@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Vologda to Urals
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Samara to Urals
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
1 artillery and 32 infantry moved from Samara to Tambov
4 artilleries and 21 infantry moved from Vologda to Smolensk
3 infantry and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Bryansk
Russians attack with 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Japanese defend with 2 artilleries
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Urals, round 2 : 1/8 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Urals, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Urals
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Urals, round 3 : 1/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Urals
Russians win, taking Urals from Germans with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Tambov
Russians attack with 1 artillery and 32 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 32 infantry in Tambov, round 2 : 3/33 hits, 5.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 32 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 3/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 4 artilleries and 21 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 21 infantry in Smolensk, round 2 : 4/25 hits, 5.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vologda to Urals
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 aaGun and 7 infantry moved from Russia to Tambov
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Tambov
1 infantry moved from Samara to Tambov
3 infantry moved from Vologda to Urals
1 aaGun and 1 infantry moved from Vologda to Russia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Germans regular : -1.00
Russians regular : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 bombers moved from Shan State to Java
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from 35 Sea Zone to Celebes
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC, taking 6 Sea Zone from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 11 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 11 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 9/17 hits, 8.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 11 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.83 expected hits
ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
11 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Kwangtung
4 fighters moved from Hunan to Kwangtung
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 bombers moved from Java to Shan State
1 fighter moved from Hunan to Shan State
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Hunan to French Indo China
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
2 artilleries moved from Yenisey to Dzavhan
1 bomber moved from Shan State to Hunan
1 tactical_bomber moved from Hunan to Japan
1 mech_infantry moved from Anhwe to Central Mongolia
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kwangtung
1 armour moved from Olgiy to Ulaanbaatar
1 artillery moved from Chahar to Hopei
1 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hunan to French Indo China
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 transports placed in 37 Sea Zone
1 factory_minor placed in Kwangtung
3 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Japanese regular : -1.17
ANZAC regular : -0.33
the grim reaper?

small adjustment coming
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 bombers moved from Shan State to Java
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
5 fighters moved from 35 Sea Zone to Celebes
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to 42 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC, taking 6 Sea Zone from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 11 fighters, 2 infantry and 4 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 11 fighters, 2 infantry and 4 tactical_bombers in Celebes, round 2 : 9/17 hits, 8.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 11 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 5 fighters, 3 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 5 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Java
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.83 expected hits
ANZAC roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 35 Sea Zone
11 fighters and 4 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Yunnan to Kwangtung
4 fighters moved from Hunan to Kwangtung
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from Burma to Shan State
2 bombers moved from Java to Shan State
1 fighter moved from Hunan to Shan State
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Hunan to French Indo China
1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
2 artilleries moved from Yenisey to Dzavhan
1 bomber moved from Shan State to Hunan
1 tactical_bomber moved from Hunan to Japan
1 mech_infantry moved from Anhwe to Central Mongolia
1 mech_infantry moved from Hunan to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kwangtung
1 armour moved from Olgiy to Ulaanbaatar
1 artillery moved from Chahar to Hopei
1 infantry moved from Hopei to Chahar
1 tactical_bomber moved from Hunan to French Indo China
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 transports placed in 37 Sea Zone
1 factory_minor placed in Kwangtung
3 destroyers placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.17
ANZAC regular : -0.33
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
the grim reaper?
I’m not gettting the reference. The Soviet sub?
@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
the grim reaper?
I’m not gettting the reference. The Soviet sub?
yeah the sub, reminds me like when you see the grim reaper, you know death is imminent… so your sub going to 92 indicates imminent death approaching my italian fleet (not by the lone sub obviously but the masses of green ships and air its leading the way for)
@axis-dominion got it. Although given the factory build in Yugo, I’m not sure how easy that is going to be.
@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion got it. Although given the factory build in Yugo, I’m not sure how easy that is going to be.
oh you don’t need to worry about that, i just needed more factories to crank out troops since you keep bombing all my existing ones :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Iwo Jima, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Iwo Jima
1 infantry owned by the Japanese lost in Iwo Jima
Americans roll dice for 2 artilleries in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 submarine moved from 34 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Queensland
1 carrier and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
2 fighters moved from Caroline Islands to 31 Sea Zone
4 bombers moved from Western United States to United Kingdom
2 carriers, 1 destroyer, 4 fighters, 14 submarines and 7 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from Morocco to Algeria
1 bomber moved from United Kingdom to Algeria
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from United Kingdom to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Gibraltar
2 bombers and 2 fighters moved from Vologda to Tambov
2 fighters moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 fighter moved from 96 Sea Zone to Egypt
2 fighters moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to India
Combat - British
Non Combat Move - British
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
4 carriers, 2 destroyers, 7 fighters, 5 submarines and 5 transports moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
5 infantry moved from Morocco to Algeria
5 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Persia to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
5 artilleries and 34 infantry moved from Northwest Persia to Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from Russia to Persia
Place Units - British
1 carrier placed in 81 Sea Zone
2 infantry placed in Egypt
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,6,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : 0.67
@axis-dominion British inf on US transport. US carriers in Med only have US figs but 6 US air are also on UK carriers.
