World at War captain walker (axis) vs dawgoneit


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    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            1 Artillery, 3 Infantrys and 2 Tanks moved from Malaya to 110 Sea Zone
            3 Infantrys moved from Malaya to 110 Sea Zone
            2 Adv.Fighters moved from 110 Sea Zone to Java
            2 Fighters moved from Malaya to Java
            1 Artillery, 6 Infantrys and 2 Tanks moved from 110 Sea Zone to Java
            1 Adv.Fighter and 1 Fighter moved from 107 Sea Zone to Java
            1 Artillery and 2 Infantrys moved from N.French Indochina to Kweichow
            1 Infantry moved from N.French Indochina to Kweichow
            1 Bomber moved from N.Thailand to Kweichow
            1 Adv.Fighter moved from N.Thailand to Kweichow
            1 Artillery and 2 Infantrys moved from Kwangtung to Hunan
            1 Bomber moved from N.Thailand to Anhwei
            1 Artillery and 3 Infantrys moved from Shanghai to Anhwei
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from Tokyo to 85 Sea Zone
            2 Infantrys and 1 Transport moved from 85 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Minamitori
            3 Adv.Fighters moved from 85 Sea Zone to Minamitori
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 15 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 86 Sea Zone
                Yamamoto attack with 2 Adv.Fighters, 1 Submarine and 1 Transport
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Transport in 86 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 2 Adv.Fighters, 1 Submarine and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in Anhwei
                Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 1 ArmoredCar, 1 Marine and 2 Tanks
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Anhwei, round 2 : 2/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar, 1 Marine and 2 Tanks in Anhwei, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Anhwei
                    1 ArmoredCar owned by the Chinese and 1 Marine owned by the Chinese lost in Anhwei
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Anhwei, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 Tanks in Anhwei, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto lost in Anhwei
                    2 Tanks owned by the Chinese lost in Anhwei
                Yamamoto win, taking Anhwei from Chinese with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar, 1 Marine and 2 Tanks
            Battle in Minamitori
                Yamamoto attack with 3 Adv.Fighters and 2 Infantrys
                British defend with 1 Infantry and 1 Tank
                    Yamamoto roll dice for 3 Adv.Fighters and 2 Infantrys in Minamitori, round 2 : 4/5 hits, 1.83 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Minamitori, round 2 : 0/2 hits, 0.83 expected hits
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Minamitori
                Yamamoto win, taking Minamitori from British with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Hunan
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 ArmoredCar and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Hunan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Hunan
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 1 Infantry in Hunan, round 3 : 1/2 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Hunan
                    1 ArmoredCar owned by the Chinese lost in Hunan
                    Yamamoto roll dice for 1 Artillery in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
            Battle in Java
                Yamamoto attack with 3 Adv.Fighters, 1 Artillery, 3 Fighters, 6 Infantrys and 2 Tanks
                Anzac defend with 1 Elite, 6 Infantrys and 1 Tank; Dutch defend with 1 Bunker
                    Yamamoto roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    1 Infantry owned by the Anzac lost in Java
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Artillery, 3 Fighters, 6 Infantrys and 2 Tanks in Java, round 2 : 4/15 hits, 5.00 expected hits
                    Dutch roll dice for 1 Bunker, 1 Elite, 5 Infantrys and 1 Tank in Java, round 2 : 3/8 hits, 3.00 expected hits
                    3 Infantrys owned by the Yamamoto lost in Java
                    4 Infantrys owned by the Anzac lost in Java
                    Yamamoto roll dice for 3 Adv.Fighters, 1 Artillery, 3 Fighters, 3 Infantrys and 2 Tanks in Java, round 3 : 7/12 hits, 4.50 expected hits
                    Dutch roll dice for 1 Bunker, 1 Elite, 1 Infantry and 1 Tank in Java, round 3 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto lost in Java
                    1 Infantry owned by the Anzac, 1 Tank owned by the Anzac, 1 Elite owned by the Anzac and 1 Bunker owned by the Dutch lost in Java
                Yamamoto win, taking Java from Dutch with 3 Adv.Fighters, 1 Artillery, 3 Fighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 16
                Casualties for Anzac: 1 Elite, 6 Infantrys and 1 Tank
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Dutch: 1 Bunker
            Battle in Kweichow
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys
                British defend with 2 ArmoredCars and 1 Tank
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber and 3 Infantrys in Kweichow, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 ArmoredCars and 1 Tank in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
                    2 Infantrys owned by the Yamamoto lost in Kweichow
                    2 ArmoredCars owned by the British and 1 Tank owned by the British lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Adv.Fighter, 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 2 ArmoredCars and 1 Tank
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Kweichow to Malaya
            1 Adv.Fighter and 1 Fighter moved from Java to 110 Sea Zone
            1 Infantry moved from Kwangsi to N.French Indochina
            1 Artillery and 2 Tanks moved from N.French Indochina to Kwangsi
            1 Bomber moved from Anhwei to Tokyo
            1 Adv.Fighter moved from Kweichow to Kwangsi
            1 AAGun, 1 Elite and 1 Infantry moved from Kwangtung to Kwangsi
            4 Infantrys moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Tank moved from Hong Kong to Kwangtung
            2 Infantrys moved from Chubu to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shanghai
            1 Carrier moved from 107 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone
            3 Adv.Fighters moved from Minamitori to 85 Sea Zone
            1 Submarine moved from 85 Sea Zone to 76 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Java to Malaya
    
