@captainwalker 2026-1-6-oztea-1939-global.tsvg This is my file of germany
TRS Entek v dawg (Axis)
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 EarlyFighter moved from Kauai to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 1 EarlyFighter moved from Midway to sz25 1 Submarine moved from sz13 to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 1 Destroyer moved from sz5 to sz4 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 2 Submarines moved from sz40 to sz45 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines Yamamoto defend with 1 Cruiser and 7 Submarines Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 7 Submarines in sz25, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 Battleship owned by the Americans 1 Submarine owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 5/8 hits, 3.33 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz25 5 Submarines owned by the Yamamoto lost in sz25 Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz25 1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 40 Casualties for Yamamoto: 1 Cruiser and 7 Submarines Casualties for Americans: 2 Submarines Non Combat Move - Americans 1 Carrier moved from sz23 to sz25 1 Bomber moved from sz25 to Midway 2 Infantrys moved from Los Angeles to sz27 2 Infantrys and 1 Transport moved from sz27 to sz25 2 Infantrys moved from sz25 to Kauai 2 EarlyFighters moved from sz25 to Kauai 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz22 1 Artillery and 1 Infantry moved from sz22 to Kauai 2 Infantrys moved from Nor Cal to Portland 1 Tank moved from High Desert to Canada 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Olympic Penn to Seattle 3 Infantrys moved from Seattle to British Columbia 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 2 Tanks moved from San Francisco to Portland 1 Infantry moved from San Francisco to Nor Cal 1 Infantry moved from San Francisco to Nor Cal 1 Artillery moved from San Francisco to Nor Cal Place Units - Americans 2 B.Transports placed in sz23 1 Infantry placed in Pearl Harbor Turn Complete - Americans Americans collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 0.33 -
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 2 Infantrys moved from Irkutsk to Quingdao 1 EarlyFighter moved from Kaask to Quingdao 1 Tank moved from Abakan to Punjab 1 Infantry moved from Maltan to Punjab Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 4 Infantrys Masaharu defend with 1 Artillery and 1 Tank Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 2/5 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Tank Battle in Punjab Russians attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab Russians loses 0 PUs for violating Punjabs neutrality. Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Russians 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Tulun 1 AAGun and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Achinsk to Kaask 1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Vostok to Quingdao 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Palana to Magadan Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 0.17 Russians regular : 1.33 Neutral regular : -0.33 -
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Chinese 1 Infantry and 1 Tank moved from Szechwan to Shangsi 1 Artillery and 1 Infantry moved from Sian to Nanking 1 EarlyFighter moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 2 Infantrys, 2 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Nanking Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Artillery, 8 Infantrys and 2 Tanks moved from Sian to Szechwan 1 Tank moved from Hanan to Szechwan 1 Infantry moved from Hanan to N.Chunking 2 Infantrys moved from Hanan to W.Sian 1 Infantry moved from Sikang to Szechwan 1 EarlyFighter moved from Tsingnan to Szechwan 6 Infantrys moved from Tsingnan to Gansu 2 Artillerys moved from Tsingnan to Gansu 1 AAGun moved from Tsingnan to Gansu 2 Tanks moved from S.Mongolia to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Infantry moved from S.Mongolia to Gansu 1 Tank moved from Gobi to Gansu 1 AAGun moved from Quyan to Ming Jong 1 Artillery and 1 Infantry moved from Quyan to Gobi 1 Artillery moved from Ming Jong to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 1 Tank moved from W.Mongolia to S.Mongolia 1 Infantry moved from W.Mongolia to Gobi Place Units - Chinese 2 Infantrys and 4 Tanks placed in Xining 2 Mech.Infs and 2 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Hisaichi regular : -1.33 -
