Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @Panzerstahl-Helm Back to Japan

    game-1-alex-vs.panzer-rus5.tsvg

    Purchase Units
    Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !      Up to 26 Army Conscripts are Available This Turn Only.
    Trigger Army Conscript: buyArmy_Conscript added to productionRussians
    Setting uses for triggers used this phase.
    Russians buy 2 AirLLs, 26 Army_Conscripts and 1 TankLL; Remaining resources: 0 PUs; 1 AirLendLease; 2 TankLendLease; 
    Place Units
    1 TankLL placed in Turkmenistan
    1 AirLL placed in Siberia
    1 AirLL placed in Soviet Far East
    Politics
    Turning on Edit Mode
    EDIT: Adding units owned by Russians to Soviet Far East: 1 fighter
    EDIT: Adding units owned by Russians to Siberia: 1 fighter
    EDIT: Adding units owned by Russians to Turkmenistan: 1 armour
    EDIT: Removing units owned by British from Turkmenistan: 1 uk_armour and 1 uk_armour_lendlease
    EDIT: Removing units owned by Russians from Turkmenistan: 1 TankLL
    EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter and 1 usa_fighter_lendlease
    EDIT: Removing units owned by Russians from Siberia: 1 AirLL
    EDIT: Removing units owned by Americans from Soviet Far East: 1 usa_fighter and 1 usa_fighter_lendlease
    EDIT: Removing units owned by Russians from Soviet Far East: 1 AirLL
    EDIT: Turning off Edit Mode
    Combat Move
    Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Gibraltar
    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 1stSovietAG moved from Bryansk to Belarus
    3 artilleries and 1 elite moved from Novgorod to Belarus
    1 1stCorps moved from Novgorod to Belarus
    12 infantry moved from Novgorod to Belarus
    Russians undo move 3.
    1 1stCorps moved from Novgorod to Smolensk
    2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
    1 fighter moved from Belarus to Smolensk
    Russians undo move 6.
    Russians undo move 5.
    1 tactical_bomber moved from Novgorod to Smolensk
    2 fighters moved from Novgorod to Belarus
    Combat
    Battle in Smolensk
    Battle in Belarus
    Recording Battle Statistics
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    1 R_Europe_Rail moved from Russia to Bryansk
    1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Smolensk
    2 fighters moved from Belarus to Russia
    1 tactical_bomber moved from Smolensk to Russia
    1 aaGun moved from Bryansk to Russia
    1 aaGun moved from Bryansk to Belarus
    1 armour moved from Turkmenistan to Volgograd
    6 infantry moved from Novosibirsk to Kazakhstan
    1 fighter moved from Siberia to Yenisey
    1 fighter moved from Soviet Far East to Buryatia
    1 fighter moved from Buryatia to Yakut S.S.R.
    Russians undo move 11.
    4 aaGuns moved from Novgorod to Belarus
    10 infantry moved from Novgorod to Belarus
    Russians undo move 2.
    Russians undo move 1.
    2 Russian_Rails moved from Russia to Bryansk
    2 Russian_Rails and 1 russian_minor moved from Bryansk to Samara
    Russians undo move 6.
    2 infantry moved from Novosibirsk to Samara
    4 infantry moved from Novosibirsk to Kazakhstan
    1 armour moved from Urals to Samara
    Russians undo move 8.
    3 aaGuns moved from Novgorod to Belarus
    1 R_Europe_Rail moved from Russia to Novgorod
    1 R_Europe_Rail and 1 aaGun moved from Novgorod to Samara
    1 armour moved from Archangel to Belarus
    Russians undo move 3.
    1 aaGun moved from Bryansk to Smolensk
    1 submarine moved from 105 Sea Zone to 91 Sea Zone
    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Samara
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    6 Army_Conscripts placed in Volgograd
    20 Army_Conscripts placed in Russia
    Turning on Edit Mode
    EDIT: Adding units owned by Russians to Archangel: 2 infantry
    EDIT: Removing units owned by Russians from Novgorod: 2 infantry
    EDIT: Adding units owned by Russians to Novgorod: 1 DemoRusUndrMinr, 1 demo_airfield and 1 demo_harbour
    EDIT: Removing units owned by Russians from Novgorod: 1 airfield, 1 harbour and 1 russian_minor
    EDIT: Turning off Edit Mode
    Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
    Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
    Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
    Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
    Setting uses for triggers used this phase.
    Turn Complete
    Russians collect 26 PUs; end with 26 PUs
    

  • @Alexander

    Hi Alex

    So when using Armies and Corps, you need to move the guys from their box onto the board. Any defending units must be placed before any attackers enter the TTy or the defenders won’t fire.

