@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Dutch
1 Artillery and 1 Infantry moved from Sarong to New Guinea
1 Infantry moved from Java to Sumatra
1 Infantry moved from Sumatra to N.S
1 Infantry moved from Bali to Java
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - British
1 Artillery and 1 Infantry moved from Burma to Thailand
1 Infantry moved from Burma to Thailand
2 EarlyFighters moved from Burma to Thailand
1 Infantry moved from Bengal to Burma
1 Tank moved from Nepal to Burma
1 Tank moved from E.India to Burma
1 Artillery and 2 Infantrys moved from E.India to Bengal
1 Artillery and 1 Infantry moved from Nepal to Bengal
2 Infantrys moved from Bhopa to Nepal
1 Artillery and 2 Infantrys moved from Bikaner to Agra
1 Tank moved from C.India to Bengal
1 Artillery and 7 Infantrys moved from C.India to E.India
2 Infantrys moved from Calcutta to C.India
1 Carrier and 2 EarlyFighters moved from sz63 to sz66
2 EarlyFighters moved from sz66 to Thailand
2 T.Boats moved from sz66 to sz64
2 Infantrys moved from Palana to Magadan
Purchase Units - British
British buy 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs;
Combat - British
Battle in Agra
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Agra
British loses 0 PUs for violating Agras neutrality.
British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery, 4 EarlyFighters and 2 Infantrys
Yamamoto defend with 1 Artillery
British roll dice for 1 Artillery, 4 EarlyFighters and 2 Infantrys in Thailand, round 2 : 1/7 hits, 2.17 expected hits
Thai roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Yamamoto: 1 Artillery
Non Combat Move - British
2 EarlyFighters moved from Thailand to sz66
2 EarlyFighters moved from Thailand to N.S
1 AAGun moved from Bhopa to Nepal
2 Transports moved from sz50 to sz49
Place Units - British
2 B.Transports, 1 Battleship and 1 Destroyer placed in sz63
1 Factory placed in Bengal
Turn Complete - British
British collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Thai regular : -0.33
Neutral regular : -0.33
British regular : -1.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Anzac
1 EarlyFighter moved from Soem to sz59
2 EarlyFighters moved from sz50 to sz59
2 Infantrys moved from N.Australia to sz49
2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz57
2 Infantrys moved from sz57 to Java
2 Infantrys moved from Derby to sz50
2 Infantrys moved from sz50 to Soem
4 Infantrys moved from S.W.Australia to sz37
1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50
4 Infantrys moved from sz50 to Flores
1 Artillery moved from S.W.Australia to W.Australia
2 Infantrys moved from Bikini to sz40
2 Infantrys and 2 T.Boats moved from sz40 to sz19
2 Infantrys moved from sz19 to Wake
Purchase Units - Anzac
Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 3 EarlyFighters
Hisaichi defend with 2 Submarines
Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
1 Submarine owned by the Hisaichi lost in sz59
1 Submarine owned by the Hisaichi submerged
Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Submarine
Non Combat Move - Anzac
1 EarlyFighter moved from sz59 to N.S
2 EarlyFighters moved from sz59 to sz50
Place Units - Anzac
1 Artillery and 2 Infantrys placed in Darwin
1 Artillery and 1 Marine placed in Melbourne
2 Transports placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Americans
1 unit repaired.
1 Artillery and 1 Infantry moved from Kauai to sz22
1 Artillery and 1 Infantry moved from Kauai to sz25
1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11
1 Artillery and 1 Infantry moved from sz11 to Midway
1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz11
1 Artillery and 1 Infantry moved from sz11 to Midway
1 Artillery moved from Nor Cal to sz23
2 Infantrys moved from Nor Cal to sz23
1 Artillery, 2 B.Transports and 2 Infantrys moved from sz23 to sz14
4 Infantrys moved from Portland to Seattle
2 Tanks moved from Portland to British Columbia
3 Infantrys moved from British Columbia to N.Canada
1 Tank moved from Canada to Anchorage
2 Artillerys and 2 Infantrys moved from Canada to N.Canada
1 Infantry and 1 Tank moved from Seattle to British Columbia
1 Artillery and 2 Infantrys moved from sz14 to Seattle
2 EarlyFighters moved from Kauai to Wake
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Factory, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Americans
Non Combat Move - Americans
Place Units - Americans
1 Carrier and 1 Cruiser placed in sz25
1 Destroyer and 1 Submarine placed in sz25
2 B.Transports, 1 Cruiser and 1 Destroyer placed in sz23
4 Infantrys placed in San Francisco
1 Factory placed in Alaska
Turn Complete - Americans
Americans collect 89 PUs; end with 89 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2
