Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
@dawgoneit no…I accidentally tagged you
TripleA Turn Summary for game: World At War
Game History
Round: 14
Combat Move - Hisaichi
1 Artillery moved from Lombok to Java
1 Transport moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
2 Adv.Fighters moved from 111 Sea Zone to Java
1 Battleship, 2 Cruisers and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
1 Cruiser, 4 Infantrys and 2 Transports moved from 107 Sea Zone to 113 Sea Zone
2 Adv.Fighters moved from 107 Sea Zone to Townsville
1 Infantry moved from Aroe to 113 Sea Zone
1 Infantry moved from 113 Sea Zone to Queensland
Hisaichi take Queensland from Anzac
2 Cruisers and 1 Transport moved from 112 Sea Zone to 113 Sea Zone
1 Battleship moved from 112 Sea Zone to 113 Sea Zone
1 Artillery and 1 Elite moved from West Papua to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Adv.Fighters moved from 84 Sea Zone to Chahar
1 Infantry moved from Peking to Chahar
1 Infantry moved from Shantung to Chahar
1 Artillery and 1 Elite moved from Shantung to Anhwei
2 Infantrys moved from Shantung to Anhwei
1 Infantry moved from S.Buryat Mongolia to Irkutsk
2 Fighters moved from N.Buryat Mongolia to Irkutsk
4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks moved from N.Buryat Mongolia to Olyokminsk
1 Infantry moved from 113 Sea Zone to Northern Territory
Hisaichi take Northern Territory from Anzac
1 Artillery, 1 Elite and 5 Infantrys moved from 113 Sea Zone to Townsville
Purchase Units - Hisaichi
Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 12 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Olyokminsk
Hisaichi attack with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks
Russians defend with 1 Infantry
Hisaichi roll dice for 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks in Olyokminsk, round 2 : 15/45 hits, 13.00 expected hits
Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Olyokminsk
Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Irkutsk
Hisaichi attack with 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Irkutsk
1 Infantry owned by the Russians lost in Irkutsk
Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Java
Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
Dutch defend with 1 Bunker
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 1/5 hits, 1.83 expected hits
Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi lost in Java
1 Bunker owned by the Dutch lost in Java
Hisaichi win, taking Java from Dutch with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Dutch: 1 Bunker
Battle in Chahar
Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Chahar
1 Infantry owned by the Chinese lost in Chahar
Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys
Chinese defend with 2 Infantrys
Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 5 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 6 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Anhwei, round 6 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Hisaichi lost in Anhwei
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Elite and 2 Infantrys
Casualties for Chinese: 2 Infantrys
Battle in Townsville
Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys
Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys
Anzac roll AA dice in Townsville : 0/2 hits, 0.33 expected hits
Hisaichi roll dice for 1 Battleship and 3 Cruisers in Townsville, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 Bunker owned by the Anzac
1 Infantry owned by the Anzac lost in Townsville
Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys in Townsville, round 2 : 5/9 hits, 2.67 expected hits
Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Hisaichi lost in Townsville
2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville
Hisaichi win, taking Townsville from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 10
Casualties for Anzac: 1 Bunker and 3 Infantrys
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Hisaichi
2 Adv.Fighters moved from Townsville to 113 Sea Zone
1 Infantry moved from Merauke to West Papua
4 Infantrys and 1 Tank moved from Hollandia to West Papua
1 Carrier and 1 Destroyer moved from 107 Sea Zone to 113 Sea Zone
2 Adv.Fighters moved from Java to 113 Sea Zone
1 Carrier moved from 111 Sea Zone to 113 Sea Zone
2 Adv.Fighters moved from Chahar to 84 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
2 Fighters moved from Irkutsk to N.Buryat Mongolia
1 Infantry moved from Chita to S.Buryat Mongolia
2 Infantrys moved from Chita to N.Buryat Mongolia
1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Shantung
Place Units - Hisaichi
1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 2 Submarines
EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 2 Submarines
EDIT: Turning off Edit Mode
2 Submarines placed in 84 Sea Zone
4 Infantrys placed in Davao
2 ArmoredCars and 1 Tank placed in Chita
2 ArmoredCars and 1 Tank placed in Heilungchiang
1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
4 Infantrys and 1 Tank placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 86 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Anzac regular : -0.17
Russians regular : 0.33
Anzac AA : -0.33
Dutch regular : 0.50
