@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
World at War captain walker (axis) vs dawgoneit
-
-
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Yamamoto 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Hokkaido 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys moved from 85 Sea Zone to Iwo Jima 1 T.Boat moved from 85 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima 2 Adv.Fighters moved from 85 Sea Zone to Hokkaido 3 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima 1 Adv.Fighter moved from 85 Sea Zone to Iwo Jima 1 Adv.Fighter moved from 85 Sea Zone to Hokkaido 2 Infantrys moved from Chubu to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 92 Sea Zone 4 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Bomber moved from Hong Kong to N.French Indochina 1 Bomber moved from Malaya to N.French Indochina 3 Transports moved from 110 Sea Zone to 105 Sea Zone 6 Infantrys moved from S.Thailand to 105 Sea Zone 1 Artillery and 1 Infantry moved from Malaya to 110 Sea Zone 6 Infantrys and 3 Transports moved from 105 Sea Zone to 110 Sea Zone 1 Artillery moved from Java to Lombok 1 Artillery and 7 Infantrys moved from 110 Sea Zone to Lombok 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Lombok 2 Fighters moved from 110 Sea Zone to Lombok 4 Adv.Fighters and 1 Fighter moved from Malaya to Lombok Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 14 Infantrys and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 3 Adv.Fighters and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 3 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 76 Sea Zone 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 T.Boat Casualties for Americans: 1 Destroyer Battle in Iwo Jima Yamamoto attack with 4 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 Battleship and 1 Cruiser in Iwo Jima, round 2 : 2/2 hits, 1.17 expected hits 1 Infantry owned by the Americans lost in Iwo Jima Yamamoto win, taking Iwo Jima from Americans with 4 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Hokkaido Yamamoto attack with 3 Adv.Fighters and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Hokkaido Yamamoto win, taking Hokkaido from British with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in N.French Indochina Yamamoto attack with 2 Bombers and 4 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 2 Bombers and 4 Infantrys in N.French Indochina, round 2 : 0/6 hits, 2.00 expected hits French roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers and 4 Infantrys in N.French Indochina, round 3 : 0/6 hits, 2.00 expected hits French roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers and 4 Infantrys in N.French Indochina, round 4 : 3/6 hits, 2.00 expected hits French roll dice for 1 Infantry in N.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in N.French Indochina 1 Infantry owned by the Chinese lost in N.French Indochina Yamamoto win, taking N.French Indochina from French with 2 Bombers and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Lombok Yamamoto attack with 4 Adv.Fighters, 2 Artillerys, 3 Fighters and 8 Infantrys Anzac defend with 11 Infantrys; Dutch defend with 2 Bunkers Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 2 Bunkers owned by the Dutch Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 3 Fighters and 8 Infantrys in Lombok, round 2 : 5/17 hits, 5.33 expected hits Dutch roll dice for 2 Bunkers and 11 Infantrys in Lombok, round 2 : 4/13 hits, 4.67 expected hits 4 Infantrys owned by the Yamamoto lost in Lombok 5 Infantrys owned by the Anzac lost in Lombok Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 3 Fighters and 4 Infantrys in Lombok, round 3 : 4/13 hits, 4.67 expected hits Dutch roll dice for 2 Bunkers and 6 Infantrys in Lombok, round 3 : 5/8 hits, 3.00 expected hits 1 Artillery owned by the Yamamoto and 4 Infantrys owned by the Yamamoto lost in Lombok 4 Infantrys owned by the Anzac lost in Lombok Yamamoto roll dice for 4 Adv.Fighters, 1 Artillery and 3 Fighters in Lombok, round 4 : 3/8 hits, 3.33 expected hits Dutch roll dice for 2 Bunkers and 2 Infantrys in Lombok, round 4 : 3/4 hits, 1.67 expected hits 1 Artillery owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in Lombok 2 Infantrys owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok 4 Adv.Fighters owned by the Yamamoto and 1 Fighter owned by the