Allies,
battleship in sz10
fighter in western united states
tank in rostov
artillery in moscow
989c3986-892d-4a93-a92d-3f2c4536e2fc-dawg-40-v-mike-g40-start-round-5-start Bid placement.tsvg
@barnee Ok, thank you for confirming on the naval mine front, I’ll plan to lay them soon then.
Yes, I didn’t even think of rail movement in India – likely could have used that all the rest of the game too lol. I have moved the landmine to Malaya along the SZ now.
Thanks for the heads up, I removed the 2 Naval Fighters and replaced them with 1 bomber to keep the IPCs the same.
game-1-alex-vs.panzer-uk4v2.tsvg
Turn Complete
Trigger British RemoveUKConvoySZ106Invert: has removed 1 Escort owned by British in 106 Sea Zone
Trigger British RemoveUKConvoySZ106Invert: British has 1 Escort_Convoy placed in 106 Sea Zone
Total Cost from Convoy Blockades: 2
British collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 55 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 61 Optional[PUs]
Turning on Edit Mode
EDIT: Adding units owned by British to Malaya: 1 mine_armed
EDIT: Removing units owned by British from Shan State: 1 mine_unarmed
COMMENT: Per suggestion, changed to use SRM to move landmine from Burma to Malaya
COMMENT: Mine dug in along SZ 37
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 NavyFighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 usa_tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 usa_tactical_bomber
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit Mode
Right arm yea UK rail good for pumping a couple dudes a turn to Egypt usually but their Rail can go anywhere.
Gotta have a continuous Ground Line Of Communication at turn start though or you can’t pass through the newly conquered TTy. Player Enforced.
ANZAC and France can use it too. Need edit for that.
Hello,
I see barnee is taken care of your questions.
@barnee Many thanks for that!
Italy is getting strong! In the EXP version Italy has quit some good options to expand.
BR
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 Escort, 1 Italian_LCV, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Greece to Trans-Jordan
1 tactical_bomber moved from Southern Italy to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1,50 expected hits
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 1,50 expected hits
British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Italians
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 bomber moved from Trans-Jordan to Greece
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 air_transport moved from Alexandria to Northern Italy
1 armour moved from Tunisia to Tobruk
1 infantry moved from Morocco to Algeria
EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
Place Units - Italians
1 Escort placed in 97 Sea Zone
1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy
1 fighter, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians regular : -0,50
British regular : -1,00
@Panzerstahl-Helm Back to Germany
Yeah, I bet Italy is having fun watch the UK play “whack-a-mole” in the Indian Ocean
game-1-alex-vs.panzer-fr4.tsvg
Purchase Units
ANZAC buy 1 Escort, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 air_transport moved from Malaya to Queensland
1 air_transport moved from New Zealand to Dutch New Guinea
ANZAC undo move 3.
1 air_transport moved from New Zealand to Dutch New Guinea
ANZAC undo move 3.
1 air_transport and 1 infantry moved from New Zealand to Dutch New Guinea
1 air_transport and 1 infantry moved from New South Wales to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from Queensland to Malaya
2 infantry moved from India to Burma
Cleaning up during movement phase
Place Units
1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete
Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone
Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 17 Optional[PUs]
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Cleaning up during movement phase
Turn Complete
1d6<=2: 3; Hits: 0
Your landmine did not hit, but remains armed until next try.
I moved 1 Para in Edit after my NCM from Baltic States to Eastern Poland. I missed doing so during my NCM.
BR
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin.
Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans
triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942
triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941
triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941
Germans buy 1 ElitePanzer, 3 GermanUBoats, 2 German_LCVs, 2 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 1 demo_harbour, 1 elite, 1 german_para, 10 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 2 Panzer_Grndrss and 1 infantry
2 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Rostov from Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Smolensk from Russians
EDIT: Germans takes Karelia from Russians
EDIT: Turning off Edit Mode
EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Caucasus
EDIT: 1 german_para moved from Bessarabia to Rostov
EDIT: 1 German_LCV and 2 infantry moved from Ukraine to Caucasus
1 bomber moved from Western Germany to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
2 bombers moved from Western Germany to Caucasus
2 infantry moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
EDIT: 1 german_para moved from Baltic States to Smolensk
EDIT: 1 infantry moved from Finland to Karelia
1 elite moved from Baltic States to Belarus
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from French
1 infantry moved from French West Africa to Nigeria
Germans take Nigeria from British
1 GermanUBoat moved from 85 Sea Zone to 86 Sea Zone
Combat - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Battle in 86 Sea Zone
Germans attack with 1 GermanUBoat
Americans defend with 1 transport
Germans roll dice for 1 GermanUBoat in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 transport in 86 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 GermanUBoat in 86 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 transport in 86 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 GermanUBoat in 86 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 transport owned by the Americans lost in 86 Sea Zone
