Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @Alexander

    yea I usually keep the french guys just because they can’t be reproduced but I could see it going the other way. Hitting together, especially a extra Ftr probably has more impact.

    Idk. I’m really just a average oob Global player anyway.


  • @Alexander

    Buona sera!

    2 LM in Ukraine defending against Bessarabia (I suppose the 2 LMs in Ukraine defend against Bessarabia - you choose the LM type for the Western Ukraine defending against Bessarabia)

    2 LM
    [dice 2d6<=2]


  • 2d6<=2: 6, 5; Hits: 0


  • @Alexander

    No hits. So the Pizzas will be delivered in full!

    Game History

    Round: 5
    
        Purchase Units - Italians
            EDIT: Turning off Edit Mode
            Italians buy 1 Escort, 1 Italian_LCV, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Northwest Persia from British
                EDIT: Italians takes Iraq from British
                EDIT: Changing ownership of Northwest Persia from Italians to British
                EDIT: Changing ownership of Iraq from Italians to Italians
                EDIT: Turning off Edit Mode
            2 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 bomber moved from Greece to Egypt
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Syria
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Egypt
                Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
                Italians attack with 1 Italian_LCV, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 Italian_LCV owned by the Italians lost in Syria
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for British: 1 infantry
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Italians
            Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
            Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 Escort moved from 97 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Northern Italy to 95 Sea Zone
            1 bomber moved from Egypt to Greece
            2 armour, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
            1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 air_transport and 1 infantry moved from Northern Italy to Alexandria
    
        Place Units - Italians
            1 Escort placed in 95 Sea Zone
            1 Italian_LCV and 2 infantry placed in Southern Italy
            1 fighter, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone
            Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone
            Italians collect 16 PUs; end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,83
    British regular : 0,33
    

    game-1-alex-vs.panzer-it5.tsvg


  • @Panzerstahl-Helm

    Guten Abend Herr Panzer

    I noticed you accidentally took over Iraq with Italia. You did switch NW Persia back correctly though. :)

    So a minus 4 PU correction is needed and TTy change.


  • @Alexander

    Please use this save. I missed to change the TT owner of Iraq back to the UK. While moving the LCV in EDIT mode, it´s path went through Iraq besides others and TripleA changed these countries to Italian.

    I corrected the owner of Iraq and reduced Italians income by 4 IPC (2 IPC for Iraq and 2 IPC for the NO)

    game-1-alex-vs.panzer-it5_edit.tsvg

    @barnee
    Thanks! I noticed during my test run for Germany as well just now. :-) …and I was grinding my head why Italy had only 27IPC in the test run.


  • @Panzerstahl-Helm Back to Germany:

    game-1-alex-vs.panzer-fr5.tsvg

    Purchase Units
    ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    2 air_transports and 2 infantry moved from Dutch New Guinea to Philippines
    1 transport moved from 62 Sea Zone to 49 Sea Zone
    1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone
    1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
    1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
    1 Escort_Convoy moved from 62 Sea Zone to 46 Sea Zone
    1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    1 cruiser moved from 57 Sea Zone to 56 Sea Zone
    1 transport moved from 39 Sea Zone to 56 Sea Zone
    1 destroyer moved from 62 Sea Zone to 56 Sea Zone
    1 air_transport moved from Queensland to 45 Sea Zone
    ANZAC undo move 11.
    1 air_transport and 1 infantry moved from Queensland to Malaya
    Cleaning up during movement phase
    Place Units
    1 carrier placed in 62 Sea Zone
    1 infantry placed in New South Wales
    Turn Complete
    ANZAC collect 14 PUs; end with 16 PUs
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Cleaning up during movement phase
    Turn Complete
    

  • @Alexander

    Guten Abend.

    2 LM in Ukraine defending against Bessarabia in NCM.

    2 LM
    [dice 2d6<=2]


  • 2d6<=2: 6, 3; Hits: 0


  • @Alexander

    No hits of your LM in Ukraine.

