• '20 '19 '18 '17 '16

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  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Chunking to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            2 Infantrys moved from Hanan to Sian
            1 Infantry moved from Nanking to Sian
            1 Infantry moved from Hankou to Hanan
            1 Infantry moved from Kichedung to Nanking
            1 Tank moved from Kiangsi to Sian
            2 Infantrys moved from N.Chunking to Hanan
            1 Tank moved from W.Chunking to Hanan
            1 Infantry moved from W.Sian to Sian
            1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
            1 Infantry moved from Shangsi to Sian
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Sikang to Szechwan
            1 Tank moved from Tsingnan to Szechwan
            1 Infantry moved from Quyan to Gobi
            1 Tank moved from Urumal to Gobi
            1 Infantry moved from Haixi to W.Mongolia
            1 Tank moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Xining to Gobi
            1 Infantry moved from Tsingnan to S.Mongolia
            2 Tanks moved from Xining to S.Mongolia
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in W.Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in S.Mongolia
                Chinese attack with 1 Infantry and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry and 2 Tanks in S.Mongolia, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Gobi, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Gobi
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gobi to Gansu
            1 EarlyFighter moved from W.Mongolia to Tsingnan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 AAGun moved from Xining to Tsingnan
            1 Infantry moved from Nancheng to Sikang
            1 Infantry moved from Ming Jong to Tsingnan
            1 Artillery moved from Cheng to Ming Jong
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
            1 AAGun moved from Urumal to Quyan
            1 Infantry moved from Yecheng to Quyan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.67
    Neutral regular : -1.50
    

    Savegame


  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 T.Boat moved from sz58 to sz70
            1 Destroyer moved from sz81 to sz70
            1 Transport moved from sz81 to sz50
            1 T.Boat moved from sz57 to sz59
            1 Transport moved from sz57 to sz50
            1 EarlyFighter moved from Sarong to sz70
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in sz70
                Dutch attack with 1 Destroyer, 1 EarlyFighter and 1 T.Boat
                Yamamoto defend with 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 2 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Submarine in sz70, round 3 : 0/1 hits, 0.17 expected hits
                    Dutch roll dice for 1 Destroyer, 1 EarlyFighter and 1 T.Boat in sz70, round 3 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in sz70
                Dutch win with 1 Destroyer, 1 EarlyFighter and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Dutch
            1 EarlyFighter moved from sz70 to Davao
            1 Infantry moved from E.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to W.Borneo
            1 Infantry moved from Lambok to Bali
            1 Tank moved from Sumatra to N.S
            1 Artillery moved from Sumatra to N.S
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Dutch regular : -1.00
    

    Savegame


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