Germans win with 1 GermanUBoat remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 elite
Germans roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1,83 expected hits
Russians roll dice for 1 elite in Belarus, round 2 : 0/2 hits, 0,67 expected hits
1 elite owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 elite
Battle in Caucasus
Germans attack with 2 German_LCVs, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
Russians roll AA dice in Caucasus : 0/3 hits, 0,50 expected hits
Germans roll dice for 2 German_LCVs, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 3,50 expected hits
Russians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,50 expected hits
1 German_LCV owned by the Germans lost in Caucasus
2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus
Germans roll dice for 1 German_LCV, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 5/8 hits, 3,50 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 German_LCV, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 German_LCV
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern France
Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States
Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
3 bombers and 1 tactical_bomber moved from Caucasus to Bessarabia
1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
1 german_para moved from Germany to Baltic States
1 ElitePanzer moved from Germany to Baltic States
2 WaffenPnzrGrndrs moved from Germany to Baltic States
1 infantry moved from Western Ukraine to Ukraine
1 G_Rail moved from Germany to Western Germany
1 G_Rail and 1 German_LCV moved from Western Germany to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 elite moved from Western Germany to Denmark
1 elite moved from Germany to Poland
2 infantry moved from Germany to Poland
1 G_Rail moved from Germany to Poland
1 G_Rail moved from Poland to Baltic States
1 infantry moved from Germany to Poland
1 G_air_transport moved from Bessarabia to Western Germany
1 G_air_transport and 1 infantry moved from Western Germany to Alexandria
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
EDIT: 1 Panzer_General and 1 armour moved from Baltic States to 1st Panzer
EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group North
EDIT: 4 armour moved from Army Group North to 1st Panzer
EDIT: 2 artilleries and 1 infantry moved from Baltic States to Army Group North
EDIT: 1 german_para moved from Baltic States to Army Group North
EDIT: 1 Panzer_General and 5 armour moved from Bessarabia to 2nd Panzer
2 mech_infantrys moved from Eastern Poland to Baltic States
EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Bessarabia
EDIT: 1 2ndPanzerArmy moved from Bessarabia to Baltic States
1 artillery and 1 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 german_para
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 german_para
EDIT: Turning off Edit Mode
Units in Gibraltar being upgraded or consumed: 1 harbour
1 demo_harbour placed in Gibraltar
3 GermanUBoats placed in 110 Sea Zone
1 ElitePanzer, 2 German_LCVs, 2 Panzer_Grndrss, 1 elite, 1 german_para and 3 infantry placed in Germany
2 infantry placed in France
5 infantry placed in Western Germany
Turn Complete - Germans
Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk
Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 62 PUs (1 lost to blockades); end with 62 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Russians regular : -1,67
Germans regular : 2,17
Russians AA : -0,50
Howdy,
please use this save.
I activated the Panzer General for the 1st Panzer Army in Baltic States/Army Group North.
@Panzerstahl-Helm Back to Japan
game-1-alex-vs.panzer-rus5.tsvg
Purchase Units
Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only.
Trigger Army Conscript: buyArmy_Conscript added to productionRussians
Setting uses for triggers used this phase.
Russians buy 2 AirLLs, 26 Army_Conscripts and 1 TankLL; Remaining resources: 0 PUs; 1 AirLendLease; 2 TankLendLease;
Place Units
1 TankLL placed in Turkmenistan
1 AirLL placed in Siberia
1 AirLL placed in Soviet Far East
Politics
Turning on Edit Mode
EDIT: Adding units owned by Russians to Soviet Far East: 1 fighter
EDIT: Adding units owned by Russians to Siberia: 1 fighter
EDIT: Adding units owned by Russians to Turkmenistan: 1 armour
EDIT: Removing units owned by British from Turkmenistan: 1 uk_armour and 1 uk_armour_lendlease
EDIT: Removing units owned by Russians from Turkmenistan: 1 TankLL
EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter and 1 usa_fighter_lendlease
EDIT: Removing units owned by Russians from Siberia: 1 AirLL
EDIT: Removing units owned by Americans from Soviet Far East: 1 usa_fighter and 1 usa_fighter_lendlease
EDIT: Removing units owned by Russians from Soviet Far East: 1 AirLL
EDIT: Turning off Edit Mode
Combat Move
Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Gibraltar
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 1stSovietAG moved from Bryansk to Belarus
3 artilleries and 1 elite moved from Novgorod to Belarus
1 1stCorps moved from Novgorod to Belarus
12 infantry moved from Novgorod to Belarus
Russians undo move 3.
1 1stCorps moved from Novgorod to Smolensk
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Belarus to Smolensk
Russians undo move 6.
Russians undo move 5.
1 tactical_bomber moved from Novgorod to Smolensk
2 fighters moved from Novgorod to Belarus
Combat
Battle in Smolensk
Battle in Belarus
Recording Battle Statistics
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 R_Europe_Rail moved from Russia to Bryansk
1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Smolensk
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Belarus
1 armour moved from Turkmenistan to Volgograd
6 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Siberia to Yenisey
1 fighter moved from Soviet Far East to Buryatia
1 fighter moved from Buryatia to Yakut S.S.R.
Russians undo move 11.
4 aaGuns moved from Novgorod to Belarus
10 infantry moved from Novgorod to Belarus
Russians undo move 2.
Russians undo move 1.