    You also need to have the correct commander to activate it’s bonus. For the soviets, commisar 3 is the most common as it boosts a Tank. Commisar 2 a Arty, Commisar 1 a Inf and so on.
    Explained at beginning of Game Notes.

    Oberst 3 is the most common Waffen one. The overflow boxes German far left, have the 2 most common ones so you can move them with edit instead of having to add them.

    Either way works. If your Corps/Army is killed, you need to remember to remove the non active commander as triplea has a build limit on those.

    And finally, if you take losses where the Corps/Army is deactivated, you need to take the Commander as a casualty first or he will keep giving his bonus.

    You can switch him back in during NCM if needed.

    Anyway, no harm no foul as you won both battles with no losses. :)


  • @barnee Ah, makes sense - my bad I’ll do it right next battle hopefully!

    So to clarify, I replace the Corp/Army marker with the modified commander and then roll the dice?

    As for casualties, if I have to take the commander first and then I can edit it back in after (I assume at a loss of a different unit) doesn’t that change the dice?


  • @Alexander

    no worries. It’s your first game and it’s a complicated mod. You doing good :)

    You would edit the commander back in after the battle if one of the other units in the Army/Corps survived and you wanted to switch them.

    Sometimes you would want to leave the Commander dead and just replace him in your capital though depending on the situation.

    so if you have a Commisar 3 and 2 tanks and a Mech in a Corps and they suffer 1 hit you take the commisar as the hit. After the battle, in ncm, if any of the Tanks or mech survived, you could then switch the Commisar back in and remove one of the others.

    But yea during CM you need to move the correct active commander into the attack. You will have to add him in edit if he’s not in the overflow box. Otherwise you can edit and move from the flow box.

    I like to move from the Box to the starting TTy where the token was and then finish the move. Not that big of deal but easier to follow and helps prevent any inadvertent movement mistakes.


  • @Alexander

    To further clarify. Once the Army/Corps is inactive due to casualties, you take Commander first, otherwise he keeps giving the bonus rolls when he shouldn’t.


  • @Alexander

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
            Japanese buy 1 Escort, 5 Fortifications, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
            Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
            Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
            Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
    
        Combat Move - Japanese
            Trigger Russians DemoHarbour: has removed 1 demo_harbour owned by Russians in Novgorod
            Trigger Russians DemoRusUndrMinr: has removed 1 DemoRusUndrMinr owned by Russians in Novgorod
            Trigger Russians DemoAirfield: has removed 1 demo_airfield owned by Russians in Novgorod
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 artillery moved from Suiyuyan to Kansu
            1 artillery moved from Shensi to Tsinghai
            3 infantry moved from Sikang to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 artillery and 7 infantry moved from Shensi to Kansu
            2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Kansu, round 2 : 6/15 hits, 5,83 expected hits
                    Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 2,00 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                    6 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 6 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/9 hits, 3,50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    2 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Japanese
            Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
            Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan
            2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
            2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow
            2 bombers moved from Kweichow to Kwangsi
            1 armour moved from Jehol to Hunan
            2 J_Rails moved from Kiangsu to Shantung
            2 J_Rails and 2 infantry moved from Shantung to Hunan
            2 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 artillery moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Sikang
            EDIT: 1 Japanese_LCV moved from Korea to Japan
            EDIT: 1 Japanese_LCV, 1 armour and 1 elite moved from Japan to Korea
            1 artillery and 1 infantry moved from Korea to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 36 Sea Zone to 41 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 Fortifications placed in Caroline Islands
            1 Fortification placed in Paulau Island
            1 Fortification placed in Iwo Jima
            1 Fortification placed in Marianas
            1 Escort, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
            3 infantry placed in Shantung
            1 elite, 1 infantry and 1 mech_infantry placed in Japan
    
        Turn Complete - Japanese
            Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
            Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
            Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
            Japanese collect 38 PUs; end with 38 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Japanese regular : -0,33
    

    game-1-alex-vs.panzer-Jap5.tsvg


  • @Panzerstahl-Helm I feel like there are subs everywhere!

