• Blue attacks from its Ice Hex, against Red’s Ice Hex. Jet and 7 troopers against Red 6 troopers and Rattler. All Red Forces lost for Blue’s Jet and a trooper.

    From Main Blue Base 8 troopers move to Ice Hex. Blue troopers move from Apogee Base, central hex of Greenland towards Northern Greenland. From coastland of Greenland C and 2 troopers, .and take over 2 VP island(two hexes below NP Base).

    Place new units of Jet and 4 troopers Main Blue Base. Also 2 Troopers Apogee Base.


  • Black moves 2 troopers to hex above Main Black Base. New units one troopers NP Base, and, 6 troopers Main Black Base.

    White…


  • From 1VP Hex that is two hexes from Main Black Base, a White Jet attacks a 1VP Island, that is below the Black Base. Both White fighter and Black trooper are lost.

    A White C with only one trooper lands and takes over the island!

    Combine attack of 8 troopers, from 1 VP Hex, and, a regular Hex, attack 8 Black troopers just above Main Black Base. All Black destroyed for a lost of 5 White Troopers.

    Also using special ability 5 more White Troopers arrive to that hex. With another 5 troopers leaving White Base, moving towards Main Black Base.

    On Greenland Northern Coast, 8 Troopers go onto the attack on the Ice Hex holding 7 Red troopers. All is lost except one White trooper, along with 6 troopers using special ability, that are coming up from Apogee Base.

    White places new units of 6 troopers on each of Apogee and Main White Base.


  • I wanted to finish the Round, Cobra lost when the White C landed the trooper on that 1VP Island Hex, thus giving the Joes 10 + Victory Points at the end of the round.

    The lost of the Jet was worth it, as the one White trooper could not be lost.

    Since White was last in the round, it became moot to actually finish the round.

    Except for an open 2 VP hex, Cobra had 3 VP hexes and Joe had Hexes worth 10 VP. Except for Main Red Base, the other Cobra Bases are under siege.

    Left on Board: 2 Joe and 1 Cobra C, one air unit each side, 66 Joe Troopers & only 13 Cobra troopers.

    Next still on Scenario #2, the main units will be Snow Cat and W.O.L.F. Units, with a minimum of a C and an Air Unit(thus combine arms). Thanks, Pellulo


  • Before I start the game, due to tropical storms and a leaking roof. I will wait for a bit of a dry spell, to get started.

    For a side thought, what exactly are the basic game units. If you go by the cover art, the color of the characters they represent are from the early eighties T.V. Cartoon Show.

    The basic Cobra/Joe infantry man cannot represent a division/corps/army like in the old Axis and Allies game. Going by the show, they were terrorist group/speciality troopers.

    Depending on the show, the infantrymen may represent a section(6-20 soldiers), or, a platoon is 2-4 sections, company is 2-4 platoons, and, battalion is 3-5 companies, bridgade is 2-4 battalions, finally two plus of the above is a division(two divisions makes a corp, two corp makes a army).

    So what do you have.?, at most one army, for each side, fighting for the Arctic.

    As for the AirPower, each jet/rattler is a twelve
    Units of a squadron, or, parts of a squadron?

    Unlikely there is a whole Air Force for each side.

    As …


  • For Surface Fleets, the Joes have an Admiral with an Aircraft Carrier. Probably non-nuclear and many more ships to form a Flotilla(3-20 ships).

    As for Cobra, maybe they have a “Silent Partner”. Like the U.S.S.R.? Giving them a secret like base/some or all of the ships, in the Soviet Far East.

    No use of Subs., especially the nuclear ones, would you trust Cobra with a nuclear powered sub.? Much less an aircraft carrier, where could Cobra get one?

    Finally the Land Armor Personal Carriers type of unit. Even with the missiles they carry, unless they attack a docked Cruiser. They cannot probably fly hundreds of miles theses Missiles, over water to attack a Cruiser or another surface ships.

    Are the Arctic armies mobile armies,?, hard to have your infantry walking around the ice fields. If for example two Snow Cats carrying 4-5 troopers. You would need thousands of theses units, to carry the mobile armies. As many would just carry extra supplies, fuel and foodstuffs, for extended patrols.

    So is the Snow Cat/WOLF represent say twenty of them or so for each plastic unit. Oh well it may be solved some day.

    As Cobra Commander in his whinny voice, cries out for his personal W.O.LF., as he makes his get away(before Joe can get him), thanks, Pellulo


  • Hi, hope to play the next game in a “dry house”(one that has a roof that does not leak) soon.

    Still the three scenarios have a particular feel to it, in terms of starting units. Cobra troopers for first scenario are 9, second are 13, third are 19(about 9-13-19).

    For Joe it is about for troopers 11-18-16.

    For motorized land units about for Cobra 10-10-8.

