@Adam514 No scramble.
L25 PTV ArtofWar (X+10) v mikawagunichi (L)
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2d6<=3: 1, 6; Hits: 1
2d6<=4: 5, 2; Hits: 1 -
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2d6<=3: 1, 6; Hits: 1
2d6<=4: 5, 2; Hits: 1 -
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1d6<=2: 2; Hits: 1
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Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 cruiser and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 11 Sea Zone to 9 Sea Zone 1 submarine moved from 11 Sea Zone to 2 Sea Zone 1 infantry moved from Shantung to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Kweichow to Hunan 2 artilleries and 3 infantry moved from Szechwan to Hunan 1 infantry moved from Szechwan to Hopei Japanese take Hopei from Chinese 1 infantry moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries and 4 infantry Chinese defend with 2 artilleries and 6 infantry Japanese roll dice for 2 artilleries and 4 infantry in Hunan, round 2 : 1/6 hits, 1.67 expected hits Chinese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese lost in Hunan 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 3 : 2/5 hits, 1.50 expected hits Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Japanese lost in Hunan 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries in Hunan, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 2 artilleries and 3 infantry in Hunan, round 4 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Chinese lost in Hunan 2 artilleries owned by the Japanese retreated to Kweichow Chinese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 4 infantry Casualties for Chinese: 5 infantry Non Combat Move - Japanese 1 submarine moved from 27 Sea Zone to 17 Sea Zone 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 9 Sea Zone to 7 Sea Zone 7 infantry moved from Malaya to Shan State 1 artillery and 11 infantry moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 3 artilleries and 4 infantry moved from Yunnan to Shan State Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Chinese from Hunan: 2 artilleries and 1 infantry EDIT: Changing ownership of Hunan from Chinese to Japanese EDIT: Adding units owned by Japanese to Hunan: 1 artillery EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries EDIT: Removing units owned by Japanese from Yunnan: 1 infantry EDIT: Adding units owned by Japanese to Kweichow: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Malaya 3 infantry placed in French Indo China 2 infantry placed in Japan 1 cruiser placed in 7 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer and 3 transports EDIT: Removing units owned by Japanese from 7 Sea Zone: 1 destroyer and 3 transports EDIT: Adding units owned by Japanese to Korea: 1 artillery and 5 infantry EDIT: Removing units owned by Japanese from Kyushu: 1 infantry EDIT: Removing units owned by Japanese from Japan: 1 artillery and 4 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,5,2,2 Japanese collect 28 PUs (8 lost to blockades); end with 28 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 31 PUsCombat Hit Differential Summary :
Chinese regular : -2.67 Japanese regular : 1.17 -
@ArtofWar1947 Hey Art, was out of town playing in an over the board tournament this weekend. Should be able to knock my turn out today or tomorrow at the latest.
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Thanks for the update.
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TripleA Manual Gamesave Post: UK_Pacific round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 fighter and 3 tactical_bombers moved from 34 Sea Zone to Wake Island 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 1 bomber moved from United Kingdom to 85 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 9 Sea Zone Americans take 11 Sea Zone from Japanese 2 fighters moved from Western United States to 9 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 85 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 9 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Wake Island Americans attack with 1 fighter, 1 marine and 3 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 1 marine and 3 tactical_bombers in Wake Island, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Wake Island to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 26 Sea Zone 1 destroyer moved from 34 Sea Zone to 25 Sea Zone 2 carriers, 2 cruisers, 5 destroyers and 18 submarines moved from 34 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Java 2 carriers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 40 Sea Zone 3 infantry moved from Western United States to Central United States 1 infantry moved from British Columbia to Western United States 3 fighters moved from Eastern United States to 112 Sea Zone 2 fighters moved from Iceland to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 8 infantry moved from Iceland to 126 Sea Zone 8 infantry and 4 transports moved from 126 Sea Zone to 112 Sea Zone 4 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Brazil to Venezuela 2 transports moved from 68 Sea Zone to 66 Sea Zone 2 fighters moved from 9 Sea Zone to Alaska 1 bomber moved from 85 Sea Zone to French West Africa Place Units - Americans 1 artillery placed in Western United States 1 artillery placed in Central United States 1 carrier and 2 transports placed in 104 Sea Zone 2 destroyers and 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 infantry moved from Tibet to Szechwan 9 infantry moved from Tsinghai to Szechwan 1 artillery and 2 infantry moved from Anhwe to Hopei 10 artilleries and 14 infantry moved from Kiangsi to Hunan 8 infantry moved from Kwangtung to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 10 artilleries and 14 infantry Japanese defend with 1 artillery Chinese roll dice for 10 artilleries and 14 infantry in Hunan, round 2 : 10/24 hits, 7.