dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
TRS Entek v dawg (Axis)
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Good luck
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TripleA Manual Gamesave Post: Yamamoto round 1
TripleA Manual Gamesave Post for game: The Rising Sun
Game History
Round: 1 Combat Move - YamamotoCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Chinese 1 Infantry moved from Chunking to Kwangsi Chinese take Kwangsi from Yamamoto 2 Infantrys moved from Hanan to Sian 1 Infantry moved from Nanking to Sian 1 Infantry moved from Hankou to Hanan 1 Infantry moved from Kichedung to Nanking 1 Tank moved from Kiangsi to Sian 2 Infantrys moved from N.Chunking to Hanan 1 Tank moved from W.Chunking to Hanan 1 Infantry moved from W.Sian to Sian 1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian 1 Infantry moved from Shangsi to Sian 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Sikang to Szechwan 1 Tank moved from Tsingnan to Szechwan 1 Infantry moved from Quyan to Gobi 1 Tank moved from Urumal to Gobi 1 Infantry moved from Haixi to W.Mongolia 1 Tank moved from Urumal to W.Mongolia 1 EarlyFighter moved from Urumal to W.Mongolia 1 EarlyFighter moved from Xining to Gobi 1 Infantry moved from Tsingnan to S.Mongolia 2 Tanks moved from Xining to S.Mongolia Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in S.Mongolia Chinese attack with 1 Infantry and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Mongolia Chinese loses 0 PUs for violating S.Mongolias neutrality. Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Gobi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Gobi 1 Bunker owned by the Neutral lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Non Combat Move - Chinese 1 EarlyFighter moved from Gobi to Gansu 1 EarlyFighter moved from W.Mongolia to Tsingnan 2 Artillerys moved from Xining to Tsingnan 5 Infantrys moved from Xining to Tsingnan 1 AAGun moved from Xining to Tsingnan 1 Infantry moved from Nancheng to Sikang 1 Infantry moved from Ming Jong to Tsingnan 1 Artillery moved from Cheng to Ming Jong 1 Artillery moved from Urumal to Quyan 1 Infantry moved from Urumal to Quyan 1 AAGun moved from Urumal to Quyan 1 Infantry moved from Yecheng to Quyan Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 2.67 Neutral regular : -1.50 -
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Dutch 1 T.Boat moved from sz58 to sz70 1 Destroyer moved from sz81 to sz70 1 Transport moved from sz81 to sz50 1 T.Boat moved from sz57 to sz59 1 Transport moved from sz57 to sz50 1 EarlyFighter moved from Sarong to sz70 Purchase Units - Dutch Dutch buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Dutch Battle in sz70 Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 3 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in sz70 Dutch win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Non Combat Move - Dutch 1 EarlyFighter moved from sz70 to Davao 1 Infantry moved from E.Borneo to S.Borneo 1 Artillery moved from E.Borneo to S.Borneo 2 Infantrys moved from Borneo to W.Borneo 1 Infantry moved from Lambok to Bali 1 Tank moved from Sumatra to N.S 1 Artillery moved from Sumatra to N.S Place Units - Dutch 3 Infantrys placed in S.Borneo Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Dutch regular : -1.00 -
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - British 1 Infantry moved from Burma to Thailand British take Thailand from Thai 1 Transport moved from sz63 to sz65 1 Artillery moved from S.A to sz65 1 Infantry moved from Amdanam to sz65 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66 1 Artillery and 1 Infantry moved from sz66 to N.S 1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66 1 Artillery and 1 Infantry moved from sz66 to N.S 2 Destroyers and 1 Submarine moved from sz63 to sz66 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66 2 Infantrys moved from sz66 to N.S 1 Infantry moved from W.India to Bikaner 1 Artillery and 1 Infantry moved from Bhopal to Bikaner 1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo 1 Tank moved from N.B to W.Borneo 1 Infantry moved from N.B to Borneo 2 Infantrys moved from Moresby to sz49 1 Artillery moved from E.G to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz50 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Submarine moved from sz47 to