Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
OK… it’s probably what you meant because it covers Wake and projects SEward at the same time, but with the tight spaces and quirkiness of TripleA I don’t want to work on my turn if it’s a misclick
It’s intentional. You are a kickass dude. If you’re ever in CA, I will drop what I’m doing to have a game with you. More of this in tournaments please.
<sigh> in my dreams, California dreaming
I’m exhausted, so looked over the move but not playing tonight.
2 1/2 hour insurance appointment today - we tackled health and house both, and I didn’t like what I heard/saw
Planning for sometime today,
Got my monster G21 done yesterday in my nearly 2 year long game with Oysteilo. I wonder how many hours each of us have spent on that one so far, and it seems to have many rounds to go. Someone else might have to finish it for us some day.
We were breaking in a whole new map skin and sprites and were really disoriented for at least 3 rounds. Since we knew it was going to be chaotic, we just went ahead and threw in tech. Tech as in you can only get one per turn, costs 5, no tokens. You’d think we wouldn’t buy any, but hey we were playing for fun before it got serious.
Germany - super subs
USSR - war bonds + 1 per turn
Japan - radar (J20)
USA - heavy bombers
Yeah, that’s right, we each have 2, and no more than 1 per power. He rolled once for ANZAC when things were fast and loose early, but then we started to sense we had a monster epic on our hands.
TripleA Turn Summary for game: Classic League
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from New Zealand to New Zealand Sea Zone
2 infantry and 1 transport moved from New Zealand Sea Zone to South Australia Sea Zone
2 infantry moved from South Australia Sea Zone to Australia
British take Australia from Japanese
1 armour moved from Caucasus to Persia
1 bomber moved from Novosibirsk to Persia
3 fighters moved from Wake Island to Manchuria
Combat - Americans
Battle in Manchuria
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Manchuria, round 2 : 0/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in Manchuria, round 3 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Persia
Americans attack with 1 armour and 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 bomber in Persia, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Manchuria to Yakut S.S.R.
2 transports moved from North Sea Zone to East US Sea Zone
2 infantry moved from West US to East US
1 aaGun moved from East Canada to East US
1 bomber moved from Persia to Kazakh S.S.R.
1 carrier, 1 submarine and 1 transport moved from New Zealand Sea Zone to Hawaii Sea Zone
1 battleship, 1 carrier, 2 infantry and 3 transports moved from South Pacific Sea Zone to Hawaii Sea Zone
2 infantry moved from Hawaii Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand Sea Zone to Wake Island
1 fighter moved from New Zealand Sea Zone to Hawaii Sea Zone
1 fighter moved from South Pacific Sea Zone to Hawaii Sea Zone
2 fighters moved from West US to Hawaii Sea Zone
Place Units - Americans
1 submarine placed in West US Sea Zone
1 armour and 2 infantry placed in East US
1 bomber placed in West US
Turn Complete - Americans
Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Japanese regular : -1.00
TripleA Turn Summary for game: Classic League
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
2 fighters moved from Karelia S.S.R. to Sinkiang
1 armour moved from Yakut S.S.R. to Kwangtung
Russians take Manchuria from Japanese
Russians take Kwangtung from Japanese
2 infantry moved from Yakut S.S.R. to Soviet Far East
1 fighter moved from Novosibirsk to Soviet Far East
Combat - Russians
Battle in Sinkiang
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Sinkiang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Soviet Far East, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Soviet Far East, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Soviet Far East
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 1 infantry moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Soviet Far East to Novosibirsk
2 fighters moved from Sinkiang to Novosibirsk
1 armour moved from Karelia S.S.R. to Russia
1 submarine and 1 transport moved from North Sea Zone to East US Sea Zone
2 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Kazakh S.S.R. to Novosibirsk
Place Units - Russians
4 infantry placed in Karelia S.S.R.
