simon33 (X) vs surfer (Allies+15) BM

  • 2025 2024 '23 '22 '21 '20

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            3 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            4 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            4 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 submarine moved from 21 Sea Zone to 36 Sea Zone
                  ANZAC take 20 Sea Zone from Japanese
            2 fighters moved from Queensland to Malaya
            1 submarine moved from 37 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 44 Sea Zone
                ANZAC attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            3 fighters moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 aaGun moved from Queensland to New South Wales
            3 submarines moved from 41 Sea Zone to 58 Sea Zone
            1 marine moved from Malaya to 37 Sea Zone
            1 cruiser and 1 marine moved from 37 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            2 infantry and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 24 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 27 Optional[PUs]
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from London? You did scare me out of doing an amphibious assault.

  • '19 '17 '16

    @simon33 said in simon33 (X) vs surfer (Allies+15) BM:

    Scramble from London? You did scare me out of doing an amphibious assault.

    Actually, I’m sure you will, let’s roll.

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 76 PUs; 
            Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
            2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from Northern Italy to 110 Sea Zone
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 submarines and 5 tactical_bombers
                British defend with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 2 transports; French defend with 1 destroyer; Americans defend with 1 carrier, 2 fighters, 1 tactical_bomber and 3 transports
                    Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 7/17 hits, 9.50 expected hits
    

    Combat Hit Differential Summary :

    Germans regular : -3.83
    

    Savegame

  • '19 '17 '16

    Subs missed, 7 hits.

    80d23a39-b765-4d6a-9956-272655384659-image.png

    If you don’t want to scramble, undo last 3 and last two 4s of your defensive dice.


  • @simon33 I want to scramble.
    Mostly max D, but got to keep 1 DD as long as Germans have significant subs (more than 1).
    Keep 1 CV (damaged but alive) for the first round. Depends on how hard you hit next round if I kill it.

    Kill French and US units of same kind before Brit.

    So for this round damage 3 CV + BB, sink 3 Subs.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 77 Sea Zone
            2 bombers moved from India to 77 Sea Zone
            1 armour and 4 mech_infantrys moved from India to Shan State
            1 artillery and 2 infantry moved from Yunnan to Shan State
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 marine moved from Philippines to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
            5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            6 fighters moved from 35 Sea Zone to Borneo
            3 fighters moved from Philippines to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
            8 artilleries and 10 infantry moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits
                    Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 77 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 77 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 36 Sea Zone to 43 Sea Zone
            6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
            6 fighters moved from Borneo to 43 Sea Zone
            9 carriers moved from 35 Sea Zone to 43 Sea Zone
            2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from 33 Sea Zone to Japan
            2 artilleries and 3 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kweichow
            6 infantry moved from Kiangsu to Anhwe
            1 aaGun and 6 infantry moved from French Indo China to Shan State
            2 bombers moved from 77 Sea Zone to India
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
            Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -4.50
    ANZAC regular : 0.17
    

    Savegame

  • '19 '17 '16

    Oh I forgot to post Germany. Sorry about that. I assumed the sub would fight and die in the next round. You might want to vary some of the casualties, perhaps I should have asked before proceeding because it could affect my NCM but probably not.

    At least Germany got better dice next round.


  • @simon33 Ok. Yeah, I really want to vary the losses. I had said I wanted to save a CV, and was interested after seeing what you hit next round.

    You hit 10x. I would choose losses at that point.
    With my remaining forces I would have expected 8-10 hits (I got 7 but I would not know that). Keeping the 3 CVs and killing cruiser + 2 ftrs would have been a losing battle for you to continue.

    Even with the 7 hits I got, you still would have an 10-90 battle to continue if I kept the CVs.

    My point is that I would have kept the CVs.
    Now knowing that, if you want to continue the battle to try and get them. I’m fine with that.
    But I will have 3 tipped CVs, tipped BB, 5 ftrs, 5 trans vs. 2 ftr, 2 tac, tipped BB, 2 sb.

    Re-reading my post. I should have been more precise. But even a very strict interpretation of my statement, I should have at least 1 CV.

  • '19 '17 '16

    I wasn’t clear on your comments, found them slightly confusing. You said to keep a CV for only 1 round, which I did. I think you probably meant to keep at least 1 CV, so how many CVs do you want to keep? Does that mean I kill some more planes at least?


  • @simon33 yes trade 2ftrs 1 cruiser for 3 damaged cvs

  • '19 '17 '16

    Alright, then I think I’ll continue the battle.

    [dice 2d6<=3]
    [dice 5d6<=4]

    def
    [dice 3d6<=2]
    [dice 6d6<=4]


  • 2d6<=3: 4, 6; Hits: 0
    5d6<=4: 1, 2, 2, 3, 5; Hits: 4
    3d6<=2: 4, 4, 1; Hits: 1
    6d6<=4: 6, 3, 3, 6, 5, 3; Hits: 3

  • '19 '17 '16

    So what casualties after the 4 hits?

  • '19 '17 '16

    Also can you specify if you want to lose the US fighters?


  • @simon33 Yes. two ftrs were US ftrs.

    For the 4 hits, kill 4 ftrs.

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 77 Sea Zone
            2 bombers moved from India to 77 Sea Zone
            1 armour and 4 mech_infantrys moved from India to Shan State
            1 artillery and 2 infantry moved from Yunnan to Shan State
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 marine moved from Philippines to 35 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 2 battleships, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 43 Sea Zone to Borneo
            5 fighters and 6 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            6 fighters moved from 35 Sea Zone to Borneo
            3 fighters moved from Philippines to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                  Japanese take 20 Sea Zone from ANZAC
            8 artilleries and 10 infantry moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Borneo
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 1 marine
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Borneo, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery, 6 fighters and 1 marine remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 6 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 6 tactical_bombers in 37 Sea Zone, round 2 : 6/13 hits, 7.33 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win with 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Shan State
                Japanese attack with 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 9 artilleries, 12 infantry and 4 mech_infantrys in Shan State, round 2 : 5/26 hits, 7.67 expected hits
                    Americans roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    1 infantry owned by the Americans lost in Shan State
                Japanese win, taking Shan State from Americans with 1 armour, 9 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 77 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 77 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 77 Sea Zone
                Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters moved from 36 Sea Zone to 43 Sea Zone
            6 fighters and 6 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
            6 fighters moved from Borneo to 43 Sea Zone
            9 carriers moved from 35 Sea Zone to 43 Sea Zone
            2 carriers and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from 33 Sea Zone to Japan
            2 artilleries and 3 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kweichow
            6 infantry moved from Kiangsu to Anhwe
            1 aaGun and 6 infantry moved from French Indo China to Shan State
            2 bombers moved from 77 Sea Zone to India
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            2 artilleries and 1 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
            Japanese collect 67 PUs (3 lost to blockades); end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 carrier, 1 destroyer and 1 submarine
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
            EDIT: Removing units owned by British from United Kingdom: 4 fighters
            EDIT: Removing units owned by British from 110 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
            EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
            EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers
            EDIT: Changing unit hit damage for these British owned units to: carrier = 1, carrier = 1
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 1.17
    Japanese regular : -4.50
    ANZAC regular : 0.17
    

    Savegame

  • '19 '17 '16

    Sorry about that, should really have asked for an OOL there. I think everything is right to go now.

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