UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
Hi Alex
So yea, you can only use the 10 bucks the way you would on your turn. Meaning the Landmines would have to be placed in Moscow.
I know because I did the same thing and the Captain said it was against the rules lol
Most LMs have a specific border. When you hover on them it will tell which border they are defending. You need to replace your LMs with “Changers”. He’s allied to everyone so unexploded LMs still work without creating a battle.
Gotta handroll/edit for the LMs when anyone crosses them.
Those Landmines can be pretty mean. Be careful if you cross one of them. Probably best to bring some buddies along :)
@barnee Thanks, do I need to apply the changer before I place/arm the mine or can the changer be swapped after arming?
Ah, does it matter where the other units are made? E.x. I made a tank in Leningrad – is that fine because there is a factory or could I have made it in any territory (even without a industrial complex)?
I’ll plan to edit the 4 mines to be 1 infantry in Leningrad and 1 mine in Moscow on the USA/UK turn
yea Tank placement follows oob rules except for Mass Tanks and Total War Tanks. They place in Moscow, although technically you could upgrade to a Major and place Total War Tanks.
yea I usually arm them at end turn. Delete the unarmed mines and then edit in the correct Changer mine. Most high use areas have border specific ones.
If you can’t find the one you want just use a generic one and say in the comments where it’s defending.
The Game Notes explain it fairly well. I think I need to update it though.
Ahh … you are asking about the 10 bucks you get. Yea you can place a Tank in any TTy that wasn’t attacked. It’s just the specials like LMs, Rockets, Commisars, TG etc… that can only be placed in Moscow that can’t be placed anywhere.
Guten Abend,
I noticed in your saved files, that the email addresses and game name is missing, so I kept on filling these in.
Make sure you start the game via “Play By Email”. This will also send the dice results via email to both of us, so everybody can check the results. This may be important for League games or else.
Since this is a gentlemen game, I don´t bother much about the dice rolls.

You placed 2 LM in Belarus. Against which border are they defending?
Barnee has created 3 dedicated LM types for the common scenarios for Belarus.
You add these via Edit -> Changer (as you actually did for the LMs you placed).

In case the LM types for your scenario, just add a comment in the Comment Log.

Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 elite, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 artillery and 5 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Yunnan
4 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
2 bombers moved from Hunan to Shensi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 5 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move - Japanese
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kweichow
1 aaGun, 1 artillery and 6 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to 20 Sea Zone
2 bombers moved from Shensi to Kweichow
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 artillery moved from Chahar to Hopei
2 J_Rails moved from Kiangsu to Jehol
2 J_Rails and 2 infantry moved from Jehol to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 elite moved from Kiangsi to Hunan
1 aaGun, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
EDIT: Japanese undo move 17.
EDIT: Japanese undo move 16.
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
EDIT: 1 Japanese_LCV, 1 aaGun and 1 elite moved from Japan to Korea
EDIT: 1 Japanese_LCV moved from Korea to Japan
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 infantry placed in Shantung
1 harbour placed in Hainan
1 carrier placed in 6 Sea Zone
1 artillery, 1 elite and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 43 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUs
@Panzerstahl-Helm
Thanks @barnee , yes that was what I had meant about the tanks. As for the mines that makes sense and I think I got it now.
@Panzerstahl-Helm I now edited the 5 mines to be 1 infantry in Leningrad and 2 (more) mines in Moscow on the USA/UK turn. Also, I updated the mines to the proper changers. (thanks for the explanations and patience.) I didn’t realise you can comment into the game history directly!
@Panzerstahl-Helm My bad, I’ve just been launching from the downloaded game file directly. I think I did it right based on what you sent this last time – please let me know if I did that right this time as I’m getting a “null” pop-up:

