@oysteilo
any scramble?
L25 PTV ArtofWar (X+10) v mikawagunichi (L)
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 artillery and 2 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 bomber moved from Brazil to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 7 submarines moved from 55 Sea Zone to 32 Sea Zone 4 tactical_bombers moved from Manilla to Celebes 1 marine moved from Manilla to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone Americans take 36 Sea Zone from Japanese Americans take 45 Sea Zone from Japanese 1 marine moved from 45 Sea Zone to CelebesCombat Hit Differential Summary :
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@ArtofWar1947 A couple scramble options for you. I assume we’ll want to go round by round for the casualties in the Pacific naval battle, but if you have an OOL you can let me know.
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Scramble fighter to 32.
Yes, I need to make decisions round by round for the battle in 32.
NO scramble to 93.
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@ArtofWar1947 One sub hit first round

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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 artillery and 2 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 bomber moved from Brazil to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 7 submarines moved from 55 Sea Zone to 32 Sea Zone 4 tactical_bombers moved from Manilla to Celebes 1 marine moved from Manilla to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone Americans take 36 Sea Zone from Japanese Americans take 45 Sea Zone from Japanese 1 marine moved from 45 Sea Zone to Celebes Combat - Americans Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone Battle in Celebes Americans attack with 1 marine and 4 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in Celebes 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 2 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 8 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hitsCombat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : 0.33 -
The CV will take the sub hit.
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 artillery and 2 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 bomber moved from Brazil to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 7 submarines moved from 55 Sea Zone to 32 Sea Zone 4 tactical_bombers moved from Manilla to Celebes 1 marine moved from Manilla to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone Americans take 36 Sea Zone from Japanese Americans take 45 Sea Zone from Japanese 1 marine moved from 45 Sea Zone to Celebes Combat - Americans Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone Battle in Celebes Americans attack with 1 marine and 4 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in Celebes 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 2 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 8 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 32 Sea ZoneCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 0.33 -
@ArtofWar1947 You got 3 hits, I took 1 on the DD and 2 on subs. Now you have the option to submerge your sub, I will wait before rolling the next round.
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 artillery and 2 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 bomber moved from Brazil to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 7 submarines moved from 55 Sea Zone to 32 Sea Zone 4 tactical_bombers moved from Manilla to Celebes 1 marine moved from Manilla to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone Americans take 36 Sea Zone from Japanese Americans take 45 Sea Zone from Japanese 1 marine moved from 45 Sea Zone to Celebes Combat - Americans Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone Battle in Celebes Americans attack with 1 marine and 4 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in Celebes 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 2 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 8 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 32 Sea ZoneCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : 0.33 -
The sub stays and fights.
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@ArtofWar1947 Fight it did, and hit. Only one more for me second round:

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Sink the sub; hard to imagine it getting lucky again.
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@ArtofWar1947 One more hit round 3.

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Battle over.
I think that’s just how the battle box shows attacks with subs. As you can see here, your CV still rolled despite being a first strike casualty.
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So, poor word choice, thanks.
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TripleA Manual Gamesave Post: UK_Pacific round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - Americans Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 112 Sea Zone to 93 Sea Zone 3 fighters and 3 tactical_bombers moved from 112 Sea Zone to 93 Sea Zone 1 bomber moved from United Kingdom to 93 Sea Zone 1 artillery and 2 infantry moved from Venezuela to Colombia Americans take Colombia from Neutral_True 1 bomber moved from Brazil to 91 Sea Zone 2 bombers moved from Eastern United States to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 91 Sea Zone 1 destroyer moved from 11 Sea Zone to 32 Sea Zone 1 submarine moved from 27 Sea Zone to 32 Sea Zone 7 submarines moved from 55 Sea Zone to 32 Sea Zone 4 tactical_bombers moved from Manilla to Celebes 1 marine moved from Manilla to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 45 Sea Zone Americans take 36 Sea Zone from Japanese Americans take 45 Sea Zone from Japanese 1 marine moved from 45 Sea Zone to Celebes Combat - Americans Japanese scrambles 1 units out of 26 Sea Zone to defend against the attack in 32 Sea Zone Battle in Celebes Americans attack with 1 marine and 4 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 marine and 4 tactical_bombers in Celebes, round 2 : 2/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Americans lost in Celebes 2 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 marine and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 2 infantry Battle in 32 Sea Zone Americans attack with 1 destroyer and 8 submarines Japanese defend with 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 2 transports Americans roll dice for 8 submarines in 32 Sea Zone, round 2 : 1/8 hits, 2.