        Place Units - Yamamoto
            2 Adv.Fighters and 1 T.Boat placed in 85 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank placed in Malaya
            1 Artillery, 4 Infantrys and 1 Tank placed in Hong Kong
            4 Infantrys placed in Chubu
            3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : 6.00
    Americans regular : -0.33
    Dutch regular : 0.33
    British regular : -0.83
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Battleship, 1 Cruiser, 3 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            3 Infantrys moved from 111 Sea Zone to Flores
            1 Adv.Fighter moved from 110 Sea Zone to Flores
            2 Adv.Fighters moved from 107 Sea Zone to Flores
            1 Cruiser moved from 107 Sea Zone to 111 Sea Zone
            1 Tank moved from N.Buryat Mongolia to Irkutsk
                  Hisaichi take Irkutsk from Russians
            1 Tank moved from Irkutsk to S.Buryat Mongolia
                  Hisaichi take S.Buryat Mongolia from Russians
            1 Infantry moved from Peking to Chahar
            1 Infantry moved from Shansi to Chahar
            2 Adv.Fighters moved from 84 Sea Zone to Chahar
            1 Artillery and 3 Infantrys moved from West Papua to Milne Bay
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 14 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Flores
                Hisaichi attack with 3 Adv.Fighters and 3 Infantrys
                Anzac defend with 2 Infantrys
                    Hisaichi roll dice for 1 Battleship and 2 Cruisers in Flores, round 2 : 0/3 hits, 1.67 expected hits
                    Hisaichi roll dice for 3 Adv.Fighters and 3 Infantrys in Flores, round 2 : 1/6 hits, 2.00 expected hits
                    Dutch roll dice for 2 Infantrys in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Flores
                    1 Infantry owned by the Anzac lost in Flores
                    Hisaichi roll dice for 3 Adv.Fighters and 2 Infantrys in Flores, round 3 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                Hisaichi win, taking Flores from Dutch with 3 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Infantrys
            Battle in Chahar
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Elite in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Elite owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 1
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Elite
            Battle in Milne Bay
                Hisaichi attack with 1 Artillery and 3 Infantrys
                Anzac defend with 2 Infantrys and 1 Marine
                    Hisaichi roll dice for 1 Artillery and 3 Infantrys in Milne Bay, round 2 : 1/4 hits, 1.00 expected hits
                    Anzac roll dice for 2 Infantrys and 1 Marine in Milne Bay, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Milne Bay
                    1 Infantry owned by the Anzac lost in Milne Bay
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 3 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Infantry and 1 Marine in Milne Bay, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Milne Bay
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Milne Bay, round 4 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 1 Marine in Milne Bay, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Anzac lost in Milne Bay
                Hisaichi win, taking Milne Bay from Anzac with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Infantrys and 1 Marine
    