Hisaichi regular : 2.50
TripleA Turn Summary for game: World At War
Game History
Round: 14
Combat Move - Finns
1 Artillery and 2 Infantrys moved from Arkhangelsk to Kirov
2 Infantrys moved from Arkhangelsk to Komi
1 Mech.Inf moved from Vyborg to Komi
1 Fighter moved from S.Karelia to Vologda
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from S.Karelia to Vologda
4 Infantrys moved from Yaroslavl to Gorky
1 ArmoredCar and 1 Tank moved from Yaroslavl to Gorky
1 Infantry moved from Yaroslavl to Vologda
1 Infantry moved from Yaroslavl to Vologda
2 ArmoredCars moved from Arkhangelsk to Komi
1 ArmoredCar moved from Arkhangelsk to Kirov
1 Infantry moved from Arkhangelsk to Kirov
2 Tanks moved from Arkhangelsk to Kirov
2 Mot.Infs moved from Arkhangelsk to Kirov
3 Tanks moved from Arkhangelsk to Komi
Purchase Units - Finns
Finns buy 2 ArmoredCars, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in Komi
Finns attack with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks
Russians defend with 1 Infantry
Finns roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Komi, round 2 : 0/8 hits, 3.00 expected hits
Russians roll dice for 1 Infantry in Komi, round 2 : 0/1 hits, 0.33 expected hits
Finns roll dice for 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks in Komi, round 3 : 2/8 hits, 3.00 expected hits
Russians roll dice for 1 Infantry in Komi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Komi
Finns win, taking Komi from Russians with 2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Vologda
Finns attack with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Finns roll dice for 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Vologda, round 2 : 3/7 hits, 2.17 expected hits
Russians roll dice for 1 Bunker in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vologda
Finns win, taking Vologda from Russians with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Kirov
Finns attack with 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks in Kirov, round 2 : 2/9 hits, 2.67 expected hits
Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kirov
Finns win, taking Kirov from Russians with 1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Gorky
Finns attack with 1 ArmoredCar, 4 Infantrys and 1 Tank
Russians defend with 1 Infantry
Finns roll dice for 1 ArmoredCar, 4 Infantrys and 1 Tank in Gorky, round 2 : 2/6 hits, 1.50 expected hits
Russians roll dice for 1 Infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Gorky
1 Infantry owned by the Russians lost in Gorky
Finns win, taking Gorky from Russians with 1 ArmoredCar, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
1 Fighter moved from Vologda to Arkhangelsk
2 Artillerys moved from Oulu to Vyborg
2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
1 Mech.Inf moved from Helsinki to Vyborg
2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
Place Units - Finns
4 Infantrys placed in Arkhangelsk
2 ArmoredCars, 2 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Finns regular : -3.33
Russians regular : -0.83
TripleA Turn Summary for game: World At War
Game History
Round: 14
Combat Move - Romanians
1 Infantry moved from Rostov to Saratov
Romanians take Saratov from Russians
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
3 Infantrys moved from Donetsk to Rostov
2 ArmoredCars moved from Odessa to Rostov
1 Elite moved from Odessa to E.Romania
2 Infantrys moved from Bucharest to E.Romania
1 Tank moved from Bucharest to Odessa
1 AAGun, 1 Artillery, 2 Elites and 2 Tanks moved from Tula to Rostov
3 Infantrys moved from Kursk to Rostov
1 Tank moved from Kursk to Rostov
2 ArmoredCars moved from Kursk to Rostov
1 Adv.Fighter moved from Kursk to Rostov
1 Tank moved from Bucharest to Odessa
Place Units - Romanians
3 Infantrys placed in Kursk
2 Artillerys, 1 Elite and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 14
Combat Move - Thai
2 Transports moved from 110 Sea Zone to 105 Sea Zone
1 Elite and 1 Marine moved from Bangkok to 105 Sea Zone
2 Artillerys moved from S.Thailand to 105 Sea Zone
2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Java
2 Infantrys moved from Lombok to Java
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Thai
Battle in Java
Thai attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine
Anzac defend with 1 Artillery and 3 Infantrys
Thai roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine in Java, round 2 : 2/6 hits, 2.17 expected hits
Dutch roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Thai lost in Java
2 Infantrys owned by the Anzac lost in Java
Thai roll dice for 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Java, round 3 : 2/5 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Artillery owned by the Anzac lost in Java
Thai win, taking Java from Dutch with 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is 8
Casualties for Thai: 1 Infantry
Casualties for Anzac: 1 Artillery and 3 Infantrys
Non Combat Move - Thai
1 AAGun, 23 Infantrys and 7 Tanks moved from S.Thailand to N.Thailand
4 Infantrys moved from Bangkok to S.Thailand
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Thai regular : -0.17
Dutch regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Germans
1 unit repaired.