Yamamoto retreated Dutch win with 1 Bunker remaining. Battle score for attacker is -12 Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 8 Infantrys Casualties for Anzac: 11 Infantrys Casualties for Dutch: 1 Bunker Non Combat Move - Yamamoto 2 Adv.Fighters moved from Lombok to 110 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Lombok to Malaya 1 Adv.Fighter moved from Lombok to Malaya 2 Infantrys moved from Malaya to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 1 Artillery and 1 Infantry moved from S.Thailand to Malaya 1 Bomber moved from N.French Indochina to Malaya 1 Bomber moved from N.French Indochina to Hong Kong 1 Artillery and 5 Infantrys moved from Kwangtung to Hunan 4 Infantrys moved from Kiangsi to Hunan 3 Infantrys moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 4 Adv.Fighters moved from Iwo Jima to 85 Sea Zone 3 Adv.Fighters moved from Hokkaido to 85 Sea Zone 3 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 Artillery and 4 Infantrys placed in Malaya 1 Artillery and 4 Infantrys placed in Hong Kong 1 Adv.Fighter, 1 B.Carrier and 1 T.Boat placed in 85 Sea Zone 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 71 PUs; end with 71 PUsCombat Hit Differential Summary :
Yamamoto regular : -2.17 Americans regular : 0.67 French regular : 0.00 Dutch regular : 2.67 -
-
TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Hisaichi 1 Artillery, 1 Elite and 2 Infantrys moved from Peking to Chahar 1 Artillery, 1 Elite and 2 Infantrys moved from Shantung to Anhwei 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 1 Artillery moved from Soembawa to Lombok 2 Adv.Fighters and 2 Infantrys moved from 111 Sea Zone to Lombok 2 Infantrys moved from West Papua to Merauke 2 Adv.Fighters moved from 112 Sea Zone to Merauke Purchase Units - Hisaichi Hisaichi buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 1 Elite, 17 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Lombok Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys Dutch defend with 1 Bunker Hisaichi roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 0/2 hits, 1.17 expected hits Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Lombok, round 2 : 0/5 hits, 1.83 expected hits Dutch roll dice for 1 Bunker in Lombok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Lombok Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 1 Infantry in Lombok, round 3 : 1/4 hits, 1.67 expected hits Dutch roll dice for 1 Bunker in Lombok, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Lombok 1 Bunker owned by the Dutch lost in Lombok Hisaichi win, taking Lombok from Dutch with 2 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Bunker Battle in Anhwei Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys Chinese defend with 1 ArmoredCar and 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 3 : 0/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 4 : 3/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 4 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei 2 Infantrys owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar and 2 Infantrys Casualties for Hisaichi: 1 Infantry Battle in Merauke Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Anzac defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Merauke, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Merauke, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Merauke 1 Infantry owned by the Anzac lost in Merauke Hisaichi win, taking Merauke from Dutch with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Chahar Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys Chinese defend with 1 ArmoredCar and 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Chahar, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Chahar, round 2 : 2/3 hits, 0.83 expected hits 2 Infantrys owned by the Hisaichi lost in Chahar 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Elite in Chahar, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi roll dice for 1 Artillery and 1 Elite in Chahar, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 Artillery in Chahar, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 6 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for Chinese: 1 ArmoredCar and 2 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters moved from 84 Sea Zone to 85 Sea Zone 1 Infantry moved from Liaoning to Peking 