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 10 artilleries and 14 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Szechwan, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Kwangsi, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kiangsi Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 2 fighters moved from Eastern India to Yunnan 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Yunnan 1 armour moved from Alexandria to Libya British take Libya from Italians 1 tactical_bomber moved from Belgian Congo to Angola 1 mech_infantry moved from Union of South Africa to Angola 1 artillery and 1 infantry moved from Mozambique to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Angola Combat - British British creates battle in territory 116 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone British attack with 1 submarine Germans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 3 tactical_bombers and 3 transports Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 destroyers, 2 fighters, 3 tactical_bombers and 3 transports in 116 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits 1 submarine owned by the British lost in 116 Sea Zone Germans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Angola British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Angola, round 2 : 3/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Angola 2 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Yunnan British attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Non Combat Move - British 7 infantry moved from Eastern India to Burma 2 fighters moved from Yunnan to Eastern India 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 cruiser, 1 destroyer and 2 transports moved from 39 Sea Zone to 40 Sea Zone 2 armour and 1 mech_infantry moved from Iraq to Western Turkey 3 infantry moved from Eastern Turkey to Western Turkey 3 fighters moved from Egypt to Western Turkey 1 mech_infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Angola to Egypt 2 infantry moved from Saudi Arabia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 artillery moved from Mozambique to Union of South Africa Place Units - British 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Southern Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in Eastern India change ownership: 1 artillery and 6 infantryCombat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 0.33 Japanese regular : -1.83 Italians regular : -0.17 Germans regular : -0.83 Neutral_True regular : 1.33 British regular : 2.00 -
TripleA Manual Gamesave Post: UK_Pacific round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from Caroline Islands to 34 Sea Zone 1 battleship and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Wake Island 1 fighter and 3 tactical_bombers moved from 34 Sea Zone to Wake Island 1 destroyer moved from 91 Sea Zone to 85 Sea Zone 1 bomber moved from United Kingdom to 85 Sea Zone 1 destroyer and 1 submarine moved from 11 Sea Zone to 9 Sea Zone Americans take 11 Sea Zone from Japanese 2 fighters moved from Western United States to 9 Sea Zone Combat - Americans Battle in 85 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 85 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 85 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 9 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 9 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Wake Island Americans attack with 1 fighter, 1 marine and 3 tactical_bombers Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 fighter, 1 marine and 3 tactical_bombers in Wake Island, round 2 : 3/5 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter and 3 tactical_bombers moved from Wake Island to 32 Sea Zone 1 destroyer moved from 34 Sea Zone to 26 Sea Zone 1 destroyer moved from 34 Sea Zone to 25 Sea Zone 2 carriers, 2 cruisers, 5 destroyers and 18 submarines moved from 34 Sea Zone to 32 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Java 2 carriers, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 40 Sea Zone 3 infantry moved from Western United States to Central United States 1 infantry moved from British Columbia to Western United States 3 fighters moved from Eastern United States to 112 Sea Zone 2 fighters moved from Iceland to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 8 infantry moved from Iceland to 126 Sea Zone 8 infantry and 4 transports moved from 126 Sea Zone to 112 Sea Zone 4 transports moved from 112 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from Brazil to Venezuela 2 transports moved from 68 Sea Zone to 66 Sea Zone 2 fighters moved from 9 Sea Zone to Alaska 1 bomber moved from 85 Sea Zone to French West Africa Place Units - Americans 1 artillery placed in Western United States 1 artillery placed in Central United States 1 carrier and 2 transports placed in 104 Sea Zone 2 destroyers and 1 transport placed in 11 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 artillery and 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Kiangsi to Kiangsu 1 infantry moved from Tibet to Szechwan 9 infantry moved from Tsinghai to Szechwan 1 artillery and 2 infantry moved from Anhwe to Hopei 10 artilleries and 14 infantry moved from Kiangsi to Hunan 8 infantry moved from Kwangtung to Kwangsi Combat - Chinese Battle in Hunan Chinese attack with 10 artilleries and 14 infantry Japanese defend with 1 artillery Chinese roll dice for 10 artilleries and 14 infantry in Hunan, round 2 : 10/24 hits, 7.33 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 10 artilleries and 14 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kiangsu Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsu, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Szechwan, round 