2 Infantrys moved from Hamburg to 22 Sea Zone
2 Infantrys moved from 22 Sea Zone to Netherlands
2 Adv.Fighters and 2 Fighters moved from 22 Sea Zone to 12 Sea Zone
1 T.Boat moved from 22 Sea Zone to 12 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from Upper Norrland to Finnmark
1 Artillery, 2 Infantrys and 1 Stuka moved from Middle Norrland to Nordland
3 Infantrys moved from Orleanais to Aquitaine
4 Stukas moved from Normandy to Aquitaine
8 Artillerys, 8 Elites, 1 HeavyTank, 29 Infantrys, 1 Mech.Inf and 22 Tanks moved from Tula to Moscow
2 ArmoredCars and 6 Tanks moved from Kursk to Moscow
3 Mech.Infs moved from Kiev to Moscow
4 Mech.Infs moved from Leningrad to Moscow
4 Infantrys moved from Yaroslavl to Moscow
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
1 Stuka moved from El Agheila to 51 Sea Zone
Purchase Units - Germans
Germans buy 4 Artillerys, 1 Bunker, 4 Elites, 12 Infantrys, 4 S.Submarines, 6 T.Boats and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in 51 Sea Zone
Germans attack with 1 Stuka and 1 Submarine
British defend with 1 Destroyer
Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Stuka in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 51 Sea Zone
Germans win with 1 Stuka and 1 Submarine remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in 12 Sea Zone
Germans attack with 2 Adv.Fighters, 2 Fighters and 1 T.Boat
British defend with 1 Destroyer
Germans roll dice for 2 Adv.Fighters, 2 Fighters and 1 T.Boat in 12 Sea Zone, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 12 Sea Zone
Germans win with 2 Adv.Fighters, 2 Fighters and 1 T.Boat remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Netherlands
Germans attack with 2 Infantrys
British defend with 1 Infantry
Germans roll dice for 1 Battleship and 1 Cruiser in Netherlands, round 2 : 1/2 hits, 1.17 expected hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Aquitaine
Germans attack with 3 Infantrys and 4 Stukas
Americans defend with 2 ArmoredCars
Germans roll dice for 3 Infantrys and 4 Stukas in Aquitaine, round 2 : 4/7 hits, 3.00 expected hits
French roll dice for 2 ArmoredCars in Aquitaine, round 2 : 0/2 hits, 0.33 expected hits
2 ArmoredCars owned by the Americans lost in Aquitaine
Germans win, taking Aquitaine from French with 3 Infantrys and 4 Stukas remaining. Battle score for attacker is 8
Casualties for Americans: 2 ArmoredCars
Battle in Nordland
Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Nordland, round 2 : 1/4 hits, 1.50 expected hits
Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Nordland
Germans loses 0 PUs for violating Nordlands neutrality.
Germans win, taking Nordland from Neutral with 1 Artillery, 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Finnmark
Germans attack with 1 Artillery, 2 Infantrys and 1 Tank
Neutral defend with 1 Infantry
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Finnmark, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Finnmark, round 3 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
Germans loses 0 PUs for violating Finnmarks neutrality.