2 Infantrys and 1 Marine moved from Chita to N.Buryat Mongolia 2 ArmoredCars and 1 Tank moved from Heilungchiang to N.Buryat Mongolia 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 2 Adv.Fighters moved from Lombok to 111 Sea Zone 1 Tank moved from Timor to 112 Sea Zone 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Tank and 2 Transports moved from 112 Sea Zone to 107 Sea Zone 4 Infantrys moved from Davao to 107 Sea Zone 4 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia 2 Adv.Fighters moved from Merauke to 107 Sea Zone 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 85 Sea Zone Place Units - Hisaichi 4 Infantrys placed in Banjarmasin 2 Adv.Fighters, 1 Destroyer and 1 Submarine placed in 84 Sea Zone 3 Infantrys placed in Chita 1 Artillery and 2 Infantrys placed in Heilungchiang 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 4 Infantrys placed in Davao 2 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 80 PUs; end with 80 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Dutch regular : 1.67 Hisaichi regular : -3.00 -
-
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 1 Artillery and 4 Infantrys moved from S.Karelia to Arkhangelsk 2 Tanks moved from S.Karelia to Arkhangelsk 1 Fighter moved from S.Karelia to Yaroslavl 1 Tank moved from S.Karelia to Yaroslavl 4 Infantrys moved from S.Karelia to Yaroslavl 1 ArmoredCar moved from S.Karelia to Yaroslavl 1 ArmoredCar moved from S.Karelia to Arkhangelsk 2 ArmoredCars moved from S.Karelia to Arkhangelsk 2 Infantrys moved from S.Karelia to Arkhangelsk 2 Infantrys moved from S.Karelia to Yaroslavl 2 Infantrys moved from S.Karelia to Arkhangelsk 2 Tanks moved from S.Karelia to Arkhangelsk 1 Mot.Inf moved from Vyborg to Arkhangelsk 1 Mot.Inf and 1 Tank moved from S.Karelia to Arkhangelsk Purchase Units - Finns Finns buy 2 ArmoredCars, 1 Mech.Inf and 1 Tank; Remaining resources: 1 PUs; Combat - Finns Battle in Yaroslavl Finns attack with 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank Russians defend with 1 Elite and 3 Infantrys Finns roll dice for 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank in Yaroslavl, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 Elite and 3 Infantrys in Yaroslavl, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians lost in Yaroslavl Finns roll dice for 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank in Yaroslavl, round 3 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 Elite in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Yaroslavl Finns win, taking Yaroslavl from Russians with 1 ArmoredCar, 1 Fighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Russians: 1 Elite and 3 Infantrys Battle in Arkhangelsk Finns attack with 3 ArmoredCars, 1 Artillery, 8 Infantrys, 2 Mot.Infs and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 6 Infantrys Finns roll dice for 3 ArmoredCars, 1 Artillery, 8 Infantrys, 2 Mot.Infs and 5 Tanks in Arkhangelsk, round 2 : 5/19 hits, 5.67 expected hits Russians roll dice for 6 Infantrys in Arkhangelsk, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Finns lost in Arkhangelsk 5 Infantrys owned by the Russians lost in Arkhangelsk Finns roll dice for 3 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Mot.Infs and 5 Tanks in Arkhangelsk, round 3 : 3/16 hits, 5.17 expected hits Russians roll dice for 1 Infantry in Arkhangelsk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Arkhangelsk Finns win, taking Arkhangelsk from Russians with 3 ArmoredCars, 1 Artillery, 5 Infantrys, 2 Mot.Infs and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Finns: 3 Infantrys Casualties for Russians: 6 Infantrys Non Combat Move - Finns 1 Fighter moved from Yaroslavl to S.Karelia 1 Elite and 1 Infantry moved from Vyborg to S.Karelia 1 Tank moved from Oulu to S.Karelia 2 Artillerys moved from Tampere to Oulu 1 Mech.Inf moved from Helsinki to Vyborg 2 ArmoredCars and 1 Tank moved from Helsinki to Oulu Place Units - Finns 2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
Finns regular : -1.17 Russians regular : -1.00 -
TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Romanians 2 Infantrys moved from Rostov to Penza 1 Adv.Fighter moved from Kursk to Penza 1 Artillery moved from Rostov to Penza Purchase Units - Romanians Romanians buy 5 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Penza Romanians attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Penza, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Penza Romanians win, taking Penza from Russians with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Adv.Fighter moved from Penza to Kursk 1 AAGun and 1 Elite moved from Rostov to Tula 1 Infantry moved from Kursk to Rostov 1 Artillery and 1 Elite moved from Kursk to Tula 3 Infantrys moved from Odessa to Donetsk 2 ArmoredCars and 1 Tank moved from Odessa to Kursk 1 Artillery moved from Bucharest to E.Romania 2 ArmoredCars moved from Bucharest to Odessa 1 Elite moved from E.Romania to Odessa Place Units - Romanians 3 Infantrys placed in Kursk 2 Infantrys and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Romanians regular : 0.67 Russians regular : -0.33 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Thai 1 Adv.Fighter moved from Bangkok to Burma 2 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Elite, 4 Infantrys and 1 Marine; Remaining resources: 2 PUs; Combat - Thai Battle in Burma Thai attack with 1 Adv.Fighter and 2 Infantrys British defend with 1 Artillery Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery Non Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 4 Infantrys moved from Bangkok to 105 Sea Zone 4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 1 Infantry moved from Bangkok to S.Thailand 1 AAGun moved from Bangkok to S.Thailand 1 Adv.Fighter moved from Burma to Malaya Place Units - Thai 1 Elite, 4 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
Thai regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Thai 1 Adv.Fighter moved from Bangkok to Burma 2 Infantrys moved from S.Thailand to Burma Purchase Units - Thai Thai buy 1 Elite, 4 Infantrys and 1 Marine; Remaining resources: 2 PUs; Combat - Thai Battle in Burma Thai attack with 1 Adv.Fighter and 2 Infantrys British defend with 1 Artillery Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 2 : 0/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Adv.Fighter and 2 Infantrys in Burma, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Burma 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery Non Combat Move - Thai 2 Transports moved from 110 Sea Zone to 105 Sea Zone 4 Infantrys moved from Bangkok to 105 Sea Zone 4 Infantrys and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 4 Infantrys moved from 110 Sea Zone to Lombok 1 Infantry moved from Bangkok to S.Thailand 1 AAGun moved from Bangkok to S.Thailand 1 Adv.Fighter moved from Burma to Malaya Place Units - Thai 1 Elite, 4 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 17 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Finns from 23 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport EDIT: Adding units owned by Finns to 24 Sea Zone: 1 Destroyer, 1 Submarine and 1 Transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Thai regular : -0.67 British regular : 0.33 -
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Germans 1 Battleship, 1 Destroyer, 1 Submarine and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 2 Adv.Fighters, 2 Carriers, 2 Cruisers, 3 Destroyers, 2 Fighters, 6 S.Submarines, 8 Submarines and 10 T.Boats moved from 23 Sea Zone to 22 Sea Zone 2 Stukas moved from Normandy to Aquitaine 4 Infantrys moved from Orleanais to Aquitaine 1 Submarine moved from 48 Sea Zone to 51 Sea Zone 1 Stuka moved from El Agheila to 51 Sea Zone 1 Infantry moved from Kufra to Darfur 1 ArmoredCar moved from El Agheila to Darfur 1 Artillery, 1 Infantry and 1 Tank moved from Middle Norrland to Upper Norrland 2 Infantrys moved from Denmark to 23 Sea Zone 2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Upper Norrland 1 Stuka moved from Hamburg to Upper Norrland Purchase Units - Germans Germans buy 2 Artillerys, 1 Elite, 27 Infantrys, 7 Mech.Infs and 6 T.Boats; Remaining resources: 0 PUs; Combat - Germans Battle in 51 Sea Zone Germans attack with 1 Stuka and 1 Submarine British defend with 1 Destroyer Germans roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Stuka in 51 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 Destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 51 Sea Zone Germans win with 1 Stuka and 1 Submarine remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in 22 Sea Zone Germans attack with 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 2 Fighters, 6 S.Submarines, 9 