like always you pull something unusual out of the hat. I like it! Orders are coming up!
L25 PTV ArtofWar (X+10) v mikawagunichi (L)
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TripleA Manual Gamesave Post: Americans round 24
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 24 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 3 battleships, 5 carriers, 1 cruiser and 6 destroyers moved from 112 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Denmark 6 bombers moved from United Kingdom to Poland 3 bombers, 10 fighters and 1 tactical_bomber moved from Norway to Poland 5 bombers moved from Eastern United States to 115 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone 1 tactical_bomber moved from Burma to 43 Sea Zone 1 carrier and 1 fighter moved from 65 Sea Zone to 43 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 1 submarine moved from 132 Sea Zone to 43 Sea ZoneCombat Hit Differential Summary :
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@ArtofWar1947 Scramble option for you
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This would be hilarious if it were not so sad. I forgot the element of the Japanese S. Pacific plan: sent a DD to 56 to block a naval attack. You played well; I made too many bad mistakes. I concede.
Let me know if you want a rematch.
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@ArtofWar1947 Thanks for the game! Happy to play another if you’d like
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I’ll report this one.
As you are the higher rank player, you have the right to a first bid.
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A ArtofWar1947 referenced this topic on
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@ArtofWar1947 X+14
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+13
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@ArtofWar1947 You must like Axis more than Allies. Take them again sir
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Thanks. Will set later today or tomorrow morning.
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@ArtofWar1947 Sounds good
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The Gettysburg game has an interesting rule that takes a little of the sting out of extreme dice. One side holds a “take-over” marker that if played allows the redo of a single battle during a turn. Once played, the opponent takes over marker and may play it at will, and so forth. As the Allies have more resilience than the Axis, I propose that the Axis begin with marker. I have used such a marker with a game with Stucifer and never used it because I did not encounter dice so extreme that I wanted to turn the marker over to the Allies. Let me know if you would be open to this rule.
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@ArtofWar1947 Just to make sure I understand - do you have to play it preemptively, or not until after the dice have been rolled ?
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After the dice are rolled. Playing the do-over card can be done only by the attacker.
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@ArtofWar1947 And if the token is used, that one battle is re-rolled, and we live the result of the 2nd roll regardless?
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Yes, for the player who used the token would have to live the result of the 2nd roll regardless. We could agree that another re-roll would not be allowed. But I have always assumed the opponent who has now taken possession of the token could decide the 2nd the roll was so horrible, he could trade in the token and have the dice re-rerolled a third time. As holding onto the token is so precious, I have never seen it used a second, let alone, third time.
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@ArtofWar1947 Sounds good, we can use that rule in our next game.
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New game is posted and awaiting your scramble decisions.





