Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
@FranceNeedsMorePower @crockett36
We played Allies all three games and had a ton of fun. Looking forward to the next tournament!
We really think having a set 6-round game and then doing the chess clocks to keep both teams honest on using too much time would be really good for the competitiveness of the game. Not knowing for sure if the game is going to go 5 or 6 rounds (or 7 if you’re playing fast? is that possible!) I thought made it really hard to plan as you need to know for your round 2 buys with a lot of powers especially USA.
What do you think about this?
@Stucifer Totally agree that rounds might be a better standard. I do think that past round x (depending on the version) the only units that will make it will be the bombers.
@crockett36 US is up!
@crockett36 You should try the tournament next time :)
@crockett36 I know I have just been really busy getting back in the swing of things. It’s also my birthday weekend and we are doing activities (meaning my family and I), so I should be able to take it soon like on tuesday.
@Stucifer About round numbers, our first and second games we could have made it to 6 rounds. But we did/could not due to victory conditions and there being no way to overturn them. What was the time for you guys like, was it skewed? We did a lot of pre-turn planning to the Axis were spending way more time than us. I would recommend that, no one else we played quite did that on the scale we did. It is also the first tournament for many folks like myself, usually in GenCon you can at least make it to round 6. My strategies as the Axis also aim for a round 7, which… became an issue on the last game, (we only did 5 rounds). All of our opponents spent way to much time as the Axis. Even the last time our Allied opponents spend almost 2 hours more than us, and spent 10 mins on purchasing. I get it, btu still they should be doing more pre-planning. The USA’s buy’s do not need to and should not plan for anything pass a round 5. All you need to do is defend Hawaii and maybe Sydney, and drop some drops off in Europe or something. My tip is, first buy is all Europe, then the rest of the game is all Pacific. And that worked really well for us! Does that answer the question?
@FranceNeedsMorePower happy birthday!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Formosa : 1 flag
Korea : 1 flag
Okinawa : 1 flag
Philippines : 1 airfield, 2 fighters and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 mech_infantry
Buryatia : 1 flag
Java : 1 flag, 1 mech_infantry
42 Sea Zone : 1 transport
36 Sea Zone : 1 flag, 2 battleships, 3 cruisers and 4 transports
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 flag, 2 aaGuns, 3 armour, 7 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
104 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
91 Sea Zone : 2 carriers, 8 destroyers, 2 fighters and 19 transports
Production/PUs Summary :
Germans : 65 / 85
Russians : 5 / 0
Japanese : 38 / 67
Americans : 67 / 92
Chinese : 22 / 24
British : 35 / 41
UK_Pacific : 5 / 0
Italians : 13 / 14
ANZAC : 13 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 247 times
2 was rolled 238 times
3 was rolled 210 times
4 was rolled 234 times
5 was rolled 223 times
6 was rolled 222 times
Average roll : 3.447
Median : 3.000
Variance : 0.638
Standard Deviation : 0.799
Total rolls : 1374
Germans Combat
1 was rolled 33 times
2 was rolled 36 times
3 was rolled 41 times
4 was rolled 37 times
5 was rolled 43 times
6 was rolled 39 times
Average roll : 3.603
Median : 4.000
Variance : 0.284
Standard Deviation : 0.533
Total rolls : 229
British Combat
1 was rolled 29 times
2 was rolled 31 times
3 was rolled 19 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 28 times
Average roll : 3.393
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 150
Italians Combat
1 was rolled 15 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.645
Median : 4.000
Variance : 0.253
Standard Deviation : 0.503
Total rolls : 107
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 34 times
2 was rolled 31 times
3 was rolled 24 times
4 was rolled 31 times
5 was rolled 25 times
6 was rolled 34 times
Average roll : 3.469
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 179
ANZAC Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 2.947
Median : 2.000
Variance : 1.046
Standard Deviation : 1.023
Total rolls : 19
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.227
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 88
UK_Pacific Combat
1 was rolled 19 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.242
Median : 3.000
Variance : 1.323
Standard Deviation : 1.150
Total rolls : 66
Russians Combat
1 was rolled 41 times
2 was rolled 35 times
3 was rolled 37 times
4 was rolled 34 times
5 was rolled 39 times
6 was rolled 29 times
Average roll : 3.381
Median : 3.000
Variance : 0.415
Standard Deviation : 0.644
Total rolls : 215
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 51 times
2 was rolled 48 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 46 times
6 was rolled 36 times
Average roll : 3.379
Median : 3.000
Variance : 0.883
Standard Deviation : 0.940
Total rolls : 272
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;
Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 16 PUs
Combat Hit Differential Summary :
There’s a bugged infantry from UKP turn @Daaras
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Germans
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
2 carriers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 artillery and 2 infantry moved from Western Germany to France
2 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Bryansk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Tambov to Rostov
1 aaGun and 2 infantry moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Russia to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Kazakhstan to Rostov
Place Units - Germans
3 infantry placed in Volgograd
3 artilleries placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters and 1 tactical_bomber placed in France
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Germans regular : -0.17
British regular : -0.67
@Stucifer Hey what does no major neutral powers mean? Read that on headlesshorseman2. It’s part of the 42 tournament rules.
@crockett36 I believe it refers to the fact that the playable countries like Japan, USA and USSR start fully at war with all the relevant powers. They aren’t neutral to any of the unaligned powers like they are in G40 at the start.
whose up? Happy Thanksgiving!
@crockett36 English major and I wrote whose! Who Is up?
@crockett36 Happy Thanksgiving!
@daaras is up with USSR, but do we want to continue? Feels like an Allied victory to me
@Stucifer I will gladly accept the resignation :) that was a fun game!
@crockett36 I believe you are