Axis & Allies Global 1940 House Rules Expansion


  • @The-Captain

    Hej Captain

    Concerning Naval Mines, do they still target CVs before BBs ? Or is it considered random and one could take a hit on a BB first ?

    Thanks


  • @barnee

    Naval Mines work under same game mechanisms as Land Mines.

    So, the Nation that passes through the Minefield must choose which units are lost.


  • Good morning Captain. Happy Friday to you. I have been struggling with finding a way to use the Waffen Pioneer unit. I have played several games and neither myself nor any opponents have ever once built them. I had an idea this morning that one way to use them that in my mind could justify their purchase based on game strategy is to clear a land mine while performing amphib. For example, in many games I see Germany/Italy battering Caucasus repeatedly with LCV’s but if you just place a few land mines which you can do on R2 using SRM, then that stops it cold as losing the LCV and any units it carries is a heavy price to pay when the odds of the LMs getting at least one hit are quite high. If a Pioneer was able to amphib across Black Sea and either attack OR clear LM’s during Combat Movement but not both, then I could see a Pioneer being of some value then. But when I read the Pioneer rule book, that’s a no-can-do. So essentially I have two questions:

    1. Any consideration of that being allowed??
    2. If not, can you or others on this board enlighten us with when they have actually purchased a Pioneer and were able to use it effectively??

    Thanks in advance

  • 2024 '23 '22 '21

    @Trout

    Hi Trout,

    The Combat Engineer units are extremely important on the game board. This is true especially for Germany.

    During the heavy fighting on the Eastern Front, Germany can use the Combat Engineer units to transport Infantry, Mines etc. from Berlin (Germany) to Baltic States and Eastern Poland - back and forth for as long as needed.

    This is important, since Germany only has a capacity of 2 Strategic Rail Movement in each round.

    Also, as soon as German Combat Engineer units are represented on the game board, the Soviet player must think carefully how many Mines to produce - and where to place them.

    One of my favorite German Strategic Plans includes the following:

    • Early 1940:
      Germany purchases 2 Combat Engineer units and 6 Mines (plus other units)

    • Late 1940:
      Germany purchases 2 Waffen-SS Assault Pioneer units (plus other units).
      During Non-Combat Movement these Waffen-SS Assault Pioneer units each transports 3 Mines to German controlled France.

    • Early 1941:
      The 2 Waffen-SS Assault Pioneer units transport the Industrial Complex in France to German controlled Yugoslavia.
      The Mines are left in France and can be dug in to defend the coast line somewhere in Normandy/Bordeaux and/or Holland Belgium.

    • Late 1941:
      The 2 Waffen-SS Assault Pioneer units transport the Industrial Complex in Yugoslavia to German controlled Romania (or maybe even German controlled Bessarabia if the German units captured Bessarabia in Early 1941 - and are able to hold it against Soviet counter attacks.)

    • Early 1942:
      From Early 1942 Germany produces units at the Industrial Complex that was captured in France and transported to the Eastern Front.
      The 2 Waffen-SS Assault Pioneer units have now fulfilled their first mission - and are now able to take on a new mission (attack, transport units, remove enemy Mines etc.).

    We hope that this will inspire you to develope further strategies that includes Combat Engineer units and Waffen-SS Assault Pioneer units.


  • @The-Captain Thanks for the response. I have done a variation of your strategy to good effect in a few games with Combat Engineers which I believe is one of the best House Rule units which you have created. I just haven’t found a way to use the Waffen Pioneers much because the CE’s can perform what you laid out in your Strat Plan.

  • 2024 '23 '22 '21

    @Trout

    Great,

    The CE units purchased in Early 1940 should be upgraded to Waffen-SS Assault Pioneer units in Late 1940.

    The Waffen-SS AP also have strong defense capabilities which are useful on the Eastern Front.

    Doing so, you can purchase the remaining 4 CE units anytime during the game.

    Seems like you have great fun & challenge - which is exactly what it’s all about.