2 Russian_Rails moved from Russia to Bryansk
2 Russian_Rails and 1 russian_minor moved from Bryansk to Samara
Russians undo move 6.
2 infantry moved from Novosibirsk to Samara
4 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Urals to Samara
Russians undo move 8.
3 aaGuns moved from Novgorod to Belarus
1 R_Europe_Rail moved from Russia to Novgorod
1 R_Europe_Rail and 1 aaGun moved from Novgorod to Samara
1 armour moved from Archangel to Belarus
Russians undo move 3.
1 aaGun moved from Bryansk to Smolensk
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Samara
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
6 Army_Conscripts placed in Volgograd
20 Army_Conscripts placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Archangel: 2 infantry
EDIT: Removing units owned by Russians from Novgorod: 2 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 DemoRusUndrMinr, 1 demo_airfield and 1 demo_harbour
EDIT: Removing units owned by Russians from Novgorod: 1 airfield, 1 harbour and 1 russian_minor
EDIT: Turning off Edit Mode
Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd
Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia
Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd
Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia
Setting uses for triggers used this phase.
Turn Complete
Russians collect 26 PUs; end with 26 PUs
Hi Alex
So when using Armies and Corps, you need to move the guys from their box onto the board. Any defending units must be placed before any attackers enter the TTy or the defenders won’t fire.
You also need to have the correct commander to activate it’s bonus. For the soviets, commisar 3 is the most common as it boosts a Tank. Commisar 2 a Arty, Commisar 1 a Inf and so on.
Explained at beginning of Game Notes.
Oberst 3 is the most common Waffen one. The overflow boxes German far left, have the 2 most common ones so you can move them with edit instead of having to add them.
Either way works. If your Corps/Army is killed, you need to remember to remove the non active commander as triplea has a build limit on those.
And finally, if you take losses where the Corps/Army is deactivated, you need to take the Commander as a casualty first or he will keep giving his bonus.
You can switch him back in during NCM if needed.
Anyway, no harm no foul as you won both battles with no losses. :)
@barnee Ah, makes sense - my bad I’ll do it right next battle hopefully!
So to clarify, I replace the Corp/Army marker with the modified commander and then roll the dice?
As for casualties, if I have to take the commander first and then I can edit it back in after (I assume at a loss of a different unit) doesn’t that change the dice?
no worries. It’s your first game and it’s a complicated mod. You doing good :)
You would edit the commander back in after the battle if one of the other units in the Army/Corps survived and you wanted to switch them.
Sometimes you would want to leave the Commander dead and just replace him in your capital though depending on the situation.
so if you have a Commisar 3 and 2 tanks and a Mech in a Corps and they suffer 1 hit you take the commisar as the hit. After the battle, in ncm, if any of the Tanks or mech survived, you could then switch the Commisar back in and remove one of the others.
But yea during CM you need to move the correct active commander into the attack. You will have to add him in edit if he’s not in the overflow box. Otherwise you can edit and move from the flow box.
I like to move from the Box to the starting TTy where the token was and then finish the move. Not that big of deal but easier to follow and helps prevent any inadvertent movement mistakes.
To further clarify. Once the Army/Corps is inactive due to casualties, you take Commander first, otherwise he keeps giving the bonus rolls when he shouldn’t.
Game History
Round: 5
Purchase Units - Japanese
Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers ! Destroyers may now transport 1 Infantry or Elite Infantry.
Japanese buy 1 Escort, 5 Fortifications, 1 carrier, 1 elite, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
Combat Move - Japanese
Trigger Russians DemoHarbour: has removed 1 demo_harbour owned by Russians in Novgorod
Trigger Russians DemoRusUndrMinr: has removed 1 DemoRusUndrMinr owned by Russians in Novgorod
Trigger Russians DemoAirfield: has removed 1 demo_airfield owned by Russians in Novgorod
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Shensi to Tsinghai
3 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery and 7 infantry moved from Shensi to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Kansu
Combat - Japanese
Battle in Kansu
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Kansu, round 2 : 6/15 hits, 5,83 expected hits
Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Japanese lost in Kansu
6 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries, 2 bombers, 2 fighters, 6 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Battle in Tsinghai
Japanese attack with 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 4 infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/9 hits, 3,50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
2 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland
Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Japanese
Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov
Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Hunan
2 fighters and 2 tactical_bombers moved from Tsinghai to Kweichow
2 bombers, 2 fighters and 2 tactical_bombers moved from Kansu to Kweichow
2 bombers moved from Kweichow to Kwangsi
1 armour moved from Jehol to Hunan
2 J_Rails moved from Kiangsu to Shantung
2 J_Rails and 2 infantry moved from Shantung to Hunan
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Suiyuyan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Sikang
EDIT: 1 Japanese_LCV moved from Korea to Japan
EDIT: 1 Japanese_LCV, 1 armour and 1 elite moved from Japan to Korea
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
2 Fortifications placed in Caroline Islands
1 Fortification placed in Paulau Island
1 Fortification placed in Iwo Jima
1 Fortification placed in Marianas
1 Escort, 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Shantung
1 elite, 1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Japanese collect 38 PUs; end with 38 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 46 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : -0,33