@mike64 sounds good I’ll take a look tomorrow
1940 Global OOB with tech - Martin (X) vs Dawgoneit (L+75)
-
The chance of winning in SZ54 was 99%… The Americans fought on meth!
At least India could be freed from capitalism.
42158 OOB Tech Round 06 - Japan.tsvg
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 7 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers moved from Burma to India 2 bombers moved from French Indo China to India 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from Caroline Islands to 62 Sea Zone 2 battleships, 5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Shantung to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Soviet Far East Battle in 62 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 3 transports 3 transports owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Soviet Far East from Russians with 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for ANZAC: 3 transports Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Java, round 2 : 2/4 hits, 1,00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in India Japanese attack with 7 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers British defend with 3 aaGuns, 1 artillery, 2 fighters and 12 infantry; UK_Pacific defend with 1 factory_major and 1 harbour British roll AA dice in India : 0/9 hits, 1,50 expected hits Japanese roll dice for 7 artilleries, 2 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in India, round 2 : 14/21 hits, 10,33 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 2 fighters and 12 infantry in India, round 2 : 4/15 hits, 5,67 expected hits 3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India 3 aaGuns owned by the British and 11 infantry owned by the British lost in India Japanese roll dice for 6 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers in India, round 3 : 6/17 hits, 9,00 expected hits UK_Pacific roll dice for 1 artillery, 2 fighters and 1 infantry in India, round 3 : 1/4 hits, 2,00 expected hits 1 artillery owned by the Japanese lost in India 1 artillery owned by the British, 1 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 5 artilleries, 2 bombers, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 2 artilleries and 3 infantry Casualties for British: 3 aaGuns, 1 artillery, 2 fighters and 12 infantry Battle in 54 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers and 5 fighters; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 transports Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 8/13 hits, 8,50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 8 fighters and 2 transports in 54 Sea Zone, round 2 : 7/16 hits, 8,83 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 2 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 5 carriers, 6 fighters and 2 tactical_bombers in 54 Sea Zone, round 3 : 8/10 hits, 6,67 expected hits Americans roll dice for 8 fighters in 54 Sea Zone, round 3 : 8/8 hits, 5,33 expected hits Americans roll dice for 1 battleship, 3 cruisers and 2 transports in 54 Sea Zone, round 3 : 4/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 3 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 2 carriers and 2 fighters in 54 Sea Zone, round 4 : 2/4 hits, 2,67 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 54 Sea Zone, round 4 : 4/4 hits, 2,67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese lost in 54 Sea Zone 2 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 1 carrier and 1 fighter in 54 Sea Zone, round 5 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 5 : 2/2 hits, 1,33 expected hits 1 carrier owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 fighter in 54 Sea Zone, round 6 : 0/1 hits, 0,67 expected hits Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 6 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 54 Sea Zone Americans win with 1 battleship and 2 transports remaining. Battle score for attacker is -69 Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 7 fighters, 1 submarine and 3 tactical_bombers Casualties for Americans: 2 carriers, 2 cruisers and 5 fighters Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 fighters Non Combat Move - Japanese 1 tactical_bomber could not land in 62 Sea Zone and was removed 2 submarines moved from 79 Sea Zone to 80 Sea Zone 1 fighter moved from Japan to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from India to Caucasus 1 fighter moved from India to Caucasus 1 carrier moved from 20 Sea Zone to 36 Sea Zone 1 fighter moved from 20 Sea Zone to Celebes 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 3 mech_infantrys moved from Hopei to Sikang 1 artillery moved from Kweichow to Hopei 1 infantry moved from Hopei to Suiyuyan 2 infantry moved from Kweichow to Shensi 2 fighters and 3 tactical_bombers moved from India to Hopei 2 bombers moved from India to Anhwe 3 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hopei 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from India to 36 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 carrier and 1 transport placed in 6 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : 5,00 Japanese regular : 0,83 British AA : -1,50 UK_Pacific regular : -2,67 ANZAC regular : 0,33 -