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion got it. Although given the factory build in Yugo, I’m not sure how easy that is going to be.
oh you don’t need to worry about that, i just needed more factories to crank out troops since you keep bombing all my existing ones :)
I have my doubts here. lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Italians
Italians buy 10 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Americans
1 marine moved from 93 Sea Zone to Spain
2 mech_infantrys moved from France to Spain
3 fighters moved from 97 Sea Zone to Spain
2 fighters moved from Western Germany to Spain
1 bomber moved from Greece to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 bomber, 5 fighters, 1 marine and 2 mech_infantrys
Neutral_True defend with 6 infantry
Italians roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 5 fighters, 1 marine and 2 mech_infantrys in Spain, round 2 : 3/9 hits, 3.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 1 marine owned by the Italians and 2 fighters owned by the Italians lost in Spain
4 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Spain, round 3 : 1/5 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Spain, round 4 : 1/5 hits, 2.33 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 fighters, 1 marine and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Italians
3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Spain to 93 Sea Zone
1 aaGun and 3 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 bomber moved from Spain to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
7 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Southern Italy
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -3.17
Neutral_True regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - Italians
Italians buy 10 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 93 Sea Zone
Italians take 93 Sea Zone from Americans
1 marine moved from 93 Sea Zone to Spain
2 mech_infantrys moved from France to Spain
3 fighters moved from 97 Sea Zone to Spain
2 fighters moved from Western Germany to Spain
1 bomber moved from Greece to Spain
Combat - Italians
Battle in Spain
Italians attack with 1 bomber, 5 fighters, 1 marine and 2 mech_infantrys
Neutral_True defend with 6 infantry
Italians roll dice for 1 battleship in Spain, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 bomber, 5 fighters, 1 marine and 2 mech_infantrys in Spain, round 2 : 3/9 hits, 3.83 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits, 2.00 expected hits
1 mech_infantry owned by the Italians, 1 marine owned by the Italians and 2 fighters owned by the Italians lost in Spain
4 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Spain, round 3 : 1/5 hits, 2.33 expected hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians roll dice for 1 bomber, 3 fighters and 1 mech_infantry in Spain, round 4 : 1/5 hits, 2.33 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Italians win, taking Spain from Neutral_True with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Italians: 2 fighters, 1 marine and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Italians
3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Spain to 93 Sea Zone
1 aaGun and 3 infantry moved from France to Southern France
2 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 bomber moved from Spain to Northern Italy
1 aaGun, 1 artillery and 3 infantry moved from Western Germany to Northern Italy
7 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Southern Italy
7 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 mech_infantry
EDIT: Adding units owned by Italians to Spain: 1 marine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -3.17
Neutral_True regular : 1.00
fyi i mis-clicked and took out the marine instead of the mech, which obviously was a dumb mistake as it could have very well affected the outcome, but thankfully it didn’t. i swapped it back after the battle. lmk if you’re ok with that. thanks.
@axis-dominion said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
fyi i mis-clicked and took out the marine instead of the mech, which obviously was a dumb mistake as it could have very well affected the outcome, but thankfully it didn’t. i swapped it back after the battle. lmk if you’re ok with that. thanks.
