29239356-e5eb-4a27-a12a-0ab56d107e6c-triplea_42140_1chi.tsvg
Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)
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Hi Alex
So yea, you can only use the 10 bucks the way you would on your turn. Meaning the Landmines would have to be placed in Moscow.
I know because I did the same thing and the Captain said it was against the rules lol
Most LMs have a specific border. When you hover on them it will tell which border they are defending. You need to replace your LMs with “Changers”. He’s allied to everyone so unexploded LMs still work without creating a battle.
Gotta handroll/edit for the LMs when anyone crosses them.
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Those Landmines can be pretty mean. Be careful if you cross one of them. Probably best to bring some buddies along :)
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@barnee Thanks, do I need to apply the changer before I place/arm the mine or can the changer be swapped after arming?
Ah, does it matter where the other units are made? E.x. I made a tank in Leningrad – is that fine because there is a factory or could I have made it in any territory (even without a industrial complex)?
I’ll plan to edit the 4 mines to be 1 infantry in Leningrad and 1 mine in Moscow on the USA/UK turn
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yea Tank placement follows oob rules except for Mass Tanks and Total War Tanks. They place in Moscow, although technically you could upgrade to a Major and place Total War Tanks.
yea I usually arm them at end turn. Delete the unarmed mines and then edit in the correct Changer mine. Most high use areas have border specific ones.
If you can’t find the one you want just use a generic one and say in the comments where it’s defending.
The Game Notes explain it fairly well. I think I need to update it though.
Ahh … you are asking about the 10 bucks you get. Yea you can place a Tank in any TTy that wasn’t attacked. It’s just the specials like LMs, Rockets, Commisars, TG etc… that can only be placed in Moscow that can’t be placed anywhere.
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Guten Abend,
I noticed in your saved files, that the email addresses and game name is missing, so I kept on filling these in.
Make sure you start the game via “Play By Email”. This will also send the dice results via email to both of us, so everybody can check the results. This may be important for League games or else.
Since this is a gentlemen game, I don´t bother much about the dice rolls.
You placed 2 LM in Belarus. Against which border are they defending?
Barnee has created 3 dedicated LM types for the common scenarios for Belarus.
You add these via Edit -> Changer (as you actually did for the LMs you placed).

In case the LM types for your scenario, just add a comment in the Comment Log.

Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Hopei to Shensi 1 artillery and 5 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 4 infantry moved from Hunan to Yunnan 3 fighters and 3 tactical_bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Hunan to Szechwan 1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan 2 bombers moved from Hunan to Shensi 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan Combat - Japanese Battle in Szechwan Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for Chinese: 5 infantry Battle in Yunnan Japanese attack with 4 fighters, 5 infantry and 4 tactical_bombers Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in Shensi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow 1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone 2 bombers moved from Shensi to Kweichow 2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow 1 artillery moved from Chahar to Hopei 2 J_Rails moved from Kiangsu to Jehol 2 J_Rails and 2 infantry moved from Jehol to Kweichow 2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 elite moved from Kiangsi to Hunan 1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea EDIT: Japanese undo move 17. EDIT: Japanese undo move 16. 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea EDIT: 1 Japanese_LCV moved from Korea to Japan 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in Shantung 1 harbour placed in Hainan 1 carrier placed in 6 Sea Zone 1 artillery, 1 elite and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs -
@Panzerstahl-Helm
Thanks @barnee , yes that was what I had meant about the tanks. As for the mines that makes sense and I think I got it now.@Panzerstahl-Helm I now edited the 5 mines to be 1 infantry in Leningrad and 2 (more) mines in Moscow on the USA/UK turn. Also, I updated the mines to the proper changers. (thanks for the explanations and patience.) I didn’t realise you can comment into the game history directly!
@Panzerstahl-Helm My bad, I’ve just been launching from the downloaded game file directly. I think I did it right based on what you sent this last time – please let me know if I did that right this time as I’m getting a “null” pop-up:

Note, I removed 3 IPCs for the unplaced Elite Infantry in my hand that is placed at the end of turn. (Per my prior issues/confusion.)
