@nikola1975
did you add your bid?
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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@crockett36 US is up!
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@crockett36 You should try the tournament next time :)
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@crockett36 I know I have just been really busy getting back in the swing of things. It’s also my birthday weekend and we are doing activities (meaning my family and I), so I should be able to take it soon like on tuesday.
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@Stucifer About round numbers, our first and second games we could have made it to 6 rounds. But we did/could not due to victory conditions and there being no way to overturn them. What was the time for you guys like, was it skewed? We did a lot of pre-turn planning to the Axis were spending way more time than us. I would recommend that, no one else we played quite did that on the scale we did. It is also the first tournament for many folks like myself, usually in GenCon you can at least make it to round 6. My strategies as the Axis also aim for a round 7, which… became an issue on the last game, (we only did 5 rounds). All of our opponents spent way to much time as the Axis. Even the last time our Allied opponents spend almost 2 hours more than us, and spent 10 mins on purchasing. I get it, btu still they should be doing more pre-planning. The USA’s buy’s do not need to and should not plan for anything pass a round 5. All you need to do is defend Hawaii and maybe Sydney, and drop some drops off in Europe or something. My tip is, first buy is all Europe, then the rest of the game is all Pacific. And that worked really well for us! Does that answer the question?
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@FranceNeedsMorePower happy birthday!
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Formosa : 1 flag Korea : 1 flag Okinawa : 1 flag Philippines : 1 airfield, 2 fighters and 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield Sakha : 1 flag, 1 infantry Yakut S.S.R. : 1 flag, 1 mech_infantry Buryatia : 1 flag Java : 1 flag, 1 mech_infantry 42 Sea Zone : 1 transport 36 Sea Zone : 1 flag, 2 battleships, 3 cruisers and 4 transports 20 Sea Zone : 1 flag 19 Sea Zone : 1 flag 6 Sea Zone : 1 flag Central United States : 1 factory_major Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry Morocco : 1 flag, 2 aaGuns, 3 armour, 7 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber Algeria : 1 flag Tunisia : 1 flag 104 Sea Zone : 1 destroyer and 1 submarine 101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports 91 Sea Zone : 2 carriers, 8 destroyers, 2 fighters and 19 transportsProduction/PUs Summary :
Germans : 65 / 85 Russians : 5 / 0 Japanese : 38 / 67 Americans : 67 / 92 Chinese : 22 / 24 British : 35 / 41 UK_Pacific : 5 / 0 Italians : 13 / 14 ANZAC : 13 / 22 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 247 times 2 was rolled 238 times 3 was rolled 210 times 4 was rolled 234 times 5 was rolled 223 times 6 was rolled 222 times Average roll : 3.447 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 1374 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.603 Median : 4.000 Variance : 0.284 Standard Deviation : 0.533 Total rolls : 229 British Combat 1 was rolled 29 times 2 was rolled 31 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 21 times 6 was rolled 28 times Average roll : 3.393 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 150 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 34 times 2 was rolled 31 times 3 was rolled 24 times 4 was rolled 31 times 5 was rolled 25 times 6 was rolled 34 times Average roll : 3.469 Median : 4.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 179 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 2.947 Median : 2.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 19 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 10 times Average roll : 3.242 Median : 3.000 Variance : 1.323 Standard Deviation : 1.150 Total rolls : 66 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 46 times 6 was rolled 36 times Average roll : 3.379 Median : 3.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 272 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUsCombat Hit Differential Summary :
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There’s a bugged infantry from UKP turn @Daaras
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Southern Italy to Kazakhstan 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone Combat - Germans Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 2 fighters moved from 112 Sea Zone to Western Germany 2 carriers moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 119 Sea Zone 1 artillery and 2 infantry moved from Western Germany to France 2 mech_infantrys moved from Bessarabia to Rostov 3 mech_infantrys moved from Bryansk to Rostov 3 mech_infantrys moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Tambov to Rostov 1 aaGun and 2 infantry moved from Rostov to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 3 mech_infantrys moved from Russia to Rostov 2 mech_infantrys moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 1 bomber moved from Kazakhstan to Rostov Place Units - Germans 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 mech_infantrys placed in Russia 2 fighters and 1 tactical_bomber placed in France 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -0.50 Germans regular : -0.17 British regular : -0.67 -
@Stucifer Hey what does no major neutral powers mean? Read that on headlesshorseman2. It’s part of the 42 tournament rules.
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@crockett36 I believe it refers to the fact that the playable countries like Japan, USA and USSR start fully at war with all the relevant powers. They aren’t neutral to any of the unaligned powers like they are in G40 at the start.
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whose up? Happy Thanksgiving!
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@crockett36 English major and I wrote whose! Who Is up?
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@crockett36 Happy Thanksgiving!
@daaras is up with USSR, but do we want to continue? Feels like an Allied victory to me -
@Stucifer I will gladly accept the resignation :) that was a fun game!
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@crockett36 I believe you are
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@FranceNeedsMorePower @Daaras @Stucifer @crockett36 Oops did not see the new page till now, when I replied I replied to Crockett turn question. Happy Thanksgiving! I would agree, really the only way for the Axis to win is to get through the forces in the Middle East, which seems impossible. Had a great time, wonderful game!
GG,
FranceNeedsMorePower
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If you guys are officially done, let @gamerman01 know, and we can possibly get the next round kicked off.
Should we have winners play each other, and the losing teams can also duke it out?