Submarines and 11 T.Boats Russians defend with 1 Cruiser, 1 Destroyer and 2 Transports Germans roll dice for 6 S.Submarines and 9 Submarines in 22 Sea Zone, round 2 : 5/15 hits, 6.00 expected hits Russians roll dice for 1 Cruiser, 1 Destroyer and 2 Transports in 22 Sea Zone, round 2 : 2/4 hits, 1.17 expected hits Units damaged: 1 Battleship owned by the Germans 1 T.Boat owned by the Germans lost in 22 Sea Zone 2 Transports owned by the Russians, 1 Cruiser owned by the Russians and 1 Destroyer owned by the Russians lost in 22 Sea Zone Germans win with 2 Adv.Fighters, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 2 Fighters, 6 S.Submarines, 9 Submarines and 10 T.Boats remaining. Battle score for attacker is 26 Casualties for Germans: 1 T.Boat Casualties for Russians: 1 Cruiser, 1 Destroyer and 2 Transports Battle in Darfur Germans attack with 1 ArmoredCar and 1 Infantry French defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 2 : 0/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar and 1 Infantry in Darfur, round 3 : 1/2 hits, 0.50 expected hits British roll dice for 1 Infantry in Darfur, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in Darfur Germans win, taking Darfur from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Upper Norrland Germans attack with 1 Artillery, 3 Infantrys, 1 Stuka and 1 Tank Neutral defend with 2 Infantrys Germans roll dice for 1 Artillery, 3 Infantrys, 1 Stuka and 1 Tank in Upper Norrland, round 2 : 0/6 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Germans lost in Upper Norrland Germans roll dice for 1 Artillery, 2 Infantrys, 1 Stuka and 1 Tank in Upper Norrland, round 3 : 3/5 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in Upper Norrland, round 3 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral lost in Upper Norrland Germans loses 0 PUs for violating Upper Norrlands neutrality. Germans win, taking Upper Norrland from Neutral with 1 Artillery, 2 Infantrys, 1 Stuka and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Aquitaine Germans attack with 4 Infantrys and 2 Stukas Americans defend with 2 Infantrys Germans roll dice for 4 Infantrys and 2 Stukas in Aquitaine, round 2 : 3/6 hits, 2.00 expected hits French roll dice for 2 Infantrys in Aquitaine, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Germans lost in Aquitaine 2 Infantrys owned by the Americans lost in Aquitaine Germans win, taking Aquitaine from French with 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 0 Casualties for Germans: 2 Infantrys Casualties for Americans: 2 Infantrys Non Combat Move - Germans 2 Stukas moved from Aquitaine to Normandy 6 Infantrys moved from Paris to Orleanais 1 Artillery moved from Normandy to Orleanais 1 Artillery and 3 Infantrys moved from Lorraine to Burgundy 1 Artillery and 2 Infantrys moved from Stockholm to Middle Norrland 1 Stuka moved from Upper Norrland to Middle Norrland 1 Stuka moved from 51 Sea Zone to El Agheila 2 Infantrys moved from El Agheila to Kufra 1 Tank moved from El Agheila to Kufra 1 Destroyer moved from 45 Sea Zone to 42 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 2 Infantrys and 2 Transports moved from 23 Sea Zone to 22 Sea Zone 2 Infantrys moved from 22 Sea Zone to Oslo 1 Stuka moved from Rostov to Kursk 2 Tanks moved from Rostov to Tula 8 Artillerys, 8 Elites, 29 Infantrys and 5 Tanks moved from Kursk to Tula 1 HeavyTank, 1 Mech.Inf and 12 Tanks moved from Stalingrad to Tula 3 Tanks moved from Georgia to Tula 1 Artillery, 1 Elite and 12 Infantrys moved from Kiev to Kursk 2 ArmoredCars and 6 Tanks moved from Vinnytsia to Kursk 1 Infantry moved from Vinnytsia to Kiev 7 Infantrys moved from Brest to Kiev 4 ArmoredCars moved from Warsaw to Kiev 1 Infantry moved from Danzig to Brest 4 Infantrys moved from S.Karelia to Yaroslavl 4 Infantrys moved from Leningrad to S.Karelia 2 Stukas moved from Hamburg to Normandy Place Units - Germans 6 T.Boats placed in 22 Sea Zone 3 Mech.Infs placed in Kiev 4 Mech.Infs placed in Leningrad 2 Infantrys placed in El Agheila 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 1 Artillery, 1 Elite and 6 Infantrys placed in Paris 3 Infantrys placed in Normandy 1 Artillery and 3 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 2 Infantrys placed in Berlin Turn Complete - Germans Germans collect 142 PUs; end with 142 PUsCombat Hit Differential Summary :