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Sarong to New Guinea 1 Infantry moved from Java to Sumatra 1 Infantry moved from Sumatra to N.S 1 Infantry moved from Bali to Java Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - British 1 Artillery and 1 Infantry moved from Burma to Thailand 1 Infantry moved from Burma to Thailand 2 EarlyFighters moved from Burma to Thailand 1 Infantry moved from Bengal to Burma 1 Tank moved from Nepal to Burma 1 Tank moved from E.India to Burma 1 Artillery and 2 Infantrys moved from E.India to Bengal 1 Artillery and 1 Infantry moved from Nepal to Bengal 2 Infantrys moved from Bhopa to Nepal 1 Artillery and 2 Infantrys moved from Bikaner to Agra 1 Tank moved from C.India to Bengal 1 Artillery and 7 Infantrys moved from C.India to E.India 2 Infantrys moved from Calcutta to C.India 1 Carrier and 2 EarlyFighters moved from sz63 to sz66 2 EarlyFighters moved from sz66 to Thailand 2 T.Boats moved from sz66 to sz64 2 Infantrys moved from Palana to Magadan Purchase Units - British British buy 2 B.Transports, 1 Battleship, 1 Destroyer and 1 Factory; Remaining resources: 0 PUs; Combat - British Battle in Agra British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Agra British loses 0 PUs for violating Agras neutrality. British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Thailand British attack with 1 Artillery, 4 EarlyFighters and 2 Infantrys Yamamoto defend with 1 Artillery British roll dice for 1 Artillery, 4 EarlyFighters and 2 Infantrys in Thailand, round 2 : 1/7 hits, 2.17 expected hits Thai roll dice for 1 Artillery in Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 4 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Artillery Non Combat Move - British 2 EarlyFighters moved from Thailand to sz66 2 EarlyFighters moved from Thailand to N.S 1 AAGun moved from Bhopa to Nepal 2 Transports moved from sz50 to sz49 Place Units - British 2 B.Transports, 1 Battleship and 1 Destroyer placed in sz63 1 Factory placed in Bengal Turn Complete - British British collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Thai regular : -0.33 Neutral regular : -0.33 British regular : -1.00 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Anzac 1 EarlyFighter moved from Soem to sz59 2 EarlyFighters moved from sz50 to sz59 2 Infantrys moved from N.Australia to sz49 2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz57 2 Infantrys moved from sz57 to Java 2 Infantrys moved from Derby to sz50 2 Infantrys moved from sz50 to Soem 4 Infantrys moved from S.W.Australia to sz37 1 Destroyer, 4 Infantrys, 1 Submarine and 2 Transports moved from sz37 to sz50 4 Infantrys moved from sz50 to Flores 1 Artillery moved from S.W.Australia to W.Australia 2 Infantrys moved from Bikini to sz40 2 Infantrys and 2 T.Boats moved from sz40 to sz19 2 Infantrys moved from sz19 to Wake Purchase Units - Anzac Anzac buy 2 Artillerys, 2 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in sz59 Anzac attack with 3 EarlyFighters Hisaichi defend with 2 Submarines Anzac roll dice for 3 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Hisaichi lost in sz59 1 Submarine owned by the Hisaichi submerged Anzac win with 3 EarlyFighters remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Submarine Non Combat Move - Anzac 1 EarlyFighter moved from sz59 to N.S 2 EarlyFighters moved from sz59 to sz50 Place Units - Anzac 1 Artillery and 2 Infantrys placed in Darwin 1 Artillery and 1 Marine placed in Melbourne 2 Transports placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Anzac regular : 0.00 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 Artillery and 1 Infantry moved from Kauai to sz22 1 Artillery and 1 Infantry moved from Kauai to sz25 1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry and 1 Transport moved from sz25 to sz11 1 Artillery and 1 Infantry moved from sz11 to Midway 1 Artillery, 1 Infantry and 1 Transport moved from sz22 to sz11 1 Artillery and 1 Infantry moved from sz11 to Midway 1 Artillery moved from Nor Cal to sz23 2 Infantrys moved from Nor Cal to sz23 1 Artillery, 2 B.Transports and 2 Infantrys moved from sz23 to sz14 4 Infantrys moved from Portland to Seattle 2 Tanks moved from Portland to British Columbia 3 Infantrys moved from British Columbia to N.Canada 1 Tank moved from Canada to Anchorage 2 Artillerys and 2 Infantrys moved from Canada to N.Canada 1 Infantry and 1 Tank moved from Seattle to British Columbia 1 Artillery and 2 Infantrys moved from sz14 to Seattle 2 EarlyFighters moved from Kauai to