@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
Hi Alex
So yea, you can only use the 10 bucks the way you would on your turn. Meaning the Landmines would have to be placed in Moscow.
I know because I did the same thing and the Captain said it was against the rules lol
Most LMs have a specific border. When you hover on them it will tell which border they are defending. You need to replace your LMs with “Changers”. He’s allied to everyone so unexploded LMs still work without creating a battle.
Gotta handroll/edit for the LMs when anyone crosses them.
Those Landmines can be pretty mean. Be careful if you cross one of them. Probably best to bring some buddies along :)
@barnee Thanks, do I need to apply the changer before I place/arm the mine or can the changer be swapped after arming?
Ah, does it matter where the other units are made? E.x. I made a tank in Leningrad – is that fine because there is a factory or could I have made it in any territory (even without a industrial complex)?
I’ll plan to edit the 4 mines to be 1 infantry in Leningrad and 1 mine in Moscow on the USA/UK turn
yea Tank placement follows oob rules except for Mass Tanks and Total War Tanks. They place in Moscow, although technically you could upgrade to a Major and place Total War Tanks.
yea I usually arm them at end turn. Delete the unarmed mines and then edit in the correct Changer mine. Most high use areas have border specific ones.
If you can’t find the one you want just use a generic one and say in the comments where it’s defending.
The Game Notes explain it fairly well. I think I need to update it though.
Ahh … you are asking about the 10 bucks you get. Yea you can place a Tank in any TTy that wasn’t attacked. It’s just the specials like LMs, Rockets, Commisars, TG etc… that can only be placed in Moscow that can’t be placed anywhere.
Guten Abend,
I noticed in your saved files, that the email addresses and game name is missing, so I kept on filling these in.
Make sure you start the game via “Play By Email”. This will also send the dice results via email to both of us, so everybody can check the results. This may be important for League games or else.
Since this is a gentlemen game, I don´t bother much about the dice rolls.

You placed 2 LM in Belarus. Against which border are they defending?
Barnee has created 3 dedicated LM types for the common scenarios for Belarus.
You add these via Edit -> Changer (as you actually did for the LMs you placed).

In case the LM types for your scenario, just add a comment in the Comment Log.

Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 5 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
4 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 bombers moved from Hunan to Shensi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 5 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
2 bombers moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 artillery moved from Chahar to Hopei
2 J_Rails moved from Kiangsu to Jehol
2 J_Rails and 2 infantry moved from Jehol to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 elite moved from Kiangsi to Hunan
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
EDIT: Japanese undo move 17.
EDIT: Japanese undo move 16.
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Shantung
1 harbour placed in Hainan
1 carrier placed in 6 Sea Zone
1 artillery, 1 elite and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
@Panzerstahl-Helm
Thanks @barnee , yes that was what I had meant about the tanks. As for the mines that makes sense and I think I got it now.
@Panzerstahl-Helm I now edited the 5 mines to be 1 infantry in Leningrad and 2 (more) mines in Moscow on the USA/UK turn. Also, I updated the mines to the proper changers. (thanks for the explanations and patience.) I didn’t realise you can comment into the game history directly!
@Panzerstahl-Helm My bad, I’ve just been launching from the downloaded game file directly. I think I did it right based on what you sent this last time – please let me know if I did that right this time as I’m getting a “null” pop-up:

Note, I removed 3 IPCs for the unplaced Elite Infantry in my hand that is placed at the end of turn. (Per my prior issues/confusion.)
Oh my, the USA is rich in this version of the game! Do my factories get auto-upgraded like in the OOB rules or do I need to pay for them ?
For the UK, I have removed the 1IPC for the bunker last turn and am removed (via edit) and placed the other Elite Infantry in my hand – I think that should fix all my purchase mistakes up until now.
I am attempting my first paratrooper raid, I assumed I just use the edit mode to move them (seems to have worked for me).
