dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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@barnee Ok, thank you for confirming on the naval mine front, I’ll plan to lay them soon then.
Yes, I didn’t even think of rail movement in India – likely could have used that all the rest of the game too lol. I have moved the landmine to Malaya along the SZ now.
Thanks for the heads up, I removed the 2 Naval Fighters and replaced them with 1 bomber to keep the IPCs the same.
game-1-alex-vs.panzer-uk4v2.tsvg
Turn Complete Trigger British RemoveUKConvoySZ106Invert: has removed 1 Escort owned by British in 106 Sea Zone Trigger British RemoveUKConvoySZ106Invert: British has 1 Escort_Convoy placed in 106 Sea Zone Total Cost from Convoy Blockades: 2 British collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 55 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 61 Optional[PUs] Turning on Edit Mode EDIT: Adding units owned by British to Malaya: 1 mine_armed EDIT: Removing units owned by British from Shan State: 1 mine_unarmed COMMENT: Per suggestion, changed to use SRM to move landmine from Burma to Malaya COMMENT: Mine dug in along SZ 37 EDIT: Removing units owned by Americans from 10 Sea Zone: 2 NavyFighters EDIT: Adding units owned by Americans to 10 Sea Zone: 1 usa_tactical_bomber EDIT: Removing units owned by Americans from 10 Sea Zone: 1 usa_tactical_bomber EDIT: Adding units owned by Americans to Eastern United States: 1 bomber EDIT: Turning off Edit Mode -
Right arm yea UK rail good for pumping a couple dudes a turn to Egypt usually but their Rail can go anywhere.
Gotta have a continuous Ground Line Of Communication at turn start though or you can’t pass through the newly conquered TTy. Player Enforced.
ANZAC and France can use it too. Need edit for that.
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Hello,
I see barnee is taken care of your questions.
@barnee Many thanks for that!
Italy is getting strong! In the EXP version Italy has quit some good options to expand.
BR
Game History
Round: 4 Purchase Units - Italians Italians buy 1 Escort, 1 Italian_LCV, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 2 infantry moved from Southern Italy to 97 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Greece to Trans-Jordan 1 tactical_bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 2/4 hits, 1,50 expected hits British roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move - Italians Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone 1 bomber moved from Trans-Jordan to Greece 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 1 air_transport moved from Alexandria to Northern Italy 1 armour moved from Tunisia to Tobruk 1 infantry moved from Morocco to Algeria EDIT: 1 Italian_LCV moved from Gibraltar to Southern France Place Units - Italians 1 Escort placed in 97 Sea Zone 1 Italian_LCV, 1 artillery and 1 infantry placed in Southern Italy 1 fighter, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : -0,50 British regular : -1,00 -
@Panzerstahl-Helm Back to Germany
Yeah, I bet Italy is having fun watch the UK play “whack-a-mole” in the Indian Ocean
game-1-alex-vs.panzer-fr4.tsvg
Purchase Units ANZAC buy 1 Escort, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 air_transport moved from Malaya to Queensland 1 air_transport moved from New Zealand to Dutch New Guinea ANZAC undo move 3. 1 air_transport moved from New Zealand to Dutch New Guinea ANZAC undo move 3. 1 air_transport and 1 infantry moved from New Zealand to Dutch New Guinea 1 air_transport and 1 infantry moved from New South Wales to Dutch New Guinea 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 54 Sea Zone to 57 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from India to Burma Cleaning up during movement phase Place Units 1 Escort, 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete Trigger ANZAC RemoveANZACConvoySZ62Invert: has removed 1 Escort owned by ANZAC in 62 Sea Zone Trigger ANZAC RemoveANZACConvoySZ62Invert: ANZAC has 1 Escort_Convoy placed in 62 Sea Zone ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 17 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Cleaning up during movement phase Turn Complete -
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1d6<=2: 3; Hits: 0
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Your landmine did not hit, but remains armed until next try.
