@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
World at War captain walker (axis) vs dawgoneit
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@dawgoneit I didn’t keep your dd for last at Pearl so I’ll roll here for that
[dice 1d6] -
1d6: 2
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@dawgoneit you got a hit so I’ll do the edits.
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Yamamoto 1 Submarine moved from 89 Sea Zone to 91 Sea Zone 1 Submarine moved from 81 Sea Zone to 91 Sea Zone 4 Fighters and 1 Submarine moved from 88 Sea Zone to 91 Sea Zone 1 Submarine moved from 78 Sea Zone to 91 Sea Zone 1 Submarine moved from 96 Sea Zone to 91 Sea Zone 1 Bomber moved from Jaluit to 91 Sea Zone 1 Artillery moved from Kwajalein to 103 Sea Zone 1 Infantry moved from Kusaie to 103 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 103 Sea Zone to 87 Sea Zone 1 Fighter moved from Rongelap to Wake 1 Fighter moved from Minamitori to Wake 1 Artillery and 1 Infantry moved from 87 Sea Zone to Wake 1 Battleship moved from 88 Sea Zone to 87 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to Woleai Yamamoto take Woleai from Americans 1 Infantry moved from Hainan to 92 Sea Zone 1 Destroyer, 1 Infantry and 2 T.Boats moved from 92 Sea Zone to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to Mindoro 1 Infantry and 2 Tanks moved from Kwangsi to Kwangtung 1 Artillery, 1 Infantry and 1 Tank moved from Fukien to Kiangsi 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Hokkaido to 84 Sea Zone 1 Infantry moved from Tohoku to 84 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Bomber moved from Tokyo to Kiangsi 1 Tank moved from Shikoku to 85 Sea Zone 1 Tank moved from Tokyo to 85 Sea Zone 1 Artillery moved from Tokyo to 85 Sea Zone 1 Infantry moved from Shikoku to 85 Sea Zone 2 Infantrys moved from Chubu to 85 Sea Zone 1 Artillery, 1 Battleship, 3 Infantrys, 2 Tanks and 3 Transports moved from 85 Sea Zone to 92 Sea Zone 2 Artillerys, 5 Infantrys and 3 Tanks moved from 92 Sea Zone to Hong Kong 1 Fighter moved from Tokyo to 107 Sea Zone 1 Destroyer, 2 Fighters and 2 Submarines moved from 85 Sea Zone to 107 Sea Zone Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Elite, 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 106 Sea Zone Yamamoto attack with 1 Destroyer and 2 T.Boats British defend with 1 Submarine British roll dice for 1 Submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 106 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Submarine in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 T.Boats in 106 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits 1 Submarine owned by the British lost in 106 Sea Zone Yamamoto win with 1 Destroyer and 2 T.Boats remaining. Battle score for attacker is 7 Casualties for British: 1 Submarine Battle in 107 Sea Zone Yamamoto attack with 1 Destroyer, 3 Fighters and 2 Submarines Americans defend with 1 Destroyer, 2 Submarines and 1 Transport Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer and 3 Fighters in 107 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the Yamamoto lost in 107 Sea Zone 2 Submarines owned by the Americans and 1 Transport owned by the Americans lost in 107 Sea Zone Yamamoto roll dice for 1 Submarine in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 107 Sea Zone Yamamoto win with 1 Destroyer, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 21 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer, 2 Submarines and 1 Transport Battle in 91 Sea Zone Yamamoto attack with 1 Bomber, 4 Fighters and 5 Submarines Americans defend with 3 Battleships, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 2 : 4/5 hits, 1.67 expected hits Units damaged: 3 Battleships owned by the Americans Yamamoto roll dice for 1 Bomber and 4 Fighters in 91 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 3 Battleships, 1 Cruiser and 1 Destroyer in 91 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 3 Fighters owned by the Yamamoto lost in 91 Sea Zone 1 Destroyer owned by the Americans, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in 91 Sea Zone Yamamoto roll dice for 5 Submarines in 91 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 1 Battleship owned by the Americans lost in 91 Sea Zone Yamamoto win with 1 Bomber, 1 Fighter and 5 Submarines remaining. Battle score for attacker is 56 Casualties for Yamamoto: 3 Fighters Casualties for Americans: 3 Battleships, 1 Cruiser and 1 Destroyer Battle in Wake Yamamoto attack with 1 Artillery, 2 Fighters and 1 Infantry Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship in Wake, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Wake Yamamoto roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Wake, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 Artillery in Wake, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Battle in Kiangsi Yamamoto attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Kiangsi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Kiangsi 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Tank in Kiangsi, round 3 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 Artillery in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Tank in Kiangsi, round 4 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 Artillery in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 1 Artillery, 1 Bomber and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Kwangtung Yamamoto attack with 1 Infantry and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 1 Infantry and 2 Tanks in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Yamamoto win, taking Kwangtung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Mindoro Battle in Hong Kong Yamamoto attack with 2 Artillerys, 5 Infantrys and 3 Tanks British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Yamamoto roll dice for 1 Battleship in Hong Kong, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Hong Kong Yamamoto roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Hong Kong, round 2 : 1/10 hits, 3.33 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hong Kong, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Yamamoto lost in Hong Kong 1 Infantry owned by the British lost in Hong Kong Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Hong Kong, round 3 : 2/8 hits, 3.00 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hong Kong, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto lost in Hong Kong 1 Artillery owned by the British and 1 Infantry owned by the British lost in Hong Kong Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 3 Tanks in Hong Kong, round 4 : 1/7 hits, 2.83 expected hits British roll dice for 1 Tank in Hong Kong, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Hong Kong 1 Tank owned by the British lost in Hong Kong Yamamoto win, taking Mindoro from Americans, taking Hong Kong from British with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 7 Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Yamamoto: 4 Infantrys Non Combat Move - Yamamoto 1 Carrier moved from 88 Sea Zone to 87 Sea Zone 1 Destroyer moved from 88 Sea Zone to 103 Sea Zone 1 Infantry moved from Jaluit to Kwajalein 1 Bomber moved from 91 Sea Zone to Kwajalein 2 Fighters moved from Wake to 87 Sea Zone 1 Carrier moved from 85 Sea Zone to 107 Sea Zone 1 Fighter moved from 107 Sea Zone to Peleliu 1 Infantry moved from Yap to Ulithi 1 Bomber moved from Kiangsi to Hainan 1 Infantry and 1 Tank moved from Kyushu to Chubu 1 Fighter moved from 91 Sea Zone to 88 Sea Zone Place Units - Yamamoto 1 B.Transport, 1 Cruiser and 1 Transport placed in 85 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 88 Sea Zone: 1 Carrier and 1 Fighter EDIT: Adding units owned by Yamamoto to 87 Sea Zone: 1 Carrier EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0.67 Yamamoto regular : 0.50 Americans regular : -0.67 British regular : 0.17 -
@dawgoneit feel free to use either file…
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Hisaichi 1 Infantry moved from Korea to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay Hisaichi take Panay from Americans 2 Infantrys and 2 Tanks moved from Formosa to 92 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 92 Sea Zone to 107 Sea Zone 1 Destroyer and 2 Submarines moved from 92 Sea Zone to 110 Sea Zone 2 Fighters moved from 84 Sea Zone to 110 Sea Zone 1 Bomber moved from Changchun to 110 Sea Zone 2 Artillerys and 1 Tank moved from Changchun to 84 Sea Zone 2 Infantrys moved from Korea to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 2 Artillerys, 1 Battleship, 3 Infantrys, 1 Tank and 3 Transports moved from 84 Sea Zone to 107 Sea Zone 2 Artillerys, 5 Infantrys and 3 Tanks moved from 107 Sea Zone to Davao 2 Artillerys and 2 Infantrys moved from S.Sakhalin to 75 Sea Zone 2 Artillerys, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from 75 Sea Zone to 93 Sea Zone 2 Artillerys and 2 Infantrys moved from 93 Sea Zone to Mindanao 3 Infantrys moved from Hulunbuir to Chita 1 Artillery moved from Hulunbuir to Chita 1 Tank moved from Liaoning to Chita 3 Infantrys and 1 Tank moved from Heilungchiang to Ayan 1 Infantry moved from Kirin to Khabarovsk 1 Artillery moved from Kirin to Khabarovsk 1 Infantry moved from Kirin to Vladivostok 1 Tank moved from Kirin to Khabarovsk 2 Tanks moved from Liaoning to Vladivostok 1 Fighter moved from Changchun to Khabarovsk 1 Artillery and 1 Infantry