Oh my, the USA is rich in this version of the game! Do my factories get auto-upgraded like in the OOB rules or do I need to pay for them ?
For the UK, I have removed the 1IPC for the bunker last turn and am removed (via edit) and placed the other Elite Infantry in my hand – I think that should fix all my purchase mistakes up until now.
I am attempting my first paratrooper raid, I assumed I just use the edit mode to move them (seems to have worked for me).
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
game-1-alex-vs.panzer-uk3.tsvg
Purchase Units Turning on Edit Mode EDIT: Changing PUs for Americans from 54 to 51 EDIT: Turning off Edit Mode Americans buy 2 NavyFighters, 1 USA_LCV, 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; Combat Move Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 elite moved from Central United States to Western United States 1 elite moved from Eastern United States to Central United States 1 Rail and 1 infantry moved from Eastern United States to Western United States 1 usa_fighter moved from Central United States to Eastern United States 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 usa_fighters moved from Guam to Philippines 1 submarine moved from 21 Sea Zone to 23 Sea Zone 1 submarine moved from 23 Sea Zone to 26 Sea Zone Americans undo move 11. 3 usa_fighters moved from Hawaiian Islands to Alaska 2 usa_fighters moved from Guam to Philippines Americans undo move 4. 1 usa_fighter moved from Central United States to Western United States Americans undo move 14. 1 usa_fighter moved from Central United States to Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 carrier placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 battleship and 1 destroyer placed in 101 Sea Zone 1 elite placed in Eastern United States 1 USA_LCV placed in Eastern United States Turn Complete Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body> Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Setting uses for triggers used this phase. Americans collect 52 PUs; end with 54 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Post Turn Summary Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Setting uses for triggers used this phase. Purchase Units Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 infantry moved from Kansu to Suiyuyan 5 infantry moved from Sikang to Szechwan Chinese undo move 2. 3 infantry moved from Sikang to Shensi 1 fighter moved from Sikang to Shensi 1 infantry moved from Kansu to Suiyuyan Combat Battle in Shensi Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Shensi to Suiyuyan 2 Rails moved from Kansu to Sikang 2 Rails and 2 infantry moved from Sikang to Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 1 fighter moved from Shensi to Burma 1 infantry moved from Sikang to Tsinghai Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 4 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete Chinese collect 5 PUs; end with 5 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Post Turn Summary Purchase Units Setting uses for triggers used this phase. Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 elite EDIT: Changing PUs for British from 65 to 64 EDIT: Turning off Edit Mode British buy 1 UK_LCV, 1 artillery, 2 destroyers, 2 infantry, 3 mine_unarmeds, 1 submarine, 1 transport, 2 uk_fighters and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units 1 elite placed in United Kingdom Combat Move Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 uk_para EDIT: Adding units owned by British to Holland Belgium: 1 uk_para EDIT: Turning off Edit Mode 1 bomber moved from Union of South Africa to 82 Sea Zone Combat British creates battle in territory Holland Belgium Battle in 82 Sea Zone Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move 2 uk_fighters moved from United Kingdom to Scotland 2 aaGuns moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer moved from 39 Sea Zone to 38 Sea Zone British undo move 6. 1 aaGun moved from Shan State to Malaya 3 infantry moved from Shan State to Malaya 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma 1 infantry moved from Shan State to Malaya 2 aaGuns, 1 artillery and 3 infantry moved from Shan State to Burma 1 transport moved from 44 Sea Zone to 42 Sea Zone British undo move 12. 1 transport moved from 44 Sea Zone to 57 Sea Zone 1 infantry moved from Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia 2 Rails moved from Union of South Africa to Kenya British undo move 15. 1 Rail moved from Union of South Africa to Kenya 1 Rail and 1 infantry moved from Kenya to French West Africa British undo move 16. British undo move 15. 1 artillery, 2 infantry and 1 uk_armour moved from Kenya to 72 Sea Zone 1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone 1 artillery, 2 infantry and 1 uk_armour moved from 80 Sea Zone to Persia 2 bombers moved from Union of South Africa to Persia 1 infantry moved from Kenya to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 2 Rails moved from Union of South Africa to Anglo Egyptian Sudan 2 Rails, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French West Africa 1 bomber moved from 82 Sea Zone to French Central Africa 2 infantry moved from Anglo Egyptian Sudan to Egypt British undo move 25. 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Anglo Egyptian Sudan to Kenya Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in French West Africa Setting uses for triggers used this phase. Cleaning up during movement phase Place Units Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 Fortification placed in Celebes 1 transport placed in 39 Sea Zone 1 artillery, 2 infantry and 3 mine_unarmeds placed in India 1 destroyer and 1 submarine placed in 71 Sea Zone 1 UK_LCV, 2 uk_fighters and 1 uk_para placed in United Kingdom 1 destroyer placed in 109 Sea Zone Turn Complete Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Total Cost from Convoy Blockades: 6 British collect 52 PUs (6 lost to blockades); end with 52 PUs Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs] Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs] Post Turn Summary Purchase Units -
@Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
Hello,
feel free to do the adjust your UK turn and do the moves you missed, or let ne know what you forgot and I will do it before m IT turn.