I moved 1 Para in Edit after my NCM from Baltic States to Eastern Poland. I missed doing so during my NCM.BR
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers. 4 Divisions are Now Available in Berlin. Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Germans buy 1 ElitePanzer, 3 GermanUBoats, 2 German_LCVs, 2 Panzer_Grndrss, 2 WaffenPnzrGrndrs, 1 demo_harbour, 1 elite, 1 german_para, 10 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 2 Panzer_Grndrss and 1 infantry 2 WaffenPnzrGrndrs and 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Rostov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Smolensk from Russians EDIT: Germans takes Karelia from Russians EDIT: Turning off Edit Mode EDIT: 1 German_LCV, 1 artillery and 1 infantry moved from Romania to Caucasus EDIT: 1 german_para moved from Bessarabia to Rostov EDIT: 1 German_LCV and 2 infantry moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Caucasus 1 tactical_bomber moved from Bessarabia to Caucasus 2 bombers moved from Western Germany to Caucasus 2 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus EDIT: 1 german_para moved from Baltic States to Smolensk EDIT: 1 infantry moved from Finland to Karelia 1 elite moved from Baltic States to Belarus 1 infantry moved from French West Africa to French Central Africa Germans take French Central Africa from French 1 infantry moved from French West Africa to Nigeria Germans take Nigeria from British 1 GermanUBoat moved from 85 Sea Zone to 86 Sea Zone Combat - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Battle in 86 Sea Zone Germans attack with 1 GermanUBoat Americans defend with 1 transport Germans roll dice for 1 GermanUBoat in 86 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 86 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 GermanUBoat in 86 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 transport in 86 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 GermanUBoat in 86 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 86 Sea Zone Germans win with 1 GermanUBoat remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Belarus Germans attack with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 elite Germans roll dice for 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/6 hits, 1,83 expected hits Russians roll dice for 1 elite in Belarus, round 2 : 0/2 hits, 0,67 expected hits 1 elite owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 elite Battle in Caucasus Germans attack with 2 German_LCVs, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber Russians defend with 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys Russians roll AA dice in Caucasus : 0/3 hits, 0,50 expected hits Germans roll dice for 2 German_LCVs, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/8 hits, 3,50 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,50 expected hits 1 German_LCV owned by the Germans lost in Caucasus 2 mech_infantrys owned by the Russians, 1 artillery owned by the Russians and 1 aaGun owned by the Russians lost in Caucasus Germans roll dice for 1 German_LCV, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 5/8 hits, 3,50 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 German_LCV, 1 artillery, 3 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Germans: 1 German_LCV Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Southern France Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Baltic States Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 110 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 3 bombers and 1 tactical_bomber moved from Caucasus to Bessarabia 1 fighter and 1 tactical_bomber moved from Belarus to Baltic States 1 german_para moved from Germany to Baltic States 1 ElitePanzer moved from Germany to Baltic States 2 WaffenPnzrGrndrs moved from Germany to Baltic States 1 infantry moved from Western Ukraine to Ukraine 1 G_Rail moved from Germany to Western Germany 1 G_Rail and 1 German_LCV moved from Western Germany to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from Holland Belgium to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 1 elite moved from Western Germany to Denmark 1 elite moved from Germany to Poland 2 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Poland 1 G_Rail moved from Poland to Baltic States 1 infantry moved from Germany to Poland 1 G_air_transport moved from Bessarabia to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Alexandria 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone EDIT: 1 Panzer_General and 1 armour moved from Baltic States to 1st Panzer EDIT: 1 1stPanzerArmy moved from 1st Panzer to Army Group North EDIT: 4 armour moved from Army Group North to 1st Panzer EDIT: 2 artilleries and 1 infantry moved from Baltic States to Army Group North EDIT: 1 german_para moved from Baltic States to Army Group North EDIT: 1 Panzer_General and 5 armour moved from Bessarabia to 2nd Panzer 2 mech_infantrys moved from Eastern Poland to Baltic States EDIT: 1 2ndPanzerArmy moved from 2nd Panzer to Bessarabia EDIT: 1 2ndPanzerArmy moved from Bessarabia to Baltic States 1 artillery and 1 infantry moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 german_para EDIT: Turning on Edit Mode EDIT: Adding units owned by Germans to Eastern Poland: 1 german_para EDIT: Turning off Edit Mode Units in Gibraltar being upgraded or consumed: 1 harbour 1 demo_harbour placed in Gibraltar 3 GermanUBoats placed in 110 Sea Zone 1 ElitePanzer, 2 German_LCVs, 2 Panzer_Grndrss, 1 elite, 1 german_para and 3 infantry placed in Germany 2 infantry placed in France 5 infantry placed in Western Germany Turn Complete - Germans Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atSmolensk: Germans has 1 german_paraBoost placed in Smolensk Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5 Germans collect 62 PUs (1 lost to blockades); end with 62 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,67 Germans regular : 2,17 Russians AA : -0,50 -
Howdy,
please use this save.