e266b0a3-9057-4c4c-a6d7-adcaec23551b-42158-oob-tech-round-06-us ch uk.tsvg
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 4,3,4,4 and gets 0 hits Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 5 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Americans 1 unit repaired. 1 battleship moved from 54 Sea Zone to 42 Sea Zone 3 armour, 5 artilleries and 8 infantry moved from Spain to Southern France Combat - Americans Battle in Southern France Americans attack with 3 armour, 5 artilleries and 8 infantry Germans defend with 6 infantry; Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 armour, 5 artilleries and 8 infantry in Southern France, round 2 : 4/16 hits, 5.33 expected hits Italians roll dice for 8 infantry in Southern France, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Americans lost in Southern France 4 infantry owned by the Germans lost in Southern France Americans roll dice for 3 armour, 5 artilleries and 4 infantry in Southern France, round 3 : 4/12 hits, 4.50 expected hits Italians roll dice for 4 infantry in Southern France, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Southern France 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 6 infantry Casualties for Germans: 6 infantry Casualties for Italians: 2 infantry Battle in 42 Sea Zone Americans attack with 1 battleship Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 2 transports owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 22 Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 102 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 4 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 5 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 101 Sea Zone to 90 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 armour, 2 artilleries, 7 infantry, 4 mech_infantrys and 7 transports moved from 90 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from 91 Sea Zone to Spain 1 bomber moved from Anglo Egyptian Sudan to Spain Place Units - Americans 2 transports placed in 101 Sea Zone 1 armour, 2 artilleries and 5 infantry placed in Eastern United States 1 aaGun, 1 artillery and 1 infantry placed in Spain 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai 1 artillery and 12 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 artillery and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 13 infantry in Tsinghai, round 2 : 2/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 unit repaired. 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 3 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Gibraltar to 110 Sea Zone 1 fighter moved from United Kingdom to 110 Sea Zone 1 battleship moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Tunisia British take Tunisia from Italians 1 armour and 2 artilleries moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya British take Libya from Italians 3 transports moved from 92 Sea Zone to 91 Sea Zone Combat - British Rocket attack in Northern Italy does 5 damage to factory_major owned by Italians Rockets in Gibraltar roll: 5 Rocket attack in Northern Italy does 5 damage to factory_major owned by Italians Rockets in Scotland roll: 5 Rocket attack in Northern Italy does 2 damage to factory_major owned by Italians Rockets in United Kingdom roll: 2 Battle in 110 Sea Zone British attack with 1 bomber and 1 fighter Germans defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber and 1 fighter moved from 110 Sea Zone to Gibraltar Place Units - British 2 armour and 1 fighter placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,5,1 British collect 30 PUs (1 lost to blockades); end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -1.50 Japanese regular : -0.67 Italians regular : 2.00 Germans regular : -0.33 British regular : -0.33 -
42158 OOB Tech Round 06 - Italy.tsvg
Game History
Round: 6 Research Technology - Italians Italians spend 0 on tech rolls Italians rolls : 1/1 hits, 0,00 expected hits Italians removing all Technology Tokens after successful research. Italians discover Increased Factory Production Activate Technology - Italians Italians activating Increased Factory Production Purchase Units - Italians Italians buy 4 armour and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Northwest Persia to Persia Italians take Persia from British 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 4 infantry moved from Northern Italy to Southern France 1 bomber moved from Bulgaria to Southern France Combat - Italians Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 battleship, 1 fighter and 3 transports; Americans defend with 1 battleship, 1 cruiser and 8 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 battleships, 1 cruiser and 11 transports in 91 Sea Zone, round 2 : 1/3 hits, 1,83 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 battleships, 1 cruiser, 1 fighter and 11 transports remaining. Battle score for attacker is -6 Casualties for Italians: 1 submarine Battle in Southern France Italians attack with 1 artillery, 1 bomber and 4 infantry Americans defend with 3 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery, 1 bomber and 4 infantry in Southern France, round 2 : 3/6 hits, 1,83 expected hits Americans roll