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 32 Sea Zone Americans roll dice for 5 submarines in 32 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 3 : 2/6 hits, 2.83 expected hits 2 submarines owned by the Americans lost in 32 Sea Zone 1 submarine owned by the Japanese lost in 32 Sea Zone Americans roll dice for 3 submarines in 32 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 carrier, 2 destroyers, 3 fighters and 2 transports in 32 Sea Zone, round 4 : 3/6 hits, 2.83 expected hits 3 submarines owned by the Americans lost in 32 Sea Zone 1 carrier owned by the Japanese lost in 32 Sea Zone Japanese win with 2 destroyers, 3 fighters and 2 transports remaining. Battle score for attacker is -34 Casualties for Americans: 1 destroyer and 8 submarines Casualties for Japanese: 1 carrier and 1 submarine Battle in 93 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 93 Sea Zone, round 2 : 4/8 hits, 4.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 1 submarine owned by the Italians lost in 93 Sea Zone Americans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Italians: 1 submarine Battle in 91 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 91 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win, taking 91 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 32 Sea Zone to 26 Sea Zone 2 fighters owned by the Japanese forced to land in Wake Island Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Gilbert Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 artillery and 1 infantry moved from 28 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Celebes to 36 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 7 destroyers and 18 submarines moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from 21 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Davao EDIT: 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone 3 bombers moved from 91 Sea Zone to Hawaiian Islands 1 infantry moved from Chile to 67 Sea Zone 1 infantry and 1 transport moved from 67 Sea Zone to 66 Sea Zone 1 infantry moved from 66 Sea Zone to Colombia 1 transport moved from 67 Sea Zone to 66 Sea Zone 1 transport moved from 67 Sea Zone to 91 Sea Zone 1 bomber moved from 93 Sea Zone to United Kingdom 3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from Eastern United States to Western United States Place Units - Americans 1 transport placed in 11 Sea Zone 7 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kiangsu to Shantung 1 fighter moved from Anhwe to Shantung 7 infantry moved from Anhwe to Hopei 5 infantry moved from Shansi to Inner Mongolia 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Hunan 14 artilleries and 28 infantry moved from Kiangsi to Kwangtung Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangtung Chinese attack with 14 artilleries and 28 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Chinese roll dice for 14 artilleries and 28 infantry in Kwangtung, round 2 : 16/42 hits, 11.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung Chinese win, taking Kwangtung from Japanese with 14 artilleries and 28 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Inner Mongolia Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Inner Mongolia, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 4 infantry in Inner Mongolia, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 3 infantry in Inner Mongolia, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 3 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Hopei, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Kiangsi Place Units - Chinese 2 infantry placed in Kiangsi 3 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 16 PUs; end with 18 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Fukien to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Borneo 2 infantry moved from Saudi Arabia to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 73 Sea Zone 2 infantry moved from 73 Sea Zone to Mozambique 1 artillery and 2 infantry moved from Union of South Africa to Mozambique 1 infantry moved from Egypt to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 infantry moved from 100 Sea Zone to Crete 7 armour, 16 artilleries, 22 infantry and 8 mech_infantrys moved from Eastern Turkey to Western Turkey 3 fighters moved from Egypt to Western Turkey 3 tactical_bombers moved from Egypt to Western Turkey Combat - British Battle in Borneo Battle in Crete Battle in Mozambique British attack with 1 artillery and 4 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 4 infantry in Mozambique, round 2 : 0/5 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Mozambique 1 artillery owned by the British and 2 infantry owned by the British retreated to Union of South Africa Neutral_True win, taking Borneo from Japanese, taking Crete from Italians with 2 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Western Turkey British attack with 7 armour, 16 artilleries, 3 fighters, 22 infantry, 8 mech_infantrys and 3 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 7 armour, 16 artilleries, 3 fighters, 22 infantry, 8 mech_infantrys and 3 tactical_bombers in Western Turkey, round 2 : 25/59 hits, 21.17 expected hits Neutral_True roll dice for 8 infantry in Western Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Western Turkey 8 infantry owned by the Neutral_True lost in Western Turkey British win, taking Western Turkey from Neutral_True with 7 armour, 16 artilleries, 3 fighters, 20 infantry, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for British: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British 3 fighters moved from Western Turkey to Bessarabia 2 infantry moved from Iraq to Eastern Turkey 2 infantry moved from Southern Persia to Iraq 3 tactical_bombers moved from Western Turkey to Iraq 1 cruiser moved from 21 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Fukien to 21 Sea Zone 1 artillery, 3 carriers, 2 cruisers, 6 fighters, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Davao 1 aaGun moved from Anhwe to Kiangsi Place Units - British 1 airfield placed in Iraq 1 destroyer placed in 82 Sea Zone 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,3 British collect 42 PUs (3 lost to blockades); end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4 UK_Pacific collect 16 PUs; end with 16 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Burma: 1 aaGun, 7 artilleries, 26 infantry and 2 mech_infantrys EDIT: Adding units owned by British to Eastern India: 1 aaGun, 7 artilleries, 26 infantry and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 4.17 Americans regular : -3.67 Italians regular : 0.83 Japanese regular : 2.83 Germans regular : -0.17 Neutral_True regular : 0.67 British regular : 2.67 -