moved from Peking to Chahar 1 Artillery and 1 Infantry moved from Shantung to Anhwei 2 Infantrys and 1 Tank moved from Shantung to Shanghai 1 Infantry moved from Shantung to Shansi 1 Fighter moved from Peking to Shansi 1 Tank moved from Peking to Chahar 1 Tank moved from Peking to Shansi 1 Tank moved from Shantung to Anhwei Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 110 Sea Zone Hisaichi attack with 1 Bomber, 1 Destroyer, 2 Fighters and 2 Submarines Dutch defend with 1 Destroyer, 1 Submarine and 1 Transport Hisaichi roll dice for 2 Submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer and 1 Transport in 110 Sea Zone, round 2 : 0/2 hits, 0.50 expected hits 1 Submarine owned by the Hisaichi lost in 110 Sea Zone 1 Transport owned by the Dutch and 1 Submarine owned by the Dutch lost in 110 Sea Zone Hisaichi roll dice for 1 Submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Bomber, 1 Destroyer and 2 Fighters in 110 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Dutch roll dice for 1 Destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Dutch lost in 110 Sea Zone Hisaichi win with 1 Bomber, 1 Destroyer, 2 Fighters and 1 Submarine remaining. Battle score for attacker is 14 Casualties for Hisaichi: 1 Submarine Casualties for Dutch: 1 Destroyer, 1 Submarine and 1 Transport Battle in Davao Hisaichi attack with 2 Artillerys, 5 Infantrys and 3 Tanks Americans defend with 1 AAGun, 1 Factory, 1 Fighter, 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 3 Tanks in Davao, round 2 : 3/10 hits, 3.33 expected hits Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Davao, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Davao 1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 1 Tank owned by the Americans lost in Davao Hisaichi win, taking Davao from Americans with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 15 Casualties for Americans: 1 Fighter, 2 Infantrys and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Anhwei, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 3 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 3 Infantrys and 1 Tank in Ayan, round 2 : 1/4 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 2 Infantrys and 1 Tank in Ayan, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Vladivostok Hisaichi attack with 1 Infantry and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 1 Infantry and 2 Tanks in Vladivostok, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Vladivostok Hisaichi roll dice for 2 Tanks in Vladivostok, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Vladivostok 1 Bunker owned by the Russians lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 1 Tank remaining. Battle score for attacker is -1 Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Russians: 1 Bunker Battle in Khabarovsk Hisaichi attack with 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 1 Fighter, 1 Infantry and 1 Tank in Khabarovsk, round 2 : 1/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Tank in Khabarovsk, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Khabarovsk, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Hisaichi lost in Khabarovsk 1 Bunker owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Artillery and 1 Infantry Casualties for Russians: 1 Bunker Battle in Chahar Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Bunker Hisaichi roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Chita, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Shanghai Hisaichi attack with 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Shanghai, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shanghai Hisaichi win, taking Shanghai from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Shansi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Fighter and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Mindanao Hisaichi attack with 2 Artillerys and 2 Infantrys Americans defend with 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Mindanao Hisaichi roll dice for 2 Artillerys and 1 Infantry in Mindanao, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Mindanao, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Mindanao 1 Infantry owned by the Americans lost in Mindanao Hisaichi win, taking Mindanao from Americans with 2 Artillerys remaining. Battle score for attacker is -2 Casualties for Hisaichi: 2 Infantrys Casualties for Americans: 1 Infantry Non Combat Move - Hisaichi 1 Carrier, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 106 Sea Zone 1 Bomber moved from 110 Sea Zone to Bangkok 2 Fighters moved from 110 Sea Zone to 106 Sea Zone 3 Infantrys moved from Liaoning to Heilungchiang 1 AAGun and 1 Infantry moved from Changchun to Kirin 1 Fighter moved from Shansi to Shantung 1 Infantry moved from Peking to Shantung 1 Fighter moved from Khabarovsk to Heilungchiang Place Units - Hisaichi 1 Factory placed in Liaoning 2 Artillerys and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 57 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.00 Russians regular : 2.50 Dutch regular : -0.17 Hisaichi regular : 1.00 -
