National Advantages for AAA50th


  • i love italys advantages

    Italy:
    “Co-Axis Strike” Once during the game at the start of Italy’s turn, the Italian player may declare a joint strike. Italy completes their turn as normal, except they skip the combat move and conduct combat phases (Italian units may move in the noncombat move phase). During Germany’s turn, the German player can move any of Italy’s units during the combat move phase and conduct combat with them, as if they belonged to Germany. Both Axis players must agree on attacking casualties.

    “Gustav Line” All German and Italian infantry in Italy have a defence value of 3.

    “Mountain Fortresses” All Italian and German units in the Balkans territory are immune to offshore bombardment.

  • Customizer

    Yeah, I like 'em, and they work well/keep it balanced (if played with all the others of course).  The first two are from a previous A&A (modified), but the Mountain Fortresses is my own to my knowledge.  I kept on thinking “Guns of Navarone” though that wasn’t in the Balkans territory (though it was close… technically it wouldn’t fall into any territory on the map, well, the Greek island is fiction but damn, I like the movie).


  • these are some of my NAs

    germany
    ‘‘blitzkrieg’’  when you win in the first cycle of combat you may move one space forward and attack again

    italy

    japan
    ‘‘flying bombs’’ when defending in the first round of combat you may sacerfice on infantry per plane to do an attack of ‘‘4’’ during opening fire phase

    briton
    “commonwealth” during moblize new units phase you may buy infantry in india, east/west canada, UOSA, australia, new zealand for a cost of 4 ipcs

    usa
    “lendless” every turn us may use a transport to farrie ipcs to briton or russia max 5 ipcs per transport move 2

    russia
    “russian winter” every 4 turns its winter and nobody cannot attack
    those are my  advantages so far.

  • Customizer

    Good stuff irock… we have similar tastes.  :-D


  • ‘‘blitzkrieg’’  when you win in the first cycle of combat you may move one space forward and attack again
    incase that was confusing all troops can move forward and attack regard less of move, and  if you keep winning in the first round of combat than you can keep attacking, so basicly you could win the game in one turn.

  • Customizer

    SOunds like a fun time for the German player… not so much for the Russian.


  • havint bin able to try it but if someone does tell me if its un fair.
    its russias NAs counter you see.

    heres another one
    ''conscription" infantry are 1 ipc cheeper


  • I came up with one of my own for Italy.

    Folgore Division: All Italian Infantry in Africa defend at a 3.


  • italy italy… ahhhh…
    “live to fight again” once per round italyian units may retret when defending


  • @Znieh:

    I came up with one of my own for Italy.

    Folgore Division: All Italian Infantry in Africa defend at a 3.

    I think Africa is to big it should just be in Libya


  • russia
    “russian winter” every 4 turns its winter and nobody cannot attack

    i said that wrong nobody in russias original TT can attack and axis cant move so cant attack and cant retret under my rules but russia can

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