No scrambles.
BM Surfer (L+15) vs Farmboy (X)
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 74 PUs; Americans buy 2 artilleries, 1 destroyer, 3 fighters, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 bomber moved from Western United States to 5 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 submarine moved from 110 Sea Zone to 111 Sea Zone 4 fighters moved from 110 Sea Zone to 111 Sea Zone Combat - Americans Americans creates battle in territory 93 Sea Zone Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 111 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters in 111 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 111 Sea Zone Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged Americans roll dice for 1 bomber in 5 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 transport in 5 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 5 Sea Zone to Buryatia 4 fighters moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 bomber moved from Sardinia to Gibraltar 1 aaGun, 4 artilleries and 16 infantry moved from Normandy Bordeaux to Southern France 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 8 transports moved from 110 Sea Zone to 102 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Trans-Jordan 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 carriers and 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Eastern United States to Alaska 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 6 submarines, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk Place Units - Americans 1 artillery, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Americans undo move 3. 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 6 infantry moved from Kweichow to Hopei 3 infantry moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 6 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 6 infantry in Hopei, round 2 : 3/7 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 12 infantry moved from Hunan to Kweichow 1 artillery and 6 infantry moved from Suiyuyan to Hopei 1 fighter moved from Chahar to Hopei 1 fighter moved from Hopei to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 fighter, 7 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 4 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 97 Sea Zone British attack with 5 submarines; Americans loiter and taunt Italians defend with 1 destroyer, 2 fighters and 1 tactical_bomber British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 3 submarines owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and British reach a stalemate . Battle score for attacker is -10 Casualties for British: 3 submarines Casualties for Italians: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Persia 1 artillery and 5 infantry moved from Eastern Persia to West India 1 armour and 1 artillery moved from Persia to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 carrier, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 4 fighters moved from Holland Belgium to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 tactical_bomber moved from Northwest Persia to Persia 1 tactical_bomber moved from Persia to Eastern Persia Place Units - British 3 submarines placed in 110 Sea Zone 1 fighter and 4 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 aaGun and 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun and 1 infantry EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : -1.00 Italians regular : 0.83 Japanese regular : 0.33 Germans regular : -1.00 British regular : 0.67 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Volgograd 1 aaGun, 2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Bulgaria to Greece 2 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 artillery and 8 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,4,3 Italians collect 6 PUs (10 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
Italians regular : 1.00 Russians regular : -0.33 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from 25 Sea Zone to Midway 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Caroline Islands to Queensland 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 destroyers, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Western Germany to Holland Belgium 1 bomber and 3 fighters moved from Western Germany to Holland Belgium 3 fighters moved from 112 Sea Zone to Holland Belgium 3 fighters moved from 112 Sea Zone to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 bomber, 9 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 1 bomber, 9 fighters and 3 infantry in Holland Belgium, round 2 : 8/13 hits, 5.67 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 9 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 tactical_bombers moved from 112 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Volgograd to Greece 1 bomber moved from Bryansk to Western Germany 1 bomber moved from Holland Belgium to Western Germany 9 fighters moved from Holland Belgium to 113 Sea Zone 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Rostov to Bryansk 1 infantry moved from Tambov to Bryansk 3 infantry and 2 mech_infantrys moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Samara to Vologda 1 infantry moved from Volgograd to Samara 2 infantry moved from Volgograd to Tambov 1 armour and 1 mech_infantry moved from Novosibirsk to Archangel 5 carriers, 1 cruiser, 1 destroyer and 5 submarines moved from 112 Sea Zone to 113 Sea Zone 3 infantry moved from Northern Italy to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Greece Place Units - Germans 2 destroyers and 1 fighter placed in 113 Sea Zone 5 infantry placed in Germany 4 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6,6,2 Germans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans regular : 2.33 British regular : 0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 19 artilleries, 76 infantry and 7 mech_infantrys moved from Russia to Samara 5 infantry moved from Buryatia to Sakha 1 infantry moved from Buryatia to Sakha Combat - Russians Battle in Sakha Russians attack with 6 infantry Japanese defend with 1 infantry Russians roll dice for 6 infantry in Sakha, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sakha Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 2 armour, 19 artilleries, 76 infantry and 7 mech_infantrys Germans defend with 2 infantry Russians roll dice for 2 armour, 19 artilleries, 76 infantry and 7 mech_infantrys in Samara, round 2 : 26/104 hits, 24.33 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 armour, 19 artilleries, 75 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 aaGuns moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter moved from Russia to Hopei 1 fighter moved from Russia to Kweichow 1 fighter moved from Russia to Northwest Persia 1 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 2.67 -
@farmboy Well, if I would have known Russia would stay until G12, I’d have thought I was winning as Allies, but seems like this game slowly slipping away.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 infantry moved from Jehol to Chahar 2 bombers moved from French Indo China to Chahar Combat - Japanese Battle in Chahar Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar 2 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 bombers moved from Chahar to Yunnan 1 armour, 2 artilleries, 2 fighters, 6 infantry and 1 mech_infantry moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 aaGun and 5 infantry moved from Manchuria to Jehol 1 fighter moved from French Indo China to India 1 fighter moved from Manchuria to French Indo China 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 8 carriers moved from 35 Sea Zone to 42 Sea Zone 2 battleships, 1 cruiser and 3 marines moved from 35 Sea Zone to 42 Sea Zone 7 fighters and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone 2 destroyers moved from 35 Sea Zone to 42 Sea Zone 5 submarines moved from 35 Sea Zone to 42 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in India Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.33 -
@surfer said in BM Surfer (L+15) vs Farmboy (X):
@farmboy Well, if I would have known Russia would stay until G12, I’d have thought I was winning as Allies, but seems like this game slowly slipping away.
Losing both Russia and India can make it hard for the allies, but it looks like you will have a lot of pressure on me on the Western front.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Alaska to Aleutian Islands 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Buryatia to Manchuria Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Battle in Guam Battle in Aleutian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Guam from Japanese, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Aleutian Islands to 8 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 6 fighters, 8 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to New South Wales 1 fighter moved from Eastern United States to 8 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Trans-Jordan to Northwest Persia 1 fighter moved from Northwest Persia to West India 1 armour moved from Persia to West India 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from United Kingdom to Gibraltar 10 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Manchuria to Amur Place Units - Americans 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 4 infantry placed in Central United States Americans undo move 3. 1 fighter and 9 infantry placed in Eastern United States 1 infantry placed in Central United States 1 tactical_bomber placed in Western United States Americans undo move 4. 9 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : -0.67 Japanese AA : -0.17 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 2 artilleries and 11 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 1 infantry moved from Southern France to Northern Italy Americans take Northern Italy from Italians 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 fighters moved from Alaska to Aleutian Islands 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 bomber moved from Buryatia to Manchuria Combat - Americans Strategic bombing raid in Manchuria Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Manchuria causes 6 damage total. Battle in Guam Battle in Aleutian Islands Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Guam from Japanese, taking Aleutian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from Aleutian Islands to 8 Sea Zone 2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 25 Sea Zone to 8 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 6 fighters, 8 submarines and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to New South Wales 1 fighter moved from Eastern United States to 8 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Trans-Jordan to Northwest Persia 1 fighter moved from Northwest Persia to West India 1 armour moved from Persia to West India 1 artillery moved from Trans-Jordan to Iraq 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery, 5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 3 transports moved from 110 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from United Kingdom to Gibraltar 10 transports moved from 102 Sea Zone to 101 Sea Zone 1 bomber moved from Manchuria to Amur Place Units - Americans 2 artilleries and 1 infantry placed in Southern France 3 infantry placed in Normandy Bordeaux 10 infantry placed in Eastern United States 4 infantry placed in Central United States Americans undo move 3. 1 fighter and 9 infantry placed in Eastern United States 1 infantry placed in Central United States 1 tactical_bomber placed in Western United States Americans undo move 4. 9 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 2 artilleries and 11 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Suiyuyan Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Northwest Persia to Caucasus 4 fighters moved from Russia to Caucasus 1 bomber moved from West India to Caucasus 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - British Battle in Holland Belgium British attack with 4 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Caucasus British attack with 1 bomber, 4 fighters and 2 infantry Italians defend with 2 mech_infantrys British roll dice for 1 bomber, 4 fighters and 2 infantry in Caucasus, round 2 : 2/7 hits, 3.00 expected hits Italians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Non Combat Move - British 4 fighters moved from Caucasus to Iraq 1 bomber moved from Caucasus to West India 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India 1 artillery moved from Persia to Eastern Persia 2 infantry moved from Iraq to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 4 infantry moved from Trans-Jordan to Iraq 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France 4 fighters moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa 2 submarines placed in 110 Sea Zone 5 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 Italians regular : -0.67 Japanese regular : 0.00 Japanese AA : -0.17 Germans regular : -0.67 British regular : -0.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Volgograd to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 5 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 4 artilleries, 1 bomber and 12 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 4 artilleries, 1 bomber and 12 infantry in Northern Italy, round 2 : 4/17 hits, 4.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 artilleries, 1 bomber and 12 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 armour moved from Volgograd to Rostov 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Volgograd to Northern Italy 1 artillery and 1 infantry moved from Western Germany to Northern Italy 2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 artillery and 5 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 4 artilleries, 1 bomber and 12 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 4 artilleries, 1 bomber and 12 infantry in Northern Italy, round 2 : 4/17 hits, 4.