2 : 3/10 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Kwangsi, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kiangsi Place Units - Chinese 1 infantry placed in Northern Sinkiang 1 infantry placed in Western Sinkiang 5 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Yunnan 2 fighters moved from Eastern India to Yunnan 1 fighter and 1 tactical_bomber moved from 40 Sea Zone to Yunnan 1 armour moved from Alexandria to Libya British take Libya from Italians 1 tactical_bomber moved from Belgian Congo to Angola 1 mech_infantry moved from Union of South Africa to Angola 1 artillery and 1 infantry moved from Mozambique to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Angola Combat - British British creates battle in territory 116 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone British attack with 1 submarine Germans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 3 tactical_bombers and 3 transports Germans roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 116 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 carrier, 2 destroyers, 2 fighters, 3 tactical_bombers and 3 transports in 116 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits 1 submarine owned by the British lost in 116 Sea Zone Germans win with 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 3 tactical_bombers and 3 transports remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Angola British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Angola, round 2 : 3/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Angola 2 infantry owned by the Neutral_True lost in Angola British win, taking Angola from Neutral_True with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Neutral_True: 2 infantry Battle in Yunnan British attack with 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Non Combat Move - British 7 infantry moved from Eastern India to Burma 2 fighters moved from Yunnan to Eastern India 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 cruiser, 1 destroyer and 2 transports moved from 39 Sea Zone to 40 Sea Zone 2 armour and 1 mech_infantry moved from Iraq to Western Turkey 3 infantry moved from Eastern Turkey to Western Turkey 3 fighters moved from Egypt to Western Turkey 1 mech_infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Angola to Egypt 2 infantry moved from Saudi Arabia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone 1 infantry moved from 83 Sea Zone to Egypt 1 artillery moved from Mozambique to Union of South Africa Place Units - British 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Southern Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 1 artillery and 6 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in Eastern India change ownership: 1 artillery and 6 infantry Turning on Edit Mode EDIT: Removing units owned by British from Anhwe: 1 aaGun EDIT: Adding units owned by British to Kiangsi: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 2.50 Americans regular : 0.33 Japanese regular : -1.83 Italians regular : -0.17 Germans regular : -0.83 Neutral_True regular : 1.33 British regular : 2.00 -
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@ArtofWar1947 no thanks
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Game History
Round: 19 Purchase Units - Italians Italians buy 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters and 1 submarine moved from 99 Sea Zone to 100 Sea Zone 2 fighters and 1 tactical_bomber moved from Greece to 100 Sea Zone Combat - Italians Battle in 100 Sea Zone Italians attack with 4 fighters, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 100 Sea Zone Italians win, taking 100 Sea Zone from British with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 4 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to Algeria 2 fighters moved from Western Germany to Gibraltar 1 fighter moved from 99 Sea Zone to Gibraltar 3 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from 100 Sea Zone to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from 100 Sea Zone to Greece 1 aaGun moved from Bulgaria to Greece 6 infantry moved from Northern Italy to 99 Sea Zone 6 infantry moved from 99 Sea Zone to Greece Place Units - Italians 1 submarine placed in 97 Sea Zone 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy 1 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,2,6,4,3,6 Italians collect 15 PUs (3 lost to blockades); end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : 0.67 British regular : -0.33 -
TripleA Manual Gamesave Post: ANZAC round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Caroline Islands to Marshall Islands 1 marine moved from Caroline Islands to 34 Sea Zone 2 cruisers and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Marshall Islands ANZAC attack with 1 armour, 1 fighter, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 2 cruisers in Marshall Islands, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands ANZAC win, taking 37 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Marshall Islands to Wake Island 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 4 submarines moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 3 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by British from 34 Sea Zone: 3 carriers and 2 cruisers EDIT: Removing units owned by Americans from 34 Sea Zone: 6 fighters EDIT: Adding units owned by British to 32 Sea Zone: 3 carriers and 1 cruiser EDIT: Adding units owned by British to 32 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 32 Sea Zone: 6 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.00 -
@ArtofWar1947 I edited the UK ships to remain with the rest of the Pacific fleet. Let me know if that’s not OK, I may adjust the AZ NCM if so.
