League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Persia to Caucasus
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    guys I was trying to get this turn in, but I am exhausted from hunting and made some errors. I can’t think straight currently. What I think I have to do is do one more round of combat in Kwa and send a cruiser and into 20 and a destroyer into 35. That will allow me to crash my planes into the ocean.


  • @crockett36 No worries!

  • 2025 2024 '23 '22 '19 '18

    TripleA Manual Gamesave Post: Japanese round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Kwangtung
            2 infantry moved from Western Australia to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            2 fighters moved from 37 Sea Zone to Philippines
            3 fighters moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            9 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Olgiy to Tsagaan Olom
            5 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Urals to Kansu
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 cruiser moved from 38 Sea Zone to 43 Sea Zone
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from India to Kwangtung
            2 infantry moved from Western Australia to 56 Sea Zone
            3 fighters moved from French Indo China to Kwangtung
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            9 infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 artillery moved from Shan State to French Indo China
            1 mech_infantry moved from Evenkiyskiy to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Novosibirsk to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Olgiy to Tsagaan Olom
            5 infantry moved from Dzavhan to Tsagaan Olom
            1 mech_infantry moved from Urals to Kansu
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung
            1 transport moved from 38 Sea Zone to 36 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from 43 Sea Zone to Borneo
            2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
            1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 cruiser moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 1 cruiser
                Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine
                    Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
                    1 cruiser owned by the Japanese lost in 20 Sea Zone
                Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 cruiser
            Battle in Kwangtung
                Japanese attack with 6 fighters and 2 tactical_bombers
                Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
                    2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung
                    2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung
                    Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese lost in Kwangtung
                    1 fighter owned by the Americans lost in Kwangtung
                Japanese win with 3 fighters remaining. Battle score for attacker is 10
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
    
        Non Combat Move - Japanese
            3 fighters moved from Kwangtung to 36 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Place Units - Japanese
            1 fighter placed in 36 Sea Zone
            2 fighters placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6
            Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : 2.83
    UK_Pacific regular : 1.17
    ANZAC regular : 0.33
    

    Savegame



  • @crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.


  • @crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.


  • @crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?


  • @FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.


  • @Daaras Thank you sir!

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