French regular : 1.33 Russians regular : 0.83 Germans regular : -1.00 Neutral regular : -0.33 British regular : -1.00 -
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Italians 2 Infantrys moved from E.Morocco to N.Algeria 4 Adv.Fighters moved from 46 Sea Zone to N.Algeria 2 Infantrys moved from Tobruk to Mersa Matruh 4 Fighters moved from 48 Sea Zone to Mersa Matruh 1 Fighter moved from Greece to Mersa Matruh Purchase Units - Italians Italians buy 1 Bunker, 2 Destroyers, 18 Infantrys and 2 Submarines; Remaining resources: 0 PUs; Combat - Italians Battle in Mersa Matruh Italians attack with 5 Fighters and 2 Infantrys British defend with 2 Infantrys Italians roll dice for 5 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 1/7 hits, 2.00 expected hits British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh 1 Infantry owned by the British lost in Mersa Matruh Italians roll dice for 5 Fighters and 1 Infantry in Mersa Matruh, round 3 : 2/6 hits, 1.83 expected hits British roll dice for 1 Infantry in Mersa Matruh, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh 1 Infantry owned by the British lost in Mersa Matruh Italians win with 5 Fighters remaining. Battle score for attacker is 0 Casualties for Italians: 2 Infantrys Casualties for British: 2 Infantrys Battle in N.Algeria Italians attack with 4 Adv.Fighters and 2 Infantrys Americans defend with 1 Infantry Italians roll dice for 4 Adv.Fighters and 2 Infantrys in N.Algeria, round 2 : 3/6 hits, 2.33 expected hits French roll dice for 1 Infantry in N.Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in N.Algeria 1 Infantry owned by the Americans lost in N.Algeria Italians win, taking N.Algeria from French with 4 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Italians 4 Adv.Fighters moved from N.Algeria to 46 Sea Zone 1 Fighter moved from Mersa Matruh to Greece 4 Fighters moved from Mersa Matruh to 48 Sea Zone 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Tobruk to Kufra 2 Transports moved from 46 Sea Zone to 44 Sea Zone 1 Artillery moved from Provence to 44 Sea Zone 1 Tank moved from Lombardy to 44 Sea Zone 2 Infantrys moved from Lombardy to 44 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 44 Sea Zone to 46 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 46 Sea Zone to N.Tunisia 2 Transports moved from 48 Sea Zone to 47 Sea Zone 4 Infantrys moved from Tunis to 47 Sea Zone 1 Cruiser and 2 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from Rome to 46 Sea Zone 2 Artillerys, 1 Cruiser, 1 Elite, 2 Infantrys and 2 Transports moved from 46 Sea Zone to 48 Sea Zone 4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone 2 Artillerys, 1 Elite and 6 Infantrys moved from 48 Sea Zone to Tobruk 4 Mot.Infs moved from Tunis to Hun 1 ArmoredCar and 2 Tanks moved from S.Algeria to Ghadames 1 Destroyer moved from 43 Sea Zone to 46 Sea Zone Place Units - Italians 1 Bunker and 2 Infantrys placed in Greece 1 Destroyer and 1 Submarine placed in 48 Sea Zone 1 Destroyer and 1 Submarine placed in 46 Sea Zone 4 Infantrys placed in E.Morocco 4 Infantrys placed in Tunis 8 Infantrys placed in Rome Turn Complete - Italians Italians collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
French regular : 0.67 Italians regular : -0.17 British regular : 1.00 -
-
-
@captainwalker
i hope you didnt send anything -
TripleA Turn Summary: Yamamoto round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Yamamoto 2 Infantrys moved from Malaya to 110 Sea Zone 2 Adv.Fighters and 2 Infantrys moved from 110 Sea Zone to Java 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from Malaya to Java 2 Artillerys and 2 Infantrys moved from Malaya to 110 Sea Zone 1 Cruiser moved from 110 Sea Zone to 105 Sea Zone 1 Infantry moved from S.Thailand to 105 Sea Zone 1 Cruiser and 1 Infantry moved from 105 Sea Zone to 110 Sea Zone 1 Transport moved from 110 Sea Zone to 105 Sea Zone 2 Infantrys moved from S.Thailand to 105 Sea Zone 2 Infantrys and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys and 5 Infantrys moved from 110 Sea Zone to Java 1 T.Boat moved from 85 Sea Zone to 76 Sea Zone 11 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Infantry moved from Hunan to Kweichow 1 Bomber moved from Hong Kong to Kweichow Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 Battleship, 1 Elite, 11 Infantrys, 1 