Germans win, taking Finnmark from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Moscow
Germans attack with 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 33 Infantrys, 8 Mech.Infs and 28 Tanks
Russians defend with 1 AAGun, 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Factory, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks
Germans roll dice for 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 33 Infantrys, 8 Mech.Infs and 28 Tanks in Moscow, round 2 : 28/88 hits, 31.50 expected hits
Units damaged: 4 Bunkers owned by the Russians
Russians roll dice for 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks in Moscow, round 2 : 27/57 hits, 23.67 expected hits
27 Infantrys owned by the Germans lost in Moscow
23 Infantrys owned by the Russians and 1 Bomber owned by the Russians lost in Moscow
Germans roll dice for 2 ArmoredCars, 8 Artillerys, 8 Elites, 1 HeavyTank, 6 Infantrys, 8 Mech.Infs and 28 Tanks in Moscow, round 3 : 30/61 hits, 26.67 expected hits
Russians roll dice for 4 Artillerys, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 3 Infantrys and 10 Tanks in Moscow, round 3 : 13/33 hits, 15.83 expected hits
2 ArmoredCars owned by the Germans, 5 Artillerys owned by the Germans and 6 Infantrys owned by the Germans lost in Moscow
4 Elites owned by the Russians, 3 Infantrys owned by the Russians, 1 Fighter owned by the Russians, 4 Artillerys owned by the Russians, 4 Bunkers owned by the Russians, 4 HeavyTanks owned by the Russians and 10 Tanks owned by the Russians lost in Moscow
Germans roll dice for 3 Artillerys, 8 Elites, 1 HeavyTank, 8 Mech.Infs and 28 Tanks in Moscow, round 4 : 22/48 hits, 22.33 expected hits
Russians roll dice for 3 HeavyTanks in Moscow, round 4 : 2/3 hits, 2.00 expected hits
2 Elites owned by the Germans lost in Moscow
3 HeavyTanks owned by the Russians lost in Moscow
Germans captures 54PUs while taking Russians capital
Germans win, taking Moscow from Russians with 3 Artillerys, 6 Elites, 1 HeavyTank, 8 Mech.Infs and 28 Tanks remaining. Battle score for attacker is 125
Casualties for Germans: 2 ArmoredCars, 5 Artillerys, 2 Elites and 33 Infantrys
Casualties for Russians: 4 Artillerys, 1 Bomber, 4 Bunkers, 4 Elites, 1 Fighter, 7 HeavyTanks, 26 Infantrys and 10 Tanks
Non Combat Move - Germans
1 Elite and 12 Infantrys moved from Kursk to Rostov
5 Infantrys moved from Stalingrad to Rostov
8 Infantrys moved from Kiev to Kursk
1 Artillery moved from Kursk to Rostov
4 ArmoredCars moved from Kiev to Rostov
1 Infantry moved from Brest to Kiev
4 Infantrys moved from S.Karelia to Yaroslavl
1 AAGun moved from S.Karelia to Leningrad
2 Adv.Fighters and 2 Fighters moved from 12 Sea Zone to 22 Sea Zone
1 Stuka moved from Nordland to Hamburg
2 Infantrys moved from Berlin to Saxony
4 Stukas moved from Aquitaine to Normandy
1 Artillery and 6 Infantrys moved from Paris to Orleanais
1 Elite moved from Paris to Orleanais
3 Infantrys moved from Bavaria to Venetia
1 Artillery and 2 Infantrys moved from Rhine to Bavaria
2 Infantrys moved from Rhine to Hamburg
1 Artillery and 2 Infantrys moved from Rhine to Lorraine
1 Stuka moved from 51 Sea Zone to El Agheila
1 Elite, 5 Infantrys and 3 Tanks moved from Kufra to El Agheila
1 Bomber moved from Kiev to Burgundy
Place Units - Germans
4 S.Submarines placed in 24 Sea Zone
6 T.Boats placed in 22 Sea Zone
1 Bunker and 2 Infantrys placed in El Agheila
1 Artillery and 3 Infantrys placed in Rhine
1 Artillery, 1 Elite, 5 Infantrys and 1 Tank placed in Paris
1 Artillery, 1 Elite and 1 Infantry placed in Normandy
1 Elite and 1 Tank placed in Bavaria
Germans undo move 5.