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TripleA Manual Gamesave Post: French round 19
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 1 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Caroline Islands to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 armour and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 fighter moved from Caroline Islands to Marshall Islands 1 marine moved from Caroline Islands to 34 Sea Zone 2 cruisers and 1 marine moved from 34 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in Marshall Islands ANZAC attack with 1 armour, 1 fighter, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 2 cruisers in Marshall Islands, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Marshall Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands ANZAC win, taking 37 Sea Zone from Japanese, taking Marshall Islands from Japanese with 1 armour, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Marshall Islands to Wake Island 1 destroyer moved from 34 Sea Zone to 24 Sea Zone 4 submarines moved from 34 Sea Zone to 32 Sea Zone 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 fighter moved from Queensland to Wake Island Place Units - ANZAC 3 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by British from 34 Sea Zone: 3 carriers and 2 cruisers EDIT: Removing units owned by Americans from 34 Sea Zone: 6 fighters EDIT: Adding units owned by British to 32 Sea Zone: 3 carriers and 1 cruiser EDIT: Adding units owned by British to 32 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 32 Sea Zone: 6 fighters EDIT: Turning off Edit Mode Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : 1.00 -
No problem.
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Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 carrier, 4 fighters, 15 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Urals Germans take Urals from Russians 6 armour, 1 infantry and 6 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Samara to Stalingrad Germans take Stalingrad from Russians 1 armour moved from Baltic States to Northern Belarus Germans take Northern Belarus from Russians 1 armour moved from Northern Belarus to Eastern Poland 7 infantry moved from Baltic States to Eastern Poland 1 artillery and 4 infantry moved from Poland to Eastern Poland 1 destroyer moved from 116 Sea Zone to 128 Sea Zone 1 bomber moved from Germany to 128 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 4 fighters moved from Germany to Eastern Poland 2 tactical_bombers moved from 116 Sea Zone to 128 Sea Zone 1 fighter moved from Western Germany to 128 Sea Zone 1 tactical_bomber moved from Western Germany to 128 Sea Zone Combat - Germans Battle in 128 Sea Zone Germans attack with 1 bomber, 1 destroyer, 1 fighter and 3 tactical_bombers Americans defend with 1 submarine; Russians defend with 1 submarine Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 3 tactical_bombers in 128 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 2 submarines in 128 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Russians lost in 128 Sea Zone Germans win, taking 128 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 submarine Casualties for Americans: 1 submarine Battle in Kazakhstan Germans attack with 6 armour, 1 infantry and 6 mech_infantrys Russians defend with 1 armour Germans roll dice for 6 armour, 1 infantry and 6 mech_infantrys in Kazakhstan, round 2 : 2/13 hits, 5.17 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 6 armour, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Eastern Poland Germans attack with 1 armour, 1 artillery, 5 fighters, 11 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 5 fighters, 11 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/19 hits, 6.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 1 artillery, 5 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Germans Destroy Factories Urals: has removed 1 factory_minor owned by Germans in Urals Trigger Germans Destroy Factories Stalingrad: has removed 1 factory_minor owned by Germans in Stalingrad Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Bessarabia from Russians to Germans EDIT: Turning off Edit Mode Trigger Urals Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Urals_Factory_May_Be_Destroyed attached to Germans Trigger Stalingrad Has Fallen to Germans Switch: Setting switch to false for conditionAttachment_Russian_Stalingrad_Factory_May_Be_Destroyed attached to Germans 2 aaGuns, 7 armour, 4 artilleries, 46 infantry and 5 mech_infantrys moved from Samara to Stalingrad 1 armour and 1 mech_infantry moved from Romania