        Non Combat Move - Hisaichi
            1 Infantry moved from Hollandia to West Papua
            3 Infantrys and 1 Tank moved from Davao to 107 Sea Zone
            3 Infantrys and 1 Tank moved from 107 Sea Zone to Hollandia
            1 Carrier moved from 110 Sea Zone to 111 Sea Zone
            2 Adv.Fighters moved from Flores to 111 Sea Zone
            1 Adv.Fighter moved from Flores to 107 Sea Zone
            2 Destroyers and 3 Submarines moved from 107 Sea Zone to 85 Sea Zone
            1 Adv.Fighter moved from Changchun to 107 Sea Zone
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 107 Sea Zone
            2 Adv.Fighters moved from Chahar to 84 Sea Zone
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 Artillery moved from Shansi to Shantung
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            2 Fighters moved from Ayan to Chita
            3 Tanks moved from N.Buryat Mongolia to Chita
            1 Artillery, 1 Elite and 3 Infantrys moved from Ayan to Chita
            1 Artillery and 1 Elite moved from N.Buryat Mongolia to Chita
            1 Artillery, 2 Infantrys and 1 Tank moved from Heilungchiang to Chita
            1 T.Boat moved from 75 Sea Zone to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Factory placed in Chita
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Destroyer and 1 Submarine placed in 84 Sea Zone
            4 Infantrys placed in Davao
            4 Infantrys placed in Banjarmasin
            1 Artillery and 2 Infantrys placed in Heilungchiang
            2 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Anzac regular : -1.00
    Dutch regular : 0.00
    Hisaichi regular : -3.83
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Artillery, 5 Infantrys and 1 Tank moved from Vyborg to S.Karelia
    
        Purchase Units - Finns
            Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in S.Karelia
                Finns attack with 1 Artillery, 5 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Artillery, 5 Infantrys and 1 Tank in S.Karelia, round 2 : 4/7 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in S.Karelia
                Finns win, taking S.Karelia from Russians with 1 Artillery, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            2 Artillerys, 1 Elite and 2 Infantrys moved from Oulu to Vyborg
            2 Infantrys moved from Tampere to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            1 Tank moved from Oulu to Vyborg
            1 Tank moved from Helsinki to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            5 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2.17
    Russians regular : -0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 ArmoredCar and 1 Tank moved from Donetsk to Minsk
            1 Artillery, 1 Elite and 1 Infantry moved from Donetsk to Rostov
    
        Purchase Units - Romanians
            Romanians buy 1 Infantry, 1 Mech.Inf, 1 Mot.Inf and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Rostov
                Romanians attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Romanians attack with 1 ArmoredCar and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 1 Tank in Minsk, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians lost in Minsk
                    Romanians roll dice for 1 Tank in Minsk, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Romanians lost in Minsk
                Russians win with 1 Infantry remaining. Battle score for attacker is -9
                Casualties for Romanians: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Romanians
            1 Artillery, 1 Elite and 1 Infantry moved from Donetsk to Kiev
            1 ArmoredCar moved from Odessa to Kiev
            1 ArmoredCar moved from Odessa to Vinnytsia
            2 Artillerys moved from E.Romania to Odessa
            1 Mot.Inf moved from Bucharest to Vinnytsia
            1 Tank moved from Bucharest to Odessa
            2 Elites moved from Bucharest to E.Romania
            1 Fighter moved from Brest to Kiev
    
        Place Units - Romanians
            1 Infantry, 1 Mech.Inf, 1 Mot.Inf and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2.17
    Russians regular : 0.67
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War