3 Infantrys placed in Georgia
2 Artillerys, 2 Elites, 3 Infantrys and 1 Tank placed in Paris
Turn Complete - Germans
Germans collect 152 PUs; end with 206 PUs
Combat Hit Differential Summary :
French regular : -0.33
Russians regular : 0.50
Germans regular : -1.67
Neutral regular : -1.00
British regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Italians
1 Infantry moved from Greece to 48 Sea Zone
1 Infantry and 1 T.Boat moved from 48 Sea Zone to 51 Sea Zone
1 Infantry moved from 51 Sea Zone to Crete
Italians take Crete from British
1 Infantry moved from Tobruk to Mersa Matruh
1 Fighter moved from Greece to Mersa Matruh
4 Fighters moved from 48 Sea Zone to Mersa Matruh
1 Transport moved from 48 Sea Zone to 51 Sea Zone
2 Infantrys moved from Greece to 51 Sea Zone
2 Infantrys and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
2 Infantrys moved from 55 Sea Zone to Palestine
Italians take Palestine from British
Purchase Units - Italians
Italians buy 2 Artillerys, 2 Destroyers, 2 Elites, 12 Infantrys and 2 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 5 Fighters and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 5 Fighters and 1 Infantry in Mersa Matruh, round 2 : 1/6 hits, 1.83 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 5 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
1 Fighter moved from Mersa Matruh to Greece
4 Fighters moved from Mersa Matruh to 48 Sea Zone
2 Artillerys, 1 Elite and 5 Infantrys moved from Tobruk to El Agheila
1 ArmoredCar and 2 Tanks moved from Ghadames to Hun
1 Destroyer moved from 46 Sea Zone to 42 Sea Zone
1 Tank moved from N.Tunisia to Ghadames
1 Artillery and 2 Infantrys moved from N.Tunisia to S.Tunisia
2 Transports moved from 46 Sea Zone to 44 Sea Zone
4 Infantrys moved from Lombardy to 44 Sea Zone
4 Infantrys and 2 Transports moved from 44 Sea Zone to 46 Sea Zone
4 Infantrys moved from 46 Sea Zone to N.Tunisia
1 Transport moved from 48 Sea Zone to 47 Sea Zone
2 Infantrys moved from Tunis to 47 Sea Zone
4 Transports moved from 48 Sea Zone to 46 Sea Zone
8 Infantrys moved from Rome to 46 Sea Zone
8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
10 Infantrys moved from 48 Sea Zone to El Agheila
1 AAGun, 1 ArmoredCar, 15 Artillerys, 1 Elite, 40 Infantrys and 9 Tanks moved from Kufra to Hun
Place Units - Italians
4 Infantrys placed in Tunis
2 Destroyers and 1 Submarine placed in 46 Sea Zone
1 Submarine placed in 48 Sea Zone
1 Infantry placed in Greece
4 Infantrys placed in Lombardy
2 Artillerys, 2 Elites and 3 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Yamamoto
1 Bomber moved from Malaya to 67 Sea Zone
1 Infantry moved from Malaya to 110 Sea Zone
2 Adv.Fighters, 1 Destroyer, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Western Australia
5 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
6 Adv.Fighters moved from 85 Sea Zone to Minamitori
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 Bunker, 18 Infantrys and 1 T.Boat; Remaining resources: 1 PUs;
Combat - Yamamoto
Battle in 76 Sea Zone
Yamamoto attack with 5 Adv.Fighters
Americans defend with 1 Submarine
Yamamoto roll dice for 5 Adv.Fighters in 76 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 Submarine owned by the Americans lost in 76 Sea Zone
Yamamoto win with 5 Adv.Fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 Submarine
Battle in Minamitori
Yamamoto attack with 6 Adv.Fighters
Americans defend with 1 Factory and 2 Marines
Yamamoto roll dice for 6 Adv.Fighters in Minamitori, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 2 Marines in Minamitori, round 2 : 2/2 hits, 0.67 expected hits
2 Adv.Fighters owned by the Yamamoto lost in Minamitori
2 Marines owned by the Americans lost in Minamitori
Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is -12
Casualties for Yamamoto: 2 Adv.Fighters
Casualties for Americans: 2 Marines
Battle in 67 Sea Zone
Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 2 T.Boats
Anzac defend with 1 Transport; Dutch defend with 2 Destroyers
Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 2 T.Boats in 67 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
Dutch roll dice for 2 Destroyers and 1 Transport in 67 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 T.Boat owned by the Yamamoto lost in 67 Sea Zone
1 Transport owned by the Anzac and 2 Destroyers owned by the Dutch lost in 67 Sea Zone