sz70 1 Infantry moved from Vancouver to sz6 1 Infantry moved from British Columbia to sz6 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in Bikaner British attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Infantry British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 3 : 0/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 4 : 2/3 hits, 0.83 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner British loses 0 PUs for violating Bikaners neutrality. British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British 1 Infantry moved from Nepal to Bengal 1 Artillery moved from Bengal to Burma 1 Infantry moved from Nagpur to E.India 1 EarlyFighter moved from Bhopa to sz63 1 EarlyFighter moved from Calcutta to sz63 1 Tank moved from Calcutta to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 4 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 2 Infantrys moved from India to C.India 1 Artillery and 1 Infantry moved from Bhopa to Nepal 1 Tank moved from Dheli to Nepal 2 Infantrys moved from Dheli to Bhopa 1 AAGun moved from Dheli to Bhopa 1 EarlyFighter moved from Dheli to Burma 1 Infantry moved from N.G to New Guinea 1 Infantry moved from Canada to N.Canada 1 Infantry moved from N.Canada to Anchorage 1 AAGun moved from Vancouver to British Columbia Place Units - British 1 Carrier placed in sz63 2 Infantrys placed in Calcutta 1 Destroyer placed in sz49 Turn Complete - British British collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Neutral regular : -1.00 British regular : -0.50 -
TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Anzac 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Artillery and 1 Infantry moved from sz50 to Flores 2 Infantrys moved from W.Australia to Derby 3 Infantrys moved from Darwin to Derby 1 Artillery moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 2 Infantrys moved from Townsville to N.Australia 1 Tank moved from Australia to Derby 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Soem 2 Tanks moved from Melbourne to W.Australia 1 Artillery moved from Melbourne to S.W.Australia 3 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to S.W.Australia 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys and 2 T.Boats moved from sz38 to sz40 2 Infantrys moved from sz40 to Bikini 1 Artillery moved from Wellington to sz35 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to W.Australia Purchase Units - Anzac Anzac buy 1 Destroyer; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Destroyer placed in sz37 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Americans 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 EarlyFighter moved from Kauai to sz25 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 EarlyFighter moved from Johnston to sz25 1 EarlyFighter moved from Midway to sz25 1 Submarine moved from sz13 to sz25 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz25 1 Destroyer moved from sz5 to sz4 1 Transport moved from sz5 to sz4 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry and 1 Tank moved from sz4 to Palana 1 Infantry moved from Anchorage to Alaska 2 Submarines moved from sz40 to sz45 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 Infantry moved from Punay to Mindor Purchase Units - Americans Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines Yamamoto defend with 1 Cruiser and 7 Submarines Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 7 Submarines in sz25, round 2 : 1/7 hits, 1.17 expected hits Units damaged: 1 Battleship owned by the Americans 1 Submarine owned by the Yamamoto lost in sz25 Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 5/8 hits, 3.33 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz25 5 Submarines owned by the Yamamoto lost in sz25 Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits 1 Submarine owned by the Americans lost in sz25 1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 40 Casualties for Yamamoto: 1 Cruiser and 7 Submarines Casualties for Americans: 2 Submarines Non Combat Move - Americans 1 Carrier moved from sz23 to sz25 1 Bomber moved from sz25 to Midway 2 Infantrys moved from Los Angeles to sz27 2 Infantrys and 1 Transport moved from sz27 to sz25 2 Infantrys moved from sz25 to Kauai 2 EarlyFighters moved from sz25 to Kauai 1 Artillery and 1 Infantry moved from San Francisco