@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Scramble from London? You did scare me out of doing an amphibious assault.
@simon33 said in simon33 (X) vs surfer (Allies+15) BM:
Scramble from London? You did scare me out of doing an amphibious assault.
Actually, I’m sure you will, let’s roll.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs; 
        Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 fighter moved from Southern Italy to 110 Sea Zone
        1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
        2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
        1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
    Combat - Germans
        British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
        Battle in 110 Sea Zone
            Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers
            British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports; French defend with 1 destroyer; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports
                Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/17 hits, 9.50 expected hits
Combat Hit Differential Summary :
Germans regular : -3.83
Subs missed, 7 hits.

If you don’t want to scramble, undo last 3 and last two 4s of your defensive dice.
@simon33 I want to scramble.
Mostly max D, but got to keep 1 DD as long as Germans have significant subs (more than 1).
Keep 1 CV (damaged but alive) for the first round.  Depends on how hard you hit next round if I kill it.
Kill French and US units of same kind before Brit.
So for this round damage 3 CV + BB, sink 3 Subs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 39 Sea Zone to 77 Sea Zone
        2 bombers moved from India to 77 Sea Zone
        1 armour and 4 mech_infantrys moved from India to Shan State
        1 artillery and 2 infantry moved from Yunnan to Shan State
        1 destroyer moved from 35 Sea Zone to 37 Sea Zone
              Japanese take 43 Sea Zone from ANZAC
        1 marine moved from Philippines to 35 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
        5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
        1 fighter moved from 35 Sea Zone to 37 Sea Zone
        6 fighters moved from 35 Sea Zone to Borneo
        3 fighters moved from Philippines to 36 Sea Zone
        1 fighter moved from French Indo China to 36 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              Japanese take 20 Sea Zone from ANZAC
        8 artilleries and 10 infantry moved from French Indo China to Shan State
    Combat - Japanese
        Battle in Borneo
            Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Borneo
                1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans lost in 37 Sea Zone
            Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine
        Battle in Shan State
            Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
            Americans defend with 1 infantry
                Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits
                Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
                1 infantry owned by the Americans lost in Shan State
            Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in 77 Sea Zone
            Japanese attack with 2 bombers and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 77 Sea Zone
            Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 36 Sea Zone
            Japanese attack with 1 destroyer and 4 fighters
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
    Non Combat Move - Japanese
        4 fighters moved from 36 Sea Zone to 43 Sea Zone
        6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
        6 fighters moved from Borneo to 43 Sea Zone
        9 carriers moved from 35 Sea Zone to 43 Sea Zone
        2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
        2 fighters moved from 33 Sea Zone to Japan
        2 artilleries and 3 infantry moved from Kweichow to Yunnan
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Hunan
        1 artillery moved from Anhwe to Kweichow
        6 infantry moved from Kiangsu to Anhwe
        1 aaGun and 6 infantry moved from French Indo China to Shan State
        2 bombers moved from 77 Sea Zone to India
        2 fighters moved from 33 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
        3 infantry placed in Kiangsu
        2 artilleries and 1 infantry placed in India
        1 artillery and 2 infantry placed in French Indo China
        1 artillery placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
        Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -4.50
ANZAC regular : 0.17
Oh I forgot to post Germany. Sorry about that. I assumed the sub would fight and die in the next round. You might want to vary some of the casualties, perhaps I should have asked before proceeding because it could affect my NCM but probably not.
At least Germany got better dice next round.
@simon33 Ok. Yeah, I really want to vary the losses. I had said I wanted to save a CV, and was interested after seeing what you hit next round.
You hit 10x.  I would choose losses at that point.
With my remaining forces I would have expected 8-10 hits (I got 7 but I would not know that).  Keeping the 3 CVs and killing cruiser + 2 ftrs would have been a losing battle for you to continue.
Even with the 7 hits I got, you still would have an 10-90 battle to continue if I kept the CVs.
My point is that I would have kept the CVs.
Now knowing that, if you want to continue the battle to try and get them.  I’m fine with that.
But I will have 3 tipped CVs, tipped BB, 5 ftrs, 5 trans vs. 2 ftr, 2 tac, tipped BB, 2 sb.
Re-reading my post. I should have been more precise. But even a very strict interpretation of my statement, I should have at least 1 CV.
I wasn’t clear on your comments, found them slightly confusing. You said to keep a CV for only 1 round, which I did. I think you probably meant to keep at least 1 CV, so how many CVs do you want to keep? Does that mean I kill some more planes at least?
@simon33 yes trade 2ftrs 1 cruiser for 3 damaged cvs
Alright, then I think I’ll continue the battle.
