League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower

  • 2026 25 24 23 22 19 18

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Kwangtung
            2 infantry moved from Western Australia to 56 Sea Zone
            3 fighters moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            9 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Olgiy to Tsagaan Olom
            5 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Urals to Kansu
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
            1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 cruiser
                Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 cruiser
            Battle in Kwangtung
                Japanese attack with 6 fighters and 2 tactical_bombers
                Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung
                    2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung
                    Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangtung
                    1 fighter owned by the Americans lost in Kwangtung
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Japanese
            3 fighters moved from Kwangtung to 36 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 fighters placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6
            Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 2.83
    UK_Pacific regular : 1.17
    ANZAC regular : 0.33
    

    Savegame



  • @crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.


  • @crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.


  • @crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?


  • @FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.

  • 2026 25 24 23 22 19 18

    @Daaras Thank you sir!


  • @crockett36 @Daaras @Stucifer Just to let you guys know I more than likely will not get to this till monday or tuesday.


  • We will all be busy this weekend at the tournament! See y’all there


  • @Stucifer @Daaras @crockett36 I don’t know but you guys but I had a great time. Really hope they do it again. I’d be curious to hear about your games in small detail if you don’t mind. If you would like to hear about mine look below if no no worries.

    • Game 1, my Father and I played the Allies and we gave a bid +7 to the axis. I have never seen my Father roll better dice in my whole life. We rolled so many 1’s, for example our AAA took down 2 fighters and a tac in a battle in Leningrad, and the two China guys in the round 1 yunnan battle took down 8 guys and 1 cannon. Eventually we lossed in the pacific due to victory city conditions. The Americans and Jap’s tried switching capitals, they tried taking San Francisco we tried tokyo but both of us failed. He won by getting Hawaii and India.

    • Game 2, my Father and I played the Allies we gave a +9 bid to the axis. Again great dice from my Father. He must have got some trick or something. Our entire fleet of the Solomon islands survived and Japan did the standard attack to, and they lost all of their units. Germany was actually about to get to Moscow maybe in 3 more rounds or so. That game we won, using a middle earth fleet to take the dutch islands.

    • Game 3, my Father and I played the Axis and got a 10 bid. As Japan we lost 7 transports for free so that changed the whole game. We did not do bad and maybe given another turn or two could still have had a shot but we lost.

    I had a great time hope you guys did to! I will get my turn in tomorrow hopefully.


  • @FranceNeedsMorePower

    It was great to meet you all. I had a great time, but was tempted with envy, watching you all play, wondering how I would have done. Look forward to doing it again.


  • @FranceNeedsMorePower @crockett36

    We played Allies all three games and had a ton of fun. Looking forward to the next tournament!

    • Game 1 we played against Panzercraft (they won the tournament). They took Axis at +10 and bid a fighter to attack the Indian Ocean fleet in 39. Round 1 of battle they had four @3s and one @4 and rolled all misses. Then the final battle on Italy’s turn came down to a 55-45 chance battle in Spain…and I rolled all misses round 2 to defend. We had a tiebreak loss at 125 IPCs - an epic game! (about 9.5 hours all said and done)
    • Game 2 & Game 3 were a lot of fun. Game 3 we did a VC defense of Sydney and India in case they tried to win with 6 in the Pacific. We bought 4 bombers with Russia round 5 but these games both only went 5 rounds so they didn’t get used which was too bad haha

    We really think having a set 6-round game and then doing the chess clocks to keep both teams honest on using too much time would be really good for the competitiveness of the game. Not knowing for sure if the game is going to go 5 or 6 rounds (or 7 if you’re playing fast? is that possible!) I thought made it really hard to plan as you need to know for your round 2 buys with a lot of powers especially USA.

    What do you think about this?

  • 2026 25 24 23 22 19 18

    @Stucifer Totally agree that rounds might be a better standard. I do think that past round x (depending on the version) the only units that will make it will be the bombers.


  • @crockett36 US is up!


  • @crockett36 You should try the tournament next time :)


  • @crockett36 I know I have just been really busy getting back in the swing of things. It’s also my birthday weekend and we are doing activities (meaning my family and I), so I should be able to take it soon like on tuesday.


  • @Stucifer About round numbers, our first and second games we could have made it to 6 rounds. But we did/could not due to victory conditions and there being no way to overturn them. What was the time for you guys like, was it skewed? We did a lot of pre-turn planning to the Axis were spending way more time than us. I would recommend that, no one else we played quite did that on the scale we did. It is also the first tournament for many folks like myself, usually in GenCon you can at least make it to round 6. My strategies as the Axis also aim for a round 7, which… became an issue on the last game, (we only did 5 rounds). All of our opponents spent way to much time as the Axis. Even the last time our Allied opponents spend almost 2 hours more than us, and spent 10 mins on purchasing. I get it, btu still they should be doing more pre-planning. The USA’s buy’s do not need to and should not plan for anything pass a round 5. All you need to do is defend Hawaii and maybe Sydney, and drop some drops off in Europe or something. My tip is, first buy is all Europe, then the rest of the game is all Pacific. And that worked really well for us! Does that answer the question?