just to be clear, it wasn’t technically a mis-click, i just got confused during casualty choice for some reason and botched it up. so little more than just clicking the wrong button, but still was not my real intention as keeping the marine would be the obvious choice for a number of reasons.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun, 1 armour and 2 mech_infantrys moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Northwest Persia to Turkey
ANZAC take Turkey from Neutral_True
1 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Combat Move - French
Non Combat Move - French
1 fighter moved from Northwest Persia to India
4 infantry moved from Northwest Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
@axis-dominion if you are going to do what I assume you are, I will scramble 3 figs in 92 and it will be max d
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Turkey: 8 infantry
EDIT: Adding units owned by ANZAC to Turkey: 8 infantry
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 1 carrier, 4 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
9 fighters and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone
10 fighters and 2 tactical_bombers moved from Western Germany to 92 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
1 bomber, 4 fighters and 5 tactical_bombers moved from Greece to 92 Sea Zone
1 bomber moved from Caucasus to 92 Sea Zone
2 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
1 bomber moved from Hunan to Volgograd
1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
3 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
14 mech_infantrys moved from Caucasus to Turkey
1 mech_infantry moved from Caucasus to Turkey
15 artilleries moved from Caucasus to Turkey
3 artilleries and 3 mech_infantrys moved from Caucasus to Turkey
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Germans attack with 3 bombers, 23 fighters and 8 tactical_bombers
British defend with 4 carriers, 2 destroyers, 2 fighters, 1 infantry, 5 submarines and 5 transports; Americans defend with 2 carriers, 1 destroyer, 12 fighters, 15 submarines and 7 transports; Russians defend with 1 submarine
15 submarines owned by the Americans, 1 submarine owned by the Russians and 5 submarines owned by the British submerged
Germans roll dice for 3 bombers, 23 fighters and 8 tactical_bombers in 92 Sea Zone, round 2 : 19/34 hits, 18.83 expected hits
Americans roll dice for 6 carriers, 3 destroyers, 14 fighters and 12 transports in 92 Sea Zone, round 2 : 13/23 hits, 12.33 expected hits
13 fighters owned by the Germans lost in 92 Sea Zone
2 destroyers owned by the British, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 4 fighters owned by the Americans and 4 carriers owned by the British lost in 92 Sea Zone
Germans roll dice for 3 bombers, 10 fighters and 8 tactical_bombers in 92 Sea Zone, round 3 : 16/21 hits, 12.33 expected hits
Americans roll dice for 10 fighters and 12 transports in 92 Sea Zone, round 3 : 4/10 hits, 6.67 expected hits
4 tactical_bombers owned by the Germans lost in 92 Sea Zone
1 transport owned by the British, 8 fighters owned by the Americans, 5 transports owned by the Americans and 2 fighters owned by the British lost in 92 Sea Zone
4 transports owned by the British, 2 transports owned by the Americans and 1 infantry owned by the British lost in 92 Sea Zone
Germans win with 3 bombers, 10 fighters and 4 tactical_bombers remaining. Battle score for attacker is 173
Casualties for Germans: 13 fighters and 4 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer, 12 fighters and 7 transports
Casualties for British: 4 carriers, 2 destroyers, 2 fighters, 1 infantry and 5 transports
Battle in Turkey
Germans attack with 18 artilleries and 18 mech_infantrys
ANZAC defend with 9 infantry
Germans roll dice for 18 artilleries and 18 mech_infantrys in Turkey, round 2 : 11/36 hits, 12.00 expected hits
ANZAC roll dice for 9 infantry in Turkey, round 2 : 3/9 hits, 3.00 expected hits
3 mech_infantrys owned by the Germans lost in Turkey
9 infantry owned by the ANZAC lost in Turkey
Germans win, taking Turkey from ANZAC with 18 artilleries and 15 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 mech_infantrys
Casualties for ANZAC: 9 infantry
Battle in Volgograd
Germans attack with 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 bomber, 2 fighters and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Kazakhstan
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 4 mech_infantrys in Kazakhstan, round 2 : 2/8 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
18 mech_infantrys moved from Karelia to Belarus
5 armour moved from Karelia to Belarus
2 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Slovakia Hungary to Belarus
7 artilleries, 2 infantry and 1 marine moved from Karelia to Novgorod
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Kweichow to Sikang
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Volgograd to Caucasus
5 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Bulgaria to Greece
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Yugoslavia to Greece
2 mech_infantrys moved from France to Spain
1 fighter moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
3 bombers moved from 92 Sea Zone to Spain
4 tactical_bombers moved from 92 Sea Zone to Spain
7 fighters moved from 92 Sea Zone to Spain
1 aaGun and 9 infantry moved from France to Southern France
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 submarine moved from 124 Sea Zone to 111 Sea Zone
2 fighters moved from Volgograd to Ukraine
Place Units - Germans
1 carrier placed in 93 Sea Zone
2 fighters placed in 93 Sea Zone
1 submarine placed in 105 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Yugoslavia
Turn Complete - Germans
Germans collect 59 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : -2.00
ANZAC regular : 0.00
Russians regular : 0.00
Germans regular : 3.00
if only you had loaded more units onto the tps :)