Yamamoto win with 2 Adv.Fighters, 1 Bomber, 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 16
Casualties for Yamamoto: 1 T.Boat
Casualties for Dutch: 2 Destroyers
Casualties for Anzac: 1 Transport
Battle in Western Australia
Non Combat Move - Yamamoto
2 Adv.Fighters moved from 67 Sea Zone to 110 Sea Zone
1 Bomber moved from 67 Sea Zone to Malaya
1 Artillery, 1 Elite and 7 Infantrys moved from Malaya to S.Thailand
1 Infantry moved from S.Thailand to N.Thailand
1 AAGun, 6 Artillerys, 1 Elite, 26 Infantrys and 6 Tanks moved from Hunan to N.French Indochina
1 Artillery and 4 Infantrys moved from Kwangtung to Kwangsi
1 Infantry moved from Kiangsi to Hunan
4 Infantrys moved from Hong Kong to Kwangtung
1 Artillery moved from Hong Kong to Kwangtung
4 Infantrys moved from Tokyo to 85 Sea Zone
4 Infantrys and 2 Transports moved from 85 Sea Zone to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Tank moved from Malaya to N.Thailand
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Infantrys moved from 84 Sea Zone to Kiangsi
5 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
4 Adv.Fighters moved from Minamitori to 85 Sea Zone
1 Artillery moved from Truk to Woleai
Place Units - Yamamoto
2 Adv.Fighters and 1 T.Boat placed in 85 Sea Zone
1 Bunker placed in N.French Indochina
6 Infantrys placed in Hong Kong
6 Infantrys placed in Malaya
6 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83
Americans regular : 1.33
Dutch regular : 0.17
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Hisaichi
1 Infantry moved from Northern Territory to South Australia
Hisaichi take South Australia from Anzac
1 Infantry moved from Ayan to Yakutsk
2 Fighters moved from N.Buryat Mongolia to Yakutsk
1 Artillery, 1 Elite and 2 Infantrys moved from Peking to Chahar
2 Artillerys, 1 Elite, 7 Infantrys and 3 Tanks moved from Shantung to Chahar
2 Adv.Fighters moved from 84 Sea Zone to Chahar
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Cruiser, 1 Destroyer, 9 Infantrys, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Chahar
Hisaichi attack with 2 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 3 Tanks
Chinese defend with 2 ArmoredCars, 8 Infantrys and 10 Tanks
Hisaichi roll dice for 2 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 3 Tanks in Chahar, round 2 : 4/19 hits, 6.17 expected hits
Chinese roll dice for 2 ArmoredCars, 8 Infantrys and 10 Tanks in Chahar, round 2 : 10/20 hits, 8.00 expected hits
9 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar
2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Chinese lost in Chahar
2 Adv.Fighters owned by the Hisaichi retreated
2 Elites owned by the Hisaichi, 3 Tanks owned by the Hisaichi and 2 Artillerys owned by the Hisaichi retreated to Shantung
Chinese win with 6 Infantrys and 10 Tanks remaining. Battle score for attacker is -10
Casualties for Hisaichi: 1 Artillery and 9 Infantrys
Casualties for Chinese: 2 ArmoredCars and 2 Infantrys
Battle in Yakutsk
Hisaichi attack with 2 Fighters and 1 Infantry
Russians defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yakutsk
Hisaichi win, taking Yakutsk from Russians with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Hisaichi
2 Fighters moved from Yakutsk to Olyokminsk
2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
2 ArmoredCars and 1 Tank moved from Chita to Olyokminsk
1 Artillery and 2 Infantrys moved from Chita to N.Buryat Mongolia
2 ArmoredCars and 1 Tank moved from Heilungchiang to N.Buryat Mongolia
2 Adv.Fighters moved from Chahar to 84 Sea Zone
1 Infantry moved from Liaoning to Peking
1 Tank moved from Changchun to 84 Sea Zone
1 Artillery moved from Liaoning to 84 Sea Zone
3 Infantrys moved from Changchun to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
1 Artillery, 4 Infantrys and 1 Tank moved from 84 Sea Zone to Shantung
1 Destroyer moved from 111 Sea Zone to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from 110 Sea Zone to Java
2 Submarines moved from 84 Sea Zone to 85 Sea Zone
Place Units - Hisaichi
1 Destroyer and 2 Submarines placed in 84 Sea Zone
1 Bunker, 2 Infantrys and 1 Tank placed in Townsville
1 Cruiser and 1 Transport placed in 110 Sea Zone
2 Infantrys placed in Banjarmasin
1 Adv.Fighter and 3 Infantrys placed in Davao
2 Artillerys and 2 Infantrys placed in Liaoning
Turn Complete - Hisaichi