    Game History

    Round: 8
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            2 Artillerys, 3 Infantrys and 5 Tanks moved from N.Thailand to S.Thailand
            2 Artillerys and 1 Elite moved from Bangkok to S.Thailand
            2 Tanks moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Submarine moved from 23 Sea Zone to 22 Sea Zone
            1 Infantry moved from Oslo to 23 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Oslo to 23 Sea Zone
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Tank moved from Danzig to 23 Sea Zone
            1 Artillery and 1 Tank moved from Hamburg to 23 Sea Zone
            2 Elites and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
            1 Infantry moved from Hamburg to 23 Sea Zone
            3 Infantrys moved from Danzig to 24 Sea Zone
            2 Cruisers and 2 Infantrys moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 2 Elites, 2 Infantrys, 1 T.Boat, 2 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Hamburg to Denmark
            1 Stuka moved from Rhine to Denmark
            1 Adv.Fighter moved from 23 Sea Zone to Denmark
            1 Adv.Fighter moved from 23 Sea Zone to 22 Sea Zone
            1 Artillery, 2 Elites, 7 Infantrys and 2 Tanks moved from 24 Sea Zone to Leningrad
            3 Infantrys moved from Vyborg to Leningrad
            1 Elite and 1 Infantry moved from Novgorod to Leningrad
            4 Infantrys moved from Estonia to Leningrad
            6 Artillerys, 2 Elites, 3 Infantrys, 1 Stuka and 3 Tanks moved from Latvia to Leningrad
            2 Stukas moved from Danzig to Leningrad
            2 Fighters moved from Lapland to Leningrad
            2 Infantrys moved from Brest to Minsk
            2 Stukas moved from Vinnytsia to Minsk
            1 Bomber moved from Vinnytsia to Minsk
            2 Infantrys moved from Kufra to Darfur
            1 Stuka moved from El Agheila to Darfur
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 Bunkers, 2 Destroyers, 1 Elite, 1 Factory, 12 Infantrys, 1 S.Submarine, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 22 Sea Zone
                Germans attack with 1 Adv.Fighter and 1 Submarine
                British defend with 1 T.Boat
                    Germans roll dice for 1 Submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter in 22 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 T.Boat in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in 22 Sea Zone
                Germans win with 1 Adv.Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 T.Boat
            Battle in Denmark
                Germans attack with 1 Adv.Fighter, 2 Infantrys and 1 Stuka
                British defend with 1 Infantry
                    Germans roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Stuka in Denmark, round 2 : 0/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Stuka in Denmark, round 3 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    1 Infantry owned by the British lost in Denmark
                Germans win, taking Denmark from British with 1 Adv.Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Darfur
                Germans attack with 2 Infantrys and 1 Stuka
                British defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Darfur, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Darfur, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Minsk
                Germans attack with 1 Bomber, 2 Infantrys and 2 Stukas
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber, 2 Infantrys and 2 Stukas in Minsk, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Leningrad
                Germans attack with 7 Artillerys, 5 Elites, 2 Fighters, 18 Infantrys, 3 Stukas and 5 Tanks
                Russians defend with 1 AAGun, 4 Adv.Fighters, 1 Artillery, 6 Bunkers, 1 Factory, 2 HeavyTanks, 9 Infantrys and 2 Tanks
                    Russians roll AA dice in Leningrad : 1/5 hits, 0.83 expected hits
                    1 Stuka owned by the Germans lost in Leningrad
                    Germans roll dice for 1 Battleship and 2 Cruisers in Leningrad, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Germans roll dice for 7 Artillerys, 5 Elites, 2 Fighters, 18 Infantrys, 2 Stukas and 5 Tanks in Leningrad, round 2 : 11/39 hits, 12.67 expected hits
                Units damaged: 5 Bunkers owned by the Russians
                    Russians roll dice for 4 Adv.Fighters, 1 Artillery, 6 Bunkers, 2 HeavyTanks, 9 Infantrys and 2 Tanks in Leningrad, round 2 : 13/24 hits, 11.33 expected hits
                    13 Infantrys owned by the Germans lost in Leningrad
                    6 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 7 Artillerys, 5 Elites, 2 Fighters, 5 Infantrys, 2 Stukas and 5 Tanks in Leningrad, round 3 : 9/26 hits, 10.50 expected hits
                    Russians roll dice for 4 Adv.Fighters, 1 Artillery, 6 Bunkers, 2 HeavyTanks, 3 Infantrys and 2 Tanks in Leningrad, round 3 : 8/18 hits, 9.33 expected hits
                    3 Artillerys owned by the Germans and 5 Infantrys owned by the Germans lost in Leningrad
                    3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 3 Bunkers owned by the Russians and 2 Tanks owned by the Russians lost in Leningrad
                    Germans roll dice for 4 Artillerys, 5 Elites, 2 Fighters, 2 Stukas and 5 Tanks in Leningrad, round 4 : 10/18 hits, 8.00 expected hits
                    Russians roll dice for 4 Adv.Fighters, 3 Bunkers and 2 HeavyTanks in Leningrad, round 4 : 5/9 hits, 5.50 expected hits
                    3 Elites owned by the Germans and 2 Artillerys owned by the Germans lost in Leningrad
                4 Adv.Fighters owned by the Russians, 3 Bunkers owned by the Russians and 2 HeavyTanks owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 2 Artillerys, 2 Elites, 2 Fighters, 2 Stukas and 5 Tanks remaining. Battle score for attacker is 49
                Casualties for Germans: 5 Artillerys, 3 Elites, 18 Infantrys and 1 Stuka
                Casualties for Russians: 4 Adv.Fighters, 1 Artillery, 6 Bunkers, 2 HeavyTanks, 9 Infantrys and 2 Tanks
    