Note, I removed 3 IPCs for the unplaced Elite Infantry in my hand that is placed at the end of turn. (Per my prior issues/confusion.)
Oh my, the USA is rich in this version of the game! Do my factories get auto-upgraded like in the OOB rules or do I need to pay for them ?
For the UK, I have removed the 1IPC for the bunker last turn and am removed (via edit) and placed the other Elite Infantry in my hand – I think that should fix all my purchase mistakes up until now.
I am attempting my first paratrooper raid, I assumed I just use the edit mode to move them (seems to have worked for me).
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
game-1-alex-vs.panzer-uk3.tsvg
Purchase Units
Turning on Edit Mode
EDIT: Changing PUs for Americans from 54 to 51
EDIT: Turning off Edit Mode
Americans buy 2 NavyFighters, 1 USA_LCV, 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move
Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Combat
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 elite moved from Central United States to Western United States
1 elite moved from Eastern United States to Central United States
1 Rail and 1 infantry moved from Eastern United States to Western United States
1 usa_fighter moved from Central United States to Eastern United States
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 NavyFighters and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 usa_fighters moved from Guam to Philippines
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
Americans undo move 11.
3 usa_fighters moved from Hawaiian Islands to Alaska
2 usa_fighters moved from Guam to Philippines
Americans undo move 4.
1 usa_fighter moved from Central United States to Western United States
Americans undo move 14.
1 usa_fighter moved from Central United States to Eastern United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
1 carrier placed in 10 Sea Zone
2 NavyFighters placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea Zone
1 elite placed in Eastern United States
1 USA_LCV placed in Eastern United States
Turn Complete
Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Setting uses for triggers used this phase.
Americans collect 52 PUs; end with 54 PUs
Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 68 Optional[PUs]
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Post Turn Summary
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Purchase Units
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move
Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
1 infantry moved from Kansu to Suiyuyan
5 infantry moved from Sikang to Szechwan
Chinese undo move 2.
3 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
Combat
Battle in Shensi
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 fighter moved from Shensi to Suiyuyan
2 Rails moved from Kansu to Sikang
2 Rails and 2 infantry moved from Sikang to Suiyuyan
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 fighter moved from Shensi to Burma
1 infantry moved from Sikang to Tsinghai
Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
4 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete
Chinese collect 5 PUs; end with 5 PUs
Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Post Turn Summary
Purchase Units
Setting uses for triggers used this phase.
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 elite
EDIT: Changing PUs for British from 65 to 64
EDIT: Turning off Edit Mode
British buy 1 UK_LCV, 1 artillery, 2 destroyers, 2 infantry, 3 mine_unarmeds, 1 submarine, 1 transport, 2 uk_fighters and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease;
Place Units
1 elite placed in United Kingdom
Combat Move
Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
Setting uses for triggers used this phase.
Resetting and Giving Bonus Movement to Units
Cleaning up during movement phase
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 uk_para
EDIT: Adding units owned by British to Holland Belgium: 1 uk_para
EDIT: Turning off Edit Mode
1 bomber moved from Union of South Africa to 82 Sea Zone
Combat
British creates battle in territory Holland Belgium
Battle in 82 Sea Zone
Recording Battle Statistics
Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
Non Combat Move
2 uk_fighters moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
British undo move 6.
1 aaGun moved from Shan State to Malaya
3 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 uk_fighter and 1 uk_tactical_bomber moved from Malaya to Burma
1 infantry moved from Shan State to Malaya
2 aaGuns, 1 artillery and 3 infantry moved from Shan State to Burma
1 transport moved from 44 Sea Zone to 42 Sea Zone
British undo move 12.
1 transport moved from 44 Sea Zone to 57 Sea Zone
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 Rails moved from Union of South Africa to Kenya
British undo move 15.
1 Rail moved from Union of South Africa to Kenya
1 Rail and 1 infantry moved from Kenya to French West Africa
British undo move 16.
British undo move 15.
1 artillery, 2 infantry and 1 uk_armour moved from Kenya to 72 Sea Zone
1 artillery, 2 infantry, 2 transports and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
1 artillery, 2 infantry and 1 uk_armour moved from 80 Sea Zone to Persia
2 bombers moved from Union of South Africa to Persia
1 infantry moved from Kenya to 72 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 Rails moved from Union of South Africa to Anglo Egyptian Sudan
2 Rails, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to French West Africa
1 bomber moved from 82 Sea Zone to French Central Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
British undo move 25.
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Kenya
Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in French West Africa
Setting uses for triggers used this phase.
Cleaning up during movement phase
Place Units
Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
1 Fortification placed in Celebes
1 transport placed in 39 Sea Zone
1 artillery, 2 infantry and 3 mine_unarmeds placed in India
1 destroyer and 1 submarine placed in 71 Sea Zone
1 UK_LCV, 2 uk_fighters and 1 uk_para placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete
Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
Total Cost from Convoy Blockades: 6
British collect 52 PUs (6 lost to blockades); end with 52 PUs
Trigger British Liberates Celebes: British met a national objective for an additional 1 Optional[PUs]; end with 53 Optional[PUs]
Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 59 Optional[PUs]
Post Turn Summary
Purchase Units
@Alexander said in Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis):
Seems I forgot some easy moves in the UK turn lol, interested to see what Italy does
Hello,
feel free to do the adjust your UK turn and do the moves you missed, or let ne know what you forgot and I will do it before m IT turn.
I used to handle the game like a live game, where (small) adjustments are still possible after your turn. ✌️
BR
@Panzerstahl-Helm Thanks for the offer but I’ll just let them go - they are not new to the HRE so I don’t need any slack on those ones. (It may also make things more interesting)