Submarine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 11 Adv.Fighters and 1 T.Boat Americans defend with 1 Destroyer Yamamoto roll dice for 11 Adv.Fighters and 1 T.Boat in 76 Sea Zone, round 2 : 10/12 hits, 5.83 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 11 Adv.Fighters and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Kweichow Yamamoto attack with 1 Bomber and 1 Infantry British defend with 1 Infantry Yamamoto roll dice for 1 Bomber and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kweichow 1 Infantry owned by the British lost in Kweichow Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in Java Yamamoto attack with 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 7 Infantrys Anzac defend with 11 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 7 Infantrys in Java, round 2 : 5/15 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker and 11 Infantrys in Java, round 2 : 4/12 hits, 4.17 expected hits 4 Infantrys owned by the Yamamoto lost in Java 4 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber, 1 Fighter and 3 Infantrys in Java, round 3 : 3/11 hits, 4.50 expected hits Dutch roll dice for 1 Bunker and 7 Infantrys in Java, round 3 : 3/8 hits, 2.83 expected hits 3 Infantrys owned by the Yamamoto lost in Java 3 Infantrys owned by the Anzac lost in Java Yamamoto roll dice for 4 Adv.Fighters, 2 Artillerys, 1 Bomber and 1 Fighter in Java, round 4 : 4/8 hits, 3.67 expected hits Dutch roll dice for 1 Bunker and 4 Infantrys in Java, round 4 : 5/5 hits, 1.83 expected hits 2 Adv.Fighters owned by the Yamamoto, 2 Artillerys owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Java 4 Infantrys owned by the Anzac lost in Java 2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated Dutch win with 1 Bunker remaining. Battle score for attacker is -28 Casualties for Yamamoto: 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 7 Infantrys Casualties for Anzac: 11 Infantrys Non Combat Move - Yamamoto 2 Adv.Fighters moved from Java to 110 Sea Zone 1 Bomber moved from Java to Malaya 1 Bomber moved from Kweichow to Hong Kong 1 Artillery and 3 Infantrys moved from Kwangtung to Hunan 4 Infantrys moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 1 Transport moved from 85 Sea Zone to 84 Sea Zone 2 Infantrys moved from Hokkaido to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 11 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone Place Units - Yamamoto 1 Artillery, 1 Elite and 4 Infantrys placed in Malaya 1 Artillery and 4 Infantrys placed in Hong Kong 1 Battleship, 1 Submarine, 1 T.Boat and 1 Transport placed in 85 Sea Zone 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 1.83 Americans regular : -0.33 Dutch regular : 3.17 -
-
@dawgoneit no…I accidentally tagged you
-
TripleA Turn Summary: Hisaichi round 14
TripleA Turn Summary for game: World At War
Game History
Round: 14 Combat Move - Hisaichi 1 Artillery moved from Lombok to Java 1 Transport moved from 111 Sea Zone to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from 110 Sea Zone to Java 2 Adv.Fighters moved from 111 Sea Zone to Java 1 Battleship, 2 Cruisers and 1 Transport moved from 111 Sea Zone to 112 Sea Zone 4 Infantrys moved from Davao to 107 Sea Zone 1 Cruiser, 4 Infantrys and 2 Transports moved from 107 Sea Zone to 113 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to Townsville 1 Infantry moved from Aroe to 113 Sea Zone 1 Infantry moved from 113 Sea Zone to Queensland Hisaichi take Queensland from Anzac 2 Cruisers and 1 Transport moved from 112 Sea Zone to 113 Sea Zone 1 Battleship moved from 112 Sea Zone to 113 Sea Zone 1 Artillery and 1 Elite moved from West Papua to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Adv.Fighters moved from 84 Sea Zone to Chahar 1 Infantry moved from Peking to Chahar 1 Infantry moved from Shantung to Chahar 1 Artillery and 1 Elite moved from Shantung to Anhwei 2 Infantrys moved from Shantung to Anhwei 1 Infantry moved from S.Buryat Mongolia to Irkutsk 2 Fighters moved from N.Buryat Mongolia to Irkutsk 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks moved from N.Buryat Mongolia to Olyokminsk 1 Infantry moved from 113 Sea Zone to Northern Territory Hisaichi take Northern Territory from Anzac 1 Artillery, 1 Elite and 5 Infantrys moved from 113 Sea Zone to Townsville Purchase Units - Hisaichi Hisaichi buy 4 ArmoredCars, 2 Artillerys, 2 Elites, 12 