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TripleA Turn Summary: Finns round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Finns 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians Purchase Units - Finns Finns buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns 1 Infantry moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere 1 Destroyer and 1 Submarine moved from 5 Sea Zone to 22 Sea Zone 1 Tank moved from Helsinki to Tampere Place Units - Finns 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Romanians 1 Artillery and 1 Infantry moved from W.Romania to E.Romania 1 Fighter, 2 Infantrys and 1 Tank moved from Bucharest to E.Romania 1 Artillery moved from Bulgaria to E.Romania Purchase Units - Romanians Romanians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in E.Romania Romanians attack with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank Russians defend with 1 Artillery and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank in E.Romania, round 2 : 2/7 hits, 2.33 expected hits Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in E.Romania Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Artillery and 1 Infantry Non Combat Move - Romanians 1 Fighter moved from E.Romania to Bucharest Place Units - Romanians 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Romanians regular : -0.33 Russians regular : -0.67 -
TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: World At War
Game History
Round: 1 Combat Move - Thai 1 Destroyer and 1 Submarine moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from Bangkok to 105 Sea Zone 1 Infantry and 1 T.Boat moved from 105 Sea Zone to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to West Borneo 1 Fighter moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in 110 Sea Zone Thai attack with 1 Destroyer, 1 Submarine and 1 T.Boat British defend with 1 Destroyer Thai roll dice for 1 Submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Destroyer and 1 T.Boat in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 110 Sea Zone Thai win with 1 Destroyer, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Battle in West Borneo Battle in S.Thailand Thai attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 1 Infantry; French defend with 1 Artillery Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1.00 expected hits French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai lost in S.Thailand 1 Artillery owned by the French and 1 Infantry owned by the British lost in S.Thailand Thai win, taking West Borneo from Dutch, taking S.Thailand from French with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Thai: 1 Infantry Casualties for French: 1 Artillery Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok 2 Transports moved from 105 Sea Zone to 110 Sea Zone Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
French regular : 0.33 Thai regular : 1.00 British regular : -0.33 -
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Germans 1 Infantry and 2 Tanks moved from Languedoc to Burgundy 2 Artillerys, 6 Infantrys and 8 Tanks moved from Lorraine to Burgundy 2 ArmoredCars and 1 Tank moved from Bavaria to Burgundy 2 ArmoredCars and 2 Tanks moved from Rhine to Burgundy 2 Stukas moved from Rhine to Burgundy 1 Artillery moved from Oslo to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 3 Infantrys moved from 24 Sea Zone to Lapland 2 Fighters moved from Helsinki to Lapland 2 Infantrys moved from Hamburg to 23 Sea Zone 1 Cruiser, 2 Infantrys and 1 T.Boat moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to East Prussia 1 Fighter moved from Hamburg to East Prussia 1 Bomber moved from Helsinki to East Prussia 1 Artillery moved from Danzig to East Prussia 1 Infantry moved from Danzig to East Prussia 1 Artillery, 2 Infantrys and 3 Tanks moved from Danzig to Warsaw 1 Artillery and 3 Infantrys moved from Krakow to Vinnytsia 2 Tanks moved from Hungary to Vinnytsia 1 Artillery and 1 Infantry moved from Krakow to Warsaw 1 Artillery, 1 Infantry and 1 Tank moved from Krakow to Vinnytsia 1 Tank moved from Krakow to East Prussia Purchase Units - Germans Germans buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 2 Elites, 5 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Germans Battle in Lapland Germans attack with 1 Artillery, 2 Fighters and 3 Infantrys