Test summary from TripleA, engine version: 2.7.14900, time: 10:02:20 AM
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TRS Entek v dawg (Axis)
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Sarong to New Guinea 1 Infantry moved from Java to Sumatra 1 Infantry moved from Sumatra to N.S 1 Infantry moved from Bali to Java Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - British 1 Artillery and 1 Infantry moved from Burma to Thailand 1 Infantry moved from Burma to Thailand 2 EarlyFighters moved from Burma to Thailand 1 Infantry moved from Bengal to Burma 1 Tank moved from Nepal to Burma 1 Tank moved from E.India to Burma 1 Artillery and 2 Infantrys moved from E.India to Bengal 1 Artillery and 1 Infantry moved from Nepal to Bengal 2 Infantrys moved from Bhopa to Nepal 1 Artillery and 2 Infantrys moved from Bikaner to Agra 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India 2 Infantrys moved from Calcutta to C.India 1 Carrier and 2 EarlyFighters moved from sz63 to sz66 2 EarlyFighters moved from sz66 to Thailand 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from Palana to Magadan Purchase Units - British British buy 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs; Combat - British Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery, 4 EarlyFighters and 2 Infantrys Yamamoto defend with 1 Artillery British roll dice for 1 Artillery, 4 EarlyFighters and 2 Infantrys in Thailand, round 2 : 1/7 hits, 2.17 expected hits Thai roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - British 2 EarlyFighters moved from Thailand to sz66 2 EarlyFighters moved from Thailand to N.S 1 AAGun moved from Bhopa to Nepal 2 Transports moved from sz50 to sz49 Place Units - British 2 B.Transports, 1 Battleship and 1 Destroyer placed in sz63 1 Factory placed in Bengal Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -0.33 British regular : -1.00 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Anzac 1 EarlyFighter moved from Soem to sz59 2 EarlyFighters moved from sz50 to sz59 2 Infantrys moved from N.Australia to sz49 2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz57 2 Infantrys moved from sz57 to Java 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem 4 Infantrys moved from S.W.Australia to sz37 1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 4 Infantrys moved from sz50 to Flores 1 Artillery moved from S.W.Australia to W.Australia 2 Infantrys moved from Bikini to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz19 2 Infantrys moved from sz19 to Wake Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 3 EarlyFighters Hisaichi defend with 2 Submarines Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi lost in sz59 1 Submarine owned by the Hisaichi submerged Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to N.S 2 EarlyFighters moved from sz59 to sz50 Place Units - Anzac 1 Artillery and 2 Infantrys placed in Darwin 1 Artillery and 1 Marine placed in Melbourne 2 Transports placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Artillery and 1 Infantry moved from Kauai to sz22 1 Artillery and 1 Infantry moved from Kauai to sz25 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11 1 Artillery and 1 Infantry moved from sz11 to Midway 1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz11 1 Artillery and 1 Infantry moved from sz11 to Midway 1 Artillery moved from Nor Cal to sz23 2 Infantrys moved from Nor Cal to sz23 1 Artillery, 2 B.Transports and 2 Infantrys moved from sz23 to sz14 4 Infantrys moved from Portland to Seattle 2 Tanks moved from Portland to British Columbia 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Canada to Anchorage 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 1 Infantry and 1 Tank moved from Seattle to British Columbia 1 Artillery and 2 Infantrys moved from sz14 to Seattle 2 EarlyFighters moved from Kauai to Wake Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Factory, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 Carrier and 1 Cruiser placed in sz25 1 Destroyer and 1 Submarine placed in sz25 2 B.Transports, 1 Cruiser and 1 Destroyer placed in sz23 4 Infantrys placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao 1 Infantry moved from Irkutsk to Quingdao 1 Infantry moved from Ustkut to Irkutsk 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 5 Infantrys moved from Kaask to Tulun 1 Tank moved from Kaask to Ulaan Ude 1 Artillery and 1 Infantry moved from Kyzyl to Jinquan 1 Infantry and 1 Tank moved from Punjab to Yecheng 1 Tank moved from Yecheng to Haixi Purchase Units - Russians Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 1 AAGun moved from Tulun to Ulaan Ude 1 AAGun moved from Kyzyl to Kaask Place Units - Russians 4 Infantrys, 1 Marine and 1 Tank placed in Kaask 2 Mech.Infs and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Infantrys moved from Szechwan to Shangsi 1 Artillery moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Fighter, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 3/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in N.Shangsi Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from Sian to Szechwan 1 AAGun, 6 Infantrys and 1 Tank moved from Gansu to Szechwan 1 Tank moved from S.Mongolia to Szechwan 1 Artillery and 3 Infantrys moved from Gobi to S.Mongolia 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 4 Tanks moved from Xining to Gansu 2 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 2 Mech.Infs moved from Urumal to S.Mongolia 2 Tanks moved from Urumal to Gobi Place Units - Chinese 2 Infantrys and 4 Tanks placed in Xining 1 Fighter placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : -0.33 -