  • @The-Captain @Trout

    The D4 a good upgrade. Can use for Amphib on Caucasus or Norway counterattack if needed. Even Middle East.

    Also join a Oberst for a Army, although I never have. There are a lot of German units to get seduced by, so I usually or well never have, don’t upgrade, because you still need bullet stoppers imo and I can never seem to have enough :)

  • 2024 '23 '22 '21

    We have attached a revised IPC Tracking Chart to the first post at pg. 1 in this thread.

    The IPC Tracking Chart now also inludes the text “savings” when players total up their available number of IPC.

  • 2025 2024 '23 '22 '21 '20 '19 '18

    @The-Captain

    The Self Propelled Artillery should be interesting. I have always thought it was a needed unit.
    I came up with one for G 40 House rules but that was with Tanks costing 6 bucks.

    Screenshot from 2025-11-28 01-14-32.png

    At any rate, I’m thinking the Reich should benefit the most on the E Front. If the Yanks can get into SFE with Armored Inf, they could as well.

    Will be a fun unit to try out :)

    I just finished it for the next triplea update. Still have some other stuff to do but these are the images I used from Joe Pants and Veqryn.

    I colorized, so if anyone wants to improve them please do :)

    SP_Artillery.png SP_ArtilleryUSSR.png SP_ArtilleryUSA.png

    Thanks for the new Unit :)

    Edit
    Should promote some more Mech Inf buys. Soviets still probably go Mass Tanks as they usually don’t have enough dough to much more than that.

    Maybe get one Total Mech buy in. Total Tanks still a better deal than the SPAs.

    Anyway, they’re limited, so can’t be spammed. Really looking forward to trying them out :)


  • @The-Captain
    I have a question about the Naval Mines. Apologies if this has been answered before, it’s so hard to find things because the threads are so long. It says that naval mines can be produced from game start, but Escorts don’t enter the game until Round 4. Is there another way to place mines before round 4? Have the Escort rules changed so they are now available at game start? Help!

    Thank you!


  • @mkgionet

    Naval Mines can enter game from Early 1940 (Game Start) - but only Escort units can transport and place them at any sea zone border.

    In other words:
    Naval Mines that are produced from game start must be stacked in the Capital until they can be transported and placed by Escort units later in the War.

    Please remember:
    We are here to answer any question at any time.
    Even if this question has been asked before.


  • @The-Captain

    OK, thank you!


  • @The-Captain

    CC @Alexander @barnee

    Hello Captain,

    the rules say, that Germany can prodcue a max number of 3 Panzer Generals.
    Does this include a SS-Panzer General?

    e54048a8-907f-4ec7-b04c-5c991d622879-{995B5931-0F1A-41A7-96BD-841F9B34C7C1}.png

    Thanks


  • @Panzerstahl-Helm

    The Waffen-SS Panzer General is not included in the number of Panzer General units.

    Please see the attached pdf file below

    15. Waffen-SS Panzer General.pdf

  • 2024 '23 '22 '21

    Rules Clarification: Concerning Military Victory:

    If a Major Capital (Berlin, Moscow, Tokoy, Washington or London) is captured by the enemy - and this Capital is NOT liberated on or before the original owners next turn - then the War is over and a Military Victory has been achieved.

    Remember:
    Your own and all of your allied Major Capitals must be controlled by friendly forces in order to achieve a Military Victory.

    The Winning Conditions are described in the G40 HRE rulebook at pg. 11.

    Note:
    Concerning Military Victory: One Round of PLay is completed when all Nations have each completed their turn - after a Major Capital has been captured by the enemy.

    Example:
    In Early 1945 Soviet forces capture Berlin (Germany).
    If German forces do not liberate Berlin on the German players next turn (Late 1945) - or if any other Axis forces do not liberate Berlin before the German players next turn - then the Allies have achieved a Military Victory.

Suggested Topics

  • 2
  • 2
  • 4
  • 1
  • 6
  • 1
  • 1
  • 13
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.9k

Users

40.6k

Topics

1.8m

Posts