    For Joe it is about for land units 7-7-4.

    Note: Gray chips are hard to see in these setups.

    Air units about for Cobra 3-4-4.

    For Joe about for air units 2-2-2.

    Cruisers for Cobra 3-6-3.

    For Joe about for C are 2-2-3.

    Finally for Aircraft Carriers none for Cobra, and, for Joe 1-1-1.

    Ice Hex for the board scenerios are 0-3-1.


  • Slight advantage in troopers for Cobra, large advantage for AC for Joe, for Cobra about a third more in land units, Cobra has almost double in air units than Joe, same for Cruisers.

    Numbers count, but, initial placement of units for these scenarios are just as important. As it is easy to isolate White Main Base, in these scenarios. Thanks Pellulo

    -Note House Ruled extra units, will change the above setups, with extra given one time units(like a nuclear powered submarine, only one for each side & so forth).-


  • Hope to get my next game going soon, in a nice non- leaking roofed home. Until then had a comparison of Scenarios 1&2&3, can you think of a scenario #4. If so what would it be?, thanks, Pellulo


  • Cobra plans to have Black hunkers down from White, while Red and Black try to take over Apogee Base(from NP base). Also will threaten Blue Main Base, just to tie up Blue forces.

    Round One: Red activate a ice hex that connects main Red base with 1VP island( two hexes from Main Blue Base). Wolf units and Rattler start to head for Main Blue Base. C arrives at 1VP island tween NP & main Red base.

    Meanwhile 3 Wolf units on ice hex that, that connects NP base and Greenland. Both Blue Snow Cats are lost for loss of one Wolf units. From NP base 2 Wolf units attack one White Snow Cat, no lost for Red. Red has taken over both 1VP hexes on Northern Greenland. From Antarctic 4 more Wolf units head for Apogee Base.

    Built 2 and 1 Wolf units based on NP and main Red base.

    Blue C lands 2 (Snow) Cats on Red ice hex that covers 1 VP island, for lost of one Cat, the defending 2 Red Wolf units are destroyed. Jet flies to Apogee from Main Blue Base.

    Had built 3 & 1 Cats on Apogee and Main Blue Base.

    Black sends Wolf units from ice hex and NP base towards Apogee Base. Also moves a trooper via C to 1VP hex, to side of main Black base( from base a Wolf unit goes to 1VP hex). Builds 2 & 1 Wolf units at NP and main Black base.

    White sends a Cat from Apogee Base to attack 2 Wolf units at 1VP Northern Greenland hex(a Cat & Wolf unit are lost). C lands a Cat and defeats Wolf unit, on 1VP island two hexes from Main White Base.

    Sends Jet to destroy Rattler at Black 1 VP hex, next to Black main base, both are lost. While a Cat joins forces at 1VP hex, next to ice hex, that leads to main Black base. Builds 3 Cats at Apogee and 1 at Main White Base.

    Round Two: Red builds another ice hex, forming a straight line from main Red base, to the land hex next to Main Blue Base. But first two Wolf units, from main Red base, attacks the hex taken over by remaining Blue Cat unit, in the middle ice hex. Hex taken over for no lost, while C drops off a trooper onto 1VP island hex.

    Rattler attacks and sinks Blue C off Main Blue Base, it itself is lost. While 2 Wolf units are now on ice hex, that connects to land hex(that is next to Main Blue Base). From N. Greenland, three Wolf units attack Apogee Base, defended by 7 Cat units and Jet. Two units are lost for Joe, and all for Cobra.

    From NP base, 6(four and two groups)more Wolf units head for Apogee Base. Builds a Wolf unit for NP and main Red base.

    Blue sends 2 (Snow)Cats from main base, they destroy for no lost, two Wolf units on bottom of ice hex bridge. Meanwhile from Apogee Base 4 Cats with Jet, attack 4 Red Wolf units, on hex touching Apogee base. Hex taken for no lost.

    Builds C at Apogee Base, &, 2 Cats for Main Blue Base.

    Black 3 Wolf units from N. Greenland attack defending three Cats and Jet at Apogee Base. Only Jet is left. Three more Wolf units attack Blue 4 Cats in central Greenland. All Black are lost, along with 2 Blue Cats. Two more Black Wolf units are coming down from NP Base.

    Black reinforces with two Wolf units, it’s 1 VP hex, next to its main Black base. Builds a Wolf for NP and main Black base.

    White C with Cat lands on another 1 VP island, three hexes from Main White Base. Sends two Cats from Main White Base to reinforce forces in 1VP hex, that is next to ice hex.

    Builds for main base a Jet and a Cat, and, a Cat for Apogee Base.

    After two rounds, land Wolfs and Cats, fare poorly in defending positions.