to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz22 1 Artillery and 1 Infantry moved from sz22 to Kauai 2 Infantrys moved from Nor Cal to Portland 1 Tank moved from High Desert to Canada 2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada 1 Infantry moved from Olympic Penn to Seattle 3 Infantrys moved from Seattle to British Columbia 1 Tank moved from Central Valley to Seattle 2 Infantrys moved from Central Valley to Portland 2 Tanks moved from San Francisco to Portland 1 Infantry moved from San Francisco to Nor Cal 1 Infantry moved from San Francisco to Nor Cal 1 Artillery moved from San Francisco to Nor Cal Place Units - Americans 2 B.Transports placed in sz23 1 Infantry placed in Pearl Harbor Turn Complete - Americans Americans collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Americans regular : 0.33 -
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 1 Combat Move - Russians 2 Infantrys moved from Ulaan Ude to Quingdao 2 Infantrys moved from Irkutsk to Quingdao 1 EarlyFighter moved from Kaask to Quingdao 1 Tank moved from Abakan to Punjab 1 Infantry moved from Maltan to Punjab Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Quingdao Russians attack with 1 EarlyFighter and 4 Infantrys Masaharu defend with 1 Artillery and 1 Tank Russians roll dice for 1 EarlyFighter and 4 Infantrys in Quingdao, round 2 : 2/5 hits, 1.00 expected hits Masaharu roll dice for 1 Artillery and 1 Tank in Quingdao, round 2 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Quingdao 1 Artillery owned by the Masaharu and 1 Tank owned by the Masaharu lost in Quingdao Russians win, taking Quingdao from Masaharu with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Artillery and 1 Tank Battle in Punjab Russians attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Tank in Punjab, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab Russians loses 0 PUs for violating Punjabs neutrality. Russians win, taking Punjab from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Russians 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 1 EarlyFighter moved from Quingdao to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 Infantry moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 2 Artillerys moved from Kaask to Tulun 1 AAGun and 4 Infantrys moved from Kaask to Tulun 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Kyzyl to Kaask 1 Tank moved from Achinsk to Kaask 1 AAGun, 1 Artillery and 1 Infantry moved from Achinsk to Kyzyl 1 Infantry moved from Angarsk to Irkutsk 1 Infantry moved from Vostok to Quingdao 1 Infantry moved from Yakutsk to Vostok 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Palana to Magadan Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Masaharu regular : 0.17 Russians regular : 1.33 Neutral regular : -0.33 -
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 2 Combat Move - Chinese 1 Infantry and 1 Tank moved from Szechwan to Shangsi 1 Artillery and 1 Infantry moved from Sian to Nanking 1 EarlyFighter moved from Gansu to Shangsi Purchase Units - Chinese Chinese buy 2 Infantrys, 2 Mech.Infs and 6 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shangsi Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Shangsi, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Nanking Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Artillery, 8 Infantrys and 2 Tanks moved from Sian to Szechwan 1 Tank moved from Hanan to Szechwan 1 Infantry moved from Hanan to N.Chunking 2 Infantrys moved from Hanan to W.Sian 1 Infantry moved from Sikang to Szechwan 1 EarlyFighter moved from Tsingnan to Szechwan 6 Infantrys moved from Tsingnan to Gansu 2 Artillerys moved from Tsingnan to Gansu 1 AAGun moved from Tsingnan to Gansu 2 Tanks moved from S.Mongolia to Szechwan 1 EarlyFighter moved from Shangsi to Szechwan 1 Infantry moved from S.Mongolia to Gansu 1 Tank moved from Gobi to Gansu 1 AAGun moved from Quyan to Ming Jong 1 Artillery and 1 Infantry moved from Quyan to Gobi 1 Artillery moved from Ming Jong to Tsingnan 3 Infantrys moved from Xining to Tsingnan 1 Infantry moved from Quyan to Gobi 1 Tank moved from W.Mongolia to S.Mongolia 1 Infantry moved from W.Mongolia to Gobi Place Units - Chinese 2 Infantrys and 4 Tanks placed in Xining 2 Mech.Infs and 2 Tanks placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Hisaichi regular : -1.33 -