dice for 3 armour, 5 artilleries and 2 infantry in Southern France, round 2 : 4/10 hits, 3,83 expected hits 4 infantry owned by the Italians lost in Southern France 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France 1 bomber owned by the Italians retreated 1 artillery owned by the Italians retreated to Northern Italy Americans win with 3 armour and 4 artilleries remaining. Battle score for attacker is -2 Casualties for Italians: 4 infantry Casualties for Americans: 1 artillery and 2 infantry Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 destroyer and 1 submarine moved from 96 Sea Zone to 95 Sea Zone 1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 98 Sea Zone to 92 Sea Zone 3 transports moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Iraq to Saudi Arabia Italians take Saudi Arabia from Neutral_True 1 armour moved from Iraq to Egypt 1 artillery and 6 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 armour placed in Iraq 2 armour and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians rolls : 1,00 Americans regular : -0,67 Italians regular : 0,83 -
4debcefe-b2d3-4f67-b393-62fa9a456988-42158-oob-tech-round-06-az fre.tsvg
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Borneo Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
42158 OOB Tech Round 07 - Germany.tsvg
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0,00 expected hits Purchase Units - Germans Germans repair damage of 4x factory_major; Remaining resources: 77 PUs; 1 techTokens; Germans buy 4 armour, 3 artilleries, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 armour, 2 artilleries and 2 mech_infantrys moved from France to Southern France 1 armour moved from Western Germany to Southern France 2 mech_infantrys moved from Southern Italy to Southern France 2 tactical_bombers moved from Southern Italy to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 1 armour moved from Caucasus to Kazakhstan 1 armour and 2 mech_infantrys moved from Caucasus to Volgograd 1 infantry moved from Belarus to Archangel 1 armour moved from Novgorod to Archangel 1 artillery and 2 infantry moved from Bryansk to Tambov 3 armour moved from Ukraine to Rostov Combat - Germans Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Germans attack with 3 bombers, 1 fighter and 2 tactical_bombers British defend with 1 battleship, 1 fighter and 3 transports; Americans defend with 1 battleship, 1 cruiser and 8 transports Germans roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/6 hits, 3,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 1 cruiser, 1 fighter and 11 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 1 cruiser owned by the Americans, 1 battleship owned by the British and 1 fighter owned by the British lost in 91 Sea Zone Germans roll dice for 3 bombers and 1 tactical_bomber in 91 Sea Zone, round 3 : 2/4 hits, 2,50 expected hits Americans roll dice for 1 battleship and 11 transports in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Germans lost in 91 Sea Zone 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone 3 transports owned by the British and 7 transports owned by the Americans lost in 91 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 107 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for Americans: 1 battleship, 1 cruiser and 8 transports Casualties for British: 1 battleship, 1 fighter and 3 transports Battle in Archangel Germans attack with 1 armour and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 3 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 mech_infantry owned by the Russians lost in Volgograd Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 1 mech_infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 mech_infantrys Battle in Kazakhstan Germans attack with 1 armour Russians defend with 1 mech_infantry Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Germans lost in Kazakhstan 1 mech_infantry owned by the Russians lost in Kazakhstan Russians win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 3 armour Russians defend with 1 infantry Germans roll dice for 3 armour in Rostov, round 2 : 3/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 2 armour, 2 artilleries and 4 mech_infantrys Americans defend with 3 armour, 4 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Southern France, round 2 : 3/8 hits, 2,67 expected hits Americans roll dice for 3 armour and 4 artilleries in Southern France, round 2 : 1/7 hits, 2,83 expected hits 1 mech_infantry owned by the Germans lost in Southern France 3 artilleries owned by the Americans lost in Southern France Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Southern France, round 3 : 3/7 hits, 2,50 expected hits Americans roll dice for 3 armour and 1 artillery in Southern France, round 3 : 3/4 hits, 1,83 expected hits 3 mech_infantrys owned by the Germans lost in Southern France 2 armour owned by the Americans and 1 artillery owned by the Americans lost in Southern France Germans roll dice for 2 armour and 2 artilleries in Southern France, round 4 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 armour in Southern France, round 4 : 0/1 hits, 0,50 expected hits 1 armour owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 18 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 3 armour and 4 artilleries Non Combat Move - Germans 1 infantry moved from Holland Belgium to France 1 aaGun and 1 infantry moved from Western Germany to France 2 armour moved from Novgorod to Bryansk 1 artillery moved from Vyborg to Novgorod 1 fighter moved from Southern Italy to Egypt 3 bombers moved from 91 Sea Zone to Northern Italy 1 aaGun moved from Western Germany to France 2 armour moved from Romania to Northern Italy Place Units - Germans 1 bomber and 1 fighter placed in Western Germany 2 artilleries and 1 infantry placed in France 1 armour and 1 mech_infantry placed in Western Germany 1 artillery and 2 mech_infantrys placed in Ukraine 1 armour placed in Western Germany Germans undo move 4. 