    When I get the pop up at the start of the UK turn saying that the French forces in London can join the UK this turn only, does that mean I can swap out/replace them with UK units instead of French? Or just that they would opperate at the same time as the UK player (while remaining French)? (If so I would swap them)

    game-1-alex-vs.panzer-uk5.tsvg

    Purchase Units
    Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
    Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
    Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
    Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
    Setting uses for triggers used this phase.
    Americans buy 2 Escorts, 2 USA_LCVs, 1 carrier, 2 destroyers, 3 infantry, 2 submarines, 3 transports and 1 usa_fighter; Remaining resources: 1 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 Escort_Convoy moved from 101 Sea Zone to 86 Sea Zone
    Americans undo move 1.
    1 destroyer moved from 101 Sea Zone to 86 Sea Zone
    1 bomber moved from Eastern United States to 86 Sea Zone
    1 elite moved from Central United States to 101 Sea Zone
    1 usa_armour moved from Eastern United States to 101 Sea Zone
    1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
    1 elite, 1 infantry, 1 mech_infantry, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
    1 elite and 1 usa_armour moved from 91 Sea Zone to Morocco
    1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
    1 Escort, 1 Escort_Convoy, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
    1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
    Americans undo move 10.
    Combat
    Battle in Morocco
    Battle in 86 Sea Zone
    Battle in Gibraltar
    Recording Battle Statistics
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    1 usa_tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
    2 usa_fighters moved from Eastern United States to 91 Sea Zone
    1 air_transport and 1 mech_infantry moved from Eastern United States to United Kingdom
    1 air_transport and 1 mech_infantry moved from Eastern United States to United Kingdom
    1 bomber moved from 86 Sea Zone to Brazil
    2 NavyFighters, 1 carrier and 1 destroyer moved from 51 Sea Zone to 30 Sea Zone
    1 destroyer moved from 35 Sea Zone to 23 Sea Zone
    Americans undo move 7.
    1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
    1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
    1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Turning on Edit Mode
    EDIT: Adding units owned by Americans to Siberia: 1 usa_fighter
    EDIT: Adding units owned by Americans to Siberia: 1 usa_fighter_lendlease
    EDIT: Removing units owned by Americans from Alaska: 1 usa_fighter
    EDIT: Turning off Edit Mode
    1 Escort, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
    1 Escort, 1 carrier and 2 transports placed in 101 Sea Zone
    2 infantry and 1 usa_fighter placed in Eastern United States
    Turning on Edit Mode
    EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
    EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
    EDIT: Turning off Edit Mode
    1 infantry placed in Western United States
    2 USA_LCVs placed in Eastern United States
    Americans undo move 5.
    Americans undo move 4.
    1 infantry placed in Western United States
    2 USA_LCVs placed in Eastern United States
    Turn Complete
    Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
    Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
    Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
    Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
    Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
    Setting uses for triggers used this phase.
    Americans collect 55 PUs; end with 56 PUs
    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 70 Optional[PUs]
    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy nothing; Remaining resources: 7 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Turn Complete
    Chinese collect 0 PUs; end with 7 PUs
    Purchase Units
    Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
    Trigger FrenchUK: buyFrenchUK added to productionBritish
    Setting uses for triggers used this phase.
    British buy 1 Escort, 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 uk_fighter; Remaining resources: 4 PUs; 3 AirLendLease; 3 NavyLendLease; 
    Game Loaded
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 infantry moved from Iraq to Syria
    1 artillery and 1 infantry moved from Iraq to Trans-Jordan
    1 infantry moved from Anglo Egyptian Sudan to Egypt
    British undo move 3.
    2 bombers moved from Anglo Egyptian Sudan to Trans-Jordan
    1 artillery moved from Ethiopia to Italian Somaliland
    1 transport moved from 81 Sea Zone to 76 Sea Zone
    1 infantry moved from Ethiopia to 76 Sea Zone
    1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
    1 infantry moved from 81 Sea Zone to Egypt
    British undo move 8.
    1 infantry moved from 81 Sea Zone to Trans-Jordan
    1 infantry moved from Anglo Egyptian Sudan to Egypt
    1 bomber moved from Belgian Congo to Egypt
    Combat
    Battle in Egypt
    Battle in Trans-Jordan
    Recording Battle Statistics
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    1 transport moved from 75 Sea Zone to 71 Sea Zone
    1 transport moved from 76 Sea Zone to 71 Sea Zone
    1 transport moved from 81 Sea Zone to 72 Sea Zone
    2 infantry moved from India to 39 Sea Zone
    2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
    2 infantry moved from 80 Sea Zone to Persia
    2 infantry moved from Northwest Persia to Persia
    2 Rails moved from Union of South Africa to India
    2 Rails and 2 infantry moved from India to Persia
    1 bomber moved from Egypt to Persia
    2 bombers moved from Trans-Jordan to Persia
    1 infantry moved from India to Burma
    1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
    1 Escort_Convoy, 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
    1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    3 uk_fighters moved from United Kingdom to Gibraltar
    1 uk_fighter moved from Scotland to 91 Sea Zone
    1 air_transport and 1 elite moved from United Kingdom to Gibraltar
    1 aaGun and 1 infantry moved from Scotland to United Kingdom
    1 destroyer moved from 106 Sea Zone to 104 Sea Zone
    1 infantry moved from Union of South Africa to Rhodesia
    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Persia
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    1 airfield and 1 harbour placed in Gibraltar
    1 Escort placed in 71 Sea Zone
    1 artillery and 1 infantry placed in Union of South Africa
    1 aaGun, 2 infantry and 1 uk_fighter placed in India
    Turn Complete
    Trigger British RemoveUKConvoySZ71Invert: has removed 1 Escort owned by British in 71 Sea Zone
    Trigger British RemoveUKConvoySZ71Invert: British has 1 Escort_Convoy placed in 71 Sea Zone
    Total Cost from Convoy Blockades: 9
    British collect 47 PUs (9 lost to blockades); end with 51 PUs
    Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 52 Optional[PUs]
    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 58 Optional[PUs]
    