Game History
Round: 16 Purchase Units - Italians Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Southern Italy to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Libya to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 101 Sea Zone 1 artillery and 1 infantry moved from 101 Sea Zone to Crete 2 fighters moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Italians roll dice for 1 artillery and 2 fighters in Crete, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 2 fighters in Crete, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Crete, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Crete 1 infantry owned by the British lost in Crete Italians win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Crete to 99 Sea Zone 2 fighters moved from Gibraltar to Yugoslavia 1 infantry moved from Southern Spain to Portugal Italians take Portugal from Neutral_True 1 artillery and 5 infantry moved from Southern Spain to Gibraltar 1 infantry moved from Northern Spain to Normandy Bordeaux 1 infantry moved from Switzerland to France 1 armour and 1 mech_infantry moved from Austria to Romania 1 armour and 1 mech_infantry moved from Northern Italy to Romania 3 artilleries and 7 infantry moved from Romania to Bulgaria 1 aaGun, 1 artillery and 3 infantry moved from Yugoslavia to Bulgaria 6 infantry moved from Yugoslavia to Albania 1 armour and 1 mech_infantry moved from Yugoslavia to Romania 1 artillery and 4 infantry moved from Northern Italy to 99 Sea Zone 1 aaGun and 2 infantry moved from Southern Italy to 99 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from 99 Sea Zone to Albania 4 infantry moved from Switzerland to Northern Italy 1 bomber moved from Algeria to Yugoslavia Place Units - Italians 1 transport placed in 99 Sea Zone 2 artilleries and 5 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 108 Sea Zone. Rolls: 2,2,4,1 Italians collect 17 PUs (3 lost to blockades); end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : -2.33 British regular : 1.00 -
TripleA Manual Gamesave Post: French round 16
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 5 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 55 Sea Zone 1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Paulau 1 armour moved from 36 Sea Zone to Paulau Combat - ANZAC Battle in Paulau Non Combat Move - ANZAC 1 cruiser and 7 submarines moved from 21 Sea Zone to 36 Sea Zone 1 fighter moved from Manilla to Davao 1 infantry moved from Manilla to Davao 1 destroyer moved from 64 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 cruiser placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 62 PUs; Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 13 armour and 12 mech_infantrys moved from Leningrad to Nenetsia 7 artilleries and 55 infantry moved from Leningrad to Vologda 2 infantry moved from Slovakia Hungary to Eastern Poland 1 bomber moved from Western Germany to Eastern Poland 2 fighters moved from Germany to Eastern Poland 2 fighters and 1 tactical_bomber moved from Yugoslavia to Eastern Poland 2 fighters and 1 tactical_bomber moved from Leningrad to Eastern Poland 1 submarine moved from 101 Sea Zone to 100 Sea Zone 1 infantry moved from Yugoslavia to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Crete Combat - Germans Battle in Crete Battle in 100 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 100 Sea Zone Germans win, taking Crete from British with 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in Nenetsia Germans attack with 13 armour and 12 mech_infantrys Russians defend with 1 infantry Germans roll dice for 13 armour and 12 mech_infantrys in Nenetsia, round 2 : 14/25 hits, 10.50 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Nenetsia 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 13 armour and 11 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 7 artilleries and 55 infantry Russians defend with 1 infantry Germans roll dice for 7 artilleries and 55 infantry in Vologda, round 2 : 11/62 hits, 12.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 7 artilleries and 55 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 4/11 hits, 5.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 bomber, 6 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Leningrad to Vologda 6 armour and 6 mech_infantrys moved from Leningrad to Poland 2 carriers, 1 fighter, 1 tactical_bomber and 5 transports moved from 118 Sea Zone to 116 Sea Zone 1 fighter moved from Eastern Poland to 116 Sea Zone 2 fighters moved from Eastern Poland to Germany 2 fighters and 1 tactical_bomber moved from Eastern Poland to Yugoslavia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland 1 bomber moved from Eastern Poland to Western Germany 1 armour, 1 artillery and 1 mech_infantry moved from Slovakia Hungary to Romania 1 armour and 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Austria to Romania 2 armour and 1 mech_infantry moved from Northern Italy to Romania 12 infantry moved from Germany to Poland 3 infantry moved from Germany to Slovakia Hungary 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Western Germany to Holland Belgium 3 artilleries and 6 infantry moved from Western Germany to Germany Place Units - Germans 2 artilleries and 8 infantry placed in Germany 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4,4,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 60 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 0.67