Russians defend with 2 Infantrys and 1 Tank Germans roll dice for 1 Battleship and 1 Cruiser in Lapland, round 2 : 1/2 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Lapland, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Infantry and 1 Tank in Lapland, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Germans lost in Lapland 1 Infantry owned by the Russians lost in Lapland Germans roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Lapland, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Germans lost in Lapland Germans roll dice for 1 Artillery and 2 Fighters in Lapland, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Tank in Lapland, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Artillery and 2 Fighters in Lapland, round 5 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Tank in Lapland, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 Artillery and 2 Fighters in Lapland, round 6 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Tank in Lapland, round 6 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Germans lost in Lapland 2 Fighters owned by the Germans retreated Russians win with 1 Tank remaining. Battle score for attacker is -6 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery and 3 Infantrys Battle in East Prussia Germans attack with 1 Artillery, 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank Russians defend with 1 Artillery, 1 Infantry and 1 Tank Germans roll dice for 1 Artillery, 1 Bomber, 1 Fighter, 3 Infantrys and 1 Tank in East Prussia, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 1 Artillery, 1 Infantry and 1 Tank in East Prussia, round 2 : 2/3 hits, 1.17 expected hits 2 Infantrys owned by the Germans lost in East Prussia 1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Tank owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 1 Artillery, 1 Bomber, 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 7 Casualties for Germans: 2 Infantrys Casualties for Russians: 1 Artillery, 1 Infantry and 1 Tank Battle in Vinnytsia Germans attack with 2 Artillerys, 4 Infantrys and 3 Tanks Russians defend with 1 Infantry Germans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vinnytsia Germans win, taking Vinnytsia from Russians with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Burgundy Germans attack with 4 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 13 Tanks French defend with 1 Artillery, 1 Fighter and 5 Infantrys Germans roll dice for 4 ArmoredCars, 2 Artillerys, 7 Infantrys, 2 Stukas and 13 Tanks in Burgundy, round 2 : 10/28 hits, 11.33 expected hits French roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Burgundy, round 2 : 2/7 hits, 2.50 expected hits 2 Infantrys owned by the Germans lost in Burgundy 1 Fighter owned by the French, 1 Artillery owned by the French and 5 Infantrys owned by the French lost in Burgundy Germans win, taking Burgundy from French with 4 ArmoredCars, 2 Artillerys, 5 Infantrys, 2 Stukas and 13 Tanks remaining. Battle score for attacker is 18 Casualties for Germans: 2 Infantrys Casualties for French: 1 Artillery, 1 Fighter and 5 Infantrys Battle in Warsaw Germans attack with 2 Artillerys, 3 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys Germans roll dice for 2 Artillerys, 3 Infantrys and 3 Tanks in Warsaw, round 2 : 3/8 hits, 3.00 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans lost in Warsaw 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw Germans loses 0 PUs for violating Warsaws neutrality. Germans win, taking Warsaw from Neutral with 2 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Germans 1 Bomber moved from East Prussia to Helsinki 2 Fighters moved from Lapland to Helsinki 1 Fighter moved from East Prussia to Danzig 6 Infantrys moved from Pomerania to Danzig 2 Artillerys and 4 Infantrys moved from Saxony to Hamburg 1 Submarine moved from 5 Sea Zone to 22 Sea Zone 2 Stukas moved from Burgundy to Rhine 1 Infantry moved from Rhine to Lorraine 1 AAGun moved from Krakow to Vinnytsia 2 Artillerys and 4 Infantrys moved from Hungary to E.Romania 2 Tanks moved from S.Tunisia to Hun 1 Destroyer and 2 Transports moved from 43 Sea Zone to 41 Sea Zone 2 Submarines moved from 34 Sea Zone to 41 Sea Zone 2 Submarines moved from 31 Sea Zone to 41 Sea Zone Place Units - Germans 1 Cruiser and 1 Destroyer placed in 22 Sea Zone 2 Mech.Infs placed in Bavaria 1 Artillery, 1 Elite and 2 Mech.Infs placed in Rhine 1 Artillery, 1 Elite and 3 Infantrys placed in Bohemia 2 Infantrys placed in Hamburg Turn Complete - Germans Germans collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
French regular : -0.50 Russians regular : 1.67 Germans regular : -5.17 Neutral regular : 1.00 -