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
game-1-alex-vs.panzer-uk3.tsvg
Purchase Units
Turning on Edit Mode
EDIT: Changing PUs for Americans from 54 to 51
EDIT: Turning off Edit Mode
Americans buy 2 NavyFighters, 1 USA_LCV, 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 elite moved from Central United States to Western United States
1 elite moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Eastern United States to Western United States
1 usa_fighter moved from Central United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 usa_fighters moved from Guam to Philippines
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
Americans undo move 11.
3 usa_fighters moved from Hawaiian Islands to Alaska
2 usa_fighters moved from Guam to Philippines
Americans undo move 4.
1 usa_fighter moved from Central United States to Western United States
Americans undo move 14.
1 usa_fighter moved from Central United States to Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
1 carrier placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 elite placed in Eastern United States
1 USA_LCV placed in Eastern United States
Turn Complete
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Post Turn Summary
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 infantry moved from Kansu to Suiyuyan
5 infantry moved from Sikang to Szechwan
Chinese undo move 2.
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat
Battle in Shensi
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 fighter moved from Shensi to Suiyuyan
2 Rails moved from Kansu to Sikang
2 Rails and 2 infantry moved from Sikang to Suiyuyan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 fighter moved from Shensi to Burma
1 infantry moved from Sikang to Tsinghai
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
4 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Post Turn Summary
Purchase Units
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 elite
EDIT: Changing PUs for British from 65 to 64
EDIT: Turning off Edit Mode
British buy 1 UK_LCV, 1 artillery, 2 destroyers, 2 infantry, 3 mine_unarmeds, 1 submarine, 1 transport, 2 uk_fighters and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units
1 elite placed in United Kingdom
Combat Move
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 uk_para
EDIT: Adding units owned by British to Holland Belgium: 1 uk_para
EDIT: Turning off Edit Mode
1 bomber moved from Union of South Africa to 82 Sea Zone
Combat
British creates battle in territory Holland Belgium
Battle in 82 Sea Zone
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
2 uk_fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
British undo move 6.
1 aaGun moved from Shan State to Malaya
3 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma
1 infantry moved from Shan State to Malaya
2 aaGuns, 1 artillery and 3 infantry moved from Shan State to Burma
1 transport moved from 44 Sea Zone to 42 Sea Zone
British undo move 12.
1 transport moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 Rails moved from Union of South Africa to Kenya
British undo move 15.
1 Rail moved from Union of South Africa to Kenya
1 Rail and 1 infantry moved from Kenya to French West Africa
British undo move 16.
British undo move 15.
1 artillery, 2 infantry and 1 uk_armour moved from Kenya to 72 Sea Zone
1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 uk_armour moved from 80 Sea Zone to Persia
2 bombers moved from Union of South Africa to Persia
1 infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 Rails moved from Union of South Africa to Anglo Egyptian Sudan
2 Rails, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from 82 Sea Zone to French Central Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
British undo move 25.
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in French West Africa
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 Fortification placed in Celebes
1 transport placed in 39 Sea Zone
1 artillery, 2 infantry and 3 mine_unarmeds placed in India
1 destroyer and 1 submarine placed in 71 Sea Zone
1 UK_LCV, 2 uk_fighters and 1 uk_para placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Total Cost from Convoy Blockades: 6
British collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
Post Turn Summary
Purchase Units
@Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
Hello,
feel free to do the adjust your UK turn and do the moves you missed, or let ne know what you forgot and I will do it before m IT turn.
I used to handle the game like a live game, where (small) adjustments are still possible after your turn. ✌️
BR
@Panzerstahl-Helm Thanks for the offer but I’ll just let them go - they are not new to the HRE so I don’t need any slack on those ones. (It may also make things more interesting)
Ciao,
Italia is living it´s dream!
Only the Egyptians still refusing to be lead by Il Duce!