Combat Move - Russians
1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao
1 Infantry moved from Irkutsk to Quingdao
1 Infantry moved from Ustkut to Irkutsk
2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
5 Infantrys moved from Kaask to Tulun
1 Tank moved from Kaask to Ulaan Ude
1 Artillery and 1 Infantry moved from Kyzyl to Jinquan
1 Infantry and 1 Tank moved from Punjab to Yecheng
1 Tank moved from Yecheng to Haixi
Purchase Units - Russians
Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 AAGun moved from Tulun to Ulaan Ude
1 AAGun moved from Kyzyl to Kaask
Place Units - Russians
4 Infantrys, 1 Marine and 1 Tank placed in Kaask
2 Mech.Infs and 2 Tanks placed in Achinsk
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Szechwan to Sian
1 EarlyFighter moved from Szechwan to Sian
2 Infantrys moved from Szechwan to Shangsi
1 Artillery moved from Gansu to Shangsi
1 EarlyFighter moved from Szechwan to Shangsi
1 Artillery and 1 Infantry moved from Gansu to N.Shangsi
Purchase Units - Chinese
Chinese buy 1 Fighter, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Sian
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 3/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 Infantrys
Battle in N.Shangsi
Chinese attack with 1 Artillery and 1 Infantry
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in N.Shangsi
1 Infantry owned by the Hisaichi lost in N.Shangsi
Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi lost in Shangsi
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/3 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Chinese lost in Shangsi
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Non Combat Move - Chinese
1 EarlyFighter moved from Shangsi to Szechwan
1 EarlyFighter moved from Sian to Szechwan
1 AAGun, 6 Infantrys and 1 Tank moved from Gansu to Szechwan
1 Tank moved from S.Mongolia to Szechwan
1 Artillery and 3 Infantrys moved from Gobi to S.Mongolia
1 Artillery and 3 Infantrys moved from Tsingnan to Gansu
4 Tanks moved from Xining to Gansu
2 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Ming Jong to Xining
2 Mech.Infs moved from Urumal to S.Mongolia
2 Tanks moved from Urumal to Gobi
Place Units - Chinese
2 Infantrys and 4 Tanks placed in Xining
1 Fighter placed in Urumal
Turn Complete - Chinese
Chinese collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Hisaichi regular : -0.33
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Dutch
1 Artillery moved from Flores to sz50
1 Infantry moved from Soem to sz50
1 Artillery, 1 Infantry and 2 Transports moved from sz50 to sz57
1 Infantry moved from Java to Sumatra
1 Artillery and 1 Infantry moved from sz57 to Java
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - British
6 Infantrys moved from E.India to sz63
2 Infantrys moved from C.India to sz63
2 B.Transports, 1 Battleship, 1 Destroyer and 8 Infantrys moved from sz63 to sz66
2 EarlyFighters and 8 Infantrys moved from sz66 to Malaya
3 Tanks moved from Burma to Malaya
2 Transports moved from sz66 to sz64
2 Artillerys and 2 Infantrys moved from Bengal to sz64
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to Burma
2 Artillerys, 1 Infantry and 2 Transports moved from sz64 to sz66
2 Artillerys and 1 Infantry moved from sz66 to N.S
2 Infantrys and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to N.S
1 Artillery and 2 Infantrys moved from Agra to W.Tibet
1 Artillery and 1 Infantry moved from Burma to Bengal
1 Artillery moved from E.India to Bengal
2 Infantrys moved from Nepal to Bengal
1 Artillery and 3 Infantrys moved from Soem to Lambok
2 Infantrys moved from Magadan to Yakutsk
1 Infantry moved from Anchorage to Alaska
1 Infantry moved from N.Canada to Anchorage
Purchase Units - British
British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs;
Combat - British
Battle in N.S
British attack with 2 Artillerys and 3 Infantrys
Hisaichi defend with 2 Tanks
British roll dice for 2 Artillerys and 3 Infantrys in N.S, round 2 : 1/5 hits, 1.50 expected hits
Hisaichi roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits
1 Infantry owned by the British lost in N.S
1 Tank owned by the Hisaichi lost in N.S
British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits
Hisaichi roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in N.S
British win, taking N.S from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 Infantry
Casualties for Hisaichi: 2 Tanks
Battle in W.Tibet
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Bunker
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 2/3 hits, 0.83 expected hits
Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in W.Tibet
1 Bunker owned by the Neutral lost in W.Tibet
British loses 0 PUs for violating W.Tibets neutrality.