  • @Alexander

    Hi Alex

    Yea you would swap them. Buy the token for 5 bucks and then do it kinda like LL I think. Should be in Game Notes.

    Also I think you have to Player enforce the conditions that they can’t have moved if I remeber it all correctly :)

  • 2024 '23 '22 '21 '20 '19 '18

    @Alexander

    yea here ya go

    Screenshot from 2025-11-22 14-26-35.png

    Screenshot from 2025-11-22 14-27-54.png


  • @barnee Thanks, looks similar to the German takeover of Italy. I won’t worry about it then as the UK can’t afford it with all the U-boats right now


  • @Alexander

    right arm

    Yea the Ftr needs to be present to activate it too and he got offed in the scramble.

    I’ll add it to the update so the Notification doesn’t fire and the Token doesn’t show up unless the conditions are met :)


  • @Alexander

    Yea so Air Trprts can only move 4 +1 from AB when loaded.

    Screenshot from 2025-11-22 15-15-22.png

    So can’t fly the yanks to UK from DC :)

    Screenshot from 2025-11-22 15-17-36.png


  • @barnee Thanks for catching that - updated to take a trip over to Brazil instead.

    For the French units, having that fighter makes it much more interesting of an option.

    @Panzerstahl-Helm here’s an updated file (just edited the air transports London --> Brazil)

    game-1-alex-vs.panzer-uk5-edited.tsvg


  • @Alexander

    yea I usually keep the french guys just because they can’t be reproduced but I could see it going the other way. Hitting together, especially a extra Ftr probably has more impact.

    Idk. I’m really just a average oob Global player anyway.


  • @Alexander

    Buona sera!

    2 LM in Ukraine defending against Bessarabia (I suppose the 2 LMs in Ukraine defend against Bessarabia - you choose the LM type for the Western Ukraine defending against Bessarabia)

    2 LM
    [dice 2d6<=2]


  • 2d6<=2: 6, 5; Hits: 0


  • @Alexander

    No hits. So the Pizzas will be delivered in full!