Hisaichi collect 79 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Russians regular : -1.00
Hisaichi regular : -3.67
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Finns
2 ArmoredCars, 2 Infantrys, 1 Mech.Inf and 3 Tanks moved from Komi to Perm
1 ArmoredCar, 1 Artillery, 3 Infantrys, 2 Mot.Infs and 2 Tanks moved from Kirov to Perm
1 ArmoredCar and 1 Tank moved from Gorky to Perm
1 Tank moved from Vologda to Perm
Purchase Units - Finns
Finns buy 1 Destroyer, 2 Infantrys, 1 Submarine and 1 Transport; Remaining resources: 1 PUs;
Combat - Finns
Battle in Perm
Finns attack with 4 ArmoredCars, 1 Artillery, 5 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks
Russians defend with 1 Infantry
Finns roll dice for 4 ArmoredCars, 1 Artillery, 5 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks in Perm, round 2 : 7/20 hits, 7.00 expected hits
Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Perm
1 Infantry owned by the Russians lost in Perm
Finns win, taking Perm from Russians with 4 ArmoredCars, 1 Artillery, 4 Infantrys, 1 Mech.Inf, 2 Mot.Infs and 7 Tanks remaining. Battle score for attacker is 0
Casualties for Finns: 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Finns
3 Infantrys moved from Gorky to Kirov
1 Artillery, 1 Elite and 3 Infantrys moved from Vologda to Kirov
2 ArmoredCars and 1 Tank moved from S.Karelia to Kirov
1 Mech.Inf moved from Vyborg to Kirov
2 ArmoredCars and 1 Tank moved from Oulu to S.Karelia
1 Artillery moved from Vyborg to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry, 1 Submarine and 1 Transport moved from 24 Sea Zone to 22 Sea Zone
1 Artillery and 1 Infantry moved from 22 Sea Zone to Oslo
2 ArmoredCars and 1 Tank moved from Helsinki to Oulu
Place Units - Finns
1 Destroyer, 1 Submarine and 1 Transport placed in 6 Sea Zone
1 Infantry placed in Arkhangelsk
1 Infantry placed in Helsinki
Turn Complete - Finns
Finns collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Finns regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: World At War
Game History
Round: 15
Combat Move - Romanians
1 Adv.Fighter and 2 Infantrys moved from Rostov to Penza
1 ArmoredCar moved from Rostov to Penza
1 ArmoredCar moved from Rostov to Astrakhan
1 Infantry moved from Saratov to Astrakhan
1 ArmoredCar and 1 Tank moved from Rostov to Erzurum
1 Tank moved from Rostov to Astrakhan
Purchase Units - Romanians
Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Astrakhan
Romanians attack with 1 ArmoredCar, 1 Infantry and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Astrakhan, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Astrakhan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Romanians lost in Astrakhan
1 Infantry owned by the Russians lost in Astrakhan
Romanians win, taking Astrakhan from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Erzurum
Romanians attack with 1 ArmoredCar and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 1 ArmoredCar and 1 Tank in Erzurum, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Erzurum, round 2 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 ArmoredCar and 1 Tank in Erzurum, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Erzurum, round 3 : 0/1 hits, 0.33 expected hits
Romanians roll dice for 1 ArmoredCar and 1 Tank in Erzurum, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Infantry in Erzurum, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Erzurum
Romanians win, taking Erzurum from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Penza
Romanians attack with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys in Penza, round 2 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Penza
Romanians win, taking Penza from Russians with 1 Adv.Fighter, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Adv.Fighter moved from Penza to Georgia
1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Elites, 4 Infantrys and 1 Tank moved from Rostov to Georgia
3 Infantrys moved from Kursk to Rostov
2 Tanks moved from Odessa to Rostov
1 Artillery, 1 Elite and 2 Infantrys moved from E.Romania to Bulgaria
2 Artillerys and 1 Elite moved from Bucharest to E.Romania
1 Tank moved from Bucharest to Bulgaria
Place Units - Romanians
2 Artillerys, 1 Infantry and 1 Tank placed in Bucharest
2 ArmoredCars placed in Kursk
Turn Complete - Romanians
Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians regular : -0.67
Russians regular : -0.67