I used to handle the game like a live game, where (small) adjustments are still possible after your turn. ✌️BR
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@Panzerstahl-Helm Thanks for the offer but I’ll just let them go - they are not new to the HRE so I don’t need any slack on those ones. (It may also make things more interesting)
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Ciao,
Italia is living it´s dream!
Only the Egyptians still refusing to be lead by Il Duce!BR
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Italians takes Trans-Jordan from British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Italians takes Malta from British EDIT: Italians takes Morocco from French EDIT: Turning off Edit Mode 1 infantry moved from Syria to Iraq Italians take Iraq from British EDIT: 1 Italian_LCV, 1 artillery and 1 infantry moved from Syria to Egypt EDIT: 1 infantry moved from Syria to Trans-Jordan EDIT: 1 italian_para moved from Syria to Egypt EDIT: 2 infantry moved from Syria to Trans-Jordan EDIT: 1 bomber moved from Southern Italy to Egypt 2 armour, 2 artilleries and 2 infantry moved from Romania to Bessarabia 1 armour and 1 mech_infantry moved from Libya to Tunisia EDIT: 1 italian_para moved from Southern Italy to Malta EDIT: 1 italian_para moved from Malta to Tunisia EDIT: 1 infantry moved from Algeria to Morocco Combat - Italians Battle in Bessarabia Italians attack with 2 armour, 2 artilleries and 2 infantry Russians defend with 1 infantry Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Egypt Italians attack with 1 Italian_LCV, 1 artillery, 1 bomber, 1 infantry and 1 italian_para British defend with 1 harbour and 1 infantry; ANZAC defend with 2 infantry Italians win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Italians: 1 Italian_LCV, 1 artillery, 1 infantry and 1 italian_para Casualties for British: 1 infantry Casualties for ANZAC: 2 infantry Battle in Tunisia Italians attack with 1 armour, 1 italian_para and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour remaining. Battle score for attacker is -5 Casualties for Italians: 1 italian_para and 1 mech_infantry Casualties for French: 1 infantry Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Italians Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy 1 cruiser, 1 destroyer and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 bomber moved from Egypt to Greece EDIT: 1 Italian_LCV and 1 infantry moved from Algeria to Gibraltar 1 air_transport and 1 infantry moved from Southern Italy to Alexandria Place Units - Italians 1 carrier placed in 97 Sea Zone 1 infantry and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
@Panzerstahl-Helm Haha, they should enjoy the vacation while they can ;)
game-1-alex-vs.panzer-fr3.tsvg
Purchase Units ANZAC buy 1 air_transport, 1 destroyer and 1 infantry; Remaining resources: 4 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Malaya to Burma 1 fighter moved from New South Wales to Queensland 1 air_transport moved from Queensland to Java ANZAC undo move 5. 1 air_transport and 1 infantry moved from Queensland to Malaya ANZAC undo move 5. 1 air_transport moved from Queensland to Malaya ANZAC undo move 5. 1 air_transport and 1 infantry moved from Queensland to Malaya ANZAC undo move 5. 1 air_transport and 1 infantry moved from Queensland to Malaya 1 air_transport moved from Queensland to Dutch New Guinea ANZAC undo move 6. 1 artillery moved from Queensland to Northern Territory 1 air_transport moved from Queensland to Dutch New Guinea ANZAC undo move 7. ANZAC undo move 6. 1 air_transport moved from Queensland to New Zealand 1 infantry moved from Queensland to Northern Territory ANZAC undo move 7. 2 infantry moved from Dutch New Guinea to New Guinea ANZAC undo move 7. Cleaning up during movement phase Place Units 1 destroyer placed in 62 Sea Zone 1 air_transport and 1 infantry placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Post Turn Summary Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Cleaning up during movement phase -
Hello sir,
the Royal Airforce needs orders!