    Game History

    Round: 5
    
        Purchase Units - Italians
            EDIT: Turning off Edit Mode
            Italians buy 1 Escort, 1 Italian_LCV, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Northwest Persia from British
                EDIT: Italians takes Iraq from British
                EDIT: Changing ownership of Northwest Persia from Italians to British
                EDIT: Changing ownership of Iraq from Italians to Italians
                EDIT: Turning off Edit Mode
            2 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 bomber moved from Greece to Egypt
            EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Southern Italy to Syria
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Egypt
                Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
                British defend with 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 1,50 expected hits
                    British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Egypt
                Italians win, taking 97 Sea Zone from British, taking Egypt from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Syria
                Italians attack with 1 Italian_LCV, 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 Italian_LCV owned by the Italians lost in Syria
                    1 infantry owned by the British lost in Syria
                Italians win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 Italian_LCV
                Casualties for British: 1 infantry
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    
        Non Combat Move - Italians
            Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
            Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
            Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            1 tactical_bomber moved from Egypt to 95 Sea Zone
            1 Escort moved from 97 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 95 Sea Zone
            1 fighter moved from Northern Italy to 95 Sea Zone
            1 bomber moved from Egypt to Greece
            2 armour, 2 artilleries and 1 infantry moved from Bessarabia to Ukraine
            1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
            1 air_transport and 1 infantry moved from Northern Italy to Alexandria
    
        Place Units - Italians
            1 Escort placed in 95 Sea Zone
            1 Italian_LCV and 2 infantry placed in Southern Italy
            1 fighter, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Trigger Italians RemoveItalyConvoySZ95Invert: has removed 1 Escort owned by Italians in 95 Sea Zone
            Trigger Italians RemoveItalyConvoySZ95Invert: Italians has 1 Escort_Convoy placed in 95 Sea Zone
            Italians collect 16 PUs; end with 16 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,83
    British regular : 0,33
    

    game-1-alex-vs.panzer-it5.tsvg


  • @Panzerstahl-Helm

    Guten Abend Herr Panzer

    I noticed you accidentally took over Iraq with Italia. You did switch NW Persia back correctly though. :)

    So a minus 4 PU correction is needed and TTy change.


  • @Alexander

    Please use this save. I missed to change the TT owner of Iraq back to the UK. While moving the LCV in EDIT mode, it´s path went through Iraq besides others and TripleA changed these countries to Italian.

    I corrected the owner of Iraq and reduced Italians income by 4 IPC (2 IPC for Iraq and 2 IPC for the NO)

    game-1-alex-vs.panzer-it5_edit.tsvg

    @barnee
    Thanks! I noticed during my test run for Germany as well just now. :-) …and I was grinding my head why Italy had only 27IPC in the test run.


  • @Panzerstahl-Helm Back to Germany:

    game-1-alex-vs.panzer-fr5.tsvg

    Purchase Units
    ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs; 
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    2 air_transports and 2 infantry moved from Dutch New Guinea to Philippines
    1 transport moved from 62 Sea Zone to 49 Sea Zone
    1 aaGun and 1 infantry moved from Solomon Islands to 49 Sea Zone
    1 aaGun, 1 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
    1 aaGun and 1 infantry moved from 46 Sea Zone to New Guinea
    1 Escort_Convoy moved from 62 Sea Zone to 46 Sea Zone
    1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    1 cruiser moved from 57 Sea Zone to 56 Sea Zone
    1 transport moved from 39 Sea Zone to 56 Sea Zone
    1 destroyer moved from 62 Sea Zone to 56 Sea Zone
    1 air_transport moved from Queensland to 45 Sea Zone
    ANZAC undo move 11.
    1 air_transport and 1 infantry moved from Queensland to Malaya
    Cleaning up during movement phase
    Place Units
    1 carrier placed in 62 Sea Zone
    1 infantry placed in New South Wales
    Turn Complete
    ANZAC collect 14 PUs; end with 16 PUs
    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs]
    Combat Move
    Resetting and Giving Bonus Movement to Units
    Combat
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
    Non Combat Move
    Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
    Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
    Cleaning up during movement phase
    Turn Complete
    

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