I activated the Panzer General for the 1st Panzer Army in Baltic States/Army Group North. -
@Panzerstahl-Helm Back to Japan
game-1-alex-vs.panzer-rus5.tsvg
Purchase Units Note to players Russians: It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army ! Up to 26 Army Conscripts are Available This Turn Only. Trigger Army Conscript: buyArmy_Conscript added to productionRussians Setting uses for triggers used this phase. Russians buy 2 AirLLs, 26 Army_Conscripts and 1 TankLL; Remaining resources: 0 PUs; 1 AirLendLease; 2 TankLendLease; Place Units 1 TankLL placed in Turkmenistan 1 AirLL placed in Siberia 1 AirLL placed in Soviet Far East Politics Turning on Edit Mode EDIT: Adding units owned by Russians to Soviet Far East: 1 fighter EDIT: Adding units owned by Russians to Siberia: 1 fighter EDIT: Adding units owned by Russians to Turkmenistan: 1 armour EDIT: Removing units owned by British from Turkmenistan: 1 uk_armour and 1 uk_armour_lendlease EDIT: Removing units owned by Russians from Turkmenistan: 1 TankLL EDIT: Removing units owned by Americans from Siberia: 1 usa_fighter and 1 usa_fighter_lendlease EDIT: Removing units owned by Russians from Siberia: 1 AirLL EDIT: Removing units owned by Americans from Soviet Far East: 1 usa_fighter and 1 usa_fighter_lendlease EDIT: Removing units owned by Russians from Soviet Far East: 1 AirLL EDIT: Turning off Edit Mode Combat Move Trigger Germans DemoHarbour: has removed 1 demo_harbour owned by Germans in Gibraltar Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 1stSovietAG moved from Bryansk to Belarus 3 artilleries and 1 elite moved from Novgorod to Belarus 1 1stCorps moved from Novgorod to Belarus 12 infantry moved from Novgorod to Belarus Russians undo move 3. 1 1stCorps moved from Novgorod to Smolensk 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Belarus to Smolensk Russians undo move 6. Russians undo move 5. 1 tactical_bomber moved from Novgorod to Smolensk 2 fighters moved from Novgorod to Belarus Combat Battle in Smolensk Battle in Belarus Recording Battle Statistics Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Eastern Poland Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Rostov Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger ParaBoost atRostov: Germans has 1 german_paraBoost placed in Rostov Trigger ParaBoost atEastern Poland: Germans has 1 german_paraBoost placed in Eastern Poland Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 1 R_Europe_Rail moved from Russia to Bryansk 1 R_Europe_Rail and 1 russian_minor moved from Bryansk to Smolensk 2 fighters moved from Belarus to Russia 1 tactical_bomber moved from Smolensk to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Belarus 1 armour moved from Turkmenistan to Volgograd 6 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Siberia to Yenisey 1 fighter moved from Soviet Far East to Buryatia 1 fighter moved from Buryatia to Yakut S.S.R. Russians undo move 11. 4 aaGuns moved from Novgorod to Belarus 10 infantry moved from Novgorod to Belarus Russians undo move 2. Russians undo move 1. 2 Russian_Rails moved from Russia to Bryansk 2 Russian_Rails and 1 russian_minor moved from Bryansk to Samara Russians undo move 6. 2 infantry moved from Novosibirsk to Samara 4 infantry moved from Novosibirsk to Kazakhstan 1 armour moved from Urals to Samara Russians undo move 8. 3 aaGuns moved from Novgorod to Belarus 1 R_Europe_Rail moved from Russia to Novgorod 1 R_Europe_Rail and 1 aaGun moved from Novgorod to Samara 1 armour moved from Archangel to Belarus Russians undo move 3. 