[dice 2d6<=3]
[dice 5d6<=4]
def
[dice 3d6<=2]
[dice 6d6<=4]
2d6<=3: 4, 6; Hits: 0
5d6<=4: 1, 2, 2, 3, 5; Hits: 4
3d6<=2: 4, 4, 1; Hits: 1
6d6<=4: 6, 3, 3, 6, 5, 3; Hits: 3
So what casualties after the 4 hits?
Also can you specify if you want to lose the US fighters?
@simon33 Yes. two ftrs were US ftrs.
For the 4 hits, kill 4 ftrs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
    Purchase Units - Japanese
        Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 39 Sea Zone to 77 Sea Zone
        2 bombers moved from India to 77 Sea Zone
        1 armour and 4 mech_infantrys moved from India to Shan State
        1 artillery and 2 infantry moved from Yunnan to Shan State
        1 destroyer moved from 35 Sea Zone to 37 Sea Zone
              Japanese take 43 Sea Zone from ANZAC
        1 marine moved from Philippines to 35 Sea Zone
        1 artillery moved from Caroline Islands to 33 Sea Zone
        1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
        1 infantry moved from Philippines to 35 Sea Zone
        1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
        5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
        1 fighter moved from 35 Sea Zone to 37 Sea Zone
        6 fighters moved from 35 Sea Zone to Borneo
        3 fighters moved from Philippines to 36 Sea Zone
        1 fighter moved from French Indo China to 36 Sea Zone
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
              Japanese take 20 Sea Zone from ANZAC
        8 artilleries and 10 infantry moved from French Indo China to Shan State
    Combat - Japanese
        Battle in Borneo
            Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine
            ANZAC defend with 1 artillery and 1 infantry
                Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Borneo
                1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
            Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 infantry
            Casualties for ANZAC: 1 artillery and 1 infantry
        Battle in 37 Sea Zone
            Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 destroyer owned by the Japanese lost in 37 Sea Zone
                1 submarine owned by the Americans lost in 37 Sea Zone
            Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 1 destroyer
            Casualties for Americans: 1 submarine
        Battle in Shan State
            Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
            Americans defend with 1 infantry
                Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits
                Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
                1 infantry owned by the Americans lost in Shan State
            Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in 77 Sea Zone
            Japanese attack with 2 bombers and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 77 Sea Zone
            Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 36 Sea Zone
            Japanese attack with 1 destroyer and 4 fighters
            ANZAC defend with 1 submarine
                Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the ANZAC lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
            Casualties for ANZAC: 1 submarine
    Non Combat Move - Japanese
        4 fighters moved from 36 Sea Zone to 43 Sea Zone
        6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
        6 fighters moved from Borneo to 43 Sea Zone
        9 carriers moved from 35 Sea Zone to 43 Sea Zone
        2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
        2 fighters moved from 33 Sea Zone to Japan
        2 artilleries and 3 infantry moved from Kweichow to Yunnan
        1 infantry moved from Hunan to Yunnan
        1 infantry moved from Anhwe to Hunan
        1 artillery moved from Anhwe to Kweichow
        6 infantry moved from Kiangsu to Anhwe
        1 aaGun and 6 infantry moved from French Indo China to Shan State
        2 bombers moved from 77 Sea Zone to India
        2 fighters moved from 33 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
        3 infantry placed in Kiangsu
        2 artilleries and 1 infantry placed in India
        1 artillery and 2 infantry placed in French Indo China
        1 artillery placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
        Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers
        EDIT: Adding units owned by Germans to 115 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
        EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship
        EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
        EDIT: Removing units owned by Germans from Western Germany: 2 fighters
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
        EDIT: Removing units owned by British from United Kingdom: 4 fighters
        EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
        EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
        EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers
        EDIT: Changing unit hit damage for these British owned units to: carrier = 1, carrier = 1
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -4.50
ANZAC regular : 0.17
Sorry about that, should really have asked for an OOL there. I think everything is right to go now.
Test summary from TripleA, engine version: 2.7.15187, time: 10:09:41 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 unit repaired.
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
        1 carrier moved from 110 Sea Zone to 112 Sea Zone
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 112 Sea Zone
        5 fighters moved from 42 Sea Zone to Borneo
        2 tactical_bombers moved from 42 Sea Zone to Borneo
        2 infantry moved from United Kingdom to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    Combat - Americans
Combat Hit Differential Summary :
@simon33 Scramble?
I waited a day for you to see the vulnerability and adapt, regardless it will cost me several capital ships to make this happen.  Maybe that was your plan.