to Greece 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Poland to Yugoslavia 1 aaGun, 14 armour, 10 artilleries, 31 infantry and 13 mech_infantrys moved from Romania to Bessarabia 1 mech_infantry moved from Baltic States to Eastern Poland 1 armour and 1 mech_infantry moved from Baltic States to Bessarabia 1 armour and 2 mech_infantrys moved from Vyborg to Finland 1 artillery moved from Sweden to Finland 2 artilleries and 17 infantry moved from Germany to Poland 1 infantry moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to France 1 infantry moved from Denmark to 116 Sea Zone 5 infantry moved from Western Germany to 116 Sea Zone 6 infantry moved from 116 Sea Zone to Sweden 1 infantry moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 tactical_bomber moved from 128 Sea Zone to France 4 fighters moved from Eastern Poland to Germany 1 fighter and 1 tactical_bomber moved from Eastern Poland to 116 Sea Zone 1 fighter moved from 128 Sea Zone to France 1 bomber moved from 128 Sea Zone to Western Germany 2 tactical_bombers moved from 128 Sea Zone to 116 Sea Zone 1 infantry moved from Holland Belgium to France 1 submarine moved from 99 Sea Zone to 101 Sea Zone Place Units - Germans 1 carrier placed in 116 Sea Zone 1 fighter and 1 infantry placed in France 1 artillery and 9 infantry placed in Germany 1 armour, 3 fighters and 4 infantry placed in Western Germany 1 infantry placed in France Germans undo move 5. 1 tactical_bomber placed in France 1 infantry placed in Southern France Turning on Edit Mode EDIT: Adding units owned by Germans to Algeria: 9 infantry EDIT: Removing units owned by Germans from Morocco: 9 infantry EDIT: Removing units owned by Germans from Southern France: 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : -1.17 Germans regular : -6.17 -
TripleA Manual Gamesave Post: Russians round 20
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 20 Purchase Units - Russians Russians buy 1 airfield, 2 armour, 1 factory_upgrade and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Timguska to Urals 1 armour moved from Komi to Samara Russians take Samara from Germans 1 armour moved from Samara to Urals 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Archangel to Karelia Russians take Karelia from Germans 1 armour moved from Leningrad to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Leningrad 1 infantry moved from Leningrad to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Urals Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Urals, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Urals 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour, 27 artilleries, 77 infantry and 1 mech_infantry moved from Russia to Samara 1 armour moved from Saratov to Rostov 12 armour and 12 mech_infantrys moved from Kursk to Rostov 8 artilleries, 2 fighters, 28 infantry and 4 tactical_bombers moved from Ukraine to Rostov Place Units - Russians 1 airfield placed in Rostov Units in Russia being upgraded or consumed: 1 factory_minor 2 armour, 1 factory_upgrade and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00 -
TripleA Manual Gamesave Post: Russians round 20
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 20 Purchase Units - Russians Russians buy 1 airfield, 2 armour, 1 factory_upgrade and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Timguska to Urals 1 armour moved from Komi to Samara Russians take Samara from Germans 1 armour moved from Samara to Urals 1 infantry moved from Gorky to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Archangel to Karelia Russians take Karelia from Germans 1 armour moved from Leningrad to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Leningrad 1 infantry moved from Leningrad to Northern Belarus Russians take Northern Belarus from Germans 1 infantry moved from Leningrad to Baltic States Russians take Baltic States from Germans Combat - Russians Battle in Urals Russians attack with 2 armour Germans defend with 1 infantry Russians roll dice for 2 armour in Urals, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Urals 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Russians 1 armour, 27 artilleries, 77 infantry and 1 mech_infantry moved from Russia to Samara 1 armour moved from Saratov to Rostov 12 armour and 12 mech_infantrys moved from Kursk to Rostov 8 artilleries, 2 fighters, 28 infantry and 4 tactical_bombers moved from Ukraine to Rostov Place Units - Russians 1 airfield placed in Rostov Units in Russia being upgraded or consumed: 1 factory_minor 2 armour, 1 factory_upgrade and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 1.00