BR
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
Turning on Edit Mode
EDIT: Italians takes Trans-Jordan from British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Italians takes Malta from British
EDIT: Italians takes Morocco from French
EDIT: Turning off Edit Mode
1 infantry moved from Syria to Iraq
Italians take Iraq from British
EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Syria to Egypt
EDIT: 1 infantry moved from Syria to Trans-Jordan
EDIT: 1 italian_para moved from Syria to Egypt
EDIT: 2 infantry moved from Syria to Trans-Jordan
EDIT: 1 bomber moved from Southern Italy to Egypt
2 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Libya to Tunisia
EDIT: 1 italian_para moved from Southern Italy to Malta
EDIT: 1 italian_para moved from Malta to Tunisia
EDIT: 1 infantry moved from Algeria to Morocco
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber, 1 infantry and 1 italian_para
British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Italians: 1 Italian_LCV, 1 artillery, 1 infantry and 1 italian_para
Casualties for British: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 italian_para and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -5
Casualties for Italians: 1 italian_para and 1 mech_infantry
Casualties for French: 1 infantry
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Italians
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Greece
EDIT: 1 Italian_LCV and 1 infantry moved from Algeria to Gibraltar
1 air_transport and 1 infantry moved from Southern Italy to Alexandria
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
@Panzerstahl-Helm Haha, they should enjoy the vacation while they can ;)
game-1-alex-vs.panzer-fr3.tsvg
Purchase Units
ANZAC buy 1 air_transport, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Malaya to Burma
1 fighter moved from New South Wales to Queensland
1 air_transport moved from Queensland to Java
ANZAC undo move 5.
1 air_transport and 1 infantry moved from Queensland to Malaya
ANZAC undo move 5.
1 air_transport moved from Queensland to Malaya
ANZAC undo move 5.
1 air_transport and 1 infantry moved from Queensland to Malaya
ANZAC undo move 5.
1 air_transport and 1 infantry moved from Queensland to Malaya
1 air_transport moved from Queensland to Dutch New Guinea
ANZAC undo move 6.
1 artillery moved from Queensland to Northern Territory
1 air_transport moved from Queensland to Dutch New Guinea
ANZAC undo move 7.
ANZAC undo move 6.
1 air_transport moved from Queensland to New Zealand
1 infantry moved from Queensland to Northern Territory
ANZAC undo move 7.
2 infantry moved from Dutch New Guinea to New Guinea
ANZAC undo move 7.
Cleaning up during movement phase
Place Units
1 destroyer placed in 62 Sea Zone
1 air_transport and 1 infantry placed in New South Wales
Turn Complete
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
Post Turn Summary
Combat Move
Resetting and Giving Bonus Movement to Units
Combat
Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Cleaning up during movement phase
Hello sir,
the Royal Airforce needs orders!
Any scramble?

@Panzerstahl-Helm Yes, 5 plane scramble for me please!
… May not be the best of tactical decisions, but it was what I was intending to do - just maybe not with as much German air power …
Guten Morgen,
SZ110 has a few more steel coffins lie at the bottom… R.I.P.
Germany is marching.
Smaal hint: A corps or army group can only move as fast as its slowest unit. I therefore recommend having only fast units (so-called 2-movers -> 2M) in each corps in order to be able to move faster and further with the corps.