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Germans collect 6 PUs from War Bonds; end with 68 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans regular : -1,33 Germans rolls : 0,00 Russians regular : 0,00 Germans regular : 4,50 -
29141092-41da-4487-b9d3-1aa96d918537-42158-oob-tech-round-07-russia.tsvg
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Tambov 3 fighters moved from Russia to Archangel 3 fighters moved from Russia to Archangel 1 infantry moved from Amur to Korea Russians take Korea from Japanese 4 infantry moved from Amur to Siberia 13 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Archangel Russians attack with 6 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Archangel, round 2 : 3/8 hits, 3.33 expected hits Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 armour and 1 infantry Battle in Tambov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Tambov 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 6 fighters moved from Archangel to Russia 2 fighters and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Russia to Samara Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Germans regular : 0.17 Russians regular : 0.50 -
-
-
42158 OOB Tech Round 07 - Japan.tsvg
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,4,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Shipyards Activate Technology - Japanese Japanese activating Shipyards Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 75 PUs; 6 SuicideAttackTokens; 0 techTokens; Japanese buy 1 armour, 3 artilleries, 1 carrier, 7 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 artillery moved from India to West India Japanese take West India from UK_Pacific 3 mech_infantrys moved from Sikang to Tsinghai 4 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 2 fighters moved from Caucasus to Tsinghai 2 fighters and 3 tactical_bombers moved from Hopei to Tsinghai 1 mech_infantry moved from Soviet Far East to 5 Sea Zone 1 mech_infantry moved from 5 Sea Zone to Amur 1 bomber moved from Anhwe to 42 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to Borneo 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Anhwe to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in Amur Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win, taking Amur from Russians with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 1/3 hits, 1,33 expected hits ANZAC roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Borneo 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 tactical_bomber Americans defend with 1 battleship Japanese roll dice for 1 bomber and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 bomber in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 battleship in 42 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese lost in 42 Sea Zone 1 battleship owned by the Americans lost in 42 Sea Zone Americans win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 bomber and 1 tactical_bomber Casualties for Americans: 1 battleship Battle in Philippines Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tsinghai Japanese attack with 4 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers Chinese defend with 1 artillery and 14 infantry Japanese roll dice for 4 fighters, 4 infantry, 4 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 8/15 hits, 6,00 expected hits Chinese roll dice for 1 artillery and 14 infantry in Tsinghai, round 2 : 4/15 hits, 5,00 expected hits 4 infantry owned by the Japanese lost in Tsinghai 8 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Tsinghai, round 3 : 3/11 hits, 5,33 expected hits Chinese roll dice for 1 artillery and 6 infantry in Tsinghai, round 3 : 0/7 hits, 2,33 expected hits 3 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 fighters, 4 mech_infantrys and 3 tactical_bombers in Tsinghai, round 4 : 4/11 hits, 5,33 expected hits Chinese roll dice for 1 artillery and 3 infantry in Tsinghai, round 4 : 1/4 hits, 1,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 4 infantry and 1 mech_infantry Casualties for Chinese: 1 artillery and 14 infantry Non Combat Move - Japanese 1 fighter moved from Borneo to 36 Sea Zone 1 bomber moved from 37 Sea Zone to Kiangsi 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Suiyuyan to Chahar 3 artilleries and 3 infantry moved from Hopei to Chahar 1 mech_infantry moved from India to Afghanistan Japanese take Afghanistan from Neutral_True 1 artillery moved from India to West India 2 submarines moved from 80 Sea Zone to 72 Sea Zone 1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd 3 fighters and 2 tactical_bombers moved from Tsinghai to Anhwe 2 artilleries moved from India to Burma Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 1 transport placed in 19 Sea Zone 1 transport placed in 39 Sea Zone 1 infantry placed in India 1 armour and 1 infantry placed in Shantung Japanese undo move 5. 1 artillery and 1 infantry placed in Shantung 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Chinese regular : -3,67 Americans regular : 0,00 Japanese regular : -2,50 ANZAC regular : 0,00 -