  • @FranceNeedsMorePower happy birthday!


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Formosa : 1 flag
    Korea : 1 flag
    Okinawa : 1 flag
    Philippines : 1 airfield, 2 fighters and 1 harbour
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
    Midway : 1 airfield
    Sakha : 1 flag, 1 infantry
    Yakut S.S.R. : 1 flag, 1 mech_infantry
    Buryatia : 1 flag
    Java : 1 flag, 1 mech_infantry
    42 Sea Zone : 1 transport
    36 Sea Zone : 1 flag, 2 battleships, 3 cruisers and 4 transports
    20 Sea Zone : 1 flag
    19 Sea Zone : 1 flag
    6 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
    Morocco : 1 flag, 2 aaGuns, 3 armour, 7 artilleries, 1 fighter, 21 infantry and 1 tactical_bomber
    Algeria : 1 flag
    Tunisia : 1 flag
    104 Sea Zone : 1 destroyer and 1 submarine
    101 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
    91 Sea Zone : 2 carriers, 8 destroyers, 2 fighters and 19 transports
    

    Production/PUs Summary :

    Germans : 65 / 85
    Russians : 5 / 0
    Japanese : 38 / 67
    Americans : 67 / 92
    Chinese : 22 / 24
    British : 35 / 41
    UK_Pacific : 5 / 0
    Italians : 13 / 14
    ANZAC : 13 / 22
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 247 times
            2 was rolled 238 times
            3 was rolled 210 times
            4 was rolled 234 times
            5 was rolled 223 times
            6 was rolled 222 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.638
        Standard Deviation : 0.799
        Total rolls : 1374
    
    Germans Combat
            1 was rolled 33 times
            2 was rolled 36 times
            3 was rolled 41 times
            4 was rolled 37 times
            5 was rolled 43 times
            6 was rolled 39 times
        Average roll : 3.603
        Median : 4.000
        Variance : 0.284
        Standard Deviation : 0.533
        Total rolls : 229
    
    British Combat
            1 was rolled 29 times
            2 was rolled 31 times
            3 was rolled 19 times
            4 was rolled 22 times
            5 was rolled 21 times
            6 was rolled 28 times
        Average roll : 3.393
        Median : 3.000
        Variance : 0.819
        Standard Deviation : 0.905
        Total rolls : 150
    
    Italians Combat
            1 was rolled 15 times
            2 was rolled 18 times
            3 was rolled 16 times
            4 was rolled 20 times
            5 was rolled 17 times
            6 was rolled 21 times
        Average roll : 3.645
        Median : 4.000
        Variance : 0.253
        Standard Deviation : 0.503
        Total rolls : 107
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 7 times
        Average roll : 3.933
        Median : 4.000
        Variance : 0.483
        Standard Deviation : 0.695
        Total rolls : 30
    
    Americans Combat
            1 was rolled 34 times
            2 was rolled 31 times
            3 was rolled 24 times
            4 was rolled 31 times
            5 was rolled 25 times
            6 was rolled 34 times
        Average roll : 3.469
        Median : 4.000
        Variance : 0.533
        Standard Deviation : 0.730
        Total rolls : 179
    
    ANZAC Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 4 times
        Average roll : 2.947
        Median : 2.000
        Variance : 1.046
        Standard Deviation : 1.023
        Total rolls : 19
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 17 times
            5 was rolled 13 times
            6 was rolled 9 times
        Average roll : 3.227
        Median : 3.000
        Variance : 0.613
        Standard Deviation : 0.783
        Total rolls : 88
    
    UK_Pacific Combat
            1 was rolled 19 times
            2 was rolled 7 times
            3 was rolled 10 times
            4 was rolled 9 times
            5 was rolled 11 times
            6 was rolled 10 times
        Average roll : 3.242
        Median : 3.000
        Variance : 1.323
        Standard Deviation : 1.150
        Total rolls : 66
    
    Russians Combat
            1 was rolled 41 times
            2 was rolled 35 times
            3 was rolled 37 times
            4 was rolled 34 times
            5 was rolled 39 times
            6 was rolled 29 times
        Average roll : 3.381
        Median : 3.000
        Variance : 0.415
        Standard Deviation : 0.644
        Total rolls : 215
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 51 times
            2 was rolled 48 times
            3 was rolled 38 times
            4 was rolled 53 times
            5 was rolled 46 times
            6 was rolled 36 times
        Average roll : 3.379
        Median : 3.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 272
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Savegame

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