League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Kwangtung
            2 infantry moved from Western Australia to 56 Sea Zone
            3 fighters moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            9 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Olgiy to Tsagaan Olom
            5 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Urals to Kansu
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
            1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 cruiser
                Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 cruiser
            Battle in Kwangtung
                Japanese attack with 6 fighters and 2 tactical_bombers
                Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung
                    2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung
                    Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangtung
                    1 fighter owned by the Americans lost in Kwangtung
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Japanese
            3 fighters moved from Kwangtung to 36 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 fighters placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6
            Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 2.83
    UK_Pacific regular : 1.17
    ANZAC regular : 0.33
    

    Savegame



  • @crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.


  • @crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.


  • @crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?


  • @FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.


  • @Daaras Thank you sir!


  • @crockett36 @Daaras @Stucifer Just to let you guys know I more than likely will not get to this till monday or tuesday.


  • We will all be busy this weekend at the tournament! See y’all there


  • @Stucifer @Daaras @crockett36 I don’t know but you guys but I had a great time. Really hope they do it again. I’d be curious to hear about your games in small detail if you don’t mind. If you would like to hear about mine look below if no no worries.

    • Game 1, my Father and I played the Allies and we gave a bid +7 to the axis. I have never seen my Father roll better dice in my whole life. We rolled so many 1’s, for example our AAA took down 2 fighters and a tac in a battle in Leningrad, and the two China guys in the round 1 yunnan battle took down 8 guys and 1 cannon. Eventually we lossed in the pacific due to victory city conditions. The Americans and Jap’s tried switching capitals, they tried taking San Francisco we tried tokyo but both of us failed. He won by getting Hawaii and India.

    • Game 2, my Father and I played the Allies we gave a +9 bid to the axis. Again great dice from my Father. He must have got some trick or something. Our entire fleet of the Solomon islands survived and Japan did the standard attack to, and they lost all of their units. Germany was actually about to get to Moscow maybe in 3 more rounds or so. That game we won, using a middle earth fleet to take the dutch islands.

    • Game 3, my Father and I played the Axis and got a 10 bid. As Japan we lost 7 transports for free so that changed the whole game. We did not do bad and maybe given another turn or two could still have had a shot but we lost.

    I had a great time hope you guys did to! I will get my turn in tomorrow hopefully.

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