Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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@crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.
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@crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.
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@crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?
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@FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.
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@Daaras Thank you sir!
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@crockett36 @Daaras @Stucifer Just to let you guys know I more than likely will not get to this till monday or tuesday.
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We will all be busy this weekend at the tournament! See y’all there
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@Stucifer @Daaras @crockett36 I don’t know but you guys but I had a great time. Really hope they do it again. I’d be curious to hear about your games in small detail if you don’t mind. If you would like to hear about mine look below if no no worries.
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Game 1, my Father and I played the Allies and we gave a bid +7 to the axis. I have never seen my Father roll better dice in my whole life. We rolled so many 1’s, for example our AAA took down 2 fighters and a tac in a battle in Leningrad, and the two China guys in the round 1 yunnan battle took down 8 guys and 1 cannon. Eventually we lossed in the pacific due to victory city conditions. The Americans and Jap’s tried switching capitals, they tried taking San Francisco we tried tokyo but both of us failed. He won by getting Hawaii and India.
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Game 2, my Father and I played the Allies we gave a +9 bid to the axis. Again great dice from my Father. He must have got some trick or something. Our entire fleet of the Solomon islands survived and Japan did the standard attack to, and they lost all of their units. Germany was actually about to get to Moscow maybe in 3 more rounds or so. That game we won, using a middle earth fleet to take the dutch islands.
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Game 3, my Father and I played the Axis and got a 10 bid. As Japan we lost 7 transports for free so that changed the whole game. We did not do bad and maybe given another turn or two could still have had a shot but we lost.
I had a great time hope you guys did to! I will get my turn in tomorrow hopefully.
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It was great to meet you all. I had a great time, but was tempted with envy, watching you all play, wondering how I would have done. Look forward to doing it again.
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@FranceNeedsMorePower @crockett36
We played Allies all three games and had a ton of fun. Looking forward to the next tournament!
- Game 1 we played against Panzercraft (they won the tournament). They took Axis at +10 and bid a fighter to attack the Indian Ocean fleet in 39. Round 1 of battle they had four @3s and one @4 and rolled all misses. Then the final battle on Italy’s turn came down to a 55-45 chance battle in Spain…and I rolled all misses round 2 to defend. We had a tiebreak loss at 125 IPCs - an epic game! (about 9.5 hours all said and done)
- Game 2 & Game 3 were a lot of fun. Game 3 we did a VC defense of Sydney and India in case they tried to win with 6 in the Pacific. We bought 4 bombers with Russia round 5 but these games both only went 5 rounds so they didn’t get used which was too bad haha
We really think having a set 6-round game and then doing the chess clocks to keep both teams honest on using too much time would be really good for the competitiveness of the game. Not knowing for sure if the game is going to go 5 or 6 rounds (or 7 if you’re playing fast? is that possible!) I thought made it really hard to plan as you need to know for your round 2 buys with a lot of powers especially USA.
What do you think about this?
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@Stucifer Totally agree that rounds might be a better standard. I do think that past round x (depending on the version) the only units that will make it will be the bombers.
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@crockett36 US is up!
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@crockett36 You should try the tournament next time :)
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@crockett36 I know I have just been really busy getting back in the swing of things. It’s also my birthday weekend and we are doing activities (meaning my family and I), so I should be able to take it soon like on tuesday.
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@Stucifer About round numbers, our first and second games we could have made it to 6 rounds. But we did/could not due to victory conditions and there being no way to overturn them. What was the time for you guys like, was it skewed? We did a lot of pre-turn planning to the Axis were spending way more time than us. I would recommend that, no one else we played quite did that on the scale we did. It is also the first tournament for many folks like myself, usually in GenCon you can at least make it to round 6. My strategies as the Axis also aim for a round 7, which… became an issue on the last game, (we only did 5 rounds). All of our opponents spent way to much time as the Axis. Even the last time our Allied opponents spend almost 2 hours more than us, and spent 10 mins on purchasing. I get it, btu still they should be doing more pre-planning. The USA’s buy’s do not need to and should not plan for anything pass a round 5. All you need to do is defend Hawaii and maybe Sydney, and drop some drops off in Europe or something. My tip is, first buy is all Europe, then the rest of the game is all Pacific. And that worked really well for us! Does that answer the question?
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@FranceNeedsMorePower happy birthday!
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Formosa : 1 flag Korea : 1 flag Okinawa : 1 flag Philippines : 1 airfield, 2 fighters and 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield Sakha : 1 flag, 1 infantry Yakut S.S.R. : 1 flag, 1 mech_infantry Buryatia : 1 flag Java : 1 flag, 1 mech_infantry 42 Sea Zone : 1 transport 36 Sea Zone : 1 flag, 2 battleships, 3 cruisers and 4 transports 20 Sea Zone : 1 flag 19 Sea Zone : 1 flag 6 Sea Zone : 1 flag Central United States : 1 factory_major Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry Morocco : 1 flag, 2 aaGuns, 3 armour, 7 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber Algeria : 1 flag Tunisia : 1 flag 104 Sea Zone : 1 destroyer and 1 submarine 101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports 91 Sea Zone : 2 carriers, 8 destroyers, 2 fighters and 19 transportsProduction/PUs Summary :
Germans : 65 / 85 Russians : 5 / 0 Japanese : 38 / 67 Americans : 67 / 92 Chinese : 22 / 24 British : 35 / 41 UK_Pacific : 5 / 0 Italians : 13 / 14 ANZAC : 13 / 22 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 247 times 2 was rolled 238 times 3 was rolled 210 times 4 was rolled 234 times 5 was rolled 223 times 6 was rolled 222 times Average roll : 3.447 Median : 3.000 Variance : 0.638 Standard Deviation : 0.799 Total rolls : 1374 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 37 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.603 Median : 4.000 Variance : 0.284 Standard Deviation : 0.533 Total rolls : 229 British Combat 1 was rolled 29 times 2 was rolled 31 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 21 times 6 was rolled 28 times Average roll : 3.393 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 150 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 34 times 2 was rolled 31 times 3 was rolled 24 times 4 was rolled 31 times 5 was rolled 25 times 6 was rolled 34 times Average roll : 3.469 Median : 4.000 Variance : 0.533 Standard Deviation : 0.730 Total rolls : 179 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 4 times Average roll : 2.947 Median : 2.000 Variance : 1.046 Standard Deviation : 1.023 Total rolls : 19 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 19 times 2 was rolled 7 times 3 was rolled 10 times 4 was rolled 9 times 5 was rolled 11 times 6 was rolled 10 times Average roll : 3.242 Median : 3.000 Variance : 1.323 Standard Deviation : 1.150 Total rolls : 66 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 51 times 2 was rolled 48 times 3 was rolled 38 times 4 was rolled 53 times 5 was rolled 46 times 6 was rolled 36 times Average roll : 3.379 Median : 3.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 272 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 4 PUs; Combat Move - Italians Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUsCombat Hit Differential Summary :
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There’s a bugged infantry from UKP turn @Daaras