Wake Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 2 Cruisers, 2 Destroyers, 1 Factory, 4 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans Place Units - Americans 1 Carrier and 1 Cruiser placed in sz25 1 Destroyer and 1 Submarine placed in sz25 2 B.Transports, 1 Cruiser and 1 Destroyer placed in sz23 4 Infantrys placed in San Francisco 1 Factory placed in Alaska Turn Complete - Americans Americans collect 89 PUs; end with 89 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Russians 1 Artillery, 1 EarlyFighter, 5 Infantrys and 2 Tanks moved from Ulaan Ude to Quingdao 1 Infantry moved from Irkutsk to Quingdao 1 Infantry moved from Ustkut to Irkutsk 2 Artillerys and 4 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 5 Infantrys moved from Kaask to Tulun 1 Tank moved from Kaask to Ulaan Ude 1 Artillery and 1 Infantry moved from Kyzyl to Jinquan 1 Infantry and 1 Tank moved from Punjab to Yecheng 1 Tank moved from Yecheng to Haixi Purchase Units - Russians Russians buy 4 Infantrys, 1 Marine, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians 1 AAGun moved from Tulun to Ulaan Ude 1 AAGun moved from Kyzyl to Kaask Place Units - Russians 4 Infantrys, 1 Marine and 1 Tank placed in Kaask 2 Mech.Infs and 2 Tanks placed in Achinsk Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Szechwan to Sian 1 EarlyFighter moved from Szechwan to Sian 2 Infantrys moved from Szechwan to Shangsi 1 Artillery moved from Gansu to Shangsi 1 EarlyFighter moved from Szechwan to Shangsi 1 Artillery and 1 Infantry moved from Gansu to N.Shangsi Purchase Units - Chinese Chinese buy 1 Fighter, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Sian Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys in Sian, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 3 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 4 : 3/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Battle in N.Shangsi Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi 1 Infantry owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Shangsi, round 3 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shangsi 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 1 EarlyFighter moved from Shangsi to Szechwan 1 EarlyFighter moved from Sian to Szechwan 1 AAGun, 6 Infantrys and 1 Tank moved from Gansu to Szechwan 1 Tank moved from S.Mongolia to Szechwan 1 Artillery and 3 Infantrys moved from Gobi to S.Mongolia 1 Artillery and 3 Infantrys moved from Tsingnan to Gansu 4 Tanks moved from Xining to Gansu 2 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Ming Jong to Xining 2 Mech.Infs moved from Urumal to S.Mongolia 2 Tanks moved from Urumal to Gobi Place Units - Chinese 2 Infantrys and 4 Tanks placed in Xining 1 Fighter placed in Urumal Turn Complete - Chinese Chinese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Hisaichi regular : -0.33 -
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - Dutch 1 Artillery moved from Flores to sz50 1 Infantry moved from Soem to sz50 1 Artillery, 1 Infantry and 2 Transports moved from sz50 to sz57 1 Infantry moved from Java to Sumatra 1 Artillery and 1 Infantry moved from sz57 to Java Non Combat Move - Dutch Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 3 Combat Move - British 6 Infantrys moved from E.India to sz63 2 Infantrys moved from C.India to sz63 2 B.Transports, 1 Battleship, 1 Destroyer and 8 Infantrys moved from sz63 to sz66 2 EarlyFighters and 8 Infantrys moved from sz66 to Malaya 3 Tanks moved from Burma to Malaya 2 Transports moved from sz66 to sz64 2 Artillerys and 2 Infantrys moved from Bengal to sz64 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to Burma 2 Artillerys, 1 Infantry and 2 Transports moved from sz64 to sz66 2 Artillerys and 1 Infantry moved from sz66 to N.S 2 Infantrys and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to N.S 1 Artillery and 2 Infantrys moved from Agra to W.Tibet 1 Artillery and 1 Infantry moved from Burma to Bengal 1 Artillery moved from E.India to Bengal 2 Infantrys moved from Nepal to Bengal 1 Artillery and 3 Infantrys moved from Soem to Lambok 2 Infantrys moved from Magadan to Yakutsk 1 Infantry moved from Anchorage to Alaska 1 Infantry moved from N.Canada to Anchorage Purchase Units - British British buy 4 Artillerys, 2 B.Transports, 2 Infantrys, 2 Mech.Infs, 1 Submarine and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys and 3 Infantrys Hisaichi defend with 2 Tanks British roll dice for 2 Artillerys and 3 Infantrys in N.S, round 2 : 1/5 hits, 1.50 expected hits Hisaichi