British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Lambok
British attack with 1 Artillery and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 3 : 0/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 4 : 1/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Lambok
1 Infantry owned by the Thai lost in Lambok
British win, taking Lambok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in Malaya
British attack with 2 EarlyFighters, 8 Infantrys and 3 Tanks
Thai defend with 1 Artillery, 1 Factory, 5 Infantrys and 2 Tanks
British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Malaya
British roll dice for 2 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 6/13 hits, 3.50 expected hits
Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.67 expected hits
5 Infantrys owned by the British lost in Malaya
4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya
British roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in Malaya, round 3 : 3/8 hits, 2.67 expected hits
Thai roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Thai lost in Malaya
British win, taking Malaya from Thai with 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14
Casualties for Thai: 1 Artillery, 5 Infantrys and 2 Tanks
Casualties for British: 5 Infantrys
Non Combat Move - British
2 EarlyFighters moved from Malaya to sz66
1 AAGun moved from Nepal to Bengal
1 Infantry moved from New Guinea to Moresby
1 Destroyer moved from sz49 to sz46
1 Destroyer moved from sz50 to sz48
1 AAGun moved from British Columbia to N.Canada
2 Transports moved from sz49 to sz50
Place Units - British
2 B.Transports placed in sz63
4 Artillerys and 2 Infantrys placed in Calcutta
2 Tankettes placed in Bengal
2 Mech.Infs placed in Dheli
1 Submarine placed in sz49
Turn Complete - British
British collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Thai regular : 1.83
Neutral regular : -0.50
British regular : 1.83
Hisaichi regular : -0.50
TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 3
Combat Move - Anzac
2 EarlyFighters moved from sz50 to sz58
1 Submarine moved from sz57 to sz59
1 Artillery moved from Melbourne to sz37
1 Marine moved from Melbourne to sz37
1 Artillery and 1 Infantry moved from W.Australia to sz37
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Submarine moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Infantry moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Artillery moved from Darwin to Derby
2 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 1 Submarine
Thai defend with 1 T.Boat
Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 1 Submarine remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in sz58
Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac lost in sz58
Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Anzac regular : -0.33
Hisaichi regular : 0.83
@dawgoneit Submerge or stay?
@Entek
submerge
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Anzac
2 EarlyFighters moved from sz50 to sz58
1 Submarine moved from sz57 to sz59
1 Artillery moved from Melbourne to sz37
1 Marine moved from Melbourne to sz37
1 Artillery and 1 Infantry moved from W.Australia to sz37
2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50
2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem
1 Artillery and 1 Infantry moved from Derby to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Submarine moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Infantry moved from Derby to sz50
1 Artillery moved from W.Australia to sz50
1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58
1 Artillery and 1 Infantry moved from sz58 to Celebs
1 Artillery moved from Darwin to Derby
2 Infantrys moved from Darwin to Derby
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs;
Combat - Anzac
Battle in sz59
Anzac attack with 1 Submarine
Thai defend with 1 T.Boat
Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits
1 T.Boat owned by the Thai lost in sz59
Anzac win with 1 Submarine remaining. Battle score for attacker is 5
Casualties for Thai: 1 T.Boat
Battle in sz58
Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports
Hisaichi defend with 1 Submarine
Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Anzac lost in sz58
Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hits
1 Submarine owned by the Hisaichi submerged
Anzac win with 2 EarlyFighters and 2 Transports remaining. Battle score for attacker is -6
Casualties for Anzac: 1 Submarine
Battle in Celebs
Anzac attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 Artillery and 1 Infantry
Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 2 : 1/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Celebs
Anzac roll dice for 2 Artillerys and 2 Infantrys in Celebs, round 3 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Thai lost in Celebs
Anzac win, taking Celebs from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
Casualties for Thai: 1 Artillery and 1 Infantry
Non Combat Move - Anzac
2 EarlyFighters moved from sz58 to sz50
1 Transport moved from sz57 to sz50
2 Infantrys moved from W.Australia to sz50
2 Infantrys and 1 Transport moved from sz50 to sz57
2 Infantrys moved from sz57 to Java
2 Infantrys moved from Java to Sumatra
1 Tank moved from W.Australia to sz50
1 Tank and 1 Transport moved from sz50 to sz57
1 Tank moved from sz57 to Java
1 Destroyer moved from sz50 to sz57
Place Units - Anzac
1 Factory placed in W.Australia
1 Destroyer placed in sz37
1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Anzac regular : 0.00
Thai regular : -1.00
Hisaichi regular : 0.83
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3
Combat Move - Americans
1 Infantry moved from Pearl Harbor to sz25
1 Carrier, 1 Cruiser, 1 Destroyer, 1 Infantry and 1 Submarine moved from sz25 to sz11
1 Infantry moved from sz11 to Midway
1 EarlyFighter moved from Alaska to sz11
1 Cruiser and 1 Destroyer moved from sz23 to sz22
4 Infantrys moved from San Francisco to sz23
2 B.Transports and 4 Infantrys moved from sz23 to sz6
4 Infantrys moved from Seattle to sz6
8 Infantrys moved from sz6 to N.Canada
2 Artillerys and 5 Infantrys moved from N.Canada to Anchorage
3 Tanks moved from British Columbia to Anchorage
1 Infantry moved from British Columbia to N.Canada
2 Infantrys moved from Seattle to British Columbia
1 Tank moved from Palana to Yakutsk
1 Infantry moved from Palana to Magadan
Purchase Units - Americans
Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 2 Destroyers and 9 Marines; Remaining resources: 0 PUs;
Non Combat Move - Americans
2 Transports moved from sz11 to sz25
1 EarlyFighter moved from Wake to sz11
Place Units - Americans
2 Destroyers placed in sz4
1 Battleship and 1 Cruiser placed in sz25
2 B.Transports placed in sz23
9 Marines placed in San Francisco
Turn Complete - Americans
Americans collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :