I’m also not able to post from TripleA directly - maybe having the same problem as @gamerman01
Probably a version compatibility issue, I’m on 2.6.14744. Here’s Italy’s turn.
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 2 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Americans
Combat - Japanese
Non Combat Move - Japanese
1 mech_infantry moved from Sakha to Manchuria
4 infantry moved from Sakha to Amur
5 mech_infantrys moved from Anhwe to Manchuria
1 armour moved from Anhwe to Manchuria
2 bombers moved from Anhwe to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
7 infantry moved from Kwangtung to Kiangsi
1 aaGun and 8 infantry moved from French Indo China to Kwangsi
1 aaGun and 9 infantry moved from Shan State to Malaya
3 mech_infantrys moved from Malaya to Yunnan
2 aaGuns, 13 artilleries and 31 infantry moved from Burma to Yunnan
6 infantry moved from Burma to Shan State
3 infantry moved from Burma to Yunnan
1 infantry moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,2,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1,5,3,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,4,3,2,2,3,6,6,4,2,4,2,6,1,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,6,6,2,2,5,3,6,5,3
Japanese collect 23 PUs (33 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 artilleries and 8 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 9 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Persia to Egypt
4 fighters moved from Persia to Iraq
2 aaGuns, 2 armour, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 19 Sea Zone to 35 Sea Zone
2 aaGuns, 2 armour, 2 fighters and 8 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Philippines to 35 Sea Zone
Place Units - Americans
6 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
1 armour, 2 artilleries and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Non Combat Move - British
3 aaGuns, 1 artillery, 40 infantry and 2 mech_infantrys moved from India to Burma
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 3 infantry and 10 mech_infantrys moved from Persia to Iraq
6 infantry and 4 mech_infantrys moved from Egypt to Trans-Jordan
2 armour and 22 mech_infantrys moved from Iraq to Trans-Jordan
1 aaGun, 1 artillery and 47 infantry moved from Northwest Persia to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 91 Sea Zone to 82 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Game History
Round: 17
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Shan State
5 infantry moved from Volgograd to Caucasus
Combat - Italians
Non Combat Move - Italians
1 aaGun and 10 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
3 infantry placed in Southern France
6 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from India to Burma
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun, 3 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 aaGun and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from India to Burma
Turn Complete - French
Combat Hit Differential Summary :
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 12 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
Combat - Germans
Non Combat Move - Germans
4 aaGuns, 30 armour, 40 artilleries, 50 infantry and 56 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries and 5 infantry moved from Volgograd to Caucasus
4 infantry and 4 mech_infantrys moved from Rostov to Caucasus
4 mech_infantrys moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Western Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 infantry moved from France to Normandy Bordeaux
13 infantry moved from Western Germany to France
2 fighters and 1 tactical_bomber moved from Northern Italy to Yugoslavia
6 bombers moved from Southern Italy to Western Germany
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 infantry placed in Normandy Bordeaux
3 infantry placed in France
7 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,6,2
Germans collect 54 PUs (6 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 19 PUs; 3 SuicideAttackTokens;
Japanese buy 6 infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Caucasus to Northwest Persia
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
4 infantry moved from Amur to Manchuria
1 aaGun and 8 infantry moved from Kwangsi to Kwangtung
7 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Yunnan to Kwangtung
2 aaGuns, 13 artilleries and 34 infantry moved from Yunnan to Shan State
1 aaGun and 11 infantry moved from Malaya to Shan State
1 infantry moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Kwangtung
1 armour and 5 mech_infantrys moved from Manchuria to Anhwe
1 fighter moved from Japan to Manchuria
2 bombers moved from Japan to Shan State
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 33
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,5,4,3,3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,4,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,3,2,5,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,5,5,3,3,5,6,4,2,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,2,4,4,2,3,4,1,2,2
Japanese collect 22 PUs (33 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :