L25 PTV ArtofWar (X+10) v mikawagunichi (L)

  • 25 24

    TripleA Manual Gamesave Post: French round 23

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 55 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @mikawagunichi

    41983-Mik-GER-24.tsvg

    Game History

    Round: 24
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 15x factory_major; Remaining resources: 53 PUs; 
            Germans buy 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            24 armour, 14 artilleries, 75 infantry and 21 mech_infantrys moved from Northern Caucasus to Southern Caucasus
    
        Combat - Germans
            Battle in Southern Caucasus
                Germans attack with 24 armour, 14 artilleries, 75 infantry and 21 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 24 armour, 14 artilleries, 75 infantry and 21 mech_infantrys in Southern Caucasus, round 2 : 42/134 hits, 38.50 expected hits
                    Russians roll dice for 1 infantry in Southern Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Caucasus
                    1 infantry owned by the British lost in Southern Caucasus
                Germans win, taking Southern Caucasus from Russians with 24 armour, 14 artilleries, 74 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Northern Caucasus to Southern Caucasus
            2 armour and 2 mech_infantrys moved from Western Turkey to Bulgaria
            1 infantry moved from Western Turkey to Greece
            2 infantry moved from Yugoslavia to Slovakia Hungary
            1 cruiser moved from 99 Sea Zone to 100 Sea Zone
            1 carrier moved from 97 Sea Zone to 100 Sea Zone
            2 fighters moved from Southern Italy to Gibraltar
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Normandy Bordeaux
            3 tactical_bombers moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Southern Italy to Germany
            3 fighters moved from Western Germany to Germany
            3 fighters moved from Yugoslavia to Germany
            2 infantry moved from Southern France to Normandy Bordeaux
            2 artilleries and 5 infantry moved from France to Normandy Bordeaux
            1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from Algeria to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Gibraltar
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 aaGun, 1 artillery and 8 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Holland Belgium
            6 armour and 6 mech_infantrys moved from Northern Belarus to Poland
            1 infantry moved from Northern Belarus to Baltic States
            5 artilleries and 36 infantry moved from Northern Belarus to Eastern Poland
            1 artillery and 16 infantry moved from Western Germany to France
            2 submarines moved from 116 Sea Zone to 117 Sea Zone
    
        Place Units - Germans
            3 infantry placed in Southern France
            3 infantry placed in France
            1 artillery, 1 fighter and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 6,6,6,4
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 3.50
    
  • 25 24

    TripleA Manual Gamesave Post: Russians round 24

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 24
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 artillery and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            18 armour and 14 mech_infantrys moved from Leningrad to Eastern Poland
                  Russians take Northern Belarus from Germans
            1 infantry moved from Bryansk to Southern Belarus
                  Russians take Southern Belarus from Germans
            2 bombers moved from Russia to Eastern Poland
            2 fighters and 5 tactical_bombers moved from Vyborg to Eastern Poland
            27 infantry moved from Leningrad to Baltic States
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            1 infantry moved from Tula to Kursk
                  Russians take Kursk from Germans
            1 infantry moved from Kazakhstan to Northern Caucasus
                  Russians take Northern Caucasus from Germans
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 27 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 27 infantry in Baltic States, round 2 : 5/27 hits, 4.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 27 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 18 armour, 2 bombers, 2 fighters, 14 mech_infantrys and 5 tactical_bombers
                Germans defend with 1 aaGun, 5 artilleries and 39 infantry
                    Germans roll AA dice in Eastern Poland : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Russians lost in Eastern Poland
                    Russians roll dice for 18 armour, 2 bombers, 1 fighter, 14 mech_infantrys and 5 tactical_bombers in Eastern Poland, round 2 : 24/40 hits, 18.50 expected hits
                    Germans roll dice for 1 aaGun, 5 artilleries and 39 infantry in Eastern Poland, round 2 : 14/44 hits, 14.67 expected hits
                    14 mech_infantrys owned by the Russians lost in Eastern Poland
                    1 aaGun owned by the Germans and 23 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 18 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Eastern Poland, round 3 : 17/26 hits, 13.83 expected hits
                    Germans roll dice for 5 artilleries and 16 infantry in Eastern Poland, round 3 : 5/21 hits, 7.00 expected hits
                    5 armour owned by the Russians lost in Eastern Poland
                    1 artillery owned by the Germans and 16 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 13 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Eastern Poland, round 4 : 12/21 hits, 11.33 expected hits
                    Germans roll dice for 4 artilleries in Eastern Poland, round 4 : 0/4 hits, 1.33 expected hits
                    4 artilleries owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 13 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Russians: 5 armour, 1 fighter and 14 mech_infantrys
                Casualties for Germans: 1 aaGun, 5 artilleries and 39 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Leningrad to Baltic States
            1 infantry moved from Smolensk to Northern Belarus
            2 bombers, 1 fighter and 5 tactical_bombers moved from Eastern Poland to Leningrad
            1 aaGun moved from Vyborg to Leningrad
            4 infantry moved from Karelia to Vyborg
            1 infantry moved from Finland to Vyborg
            7 infantry moved from Russia to Smolensk
            1 infantry moved from Stalingrad to Rostov
            36 artilleries and 106 infantry moved from Samara to Stalingrad
    
        Place Units - Russians
            4 armour, 1 artillery and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.50
    Germans regular : -4.33
    Russians regular : 9.83
    

    Savegame


  • @mikawagunichi

    41983-Mik-JAP-24.tsvg

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 7 Sea Zone to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 26 Sea Zone
            1 submarine moved from 7 Sea Zone to 26 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 marine moved from Davao to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            2 infantry and 1 marine moved from 37 Sea Zone to Borneo
            1 infantry moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from French Indo China to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Sumatra
            1 fighter moved from Davao to 44 Sea Zone
            2 infantry moved from Davao to 36 Sea Zone
            1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 infantry, 6 submarines, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                  Japanese take 45 Sea Zone from Americans
            2 infantry moved from 43 Sea Zone to Java
            3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Borneo
            1 infantry moved from Davao to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Sumatra
            Battle in Celebes
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Sumatra from UK_Pacific, taking Celebes from Americans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 6 submarines in 43 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Java
            Battle in Borneo
                Japanese attack with 5 fighters, 2 infantry, 1 marine and 3 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 cruiser in Borneo, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 5 fighters, 2 infantry, 1 marine and 3 tactical_bombers in Borneo, round 2 : 5/11 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Java from UK_Pacific, taking Borneo from UK_Pacific with 5 fighters, 1 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 artillery moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
            1 carrier, 2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
            4 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 38 Sea Zone
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            2 fighters moved from Japan to Davao
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 infantry placed in Japan
            1 submarine and 1 transport placed in 7 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6
            Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    Japanese regular : 1.17
    UK_Pacific regular : 0.00
    
  • 25 24

    TripleA Manual Gamesave Post: Americans round 24

    TripleA Manual Gamesave Post for game: WW2 Path to Victory

    Game History

    Round: 24
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
            3 battleships, 5 carriers, 1 cruiser and 6 destroyers moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Denmark
            6 bombers moved from United Kingdom to Poland
            3 bombers, 10 fighters and 1 tactical_bomber moved from Norway to Poland
            5 bombers moved from Eastern United States to 115 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 10 fighters and 16 submarines moved from 55 Sea Zone to 43 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 43 Sea Zone
            1 tactical_bomber moved from Burma to 43 Sea Zone
            1 carrier and 1 fighter moved from 65 Sea Zone to 43 Sea Zone
            1 marine moved from Queensland to 55 Sea Zone
            1 cruiser and 1 marine moved from 55 Sea Zone to 45 Sea Zone
            1 marine moved from 45 Sea Zone to Celebes
            1 submarine moved from 132 Sea Zone to 43 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @ArtofWar1947 Scramble option for you


  • @mikawagunichi

    This would be hilarious if it were not so sad. I forgot the element of the Japanese S. Pacific plan: sent a DD to 56 to block a naval attack. You played well; I made too many bad mistakes. I concede.

    Let me know if you want a rematch.


  • @ArtofWar1947 Thanks for the game! Happy to play another if you’d like


  • @mikawagunichi

    I’ll report this one.

    As you are the higher rank player, you have the right to a first bid.

  • ArtofWar1947A ArtofWar1947 referenced this topic on





  • @ArtofWar1947 You must like Axis more than Allies. Take them again sir


  • @mikawagunichi

    Thanks. Will set later today or tomorrow morning.


  • @ArtofWar1947 Sounds good


  • @mikawagunichi

    The Gettysburg game has an interesting rule that takes a little of the sting out of extreme dice. One side holds a “take-over” marker that if played allows the redo of a single battle during a turn. Once played, the opponent takes over marker and may play it at will, and so forth. As the Allies have more resilience than the Axis, I propose that the Axis begin with marker. I have used such a marker with a game with Stucifer and never used it because I did not encounter dice so extreme that I wanted to turn the marker over to the Allies. Let me know if you would be open to this rule.


  • @ArtofWar1947 Just to make sure I understand - do you have to play it preemptively, or not until after the dice have been rolled ?


  • @mikawagunichi

    After the dice are rolled. Playing the do-over card can be done only by the attacker.


  • @ArtofWar1947 And if the token is used, that one battle is re-rolled, and we live the result of the 2nd roll regardless?

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