BR
Game History
Round: 4
Purchase Units - Germans
Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Germans buy 1 ElitePanzer, 3 GermanUBoats, 2 Panzer_Grndrss, 1 bomber, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
Units in Germany being upgraded or consumed: 1 infantry
1 waffen_infantry placed in Germany
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
Turning on Edit Mode
EDIT: Germans takes Rostov from Russians
EDIT: Germans takes Caucasus from Russians
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Turning off Edit Mode
2 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
EDIT: 1 german_para moved from Romania to Caucasus
EDIT: 1 German_LCV and 2 infantry moved from Romania to Ukraine
EDIT: 1 tactical_bomber moved from Romania to Ukraine
EDIT: 4 infantry moved from Army Group North to Baltic States
EDIT: 4 infantry moved from Baltic States to Belarus
EDIT: 1 elite moved from Baltic States to Belarus
1 bomber moved from Romania to Belarus
2 infantry moved from Gold Coast to French West Africa
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to French West Africa
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from France to Holland Belgium
Combat - Germans
Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 uk_para and 1 uk_paraBoost
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 uk_para and 1 uk_paraBoost
Battle in Ukraine
Germans attack with 1 German_LCV, 2 infantry and 1 tactical_bomber; Changer loiter and taunt
Changer defend; Russians defend with 1 infantry
Germans win, taking Ukraine from Russians with 1 German_LCV, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in French West Africa
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; French defend with 1 infantry
Germans win, taking French West Africa from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 elite and 4 infantry; Changer loiter and taunt
Changer defend; Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 1 bomber, 1 elite and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 5 GermanUBoats, 1 Wolfpack, 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer and 4 uk_fighters; French defend with 1 fighter
2 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans retreated
British win with 1 fighter and 1 uk_fighter remaining. Battle score for attacker is 14
Casualties for Germans: 5 GermanUBoats and 1 Wolfpack
Casualties for British: 1 destroyer and 3 uk_fighters
Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bessarabia
Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 GermanUBoat moved from 91 Sea Zone to 109 Sea Zone
1 GermanUBoat moved from 91 Sea Zone to 85 Sea Zone
1 fighter and 1 tactical_bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from Belarus to Western Germany
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States
2 german_paras moved from Germany to Baltic States
1 armour moved from Poland to Baltic States
2 armour moved from Romania to Bessarabia
2 armour moved from Eastern Poland to Bessarabia
1 artillery moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
1 german_para moved from Romania to Bessarabia
1 G_Rail and 1 armour moved from Germany to Bessarabia
1 G_Rail and 1 Panzer_General moved from Germany to Bessarabia
3 infantry moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Baltic States
1 artillery moved from Eastern Poland to Bessarabia
1 elite moved from Poland to Baltic States
1 waffen_infantry moved from Germany to Baltic States
1 German_LCV and 1 artillery moved from Germany to Western Germany
1 elite moved from Germany to Western Germany
1 aaGun moved from Eastern Poland to Baltic States
1 G_air_transport and 1 infantry moved from Syria to Bessarabia
1 G_air_transport moved from Romania to Western Germany
Place Units - Germans
3 GermanUBoats placed in 110 Sea Zone
1 ElitePanzer, 2 Panzer_Grndrss, 1 elite and 1 german_para placed in Germany
2 infantry placed in Germany
1 bomber and 3 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Trigger ParaBoost atCaucasus: Germans has 1 german_paraBoost placed in Caucasus
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
You may want to adjusts your casualities in SZ110. Perhaps take the french fighter as one of the casualities.
@Panzerstahl-Helm Thanks, I updated it the a UK fighter.
Not too much for the SU, just some minor counter attacks, digging in mines and re-organising some armies.
game-1-alex-vs.panzer-rus4.tsvg
Purchase Units
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. ....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Setting uses for triggers used this phase.
Russians buy 1 armour and 2 infantry; Remaining resources: 24 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move
Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 elite moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
Combat
Preparing Airbases for Possible Scrambling
Battle in Caucasus
Battle in Belarus
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
1 mine_unarmed moved from Smolensk to Belarus
4 mine_unarmeds moved from Russia to Bryansk
1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia
2 Russian_Rails and 2 infantry moved from Buryatia to Novgorod
1 R_Europe_Rail and 1 aaGun moved from Buryatia to Caucasus
1 3rdCorps moved from Smolensk to Bryansk
1 elite and 2 infantry moved from Russia to Bryansk
1 armour moved from Urals to Smolensk
Russians undo move 9.