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Italians 1 unit repaired. 3 Infantrys moved from S.Tunisia to S.Algeria 1 Tank moved from Tunis to S.Algeria 1 Artillery moved from Tunis to N.Tunisia 2 Tanks moved from Tunis to N.Tunisia 1 Battleship moved from 47 Sea Zone to 48 Sea Zone 2 Infantrys moved from Sicily to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to N.Tunisia 1 Destroyer moved from 47 Sea Zone to 48 Sea Zone 1 Artillery and 2 Infantrys moved from Croatia to 50 Sea Zone 1 Artillery and 1 Elite moved from Rome to 50 Sea Zone 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys and 2 Transports moved from 50 Sea Zone to 48 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 48 Sea Zone to Greece 2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Greece 4 Fighters moved from Campania to Greece 1 Transport moved from 47 Sea Zone to 46 Sea Zone 1 Infantry and 1 Tank moved from Rome to 46 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 1 Infantry and 1 Tank moved from 48 Sea Zone to Greece 1 Transport moved from 47 Sea Zone to 46 Sea Zone 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Greece Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Elite, 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Italians Battle in N.Tunisia Italians attack with 1 Artillery, 2 Infantrys and 2 Tanks French defend with 1 Infantry Italians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in N.Tunisia, round 2 : 4/5 hits, 1.83 expected hits French roll dice for 1 Infantry in N.Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in N.Tunisia Italians win, taking N.Tunisia from French with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in S.Algeria Italians attack with 3 Infantrys and 1 Tank French defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in S.Algeria, round 2 : 3/4 hits, 1.00 expected hits French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the French lost in S.Algeria Italians win, taking S.Algeria from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Battle in Greece Italians attack with 4 Artillerys, 1 Elite, 4 Fighters, 6 Infantrys and 2 Tanks Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank Neutral roll AA dice in Greece : 0/4 hits, 0.67 expected hits Italians roll dice for 1 Battleship and 1 Cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Neutral lost in Greece Italians roll dice for 4 Artillerys, 1 Elite, 4 Fighters, 6 Infantrys and 2 Tanks in Greece, round 2 : 5/17 hits, 5.67 expected hits Neutral roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Greece, round 2 : 1/5 hits, 2.00 expected hits 1 Infantry owned by the Italians lost in Greece 1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Greece Italians loses 0 PUs for violating Greeces neutrality. Italians win, taking Greece from Neutral with 4 Artillerys, 1 Elite, 4 Fighters, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 21 Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank Casualties for Italians: 1 Infantry Non Combat Move - Italians 2 Fighters moved from Greece to 46 Sea Zone 2 Fighters moved from Greece to Campania 1 AAGun, 1 Artillery and 1 Infantry moved from Rome to Campania 1 Tank moved from Darfur to Kufra 1 Infantry moved from Darfur to Kordofan 1 Tank moved from Kordofan to Kufra Place Units - Italians 1 Carrier placed in 46 Sea Zone 2 ArmoredCars and 2 Tanks placed in Tunis 4 Infantrys placed in Provence 2 Artillerys, 1 Elite and 5 Infantrys placed in Rome Turn Complete - Italians Italians collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
French regular : -0.67 Italians regular : 4.33 Neutral AA : -0.67 Neutral regular : -1.00 -
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 85 Sea Zone 1 Cruiser and 1 Infantry moved from 85 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to Manila Yamamoto take Manila from Americans 2 Artillerys moved from Hainan to 92 Sea Zone 2 Artillerys and 2 Transports moved from 92 Sea Zone to 84 Sea Zone 1 Infantry moved from Chubu to 84 Sea Zone 1 Infantry moved from Tohoku to 84 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Artillerys and 2 Infantrys moved from 92 Sea Zone to Kwangsi 3 Tanks moved from Hong Kong to Kwangsi 1 Tank moved from Chubu to 85 Sea Zone 1 Infantry moved from Iwo Jima to 85 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 85 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to S.French Indochina Yamamoto take S.French Indochina from French 1 Elite and 3 Infantrys moved from Tokyo to 85 Sea Zone 1 B.Transport, 1 Elite and 3 Infantrys moved from 85 Sea Zone to 92 Sea Zone 1 Elite and 3 Infantrys moved from 92 Sea Zone to N.French Indochina Yamamoto take N.French Indochina from French 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Artillerys