Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain So Madagascar not an island and can’t save stranded fighters - fascinating. I did start liking the quirkiness of Classic some months ago. The subs withdrawing into a factory zone and causing the whole naval build to be destroyed was particularly fascinating.
(I know we’re playing we can build into the zone - a great adaptation)
I have never seen a naval build be destroyed. There is quite a lot of counterplay that if it happened, I would say its the fault of anyone but the owner of the sub.
What I have seen is when a sub retreats into a zone where a carrier is supposed to be to “catch” its fighters after missing in the combat and subsequently being removed for failure to land. I have seen subs kill planes in that way - I’ve never seen a build be K/O’d in the manner you described but there’s always a first.
Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Oh! I might have misunderstood someone, but
I thought you (normally) can’t build ships into an enemy occupied zone.
A player could build a navy, attack a sub that’s in the factory zone and fail, the sub submerges in the battle and then the player couldn’t place the navy.
There is no submerge in Axis and Allies 2nd Edition. (That’s one the abominations of “3rd edition”) The sub is forced to retreat thereby clearing the zone for placement of naval units.
Also, I was warned that if the building player unwittingly attacked a sub that was in a zone next to the factory zone and the defender withdrew the sub to the factory zone that again that navy could not be built.
All this is correct. Keyword is ‘unwittingly’. Know the rules - Know Problem (my joke).
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
Pages 11 and 21, I would think not being able to place a navy would not even be super rare. I’m posting this only because you know the rules front and back and I’m trying to understand them
I haven’t seen it yet. You’ll be the first I reach out to when I do though, trust.
Thank you for your patience
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I hope I can remember that submerging is not 2nd edition. Same person who warned me about the lost navies I think also talked about submerging rules and I didn’t realize it’s not in 2nd edition
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I need to always play with the appendix IV optional rule of placing ships in enemy occupied zone or I know I will lose a UK purchase when I attack a sub in a neighboring zone and he withdraws it to the UK zone
I don’t think I’ve ever seen a game in which a German sub existed adjacent to the UK sea zone while at the same time there were no allied ships in the UK sea zone. In this…extraordinarily rare situation the counter play options are build naval units like normal and have your allies destroy the German subs after you’re safely in the SZ or save all your IPC (common in my experience but not having anything to do with German subs).
You’ve had this experience? In any case, I encourage the use of the optional rule just to avoid long conversations … (lol)
@gamerman01 ^that was a bad joke to say through text. I love long conversations on this game.
@The_Good_Captain said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
I love long conversations on this game.
Great!! I’m a windy guy
@The_Good_Captain Ah, that makes sense! AAC-BuildCaps is not my module, not sure whose it is. Mine is the Classic League one space below in your list 😊
I am still having a hiatus by the way, but I just happened to see this. My life is now unfortunately very busy. But I hope to come back in the future!
And the best of luck on you guys’ game!
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.
1 infantry moved from China to Sinkiang
1 bomber moved from French Indo China to Sinkiang
2 infantry moved from Caroline Islands to Caroline Islands Sea Zone
1 infantry and 1 transport moved from Caroline Islands Sea Zone to Borneo Sea Zone
1 infantry moved from Borneo Celebes to Borneo Sea Zone
2 infantry and 1 transport moved from Borneo Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
1 infantry and 1 transport moved from Caroline Islands Sea Zone to New Guinea Sea Zone
1 infantry moved from New Guinea to New Guinea Sea Zone
2 infantry and 1 transport moved from New Guinea Sea Zone to North Australia Sea Zone
2 infantry moved from North Australia Sea Zone to Australia
2 battleships moved from Caroline Islands Sea Zone to North Australia Sea Zone
2 fighters moved from Caroline Islands Sea Zone to Australia
Combat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 4 infantry
British defend with 2 infantry; Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters and 4 infantry in Australia, round 2 : 2/6 hits, 1.67 expected hits
British roll dice for 1 fighter and 4 infantry in Australia, round 2 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Japanese lost in Australia
2 infantry owned by the Americans and 2 infantry owned by the British lost in Australia
Japanese roll dice for 2 fighters and 1 infantry in Australia, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 1 fighter in Australia, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Australia
Japanese win, taking Australia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 fighter and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 4 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Sinkiang, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sinkiang
1 infantry owned by the Americans lost in Sinkiang
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Australia to North Australia Sea Zone
1 carrier moved from Caroline Islands Sea Zone to North Australia Sea Zone
1 infantry moved from French Indo China to India
1 infantry moved from China to French Indo China
2 infantry moved from Manchuria to China
1 armour moved from Manchuria to China
1 submarine moved from Caroline Islands Sea Zone to North Australia Sea Zone
8 infantry moved from Japan to Japan Sea Zone
8 infantry moved from Japan Sea Zone to Manchuria
1 bomber moved from Sinkiang to French Indo China
1 fighter moved from Yakut S.S.R. to Manchuria
Place Units - Japanese
1 bomber and 7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Japanese regular : -1.17
Russians regular : 0.33
British regular : 0.33
J3.tsvg Allies: +1.17
ncm edit if youre okay with it J3 edit ncm.tsvg
Just an incredibly stressful week but I can play today.