1 armour moved from Urals to Archangel
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Buryatia to Amur
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus
Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novgorod
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
1 armour and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Changer to Belarus: 1 R_mine_Belarus_BALT
EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed
EDIT: Adding units owned by Changer to Bryansk: 2 R_mine_Bryansk_UKRs and 4 R_mine_Bryansk_WUKRs
EDIT: Removing units owned by Russians from Bryansk: 6 mine_unarmeds
EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 2 armour
EDIT: Removing units owned by Russians from 1st Corps: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to 1st Corps: 2 armour
EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps, 1 3rdCorps, 1 artillery and 9 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG
EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps, 1 3rdCorps, 1 artillery and 9 infantry
EDIT: Turning off Edit Mode
Turn Complete
Russians collect 31 PUs; end with 55 PUs
Purchase Units
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
EDIT: Turning off Edit Mode
@Alexander @Panzerstahl-Helm Thinking ahead to the USA, do I need to pay for upgraded ICs or now that I’m at war or do they automatically update/use edit mode?
Guten Abend,
I forgot to point out to save up to 52 IPC at the end of your Russian turn to get the maximum out of the Red Army Conscript, but it looks you are already aware of that! Well done!
With the additional 26 Infantries coming next round, the Russians will have plenty of meat for the German army! Maybe too much for the Krauts? We will see…
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter
EDIT: Turning off Edit Mode
Japanese buy 1 Escort, 1 armour, 1 carrier, 1 elite, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
2 artilleries and 5 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
3 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Suiyuyan
2 bombers moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shensi to Suiyuyan
1 artillery moved from Hopei to Suiyuyan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 infantry moved from Yunnan to Szechwan
2 fighters and 2 tactical_bombers moved from Sikang to Kweichow
2 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
2 J_Rails moved from Kiangsu to Shantung
2 J_Rails and 2 infantry moved from Shantung to Kweichow
2 infantry and 1 japanese_para moved from Kiangsi to Kwangsi
2 artilleries and 1 elite moved from Korea to Manchuria
1 armour moved from Korea to Jehol
3 aaGuns and 3 infantry moved from Korea to Manchuria
EDIT: 1 Japanese_LCV, 1 artillery and 1 infantry moved from Japan to Korea
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 elite and 3 infantry moved from Japan to 6 Sea Zone
1 elite, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 elite moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 Japan_destroyers, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 Escort, 1 carrier and 1 submarine placed in 6 Sea Zone
3 infantry placed in Shantung
1 armour, 1 elite and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 44 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
@Panzerstahl-Helm USA, China, and UK done.
How do I place sea mines? I got a transport error when trying to add to SZ 109/110. Do I need to specify a boarder like landmines or just the SZ?
Also, I tried to do the lend lease correct hopefully.
game-1-alex-vs.panzer-uk4.tsvg
Purchase Units
Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
Setting uses for triggers used this phase.
Americans buy 2 Escorts, 2 NavyFighters, 2 carriers, 3 submarines, 2 transports, 1 usa_para and 1 usa_tactical_bomber; Remaining resources: 1 PUs;
Politics
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Setting uses for triggers used this phase.
Combat Move
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 aaGun and 1 elite moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 elite and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 aaGun and 1 elite moved from 86 Sea Zone to Brazil
2 air_transports moved from Eastern United States to Brazil
Americans undo move 4.
1 aaGun and 1 mech_infantry moved from Western United States to British Columbia
1 mech_infantry moved from British Columbia to Alaska
1 usa_fighter moved from Alaska to Soviet Far East
1 usa_fighter moved from Alaska to Siberia
2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 elite moved from Western United States to 10 Sea Zone
1 aaGun, 1 elite and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 elite moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 101 Sea Zone to 51 Sea Zone
2 NavyFighters and 1 carrier moved from 26 Sea Zone to 51 Sea Zone
1 carrier moved from 26 Sea Zone to 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 USA_LCV moved from Eastern United States to 101 Sea Zone
1 elite moved from Eastern United States to 101 Sea Zone
1 USA_LCV, 1 elite and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 USA_LCV and 1 elite moved from 86 Sea Zone to Brazil
1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
2 Escorts, 2 carriers, 3 submarines and 2 transports placed in 101 Sea Zone
1 usa_tactical_bomber placed in 101 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 usa_para placed in Eastern United States
Turn Complete
Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
Total Cost from Convoy Blockades: 1
Americans collect 53 PUs (1 lost to blockades); end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
3 infantry moved from Tsinghai to Kansu
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
2 infantry placed in Kansu
Turn Complete
Chinese collect 2 PUs; end with 4 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
Purchase Units
Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
Setting uses for triggers used this phase.
