• '20 '19 '18 '17 '16

    Good luck

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            2 Infantrys moved from Hanan to Sian
            1 Infantry moved from Nanking to Sian
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Kichedung to Nanking
            1 Tank moved from Kiangsi to Sian
            2 Infantrys moved from N.Chunking to Hanan
            1 Tank moved from W.Chunking to Hanan
            1 Infantry moved from W.Sian to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Sikang to Szechwan
            1 Tank moved from Tsingnan to Szechwan
            1 Infantry moved from Quyan to Gobi
            1 Tank moved from Urumal to Gobi
            1 Infantry moved from Haixi to W.Mongolia
            1 Tank moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Xining to Gobi
            1 Infantry moved from Tsingnan to S.Mongolia
            2 Tanks moved from Xining to S.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in S.Mongolia
                Chinese attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gobi to Gansu
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            1 Infantry moved from Ming Jong to Tsingnan
            1 Artillery moved from Cheng to Ming Jong
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 AAGun moved from Urumal to Quyan
            1 Infantry moved from Yecheng to Quyan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Neutral regular : -1.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 T.Boat moved from sz58 to sz70
            1 Destroyer moved from sz81 to sz70
            1 Transport moved from sz81 to sz50
            1 T.Boat moved from sz57 to sz59
            1 Transport moved from sz57 to sz50
            1 EarlyFighter moved from Sarong to sz70
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in sz70
                Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 3 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in sz70
                Dutch win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz70 to Davao
            1 Infantry moved from E.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to W.Borneo
            1 Infantry moved from Lambok to Bali
            1 Tank moved from Sumatra to N.S
            1 Artillery moved from Sumatra to N.S
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Dutch regular : -1.00
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - British
            1 Infantry moved from Burma to Thailand
                  British take Thailand from Thai
            1 Transport moved from sz63 to sz65
            1 Artillery moved from S.A to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to N.S
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to N.S
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 Infantry moved from E.India to sz64
            1 Infantry moved from Bengal to sz64
            2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
            2 Infantrys moved from sz66 to N.S
            1 Infantry moved from W.India to Bikaner
            1 Artillery and 1 Infantry moved from Bhopal to Bikaner
            1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
            1 Tank moved from N.B to W.Borneo
            1 Infantry moved from N.B to Borneo
            2 Infantrys moved from Moresby to sz49
            1 Artillery moved from E.G to sz49
            1 Infantry moved from New Guinea to sz49
            1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz50
            1 Artillery and 3 Infantrys moved from sz50 to Soem
            1 Submarine moved from sz47 to sz70
            1 Infantry moved from Vancouver to sz6
            1 Infantry moved from British Columbia to sz6
            2 Infantrys and 1 Transport moved from sz6 to sz4
            2 Infantrys moved from sz4 to Palana
    
        Purchase Units - British
            British buy 1 Carrier, 1 Destroyer and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bikaner
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 4 : 2/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Bikaner, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Bikaner
                British loses 0 PUs for violating Bikaners neutrality.
                British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - British
            1 Infantry moved from Nepal to Bengal
            1 Artillery moved from Bengal to Burma
            1 Infantry moved from Nagpur to E.India
            1 EarlyFighter moved from Bhopa to sz63
            1 EarlyFighter moved from Calcutta to sz63
            1 Tank moved from Calcutta to E.India
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            4 Infantrys moved from Calcutta to C.India
            1 Artillery moved from Calcutta to C.India
            2 Infantrys moved from India to C.India
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 Tank moved from Dheli to Nepal
            2 Infantrys moved from Dheli to Bhopa
            1 AAGun moved from Dheli to Bhopa
            1 EarlyFighter moved from Dheli to Burma
            1 Infantry moved from N.G to New Guinea
            1 Infantry moved from Canada to N.Canada
            1 Infantry moved from N.Canada to Anchorage
            1 AAGun moved from Vancouver to British Columbia
    
        Place Units - British
            1 Carrier placed in sz63
            2 Infantrys placed in Calcutta
            1 Destroyer placed in sz49
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.00
    British regular : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Anzac
            1 Artillery and 1 Infantry moved from E.Australia to sz37
            1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
            1 Artillery and 1 Infantry moved from sz50 to Flores
            2 Infantrys moved from W.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            1 Artillery moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
            2 Infantrys moved from sz49 to Derby
            2 Infantrys moved from Townsville to N.Australia
            1 Tank moved from Australia to Derby
            1 EarlyFighter moved from Sydney to sz50
            1 EarlyFighter moved from Melbourne to Soem
            2 Tanks moved from Melbourne to W.Australia
            1 Artillery moved from Melbourne to S.W.Australia
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from Sydney to S.W.Australia
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys and 2 T.Boats moved from sz38 to sz40
            2 Infantrys moved from sz40 to Bikini
            1 Artillery moved from Wellington to sz35
            2 Infantrys moved from Wellington to sz35
            1 Infantry moved from New Zealand to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            1 Destroyer placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz27 to sz25
            1 Battleship moved from sz23 to sz25
            1 EarlyFighter moved from Kauai to sz25
            1 Destroyer and 1 Submarine moved from sz31 to sz25
            1 EarlyFighter moved from Johnston to sz25
            1 EarlyFighter moved from Midway to sz25
            1 Submarine moved from sz13 to sz25
            1 EarlyFighter moved from San Francisco to sz25
            1 Bomber moved from Portland to sz25
            1 Destroyer moved from sz5 to sz4
            1 Transport moved from sz5 to sz4
            1 Infantry and 1 Tank moved from Alaska to sz4
            1 Infantry and 1 Tank moved from sz4 to Palana
            1 Infantry moved from Anchorage to Alaska
            2 Submarines moved from sz40 to sz45
            1 Artillery and 1 Infantry moved from Mindanao to Davao
            1 Infantry moved from Punay to Mindor
    
        Purchase Units - Americans
            Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz25
                Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
                Yamamoto defend with 1 Cruiser and 7 Submarines
                    Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 7 Submarines in sz25, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Submarine owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 2 : 5/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz25
                    5 Submarines owned by the Yamamoto lost in sz25
                    Americans roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters in sz25, round 3 : 2/8 hits, 3.33 expected hits
                    Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Americans lost in sz25
                    1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25
                Americans win with 1 Battleship, 1 Bomber, 2 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 40
                Casualties for Yamamoto: 1 Cruiser and 7 Submarines
                Casualties for Americans: 2 Submarines
    
        Non Combat Move - Americans
            1 Carrier moved from sz23 to sz25
            1 Bomber moved from sz25 to Midway
            2 Infantrys moved from Los Angeles to sz27
            2 Infantrys and 1 Transport moved from sz27 to sz25
            2 Infantrys moved from sz25 to Kauai
            2 EarlyFighters moved from sz25 to Kauai
            1 Artillery and 1 Infantry moved from San Francisco to sz23
            1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz22
            1 Artillery and 1 Infantry moved from sz22 to Kauai
            2 Infantrys moved from Nor Cal to Portland
            1 Tank moved from High Desert to Canada
            2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from Olympic Penn to Seattle
            3 Infantrys moved from Seattle to British Columbia
            1 Tank moved from Central Valley to Seattle
            2 Infantrys moved from Central Valley to Portland
            2 Tanks moved from San Francisco to Portland
            1 Infantry moved from San Francisco to Nor Cal
            1 Infantry moved from San Francisco to Nor Cal
            1 Artillery moved from San Francisco to Nor Cal
    
        Place Units - Americans
            2 B.Transports placed in sz23
            1 Infantry placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : 0.33
    

    Savegame


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