Unforeseen, immediate family emergency starting Tuesday night. This game is a pretty high priority in my life, actually
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 fighter and 1 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Caucasus to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Yakut S.S.R. to Karelia S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Russia to Novosibirsk
1 fighter moved from Caucasus to Karelia S.S.R.
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Novosibirsk to Russia
1 submarine and 1 transport moved from West Africa Sea Zone to North Sea Zone
Place Units - Russians
7 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Russians regular : 0.83
Game History
Round: 4
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 bomber moved from West Europe to East US Sea Zone
5 armour and 30 infantry moved from East Europe to Ukraine S.S.R.
Combat - Germans
Battle in East US Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in East US Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 bomber in East US Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 2 transports in East US Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans lost in East US Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber
Battle in Ukraine S.S.R.
Germans attack with 5 armour and 30 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 30 infantry in Ukraine S.S.R., round 2 : 11/35 hits, 7.50 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 5 armour and 29 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from East Europe to West Europe
1 aaGun moved from East Europe to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
7 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.67
Germans regular : 2.17
G4.tsvg Allies: +2.58
TripleA Turn Summary for game: Classic League
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Anglo Sudan Egypt to Congo
British take Congo from Germans
1 armour moved from Congo to Anglo Sudan Egypt
Combat - British
Non Combat Move - British
COMMENT: 2 UK on Russia TP
1 bomber moved from Karelia S.S.R. to Novosibirsk
1 armour moved from Libya to Syria Jordan
2 infantry moved from French West Africa to French Equatorial Africa
1 transport moved from South Australia Sea Zone to East Pacific Sea Zone
1 infantry moved from West US to Mexico
4 infantry moved from Finland Norway to Karelia S.S.R.
1 fighter moved from North Sea Zone to Karelia S.S.R.
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour and 4 infantry moved from North Sea Zone to Finland Norway
2 infantry moved from United Kingdom to North Sea Zone
Place Units - British
2 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Sinkiang to India
1 transport moved from North Australia Sea Zone to Solomon Islands Sea Zone
1 infantry moved from Solomon Islands to Solomon Islands Sea Zone
1 infantry and 1 transport moved from Solomon Islands Sea Zone to New Zealand Sea Zone
1 infantry moved from New Zealand Sea Zone to New Zealand
Japanese take New Zealand from British
1 bomber moved from Japan to Wake Island Sea Zone
2 fighters moved from Manchuria to Wake Island Sea Zone
2 fighters moved from North Australia Sea Zone to Wake Island Sea Zone
1 bomber moved from Manchuria to Russia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and costs: 2 PUs.
Bombing raid costs 2 PUs
Battle in Wake Island Sea Zone
Japanese attack with 1 bomber and 4 fighters
Americans defend with 1 transport
Japanese roll dice for 1 bomber and 4 fighters in Wake Island Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 1 transport in Wake Island Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in Wake Island Sea Zone
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from Russia to Manchuria
1 bomber moved from Wake Island Sea Zone to Manchuria
1 fighter moved from French Indo China to India
2 infantry moved from French Indo China to India
2 infantry moved from China to French Indo China
1 aaGun and 8 infantry moved from Manchuria to China
2 fighters moved from Wake Island Sea Zone to New Zealand Sea Zone
1 infantry moved from Australia to North Australia Sea Zone
2 battleships, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from North Australia Sea Zone to New Zealand Sea Zone
1 infantry moved from New Zealand Sea Zone to New Zealand
7 infantry moved from Japan to Japan Sea Zone
7 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Wake Island Sea Zone to Manchuria
Place Units - Japanese
1 armour and 8 infantry placed in Japan
1 transport placed in Japan Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -1.67
Russians AA : -0.17
J4.tsvg Allies: +2.24