British buy 1 Escort, 1 NavalMine2, 1 air_transport, 1 artillery, 1 destroyer, 6 infantry and 2 uk_fighters; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Combat Move
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery, 2 infantry and 1 uk_armour moved from Persia to 80 Sea Zone
1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 80 Sea Zone to 81 Sea Zone
British undo move 3.
British undo move 2.
1 artillery and 3 infantry moved from Persia to 80 Sea Zone
2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
British undo move 3.
1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from French Central Africa to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 bomber moved from Persia to Iraq
1 infantry moved from Kenya to Ethiopia
1 destroyer and 1 submarine moved from 71 Sea Zone to 81 Sea Zone
British undo move 10.
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat
Battle in Ethiopia
Battle in Iraq
Battle in Trans-Jordan
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
Non Combat Move
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 uk_armour moved from Persia to Caucasus
British undo move 3.
1 uk_armour moved from Persia to Turkmenistan
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 bombers moved from Trans-Jordan to Anglo Egyptian Sudan
1 bomber moved from Iraq to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from India to Burma
1 infantry moved from India to Burma
3 mine_unarmeds moved from India to Burma
1 mine_unarmed moved from Burma to Shan State
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
1 NavalMine2, 1 air_transport and 2 uk_fighters placed in United Kingdom
1 Escort and 1 destroyer placed in 106 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
4 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 3 mine_armeds
COMMENT: Mines added between Burma and Yunnan
EDIT: Removing units owned by British from Burma: 3 mine_unarmeds
EDIT: Adding units owned by British to Turkmenistan: 1 uk_armour_lendlease
EDIT: Adding units owned by Americans to Siberia: 1 usa_fighter_lendlease
EDIT: Adding units owned by Americans to Soviet Far East: 1 usa_fighter_lendlease
EDIT: Adding units owned by British to United Kingdom: 3 mine_armeds
EDIT: Removing units owned by British from United Kingdom: 3 mine_unarmeds
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 57 Sea Zone: 1 transport
EDIT: Adding units owned by British to 75 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
COMMENT: Forgot to move the transport
Turn Complete
Trigger British RemoveUKConvoySZ106Invert: has removed 1 Escort owned by British in 106 Sea Zone
Trigger British RemoveUKConvoySZ106Invert: British has 1 Escort_Convoy placed in 106 Sea Zone
Total Cost from Convoy Blockades: 2
British collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 55 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 61 Optional[PUs]
Hi Alex
For NMs you need an Escort to lay them. Hmm … that sounds kinda odd :) Maybe sew is better :)
So you bought 2 NMs. Next turn you need a Escort to load them up in NCM and then lay them. During Placement, remove the Escort and the NMs. Add the Ecort back in and then add 2 Changer NMs.
Designate which Border they defend.
There currently aren’t very many special border NMs.
https://www.axisandallies.org/forums/assets/uploads/files/1692452927558-1.g40-naval-mines.pdf
A reminder on LMs. If the TTy the unarmed mines are in is conquered, the mines are lost without being able to defend.
So, if your plan is to move the Shan ST LM to Malaya, I’d suggest using 1 Rail movement as you didn’t use any Rail.
One other thing, you can only have 8 max Naval Ftrs. You get 2 free ones a year from now, so you might want to adjust your USA build.