1 aaGun moved from Bryansk to Smolensk 1 submarine moved from 105 Sea Zone to 91 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Samara Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 6 Army_Conscripts placed in Volgograd 20 Army_Conscripts placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Archangel: 2 infantry EDIT: Removing units owned by Russians from Novgorod: 2 infantry EDIT: Adding units owned by Russians to Novgorod: 1 DemoRusUndrMinr, 1 demo_airfield and 1 demo_harbour EDIT: Removing units owned by Russians from Novgorod: 1 airfield, 1 harbour and 1 russian_minor EDIT: Turning off Edit Mode Trigger RussiansReplaceConscriptsVolgograd: has removed 6 Army_Conscripts owned by Russians in Volgograd Trigger RussiansReplaceConscripts: has removed 20 Army_Conscripts owned by Russians in Russia Trigger RussiansReplaceConscriptsVolgograd: Russians has 6 infantry placed in Volgograd Trigger RussiansReplaceConscripts: Russians has 20 infantry placed in Russia Setting uses for triggers used this phase. Turn Complete Russians collect 26 PUs; end with 26 PUs -
Hi Alex
So when using Armies and Corps, you need to move the guys from their box onto the board. Any defending units must be placed before any attackers enter the TTy or the defenders won’t fire.
You also need to have the correct commander to activate it’s bonus. For the soviets, commisar 3 is the most common as it boosts a Tank. Commisar 2 a Arty, Commisar 1 a Inf and so on.
Explained at beginning of Game Notes.Oberst 3 is the most common Waffen one. The overflow boxes German far left, have the 2 most common ones so you can move them with edit instead of having to add them.
Either way works. If your Corps/Army is killed, you need to remember to remove the non active commander as triplea has a build limit on those.
And finally, if you take losses where the Corps/Army is deactivated, you need to take the Commander as a casualty first or he will keep giving his bonus.
You can switch him back in during NCM if needed.
Anyway, no harm no foul as you won both battles with no losses. :)
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@barnee Ah, makes sense - my bad I’ll do it right next battle hopefully!
So to clarify, I replace the Corp/Army marker with the modified commander and then roll the dice?
As for casualties, if I have to take the commander first and then I can edit it back in after (I assume at a loss of a different unit) doesn’t that change the dice?
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no worries. It’s your first game and it’s a complicated mod. You doing good :)
You would edit the commander back in after the battle if one of the other units in the Army/Corps survived and you wanted to switch them.
Sometimes you would want to leave the Commander dead and just replace him in your capital though depending on the situation.
so if you have a Commisar 3 and 2 tanks and a Mech in a Corps and they suffer 1 hit you take the commisar as the hit. After the battle, in ncm, if any of the Tanks or mech survived, you could then switch the Commisar back in and remove one of the others.
But yea during CM you need to move the correct active commander into the attack. You will have to add him in edit if he’s not in the overflow box. Otherwise you can edit and move from the flow box.
I like to move from the Box to the starting TTy where the token was and then finish the move. Not that big of deal but easier to follow and helps prevent any inadvertent movement mistakes.
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To further clarify. Once the Army/Corps is inactive due to casualties, you take Commander first, otherwise he keeps giving the bonus rolls when he shouldn’t.