        Non Combat Move - Germans
            2 Fighters moved from Leningrad to Danzig
            2 Stukas moved from Leningrad to Danzig
            1 Bomber and 2 Stukas moved from Minsk to Brest
            1 Artillery and 1 Elite moved from Brest to Kiev
            1 AAGun, 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest
            1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Elite, 1 HeavyTank, 2 Infantrys, 1 Mech.Inf and 1 Tank moved from Vinnytsia to Kiev
            2 ArmoredCars and 3 Tanks moved from Bohemia to Vinnytsia
            1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from Denmark to 23 Sea Zone
            1 Stuka moved from Denmark to Hamburg
            1 Artillery, 1 Elite and 2 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Netherlands to Hamburg
            1 Tank moved from Berlin to Hamburg
            1 Artillery moved from Berlin to Saxony
            4 Infantrys moved from Berlin to Saxony
            1 Artillery and 4 Infantrys moved from Picardy to Belgium
            1 Artillery, 1 Elite and 2 Infantrys moved from El Agheila to Kufra
            1 Destroyer and 4 Submarines moved from 41 Sea Zone to 45 Sea Zone
            1 Stuka moved from Darfur to El Agheila
            1 Infantry moved from Murmansk to N.Karelia
            2 Infantrys moved from Lapland to N.Karelia
    
        Place Units - Germans
            1 Bunker placed in Hamburg
            1 Bunker and 1 Factory placed in Kiev
            1 Destroyer, 1 S.Submarine and 1 T.Boat placed in 23 Sea Zone
            2 Infantrys and 1 Tank placed in Hamburg
            4 Infantrys placed in Vinnytsia
            1 Destroyer placed in 48 Sea Zone
            1 Infantry placed in El Agheila
            1 Artillery and 3 Infantrys placed in Warsaw
            1 Artillery, 1 Elite and 2 Infantrys placed in Rhine
            2 ArmoredCars and 3 Tanks placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.50
    Germans regular : -5.00
    Russians AA : 0.17
    British regular : -0.17
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Italians
            4 Fighters moved from 48 Sea Zone to 51 Sea Zone
            1 Fighter moved from Greece to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 1 Bunker, 1 Destroyer, 14 Infantrys, 2 Mot.Infs and 1 T.Boat; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 51 Sea Zone
                Italians attack with 5 Fighters
                British defend with 1 Submarine
                    Italians roll dice for 5 Fighters in 51 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    1 Submarine owned by the British lost in 51 Sea Zone
                Italians win with 5 Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
    