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: It is Late 1942 and The Fuhrer has Ordered Construction to begin on the Atlantic Wall.      Do Not Place more than there are Infantry Present. Player Enforced.
            Note to players Germans: It is Late 1942 and Our Panzer Generals may be Promoted to Waffen Panzer General.    The Waffen Panzer General can only be placed in Berlin and replace Panzer Generals on a 1:1 basis. German....
            Note to players Germans: It is Late 1942 and Our Waffen Panzer Grenadier Divisions are reforming as Panzer Divisions.    Waffen Panzers can only be placed in Berlin and replace Panzers on a 1:1 basis. Germany may on....
            Note to players Germans: It is Late 1942 and after many Sorties the Most Accomplished Fighter Pilots have Obtained "Ace" Status.      Luftwaffe and Fighter Aces are Now Available.
            Trigger GermansLuftwaffeAce: buyLuftwaffeAce added to productionGermans
            Trigger WaffenPanzer: buyWaffen_Panzer added to productionGermans
            Trigger WaffenPanzerPG: buyWaffen_PG added to productionGermans
            Trigger AtlanticWall: buyAtlantic_Wall added to productionGermans
            triggerAttachmenLate1942Red: has removed 1 Late1942 owned by Changer in Late 1942
            triggerAttachmenEarly1942: has removed 1 Early1942_red owned by Changer in Early 1942
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            triggerAttachmenLate1942Red: Changer has 1 Late1942_red placed in Late 1942
            triggerAttachmenEarly1942: Changer has 1 Early1942 placed in Early 1942
            Germans buy 1 ElitePanzer, 1 Escort, 1 GermanUBoat, 1 German_Heavy_BB, 1 LuftwaffeAce, 1 Panzer_General, 1 WaffenPnzrGrndr, 3 armour, 1 elite, 1 german_para and 2 infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            Units in Germany being upgraded or consumed: 1 Panzer_Grndrs
            1 WaffenPnzrGrndr placed in Germany
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 1 infantry moved from Army Group North to Baltic States
            EDIT: 1 infantry moved from Baltic States to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            1 german_para moved from Eastern Poland to Bryansk
            1 german_para moved from Rostov to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            2 bombers moved from Bessarabia to Bryansk
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 GermanUBoat, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
                  Germans take French Equatorial Africa from French
            1 infantry moved from Nigeria to French Equatorial Africa
    
        Combat - Germans
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Battle in Novgorod
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 2 bombers, 2 german_paras and 1 tactical_bomber; Changer loiter and taunt
                Changer defend; Russians defend with 1 elite
                    Germans roll dice for 2 bombers, 2 german_paras and 1 tactical_bomber in Bryansk, round 2 : 1/5 hits, 2,17 expected hits
                    Russians roll dice for 1 elite in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 german_para owned by the Germans lost in Bryansk
                    1 elite owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 2 bombers, 1 german_para and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 german_para
                Casualties for Russians: 1 elite
            Battle in 104 Sea Zone
                Germans attack with 1 GermanUBoat, 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 1 GermanUBoat, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Germany
            Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 bomber moved from Bessarabia to Southern Italy
            2 bombers moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Caucasus to Ukraine
            EDIT: 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Baltic States
            1 elite moved from Germany to Poland
            1 ElitePanzer moved from Germany to Romania
            1 G_air_transport and 1 infantry moved from Western Germany to Alexandria
            1 infantry moved from Alexandria to Egypt
            1 G_air_transport moved from Alexandria to Western Germany
            1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
            1 WaffenPnzrGrndr moved from Germany to Baltic States
            2 German_LCVs moved from Germany to Western Germany
            1 artillery moved from Germany to Poland
            4 infantry moved from Germany to Poland
            1 german_para moved from Germany to Baltic States
            1 infantry moved from Finland to Karelia
            1 aaGun, 2 artilleries and 3 infantry moved from Bessarabia to Ukraine
    
        Place Units - Germans
            1 Escort, 1 GermanUBoat and 1 German_Heavy_BB placed in 110 Sea Zone
            1 ElitePanzer, 1 LuftwaffeAce, 1 Panzer_General, 3 armour, 1 elite, 1 german_para and 2 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 2 mech_infantrys
            EDIT: Adding units owned by Germans to Army Group North: 2 mech_infantrys
            EDIT: Removing units owned by Germans from Army Group North: 1 german_para
            EDIT: Adding units owned by Germans to Baltic States: 1 german_para
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Trigger ParaBoost atBryansk: Germans has 1 german_paraBoost placed in Bryansk
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 82 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 89 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,67
    Germans regular : -2,67
    British regular : -0,33
    

    game-1-alex-vs.panzer-Ger6.tsvg


  • @Panzerstahl-Helm To confirm, I need to split/edit this army group and replace it with the base units?

    edd57cac-924f-4b66-b995-1e6b036dbe44-image.png


  • @Alexander

    Yes, this is coorect.
    Best practice is to move the 1st AG token into its box and move all the units from the box to the the starting TT (in this case Belarus).
    Since the 2nd and 3rd Corps is part of the 1st AG, you need to move these units also to the TT.
    Once done, you can select all the units you want to send to battle. It is not necessary to send all the units from the 1st AG, but if you do so, you will get the attacking bonus of the Army Group (which is additional 2 dice at 4). For that you need to nove the Army Flag (active) to Bryansk as well.