  • Round Three: Red attacks the bottom of the ice hex bridge with two Wolf versus 2 Cats. Ice hex is taken for the lost of one Wolf. Another Wolf from main Red base joins trooper & C on 1VP island.

    Meanwhile two Wolf units attack two Blue Cats in central Greenland. Taken for no lost, while another Wolf unit leaves NP base to Northern Greenland. Builds Rattler on NP base & Wolf units attack attack on main Red base.

    Blue C picks up 2 Cats on 1VP island and heads towards N. Greenland. Builds 2 Cats for Main Blue Base & Apogee Base.

    Black sends 3 Wolf units to cross ice hex, attacking White forces on its 1VP hex, on hopefully the road to White Main Base. Battles 4 Cats & a Trooper. All that survives is a White Cat. Sends a Wolf from its main base, to reinforce 1 VP hex.

    Meanwhile from N. Greenland 2 Wold attack Apogee Base, defended by 3 Cats & Jet. Two Wolf & 2 Cats are lost. Another Wolf from NP base heads for Apogee Base. Builds 2 Wolfs for NP base and 1 for main Black base.

    White C lands Cat on 2VP hex off Western Greenland. From 1VP hex a Cat crosses the ice hex and attacks 1VP hex defended by Black Wolf and trooper. Cat is lost, along with Black trooper. From Main White Base a Cat and Jet move to 1VP White controlled hex.

    Builds trooper & Cat for its Base, &, 3 Cats for Apogee Base.

    Round 4: Red C with trooper and Wolf, along with another Wolf from ice hex, attack Main Blue Base(defended by 4 Cats & trooper). Using special ability, all units are destroyed on both sides.

    Another Wolf from main Red base heads for Main Blue Base. From central & Northern Greenland, three Wolf units attack Apogee Base( defended by 4 Cats & Jet). All Wolf units lost and three Cats are lost. Rattler flies into Northern 1VP Greenland hex, from NP base. Builds two Wolf units at NP & main Red base.

    Blue via C lands 2 Cats N. Greenland 1VP hex controlled by Red(defend by Rattler). Hex taken for no lost. From Apogee Base a Jet and Cat attack and take over N.Greenland 1 VP hex. Lost of the Jet and Black Wolf destroyed.

    Builds 2 Cats for Main Blue & Apogee Base.

    Black sends 2 Wolf units to attack N. Greenland 1 VP hex, defended by 1 Blue Cat, hex falls & both sides lose a unit. From main Black base, a Wolf unit joins next door 1VP hex, that has a C and a Wolf unit. Builds NP & main Black base, one and two Wolf units.

    White via C lands a Cat on N.Greenland Red 1VP hex, and, destroy defending Black Wolf unit(for no lost). Now Greenland is Cobra free! Jet and Cat crosses the Ice Hex and attacks Black 1VP hex defended by 2 Wolf Units. Jet is lost, but, all Black units destroyed, hex is taken. Sieging main Black base.

    From Main White Base a trooper & Cat unit moves toward main Black base. Builds for Apogee & Main White Base, 3 and 2 Cat units.


  • Round 5: Cobra’s plan to take Apogee Base is ?fizzled out, especially with Joe laying siege to Black main base, and, White taking over VP spaces. Still they have fight left in them.

    Red moves from its base, 2 more Wolf units towards Blue Main Base. From NP Base two Wolf units attack the N. Greenland VP 1 hexes. Hex taken for one lost and defending White Cat.

    Builds a Wolf & a trooper & Wolf for NP & main Red base.

    Blue 2 Cats from Apogee Base take over 1VP N. Greenland hex, defended Wolf is destroyed for a lost of a Cat. Blue C off N. Greenland land and takes over 2VP island just below NP base. Blue builds a Jet and trooper and Cat at Main Blue Base. Also a Cat at Apogee Base.

    Game over as Joe has 10 plus VP, but, as always we will finish this round.

    Black sends Wolf from NP Base to attack Blue Cat in 1VP hex N. Greenland. Wolf is lost. From main Black base 2 Wolf units attack nearby 1VP hex guarded by White Cat. Hex retaken for a lost of a unit each side. Builds Wolf unit for NP and main Black base.

    White C destroy ice hex that bridges Greenland to NP base. While 3 Cats come up from Apogee Base to 1VP hex, ready to board the C, in the future. Trooper & Cat attack Wolf unit in 1VP hex. Take hex with no lost and now sieging main Black base. From White Main Base 2 Cats head for Black main base. Builds Jet and Cat at Main White & Cat at Apogee Base.

    Cobra nearly took Apogee and threaten for a while Blue Base. The game ends with main Black base under siege.

    Units left Cobra & Joe, C 1&2, Air 0& 2, Troopers 2&1, 7 Wolf & 10 Cats. Joe controlled all, but, three one VP islands(another VP one hex was never claimed).

    Next Scenario 3….

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