        Non Combat Move - Italians
            1 Fighter moved from 51 Sea Zone to Greece
            4 Fighters moved from 51 Sea Zone to 48 Sea Zone
            2 Artillerys, 1 Elite, 5 Infantrys and 1 Tank moved from Tobruk to Kufra
            1 Transport moved from 48 Sea Zone to 47 Sea Zone
            3 Transports moved from 48 Sea Zone to 46 Sea Zone
            4 Infantrys moved from Rome to 46 Sea Zone
            4 Infantrys and 3 Transports moved from 46 Sea Zone to 48 Sea Zone
            1 Artillery moved from Greece to 48 Sea Zone
            2 Infantrys moved from Tunis to 47 Sea Zone
            2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
            1 Artillery and 6 Infantrys moved from 48 Sea Zone to Tobruk
            2 Mot.Infs moved from Tunis to E.Morocco
            2 Adv.Fighters moved from 41 Sea Zone to E.Morocco
            1 Carrier, 1 Cruiser, 1 Destroyer, 2 Submarines and 3 Transports moved from 41 Sea Zone to 43 Sea Zone
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            1 T.Boat placed in 51 Sea Zone
            1 Destroyer placed in 48 Sea Zone
            2 Infantrys placed in Greece
            2 ArmoredCars and 2 Mot.Infs placed in Tunis
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            3 Adv.Fighters moved from 85 Sea Zone to 76 Sea Zone
            3 Adv.Fighters moved from 85 Sea Zone to 86 Sea Zone
            1 Bomber moved from Tokyo to Hunan
            1 Artillery moved from Anhwei to Hunan
            3 Infantrys moved from Shanghai to Hunan
            1 Artillery and 1 Elite moved from Kwangsi to N.French Indochina
            2 Infantrys moved from Kwangsi to N.French Indochina
            1 Adv.Fighter moved from Kwangsi to N.French Indochina
            1 Adv.Fighter moved from 85 Sea Zone to 86 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 AAGun, 1 Adv.Fighter, 2 Bunkers, 1 Destroyer, 13 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 3 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 3 Adv.Fighters in 76 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 86 Sea Zone
                Yamamoto attack with 4 Adv.Fighters
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 4 Adv.Fighters in 86 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 4 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in N.French Indochina
                Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                British defend with 1 Infantry
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in N.French Indochina, round 2 : 3/5 hits, 1.67 expected hits
                    French roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                    1 Infantry owned by the British lost in N.French Indochina
                Yamamoto win, taking N.French Indochina from French with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Infantry
            Battle in Hunan
                Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys
                Chinese defend with 1 ArmoredCar and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Hunan, round 2 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 1/3 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Hunan
                    1 ArmoredCar owned by the Chinese lost in Hunan
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Hunan, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Hunan, round 4 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Hunan to Hong Kong
            4 Infantrys moved from Hong Kong to Kiangsi
            1 Tank moved from Hong Kong to Kiangsi
            1 Artillery moved from Hong Kong to Kiangsi
            4 Infantrys moved from Malaya to S.Thailand
            1 Adv.Fighter moved from N.French Indochina to Malaya
            2 Fighters moved from Malaya to S.Thailand
            4 Infantrys moved from Chubu to 84 Sea Zone
            1 B.Transport and 4 Infantrys moved from 84 Sea Zone to 106 Sea Zone
            4 Infantrys moved from 106 Sea Zone to S.French Indochina
            4 Adv.Fighters moved from 86 Sea Zone to 85 Sea Zone
            3 Adv.Fighters moved from 76 Sea Zone to 85 Sea Zone
            1 AAGun moved from Kwangsi to Kwangtung
            1 Destroyer moved from 85 Sea Zone to 92 Sea Zone
    
        Place Units - Yamamoto
            1 Adv.Fighter, 1 Destroyer and 1 S.Submarine placed in 85 Sea Zone
            1 Bunker and 6 Infantrys placed in Malaya
            1 AAGun, 3 Infantrys and 1 Tank placed in Hong Kong
            1 Bunker and 4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 73 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Yamamoto regular : 0.17
    French regular : 0.67
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Tank moved from S.Buryat Mongolia to Ulan Bator
                  Hisaichi take Ulan Bator from Russians
            1 Tank moved from Ulan Bator to Khobdo
                  Hisaichi take Khobdo from Russians
            1 Artillery and 2 Infantrys moved from Peking to Chahar
            2 Fighters moved from Chita to Chahar
            2 Infantrys moved from Shantung to Anhwei
            2 Adv.Fighters moved from 84 Sea Zone to Anhwei
            1 Infantry moved from Flores to Soembawa
                  Hisaichi take Soembawa from Dutch
            2 Adv.Fighters moved from 107 Sea Zone to Lombok
            2 Adv.Fighters moved from 111 Sea Zone to Lombok
            4 Infantrys moved from Banjarmasin to 110 Sea Zone
            4 Infantrys moved from 110 Sea Zone to Lombok
            1 Battleship, 1 Carrier and 2 Cruisers moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 AAGun, 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 18 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Lombok
                Hisaichi attack with 4 Adv.Fighters and 4 Infantrys
                Anzac defend with 3 Infantrys
                    Hisaichi roll dice for 1 Battleship and 2 Cruisers in Lombok, round 2 : 2/3 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac lost in Lombok
                    Hisaichi roll dice for 4 Adv.Fighters and 4 Infantrys in Lombok, round 2 : 4/8 hits, 2.67 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Lombok
                Hisaichi win, taking Lombok from Dutch with 4 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Anzac: 3 Infantrys
            Battle in Anhwei
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Anhwei, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Chahar, round 2 : 3/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Chahar to Shantung
            1 Elite moved from Peking to Shantung
            2 Adv.Fighters moved from Anhwei to 84 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Chita to S.Buryat Mongolia
            1 AAGun, 1 Artillery and 2 Infantrys moved from Heilungchiang to Chita
            2 Infantrys and 1 Tank moved from Changchun to 84 Sea Zone
            2 Infantrys and 1 Tank moved from 84 Sea Zone to Shantung
            2 Adv.Fighters moved from Lombok to 107 Sea Zone
            2 Adv.Fighters moved from Lombok to 110 Sea Zone
            1 Transport moved from 107 Sea Zone to 84 Sea Zone
            1 Transport moved from 111 Sea Zone to 107 Sea Zone
            2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank moved from Hollandia to West Papua
            1 Artillery and 2 Infantrys moved from Milne Bay to West Papua
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Hollandia
    