1b3bcf26-d46c-4f2e-a18e-ed993f3b9683-42158-oob-tech-round-07-USA CHI UK.tsvg
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,5,6,2,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Long Range Aircraft Activate Technology - Americans Americans activating Long Range Aircraft Purchase Units - Americans Americans buy 1 airfield, 3 destroyers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Spain to Holland Belgium Americans take Holland Belgium from Germans 1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys moved from Spain to Southern France 1 bomber moved from Spain to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Northern Italy causes 4 damage total. Battle in 43 Sea Zone ANZAC loiter and taunt; Americans attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Soviet Far East Battle in Southern France Americans attack with 1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys Germans defend with 2 armour, 2 artilleries, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 3 artilleries, 10 infantry and 3 mech_infantrys in Southern France, round 2 : 4/17 hits, 4.17 expected hits Germans roll dice for 2 armour and 2 artilleries in Southern France, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Southern France 2 artilleries owned by the Germans and 2 armour owned by the Germans lost in Southern France Americans win, taking Soviet Far East from Japanese, taking Southern France from Germans with 1 armour, 3 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry Casualties for Germans: 2 armour and 2 artilleries Non Combat Move - Americans 1 bomber moved from Northern Italy to Spain 1 armour moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain 1 aaGun moved from Spain to Southern France 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 airfield and 3 fighters placed in Spain 2 destroyers and 1 transport placed in 101 Sea Zone 1 infantry placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from Gibraltar to Egypt 2 armour, 3 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt 1 armour moved from Libya to Tobruk British take Tobruk from Italians 1 armour moved from Tobruk to Libya 2 artilleries and 1 infantry moved from Tunisia to Libya Combat - British Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians Rockets in Gibraltar roll: 4 Rocket attack in Northern Italy does 0 damage to factory_major owned by Italians Rockets in Scotland roll: 3 Rocket attack in Western Germany does 4 damage to factory_major owned by Germans Rockets in United Kingdom roll: 4 Battle in Egypt British attack with 5 armour, 1 bomber, 3 infantry and 3 mech_infantrys Germans defend with 2 fighters and 1 infantry; Italians defend with 1 armour, 1 artillery, 1 harbour, 5 infantry and 1 mech_infantry British roll dice for 5 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Egypt, round 2 : 3/12 hits, 4.17 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits, 4.50 expected hits 3 infantry owned by the British lost in Egypt 1 infantry owned by the Germans and 2 infantry owned by the Italians lost in Egypt British roll dice for 5 armour, 1 bomber and 3 mech_infantrys in Egypt, round 3 : 5/9 hits, 3.67 expected hits Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 3 : 4/8 hits, 3.50 expected hits 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Egypt 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Egypt British roll dice for 4 armour and 1 bomber in Egypt, round 4 : 3/5 hits, 2.67 expected hits Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 : 2/3 hits, 1.83 expected hits 2 armour owned by the British lost in Egypt 2 fighters owned by the Germans and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 13 Casualties for British: 3 armour, 3 infantry and 3 mech_infantrys Casualties for Italians: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry Casualties for Germans: 2 fighters and 1 infantry Non Combat Move - British 2 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber moved from Egypt to Anglo Egyptian Sudan Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 71 Sea Zone British undo move 2. 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,3,4 British collect 29 PUs (2 lost to blockades); end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : -0.83 Germans regular : 0.33 British regular : 0.50 Italians AA : -0.17 -
42158 OOB Tech Round 07 - Italy.tsvg
Game History