    88c1f303-5e73-4132-9305-d84d8f12a3c4-{CDDFCD71-379E-4689-AE4F-7FED8A5F87D4}.png

    BR


  • @Panzerstahl-Helm Thanks, think it went right. Off to Japan now

    game-1-alex-vs.panzer-rus6.tsvg

    Purchase Units
    Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
    Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
    Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
    Trigger AlliesFtrAce: buyFighterAce added to productionRussians
    Setting uses for triggers used this phase.
    Russians buy 1 AirLL, 3 Mass_Tankss, 3 guard_infantrys and 3 mine_unarmeds; Remaining resources: 0 PUs; 0 AirLendLease; 2 TankLendLease; 
    Place Units
    1 AirLL placed in Siberia
    Combat Move
    Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Siberia
    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter and 1 usa_fighter_lendlease
    EDIT: Adding units owned by Russians to Siberia: 1 fighter
    EDIT: Turning off Edit Mode
    2 infantry moved from Volgograd to Rostov
    3 infantry moved from Volgograd to Caucasus
    1 armour moved from Samara to Caucasus
    3 infantry moved from Belarus to Novgorod
    1 tactical_bomber moved from Russia to Novgorod
    1 fighter moved from Russia to Eastern Poland
    2 infantry moved from Belarus to Eastern Poland
    1 submarine moved from 91 Sea Zone to 92 Sea Zone
    1 1stSovietAG moved from Belarus to Bryansk
    3 artilleries moved from Belarus to Bryansk
    1 armour moved from Belarus to Bryansk
    5 infantry moved from Belarus to Bryansk
    1 elite moved from Belarus to Bryansk
    1 fighter moved from Russia to Rostov
    Turning on Edit Mode
    EDIT: Russians undo move 13.
    EDIT: Russians undo move 12.
    EDIT: Russians undo move 11.
    EDIT: Russians undo move 10.
    EDIT: Russians undo move 9.
    EDIT: Adding units owned by Russians to Bryansk: 1 ArmyGroupActive, 2 Soviet_Commisars, 2 armour, 2 artilleries and 12 infantry
    EDIT: Turning off Edit Mode
    1 armour moved from Belarus to Bryansk
    3 artilleries moved from Belarus to Bryansk
    5 infantry moved from Belarus to Bryansk
    1 elite moved from Belarus to Bryansk
    Combat
    Battle in Novgorod
    Battle in 92 Sea Zone
    Battle in Rostov
    Battle in Caucasus
    Battle in Eastern Poland
    Battle in Bryansk
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    1 Russian_Rail moved from Russia to Belarus
    1 Russian_Rail and 1 aaGun moved from Belarus to Buryatia
    1 Russian_Rail moved from Russia to Buryatia
    1 aaGun moved from Samara to Volgograd
    3 infantry moved from Kazakhstan to Caucasus
    1 infantry moved from Kazakhstan to Caucasus
    1 armour moved from Volgograd to Caucasus
    1 fighter moved from Rostov to Smolensk
    1 fighter moved from Eastern Poland to Smolensk
    1 tactical_bomber moved from Novgorod to Smolensk
    10 infantry moved from Russia to Samara
    Russians undo move 11.
    10 infantry moved from Russia to Samara
    Russians undo move 11.
    9 infantry moved from Russia to Samara
    1 Russian_Rail moved from Buryatia to Samara
    Russians undo move 12.
    1 Russian_Rail moved from Buryatia to Samara
    Russians undo move 12.
    1 Russian_Rail moved from Buryatia to Samara
    Russians undo move 12.
    Russians undo move 2.
    1 Russian_Rail and 1 artillery moved from Buryatia to Samara
    1 Russian_Rail and 1 aaGun moved from Belarus to Buryatia
    1 fighter moved from Yenisey to Russia
    1 fighter moved from Buryatia to Urals
    1 fighter moved from Siberia to Buryatia
    1 infantry moved from Russia to Vologda
    1 infantry moved from Archangel to Nenetsia
    1 armour moved from Urals to Samara
    Russians undo move 18.
    1 armour moved from Urals to Smolensk
    5 infantry moved from Russia to Smolensk
    3 infantry moved from Russia to Smolensk
    2 infantry moved from Russia to Bryansk
    Russians undo move 21.
    2 infantry moved from Russia to Vologda
    9 infantry moved from Belarus to Bryansk
    2 aaGuns moved from Belarus to Bryansk
    1 aaGun moved from Belarus to Smolensk
    Russians undo move 21.
    1 infantry moved from Russia to Vologda
    1 R_Europe_Rail and 1 infantry moved from Russia to Caucasus
    Turning on Edit Mode
    EDIT: Turning off Edit Mode
    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Samara
    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia
    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Turning on Edit Mode
    EDIT: Removing units owned by Russians from Belarus: 1 1stSovietAG
    EDIT: Removing units owned by Russians from Bryansk: 1 ArmyGroupActive, 2 Soviet_Commisars, 2 armour, 2 artilleries and 12 infantry
    EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
    EDIT: Turning off Edit Mode
    3 Mass_Tankss, 3 guard_infantrys and 3 mine_unarmeds placed in Russia
    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
    Setting uses for triggers used this phase.
    Turn Complete
    Russians collect 31 PUs; end with 31 PUs
    

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