        Place Units - Hisaichi
            3 Infantrys placed in Chita
            3 Infantrys placed in Heilungchiang
            1 AAGun placed in Changchun
            1 Cruiser and 1 Destroyer placed in 84 Sea Zone
            4 Infantrys placed in Banjarmasin
            4 Infantrys placed in Davao
            1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning
            1 Artillery, 2 Infantrys and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Dutch regular : -0.33
    Hisaichi regular : 3.83
    

    Savegame


  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Purchase Units - Finns
            Finns buy 2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
            1 Artillery and 1 Tank moved from S.Karelia to N.Karelia
            3 Infantrys moved from Lapland to N.Karelia
            2 Infantrys and 1 Tank moved from Oulu to Vyborg
            3 Infantrys moved from Tampere to Oulu
            2 Infantrys moved from Helsinki to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Vyborg
            3 Infantrys moved from Helsinki to Tampere
            1 Tank moved from Helsinki to Oulu
    
        Place Units - Finns
            2 ArmoredCars, 1 Elite, 1 Infantry and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 ArmoredCar moved from Kiev to Smolensk
            1 Mot.Inf moved from Vinnytsia to Smolensk
            1 Fighter moved from Kiev to Smolensk
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Smolensk
                Romanians attack with 1 ArmoredCar, 1 Fighter and 1 Mot.Inf
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar, 1 Fighter and 1 Mot.Inf in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 Mot.Inf owned by the Romanians lost in Smolensk
                    Romanians roll dice for 1 ArmoredCar and 1 Fighter in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Romanians win, taking Smolensk from Russians with 1 ArmoredCar and 1 Fighter remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Mot.Inf
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Smolensk to Kiev
            1 Mech.Inf and 1 Mot.Inf moved from Bucharest to Kiev
            1 ArmoredCar moved from Vinnytsia to Kiev
            2 Elites moved from E.Romania to Odessa
            1 Tank moved from Odessa to Kiev
            1 Tank moved from Bucharest to Odessa
            1 Infantry moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 ArmoredCars, 1 Mech.Inf and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0.50
    Russians regular : 0.33
    

    Savegame

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Thai
            1 Artillery and 1 Elite moved from S.Thailand to N.Thailand
    
        Purchase Units - Thai
            Thai buy 1 Bunker and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in N.Thailand
                Thai attack with 1 Artillery and 1 Elite
                Chinese defend with 1 ArmoredCar
                    Thai roll dice for 1 Artillery and 1 Elite in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits
                    1 Elite owned by the Thai lost in N.Thailand
                    Thai roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in N.Thailand, round 3 : 1/1 hits, 0.17 expected hits
                    1 Artillery owned by the Thai lost in N.Thailand
                    1 ArmoredCar owned by the Chinese lost in N.Thailand
                Chinese win with no units remaining. Battle score for attacker is -3
                Casualties for Thai: 1 Artillery and 1 Elite
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Thai
            6 Infantrys moved from Bangkok to S.Thailand
    
        Place Units - Thai
            1 Bunker placed in S.Thailand
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Thai regular : -0.17
    

    Savegame

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