moved from Tokyo to 84 Sea Zone 2 Artillerys and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 2 Artillerys moved from 92 Sea Zone to N.French Indochina 1 Destroyer moved from 103 Sea Zone to 86 Sea Zone 2 Fighters moved from 87 Sea Zone to Minamitori 1 Artillery moved from Wake to 87 Sea Zone 1 Artillery and 1 Transport moved from 87 Sea Zone to 95 Sea Zone 1 Infantry moved from Eniwetok to 95 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 1 Artillery and 1 Infantry moved from 86 Sea Zone to Minamitori 1 Battleship, 2 Carriers and 1 Destroyer moved from 87 Sea Zone to 86 Sea Zone 1 Fighter moved from Peleliu to Minamitori 1 Artillery and 1 Infantry moved from Woleai to Truk 1 Bomber moved from Kwajalein to Truk 1 Infantry moved from Kwangtung to Hunan 1 Bomber moved from Hainan to Hunan Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 Destroyer, 1 Elite, 4 Infantrys, 2 Marines and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 1 Battleship, 2 Carriers, 2 Destroyers and 1 Transport Dutch defend with 1 Transport Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 1 Transport in 86 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Dutch roll dice for 1 Transport in 86 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Battleship, 2 Carriers, 2 Destroyers and 1 Transport in 86 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits Dutch roll dice for 1 Transport in 86 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Dutch lost in 86 Sea Zone Yamamoto win with 1 Battleship, 2 Carriers, 2 Destroyers and 1 Transport remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Transport Battle in Kwangsi Yamamoto attack with 2 Artillerys, 2 Infantrys and 3 Tanks Chinese defend with 1 Artillery Yamamoto roll dice for 1 Battleship and 1 Cruiser in Kwangsi, round 2 : 2/2 hits, 1.17 expected hits 1 Artillery owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 2 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Artillery Battle in Minamitori Yamamoto attack with 1 Artillery, 3 Fighters and 1 Infantry Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Fighters and 1 Infantry in Minamitori, round 2 : 2/5 hits, 1.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Minamitori, round 2 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Minamitori Yamamoto win, taking Minamitori from Dutch with 1 Artillery, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Artillery and 1 Infantry Battle in Hunan Yamamoto attack with 1 Bomber and 1 Infantry Chinese defend with 1 Infantry Yamamoto roll dice for 1 Bomber and 1 Infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Hunan 1 Infantry owned by the Chinese lost in Hunan Yamamoto win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Truk Yamamoto attack with 1 Artillery, 1 Bomber and 1 Infantry Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Truk, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Truk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Truk 1 Infantry owned by the Americans lost in Truk Yamamoto roll dice for 1 Artillery and 1 Bomber in Truk, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 Artillery in Truk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Americans lost in Truk Yamamoto win, taking Truk from Americans with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 1 Bomber moved from Truk to Peleliu 3 Fighters moved from Minamitori to 86 Sea Zone 1 Bomber moved from Hunan to Hong Kong 1 Infantry moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 1 Artillery moved from Hong Kong to Kwangtung 2 T.Boats moved from 106 Sea Zone to 110 Sea Zone 1 Destroyer moved from 106 Sea Zone to 92 Sea Zone Place Units - Yamamoto 1 Elite, 3 Infantrys and 2 Marines placed in Hong Kong 1 Destroyer and 2 Submarines placed in 85 Sea Zone 2 Adv.Fighters and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Yamamoto regular : 0.67 Americans regular : 0.00 Dutch regular : -1.00 -
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 1 Infantry and 1 Tank moved from Formosa to 93 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 110 Sea Zone 2 Artillerys, 4 Infantrys and 3 Tanks moved from Davao to 107 Sea Zone 1 Battleship moved from 107 Sea Zone to 110 Sea Zone 2 Artillerys, 4 Infantrys, 3 Tanks and 5 Transports moved from 107 Sea Zone to 111 Sea Zone 1 Infantry moved from Panay to 111 Sea Zone 2 Artillerys, 5 Infantrys, 3 Tanks and 5 Transports moved from 111 Sea Zone to 110 Sea Zone 2 Fighters moved from 106 Sea Zone to Banjarmasin 2 Artillerys, 6 Infantrys and 4 Tanks moved from 110 Sea Zone to Banjarmasin 1 Bomber moved from Bangkok to Banjarmasin 1 Artillery moved from Chita to Ayan 1 Infantry moved from Chita