Round: 7 Purchase Units - Italians Italians repair damage of 5x factory_major; Remaining resources: 32 PUs; 0 techTokens; Italians buy 2 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 5 infantry moved from Northern Italy to Southern France 2 armour moved from Southern Italy to Southern France 1 bomber and 1 fighter moved from Southern Italy to Southern France 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 armour moved from Iraq to Egypt 1 infantry moved from Persia to Eastern Persia Italians take Eastern Persia from British 1 mech_infantry moved from Saudi Arabia to Egypt Combat - Italians Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone Battle in 91 Sea Zone Italians attack with 1 submarine British defend with 1 fighter; Americans defend with 3 fighters and 4 transports Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans roll dice for 3 transports in 91 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 3 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 4 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 5 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 6 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 7 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 8 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 8 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 9 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 10 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 11 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 transports in 91 Sea Zone, round 11 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 12 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans roll dice for 2 transports in 91 Sea Zone, round 12 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 13 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans roll dice for 1 transport in 91 Sea Zone, round 13 : 0/0 hits, 0,00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 14 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 91 Sea Zone Americans and Italians reach a stalemate . Battle score for attacker is 28 Casualties for Americans: 4 transports Battle in Southern France Italians attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry Americans defend with 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 8 infantry and 3 mech_infantrys Americans roll AA dice in Southern France : 0/2 hits, 0,33 expected hits Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Southern France, round 2 : 6/10 hits, 3,50 expected hits Americans roll dice for 1 aaGun, 1 armour, 3 artilleries, 8 infantry and 3 mech_infantrys in Southern France, round 2 : 3/15 hits, 5,17 expected hits 3 infantry owned by the Italians lost in Southern France 6 infantry owned by the Americans lost in Southern France Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Southern France, round 3 : 5/7 hits, 3,00 expected hits Americans roll dice for 1 aaGun, 1 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Southern France, round 3 : 3/9 hits, 3,17 expected hits 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Southern France 2 infantry owned by the Americans and 3 mech_infantrys owned by the Americans lost in Southern France Italians roll dice for 2 armour, 1 bomber and 1 fighter in Southern France, round 4 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 aaGun, 1 armour and 3 artilleries in Southern France, round 4 : 0/4 hits, 1,50 expected hits 1 aaGun owned by the Americans lost in Southern France Italians roll dice for 2 armour, 1 bomber and 1 fighter in Southern France, round 5 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 armour and 3 artilleries in Southern France, round 5 : 2/4 hits, 1,50 expected hits 2 armour owned by the Italians lost in Southern France 1 artillery owned by the Americans lost in Southern France 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Americans win with 1 armour and 2 artilleries remaining. Battle score for attacker is 14 Casualties for Italians: 2 armour, 1 artillery and 5 infantry Casualties for Americans: 1 aaGun, 1 artillery, 8 infantry and 3 mech_infantrys Battle in Egypt Italians attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry British defend with 2 armour and 1 harbour Italians roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits, 1,83 expected hits British roll dice for 2 armour in Egypt, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Italians lost in Egypt 1 armour owned by the British lost in Egypt Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 2/4 hits, 1,67 expected hits British roll dice for 1 armour in Egypt, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for British: 2 armour Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Spain Moving scrambled unit from 91 Sea Zone back to originating territory: Spain Moving scrambled unit from 91 Sea Zone back to originating territory: Spain Non Combat Move - Italians 2 infantry moved from Saudi Arabia to Trans-Jordan 1 battleship, 1 carrier and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 transports moved from 97 Sea Zone to 95 Sea Zone 1 bomber moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Iraq 1 armour, 1 artillery and 2 infantry placed in Southern Italy 2 infantry placed in Iraq Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : -3,33 Italians regular : 1,33 Americans AA : -0,33 British regular : -0,50