Any scramble?
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@Panzerstahl-Helm Yes, 5 plane scramble for me please!
… May not be the best of tactical decisions, but it was what I was intending to do - just maybe not with as much German air power …
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Guten Morgen,
SZ110 has a few more steel coffins lie at the bottom… R.I.P.
Germany is marching.Smaal hint: A corps or army group can only move as fast as its slowest unit. I therefore recommend having only fast units (so-called 2-movers -> 2M) in each corps in order to be able to move faster and further with the corps.
BR
Game HistoryRound: 4 Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 ElitePanzer, 3 GermanUBoats, 2 Panzer_Grndrss, 1 bomber, 1 elite, 1 german_para, 7 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry 1 waffen_infantry placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Rostov from Russians EDIT: Germans takes Caucasus from Russians EDIT: Changing ownership of Rostov from Germans to Russians EDIT: Turning off Edit Mode 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine EDIT: 1 german_para moved from Romania to Caucasus EDIT: 1 German_LCV and 2 infantry moved from Romania to Ukraine EDIT: 1 tactical_bomber moved from Romania to Ukraine EDIT: 4 infantry moved from Army Group North to Baltic States EDIT: 4 infantry moved from Baltic States to Belarus EDIT: 1 elite moved from Baltic States to Belarus 1 bomber moved from Romania to Belarus 2 infantry moved from Gold Coast to French West Africa 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to French West Africa 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 3 GermanUBoats moved from 112 Sea Zone to 109 Sea Zone 1 artillery moved from France to Holland Belgium Combat - Germans Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry British defend with 1 uk_para and 1 uk_paraBoost Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 uk_para and 1 uk_paraBoost Battle in Ukraine Germans attack with 1 German_LCV, 2 infantry and 1 tactical_bomber; Changer loiter and taunt Changer defend; Russians defend with 1 infantry Germans win, taking Ukraine from Russians with 1 German_LCV, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in French West Africa Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry; French defend with 1 infantry Germans win, taking French West Africa from French with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for French: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Belarus Germans attack with 1 bomber, 1 elite and 4 infantry; Changer loiter and taunt Changer defend; Russians defend with 3 infantry Germans win, taking Belarus from Russians with 1 bomber, 1 elite and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in 109 Sea Zone Germans attack with 5 GermanUBoats, 1 Wolfpack, 1 bomber, 2 fighters and 2 tactical_bombers British defend with 1 destroyer and 4 uk_fighters; French defend with 1 fighter 2 fighters owned by the Germans, 1 bomber owned by the Germans and 2 tactical_bombers owned by the Germans retreated British win with 1 fighter and 1 uk_fighter remaining. Battle score for attacker is 14 Casualties for Germans: 5 GermanUBoats and 1 Wolfpack Casualties for British: 1 destroyer and 3 uk_fighters Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Bessarabia Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 112 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 GermanUBoat moved from 91 Sea Zone to 109 Sea Zone 1 GermanUBoat moved from 91 Sea Zone to 85 Sea Zone 1 fighter and 1 tactical_bomber moved from French West Africa to 91 Sea Zone 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 2 fighters and 2 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux 1 bomber moved from 109 Sea Zone to Western Germany 1 bomber moved from Belarus to Western Germany 1 tactical_bomber moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Ukraine to Baltic States 2 german_paras moved from Germany to Baltic States 1 armour moved from Poland to Baltic States 2 armour moved from Romania to Bessarabia 2 armour moved from Eastern Poland to Bessarabia 1 