00 Hisaichi regular : 2.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Americans 3 Infantrys and 5 Tanks moved from Palana to Magadan 1 Destroyer moved from sz22 to sz21 1 Destroyer moved from sz22 to sz24 1 B.Carrier and 3 L.Fighters moved from sz13 to sz25 2 Battleships, 2 Carriers, 3 Cruisers, 4 EarlyFighters, 1 Submarine and 2 Transports moved from sz22 to sz25 1 L.Fighter moved from San Francisco to sz25 1 Destroyer moved from sz11 to sz9 1 Marine moved from Nor Cal to sz14 8 Marines moved from Seattle to sz6 1 Artillery and 2 Infantrys moved from N.Canada to Anchorage 2 Artillerys moved from Alaska to sz4 1 Infantry moved from Alaska to sz4 4 Infantrys moved from Alaska to sz4 2 Artillerys and 5 Infantrys moved from sz4 to Palana 9 Infantrys moved from Anchorage to Alaska 2 B.Transports and 8 Marines moved from sz6 to sz5 8 Marines moved from sz5 to Anchorage 1 Marine moved from sz14 to Seattle Purchase Units - Americans Americans buy 1 B.Carrier, 3 Destroyers, 2 Fighters and 6 Infantrys; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 B.Carrier and 1 Destroyer placed in sz25 2 Fighters placed in sz25 2 Destroyers placed in sz4 6 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 73 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 5 Combat Move - Russians 1 Artillery and 1 Infantry moved from Ulaan Ude to Irkutsk 1 Infantry moved from Ulaan Ude to Irkutsk 2 Artillerys and 3 Infantrys moved from Ulaan Ude to Jinan 2 Mech.Infs moved from Tulun to Angarsk 4 Infantrys and 1 Marine moved from Tulun to Ulaan Ude 2 Tanks moved from Kaask to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 1 Infantry moved from Jinquan to Kyzal 1 Fighter moved from Achinsk to Ulaan Ude 1 Mech.Inf moved from Achinsk to Tulun 1 Infantry and 1 Marine moved from Achinsk to Kyzyl Purchase Units - Russians Russians buy 2 Artillerys, 5 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Angarsk Russians attack with 2 Mech.Infs Masaharu defend with 1 Infantry Russians roll dice for 2 Mech.Infs in Angarsk, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Mech.Infs in Angarsk, round 3 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Mech.Infs in Angarsk, round 4 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Angarsk Russians win, taking Angarsk from Masaharu with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Battle in Irkutsk Russians attack with 1 Artillery and 2 Infantrys Masaharu defend with 2 Infantrys Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 2 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Irkutsk, round 3 : 2/3 hits, 0.83 expected hits Masaharu roll dice for 2 Infantrys in Irkutsk, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Masaharu lost in Irkutsk Russians win, taking Irkutsk from Masaharu with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Masaharu: 2 Infantrys Battle in Jinan Russians attack with 2 Artillerys and 3 Infantrys Yamamoto defend with 2 Artillerys and 3 Infantrys Russians roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.50 expected hits Yamamoto roll dice for 2 Artillerys and 3 Infantrys in Jinan, round 2 : 4/5 hits, 1.67 expected hits 3 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Jinan 1 Infantry owned by the Yamamoto lost in Jinan 1 Artillery owned by the Russians retreated to Ulaan Ude Yamamoto win with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is -8 Casualties for Russians: 1 Artillery and 3 Infantrys Casualties for Yamamoto: 1 Infantry Non Combat Move - Russians Place Units - Russians 2 Artillerys and 4 Infantrys placed in Kaask 1 Infantry and 3 Mech.Infs placed in Achinsk Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Yamamoto regular : 2.33 Masaharu regular : -2.33 Russians regular : -1.17 -
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Sikang to W.Sian Chinese take W.Sian from Hisaichi 2 Mech.Infs moved from Tsingnan to N.Shangsi 1 Mech.Inf moved from Tsingnan to Shangsi 1 EarlyFighter moved from Szechwan to N.Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Fighter moved from Szechwan to Sian 1 Infantry moved from Szechwan to Sian Purchase Units - Chinese Chinese buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter and 2 Mech.Infs Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Mech.Infs in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in N.Shangsi, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in N.Shangsi, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi 1 EarlyFighter owned by the Chinese retreated Hisaichi win with 1 Artillery remaining. Battle score for attacker is -8 Casualties for Chinese: 2 Mech.Infs Casualties for Hisaichi: 1 Infantry Battle in Sian Chinese attack with 1 Fighter and 1 Infantry Hisaichi defend with 1 Artillery Chinese roll dice for 1 Fighter and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Shangsi Chinese attack with 1 EarlyFighter and 1 Mech.Inf Hisaichi defend with 1 Elite and 1 Infantry Chinese roll dice for 1 EarlyFighter and 1 Mech.Inf in Shangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Elite and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi lost in Shangsi 1 EarlyFighter owned by the Chinese retreated Hisaichi win with 1 Elite remaining. Battle score for attacker is -3 Casualties for Chinese: 1 Mech.Inf Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Sian to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from N.Shangsi to Szechwan 2 Artillerys, 3 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Infantry moved from Sikang to Szechwan 6 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 2 Tanks moved from Urumal to Gobi 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 6 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Hisaichi regular : 0.67 -