Infantrys, 2 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Olyokminsk Hisaichi attack with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks Russians defend with 1 Infantry Hisaichi roll dice for 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks in Olyokminsk, round 2 : 15/45 hits, 13.00 expected hits Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Olyokminsk Hisaichi win, taking Olyokminsk from Russians with 4 ArmoredCars, 5 Artillerys, 3 Elites, 25 Infantrys, 2 Marines and 6 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Irkutsk Hisaichi attack with 2 Fighters and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Irkutsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Irkutsk 1 Infantry owned by the Russians lost in Irkutsk Hisaichi win with 2 Fighters remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Java Hisaichi attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys Dutch defend with 1 Bunker Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery and 2 Infantrys in Java, round 2 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Bunker in Java, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Java 1 Bunker owned by the Dutch lost in Java Hisaichi win, taking Java from Dutch with 2 Adv.Fighters, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Dutch: 1 Bunker Battle in Chahar Hisaichi attack with 2 Adv.Fighters and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Artillery, 1 Elite and 2 Infantrys Chinese defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys in Anhwei, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei 1 Infantry owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 5 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Anhwei, round 6 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 6 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Anhwei 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery remaining. Battle score for attacker is -3 Casualties for Hisaichi: 1 Elite and 2 Infantrys Casualties for Chinese: 2 Infantrys Battle in Townsville Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 3 Infantrys Anzac roll AA dice in Townsville : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 1 Battleship and 3 Cruisers in Townsville, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Anzac 1 Infantry owned by the Anzac lost in Townsville Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 1 Elite and 5 Infantrys in Townsville, round 2 : 5/9 hits, 2.67 expected hits Anzac roll dice for 1 Bunker and 2 Infantrys in Townsville, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Townsville 2 Infantrys owned by the Anzac and 1 Bunker owned by the Anzac lost in Townsville Hisaichi win, taking Townsville from Anzac with 2 Adv.Fighters, 1 Artillery, 1 Elite and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for Anzac: 1 Bunker and 3 Infantrys Casualties for Hisaichi: 1 Infantry Non Combat Move - Hisaichi 2 Adv.Fighters moved from Townsville to 113 Sea Zone 1 Infantry moved from Merauke to West Papua 4 Infantrys and 1 Tank moved from Hollandia to West Papua 1 Carrier and 1 Destroyer moved from 107 Sea Zone to 113 Sea Zone 2 Adv.Fighters moved from Java to 113 Sea Zone 1 Carrier moved from 111 Sea Zone to 113 Sea Zone 2 Adv.Fighters moved from Chahar to 84 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking 2 Fighters moved from Irkutsk to N.Buryat Mongolia 1 Infantry moved from Chita to S.Buryat Mongolia 2 Infantrys moved from Chita to N.Buryat Mongolia 1 Artillery and 2 Infantrys moved from Heilungchiang to Chita 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung Place Units - Hisaichi 1 Artillery, 1 Elite and 2 Infantrys placed in Banjarmasin Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 84 Sea Zone: 2 Submarines EDIT: Adding units owned by Hisaichi to 85 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode 2 Submarines placed in 84 Sea Zone 4 Infantrys placed in Davao 2 ArmoredCars and 1 Tank placed in Chita 2 ArmoredCars and 1 Tank placed in Heilungchiang 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 4 Infantrys and 1 Tank placed in Changchun Turn Complete - Hisaichi Hisaichi collect 86 PUs; end with 86 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Anzac regular : -0.17 Russians regular : 0.33 Anzac AA : -0.33 Dutch regular : 0.50 Hisaichi regular : 2.50