to Ayan 1 Fighter moved from Heilungchiang to Ayan 1 Fighter moved from Shantung to Ayan 1 Infantry moved from Chita to Ayan 1 Infantry moved from Heilungchiang to Ayan 1 Artillery and 1 Infantry moved from Anhwei to Hupeh 1 Tank moved from Shanghai to Hupeh 1 Infantry moved from Shanghai to Hunan 1 Tank moved from Anhwei to Hunan Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 1 Cruiser, 1 Destroyer, 1 Elite, 10 Infantrys and 1 Submarine; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Hunan Hisaichi attack with 1 Infantry and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Infantry and 1 Tank in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 0/6 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Ayan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 0/5 hits, 1.50 expected hits Russians roll dice for 2 Infantrys in Ayan, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Ayan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 5 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Ayan, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 6 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Ayan, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 7 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Ayan, round 7 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Ayan, round 8 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Ayan, round 8 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 2 Infantrys Battle in Banjarmasin Hisaichi attack with 2 Artillerys, 1 Bomber, 2 Fighters, 6 Infantrys and 4 Tanks Dutch defend with 1 AAGun, 1 Factory, 9 Infantrys and 2 Tanks Dutch roll AA dice in Banjarmasin : 1/3 hits, 0.50 expected hits 1 Bomber owned by the Hisaichi lost in Banjarmasin Hisaichi roll dice for 1 Battleship in Banjarmasin, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys, 2 Fighters, 6 Infantrys and 4 Tanks in Banjarmasin, round 2 : 1/14 hits, 4.67 expected hits Dutch roll dice for 9 Infantrys and 2 Tanks in Banjarmasin, round 2 : 2/11 hits, 4.00 expected hits 2 Infantrys owned by the Hisaichi lost in Banjarmasin 1 Infantry owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 2 Artillerys, 2 Fighters, 4 Infantrys and 4 Tanks in Banjarmasin, round 3 : 4/12 hits, 4.33 expected hits Dutch roll dice for 8 Infantrys and 2 Tanks in Banjarmasin, round 3 : 5/10 hits, 3.67 expected hits 4 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 4 Infantrys owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 1 Artillery, 2 Fighters and 4 Tanks in Banjarmasin, round 4 : 5/7 hits, 3.00 expected hits Dutch roll dice for 4 Infantrys and 2 Tanks in Banjarmasin, round 4 : 2/6 hits, 2.33 expected hits 1 Tank owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Banjarmasin 4 Infantrys owned by the Dutch and 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi roll dice for 2 Fighters and 3 Tanks in Banjarmasin, round 5 : 2/5 hits, 2.17 expected hits Dutch roll dice for 1 Tank in Banjarmasin, round 5 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Banjarmasin 1 Tank owned by the Dutch lost in Banjarmasin Hisaichi captures 29PUs while taking Dutch capital Hisaichi win, taking Banjarmasin from Dutch with 2 Fighters and 2 Tanks remaining. Battle score for attacker is -16 Casualties for Hisaichi: 2 Artillerys, 1 Bomber, 6 Infantrys and 2 Tanks Casualties for Dutch: 9 Infantrys and 2 Tanks Non Combat Move - Hisaichi 2 Fighters moved from Banjarmasin to 110 Sea Zone 1 Carrier, 1 Destroyer and 1 Submarine moved from 106 Sea Zone to 110 Sea Zone 1 Destroyer and 1 Submarine moved from 93 Sea Zone to 107 Sea Zone 1 T.Boat moved from 93 Sea Zone to 84 Sea Zone 1 Infantry moved from Shanghai to Anhwei 1 Infantry moved from Shantung to Chahar 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 Transport moved from 93 Sea Zone to 84 Sea Zone 1 Artillery and 1 Infantry moved from Changchun to 84 Sea Zone 1 Artillery and 1 Infantry moved from 84 Sea Zone to Shanghai 1 AAGun and 1 Infantry moved from Kirin to Heilungchiang 1 Tank moved from Vladivostok to Heilungchiang 1 Tank moved from Khabarovsk to Heilungchiang 1 Fighter moved from Ayan to Heilungchiang 1 Fighter moved from Ayan to Heilungchiang 1 Tank moved from Chita to Heilungchiang 1 Artillery and 2 Infantrys moved from Changchun to Kirin 1 Artillery moved from Mindanao to Panay Place Units - Hisaichi 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Cruiser, 1 Destroyer and 1 Submarine placed in 84 Sea Zone 4 Infantrys placed in Davao 1 Artillery and 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 93 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Dutch AA : 0.50 Russians regular : -2.67 Dutch regular : -0.50 Hisaichi regular : -9.50 -