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 4 artilleries, 1 bomber and 12 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Holland Belgium 2 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 armour moved from Volgograd to Rostov 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun moved from Western Germany to Northern Italy 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 bomber moved from Northern Italy to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Italians collect 12 PUs (2 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Midway to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Hawaiian Islands 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun, 1 infantry and 1 mech_infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 aaGun, 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 14 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 10 fighters moved from 113 Sea Zone to 125 Sea Zone 2 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 3 mech_infantrys moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Archangel to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 2 infantry moved from Tambov to Russia 8 armour, 10 artilleries and 37 mech_infantrys moved from Bryansk to Russia 5 armour and 5 mech_infantrys moved from Bryansk to Caucasus Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer and 10 fighters British defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer and 10 fighters in 125 Sea Zone, round 2 : 8/13 hits, 6.67 expected hits British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 2 bombers, 1 destroyer and 10 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Caucasus Germans attack with 7 armour and 9 mech_infantrys British defend with 2 infantry Germans roll dice for 7 armour and 9 mech_infantrys in Caucasus, round 2 : 5/16 hits, 5.00 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 7 armour and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Russia Germans attack with 9 armour, 10 artilleries, 4 infantry and 38 mech_infantrys Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 9 armour, 10 artilleries, 4 infantry and 38 mech_infantrys in Russia, round 2 : 17/61 hits, 16.50 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Russia Germans captures 10PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 10 artilleries, 4 infantry and 38 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 5 carriers, 1 cruiser, 2 destroyers, 5 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun, 4 artilleries and 16 infantry moved from Western Germany to Northern Italy 5 infantry moved from Germany to Western Germany 10 fighters moved from 125 Sea Zone to 112 Sea Zone 2 bombers moved from 125 Sea Zone to Western Germany 1 fighter and 2 tactical_bombers moved from Greece to Southern Italy 1 tactical_bomber moved from Greece to Northern Italy 2 tactical_bombers moved from Greece to 112 Sea Zone 3 aaGuns moved from Bryansk to Russia 4 mech_infantrys moved from Bryansk to Russia 1 artillery and 31 infantry moved from Bryansk to Russia 11 artilleries and 11 infantry moved from Bryansk to Rostov Place Units - Germans 1 carrier and 2 submarines placed in 112 Sea Zone 3 infantry placed in Ukraine 2 artilleries and 5 infantry placed in Western Germany 3 infantry placed in Germany 1 infantry placed in France Germans undo move 5. 3 infantry placed in Germany Turn Complete - Germans Germans collect 65 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 80 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUsCombat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 1.83 British regular : -0.17 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Combat Move - Russians 1 armour moved from Samara to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Volgograd Russians take Volgograd from Germans 1 armour moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Volgograd 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 infantry moved from Sakha to Siberia Russians take Siberia from Japanese Combat - Russians Non Combat Move - Russians 5 infantry moved from Sakha to Amur 2 aaGuns and 9 infantry moved from Buryatia to Amur 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur 2 infantry moved from Yakut S.S.R. to Buryatia 1 fighter moved from Hopei to Kweichow 3 aaGuns, 19 artilleries, 75 infantry and 7 mech_infantrys moved from Samara to Volgograd 1 fighter moved from Northwest Persia to Iraq Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 69 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 21 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from French Indo China to Yunnan 3 infantry moved from 36 Sea Zone to French Indo China 1 artillery moved from 36 Sea Zone to French Indo China 2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 3 marines and 7 submarines moved from 42 Sea Zone to 35 Sea Zone 2 carriers, 2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Yunnan to Hunan 2 aaGuns, 2 artilleries and 6 infantry moved from Jehol to Manchuria 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from India to Yunnan Place Units - Japanese 1 factory_minor placed in Malaya 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Manchuria 1 fighter and 4 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 4 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone 3 destroyers and 8 submarines moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 destroyers moved from 8 Sea Zone to 6 Sea Zone 3 fighters moved from 8 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 1 bomber moved from Amur to Manchuria -
@farmboy Scramble or Kami orders. Unlikely to scramble, but you might want to kami.
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@surfer not at my computer but if it is 5 destroyers I will use 5 kamis. No scramble