3 armour placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 7 armour
EDIT: Adding units owned by Russians to Novosibirsk: 7 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.00
Russians regular : -0.83
Game History
Round: 9
Purchase Units - Germans
Germans buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Germany to East Europe
1 infantry moved from South Europe to East Europe
1 fighter moved from Germany to Libya
4 fighters moved from West Europe to Libya
Combat - Germans
Battle in Libya
Germans attack with 5 fighters
British defend with 3 fighters
Germans roll dice for 5 fighters in Libya, round 2 : 2/5 hits, 2.50 expected hits
British roll dice for 3 fighters in Libya, round 2 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in Libya
2 fighters owned by the British lost in Libya
Germans roll dice for 3 fighters in Libya, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Libya
1 fighter owned by the British lost in Libya
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 fighters
Casualties for British: 3 fighters
Battle in East Europe
Germans attack with 2 infantry
British defend with 1 infantry
Germans roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in East Europe, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in East Europe, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in East Europe, round 4 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in East Europe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in East Europe
Germans win, taking East Europe from British with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
6 armour and 50 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Libya to Anglo Sudan Egypt
1 armour moved from Germany to West Europe
Place Units - Germans
9 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
British regular : -0.67
G9.tsvg Axis: +1.20
I was unable to post the finished turn, and I went to my MARTI folder to make sure I was online, play by forum…
My last MARTI e-mail is 11/25, I guess that’s “only” 11 days ago and sometimes there are big delays. I made a test roll in a different game and it didn’t come through.
Anyway, I know I was in play by forum mode, the dice surely were live, and since I can’t conveniently post from TripleA right now, I upload the save file.
Sorry about the delay, thanks for your patience
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I was unable to post the finished turn, and I went to my MARTI folder to make sure I was online, play by forum…
My last MARTI e-mail is 11/25, I guess that’s “only” 11 days ago and sometimes there are big delays. I made a test roll in a different game and it didn’t come through.
Anyway, I know I was in play by forum mode, the dice surely were live, and since I can’t conveniently post from TripleA right now, I upload the save file.
Sorry about the delay, thanks for your patience
You don’t have to worry about proving you were on the server. I know you were because when I open the file and select “play by email”, the emails populate and do not require that I put them in. If you had not been on the server, the file would have saved such that I would have to input the emails. Otherwise, yes - it randomly takes days for the dice to show up many times. I hope you didn’t waste too much time on that. No worries on any delay.
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry, 1 submarine and 1 transport; Remaining resources: 10 PUs;
Combat Move - Japanese
1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
Japanese take Manchuria from Russians
2 infantry moved from French Indo China to Kwangtung
2 infantry moved from India to Sinkiang
2 infantry moved from India to Persia
1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Syria Jordan
1 fighter moved from Red Sea Zone to Syria Jordan
1 fighter moved from Red Sea Zone to Persia
1 bomber moved from French Indo China to Russia
1 bomber moved from India to South Australia Sea Zone
2 fighters moved from French Indo China Sea Zone to Kwangtung
2 fighters moved from French Indo China Sea Zone to Sinkiang
1 infantry moved from Kenya-Rhodesia to South Africa
Japanese take South Africa from British
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and costs: 3 PUs.
Bombing raid costs 3 PUs
Battle in South Australia Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese roll dice for 1 bomber in South Australia Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in South Australia Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in South Australia Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in South Australia Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in South Australia Sea Zone
1 transport owned by the Americans lost in South Australia Sea Zone
Americans win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 transport
Battle in Syria Jordan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Syria Jordan, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 armour in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Syria Jordan, round 3 : 2/3 hits, 0.83 expected hits
British roll dice for 1 armour in Syria Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 armour owned by the British lost in Syria Jordan
Japanese win, taking Syria Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 armour owned by the Americans lost in Persia
Japanese win, taking Persia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Kwangtung
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Kwangtung, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 armour owned by the Russians lost in Kwangtung
Japanese win, taking Kwangtung from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 bomber moved from Russia to India
1 transport moved from Red Sea Zone to Indian Ocean Sea Zone
2 infantry moved from India to Indian Ocean Sea Zone
2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone
2 infantry moved from Red Sea Zone to Anglo Sudan Egypt
2 infantry moved from Italian East Africa to Anglo Sudan Egypt
1 fighter moved from Persia to India
2 fighters moved from Sinkiang to India
1 armour moved from French Indo China to India
1 infantry moved from French Indo China to India
1 fighter moved from Syria Jordan to Red Sea Zone
2 carriers and 1 transport moved from French Indo China Sea Zone to Japan Sea Zone
2 fighters moved from Japan to Japan Sea Zone
2 fighters moved from Kwangtung to Japan Sea Zone
1 battleship, 3 submarines and 4 transports moved from Philippines Sea Zone to Japan Sea Zone
1 aaGun and 6 infantry moved from Japan to Japan Sea Zone
1 aaGun and 6 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
1 submarine and 1 transport placed in Japan Sea Zone
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.50
Russians regular : 0.33
British regular : -1.00
Russians AA : -0.17
J9.tsvg Axis: +0.84