roll dice for 2 Tanks in N.S, round 2 : 1/2 hits, 1.00 expected hits 1 Infantry owned by the British lost in N.S 1 Tank owned by the Hisaichi lost in N.S British roll dice for 2 Artillerys and 2 Infantrys in N.S, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.S British win, taking N.S from Hisaichi with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for British: 1 Infantry Casualties for Hisaichi: 2 Tanks Battle in W.Tibet British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 4 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in W.Tibet 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Lambok British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 2 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Lambok, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 3 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Lambok, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 3 Infantrys in Lambok, round 4 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Lambok, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lambok 1 Infantry owned by the Thai lost in Lambok British win, taking Lambok from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Malaya British attack with 2 EarlyFighters, 8 Infantrys and 3 Tanks Thai defend with 1 Artillery, 1 Factory, 5 Infantrys and 2 Tanks British roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in Malaya British roll dice for 2 EarlyFighters, 8 Infantrys and 3 Tanks in Malaya, round 2 : 6/13 hits, 3.50 expected hits Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 5/7 hits, 2.67 expected hits 5 Infantrys owned by the British lost in Malaya 4 Infantrys owned by the Thai, 1 Tank owned by the Thai and 1 Artillery owned by the Thai lost in Malaya British roll dice for 2 EarlyFighters, 3 Infantrys and 3 Tanks in Malaya, round 3 : 3/8 hits, 2.67 expected hits Thai roll dice for 1 Tank in Malaya, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in Malaya British win, taking Malaya from Thai with 2 EarlyFighters, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Thai: 1 Artillery, 5 Infantrys and 2 Tanks Casualties for British: 5 Infantrys Non Combat Move - British 2 EarlyFighters moved from Malaya to sz66 1 AAGun moved from Nepal to Bengal 1 Infantry moved from New Guinea to Moresby 1 Destroyer moved from sz49 to sz46 1 Destroyer moved from sz50 to sz48 1 AAGun moved from British Columbia to N.Canada 2 Transports moved from sz49 to sz50 Place Units - British 2 B.Transports placed in sz63 4 Artillerys and 2 Infantrys placed in Calcutta 2 Tankettes placed in Bengal 2 Mech.Infs placed in Dheli 1 Submarine placed in sz49 Turn Complete - British British collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Thai regular : 1.83 Neutral regular : -0.50 British regular : 1.83 Hisaichi regular : -0.50 -
TripleA Manual Gamesave Post: Anzac round 3
TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 3 Combat Move - Anzac 2 EarlyFighters moved from sz50 to sz58 1 Submarine moved from sz57 to sz59 1 Artillery moved from Melbourne to sz37 1 Marine moved from Melbourne to sz37 1 Artillery and 1 Infantry moved from W.Australia to sz37 2 Artillerys, 1 Infantry, 1 Marine and 2 Transports moved from sz37 to sz50 2 Artillerys, 1 Infantry and 1 Marine moved from sz50 to Soem 1 Artillery and 1 Infantry moved from Derby to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58 1 Submarine moved from sz50 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs 1 Infantry moved from Derby to sz50 1 Artillery moved from W.Australia to sz50 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz58 1 Artillery and 1 Infantry moved from sz58 to Celebs 1 Artillery moved from Darwin to Derby 2 Infantrys moved from Darwin to Derby Purchase Units - Anzac Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs; Combat - Anzac Battle in sz59 Anzac attack with 1 Submarine Thai defend with 1 T.Boat Anzac roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Thai lost in sz59 Anzac win with 1 Submarine remaining. Battle score for attacker is 5 Casualties for Thai: 1 T.Boat Battle in sz58 Anzac attack with 2 EarlyFighters, 1 Submarine and 2 Transports Hisaichi defend with 1 Submarine Anzac roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Submarine in sz58, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Anzac lost in sz58 Anzac roll dice for 2 EarlyFighters and 2 Transports in sz58, round 2 : 0/2 hits, 0.67 expected hitsCombat Hit Differential Summary :
Anzac regular : -0.33 Hisaichi regular : 0.83