artillery moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 german_para moved from Romania to Bessarabia 1 G_Rail and 1 armour moved from Germany to Bessarabia 1 G_Rail and 1 Panzer_General moved from Germany to Bessarabia 3 infantry moved from Eastern Poland to Baltic States 3 infantry moved from Eastern Poland to Bessarabia 2 artilleries moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Bessarabia 1 elite moved from Poland to Baltic States 1 waffen_infantry moved from Germany to Baltic States 1 German_LCV and 1 artillery moved from Germany to Western Germany 1 elite moved from Germany to Western Germany 1 aaGun moved from Eastern Poland to Baltic States 1 G_air_transport and 1 infantry moved from Syria to Bessarabia 1 G_air_transport moved from Romania to Western Germany Place Units - Germans 3 GermanUBoats placed in 110 Sea Zone 1 ElitePanzer, 2 Panzer_Grndrss, 1 elite and 1 german_para placed in Germany 2 infantry placed in Germany 1 bomber and 3 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger ParaBoost atCaucasus: Germans has 1 german_paraBoost placed in Caucasus Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3 Germans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
You may want to adjusts your casualities in SZ110. Perhaps take the french fighter as one of the casualities.
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@Panzerstahl-Helm Thanks, I updated it the a UK fighter.
Not too much for the SU, just some minor counter attacks, digging in mines and re-organising some armies.
game-1-alex-vs.panzer-rus4.tsvg
Purchase Units Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body> Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Setting uses for triggers used this phase. Russians buy 1 armour and 2 infantry; Remaining resources: 24 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 1 elite moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus Combat Preparing Airbases for Possible Scrambling Battle in Caucasus Battle in Belarus Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Non Combat Move Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Belarus to Novgorod 1 mine_unarmed moved from Smolensk to Belarus 4 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Novgorod 1 R_Europe_Rail and 1 aaGun moved from Buryatia to Caucasus 1 3rdCorps moved from Smolensk to Bryansk 1 elite and 2 infantry moved from Russia to Bryansk 1 armour moved from Urals to Smolensk Russians undo move 9. 1 armour moved from Urals to Archangel 6 infantry moved from Timguska to Novosibirsk 1 infantry moved from Buryatia to Amur Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Caucasus Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Novgorod Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 armour and 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Changer to Belarus: 1 R_mine_Belarus_BALT EDIT: Removing units owned by Russians from Belarus: 1 mine_unarmed EDIT: Adding units owned by Changer to Bryansk: 2 R_mine_Bryansk_UKRs and 4 R_mine_Bryansk_WUKRs EDIT: Removing units owned by Russians from Bryansk: 6 mine_unarmeds EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 1 infantry EDIT: Removing units owned by Russians from Novgorod: 2 armour EDIT: Removing units owned by Russians from 1st Corps: 1 artillery and 1 infantry EDIT: Adding units owned by Russians to 1st Corps: 2 armour EDIT: Adding units owned by Russians to 1st Army Group: 1 2ndCorps, 1 3rdCorps, 1 artillery and 9 infantry EDIT: Adding units owned by Russians to Bryansk: 1 1stSovietAG EDIT: Removing units owned by Russians from Bryansk: 1 2ndCorps, 1 3rdCorps, 1 artillery and 9 infantry EDIT: Turning off Edit Mode Turn Complete Russians collect 31 PUs; end with 55 PUs Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Removing units owned by French from United Kingdom: 1 fighter EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 uk_fighter EDIT: Turning off Edit Mode -
@Alexander @Panzerstahl-Helm Thinking ahead to the USA, do I need to pay for upgraded ICs or now that I’m at war or do they automatically update/use edit mode?
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