Good luck and have fun!
I cannot open the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Sikang : 3 fighters
Borneo : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 artillery and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 3 submarines
43 Sea Zone : 1 transport
45 Sea Zone : 1 transport
33 Sea Zone : 2 transports
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
20 Sea Zone : 1 cruiser and 1 submarine
22 Sea Zone : 1 flag
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 4 infantry
Caucasus : 2 infantry
Brazil : 1 flag
91 Sea Zone : 1 transport
Suriname : 1 flag
Production/PUs Summary :
Germans : 63 / 85
Russians : 7 / 0
Japanese : 38 / 47
Americans : 61 / 84
Chinese : 24 / 24
British : 35 / 41
UK_Pacific : 5 / 0
Italians : 13 / 14
ANZAC : 17 / 22
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 228 times
2 was rolled 215 times
3 was rolled 194 times
4 was rolled 219 times
5 was rolled 208 times
6 was rolled 208 times
Average roll : 3.462
Median : 3.000
Variance : 0.527
Standard Deviation : 0.726
Total rolls : 1272
Germans Combat
1 was rolled 33 times
2 was rolled 36 times
3 was rolled 41 times
4 was rolled 35 times
5 was rolled 43 times
6 was rolled 39 times
Average roll : 3.599
Median : 4.000
Variance : 0.322
Standard Deviation : 0.568
Total rolls : 227
British Combat
1 was rolled 29 times
2 was rolled 31 times
3 was rolled 19 times
4 was rolled 22 times
5 was rolled 21 times
6 was rolled 28 times
Average roll : 3.393
Median : 3.000
Variance : 0.819
Standard Deviation : 0.905
Total rolls : 150
Italians Combat
1 was rolled 15 times
2 was rolled 18 times
3 was rolled 16 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.645
Median : 4.000
Variance : 0.253
Standard Deviation : 0.503
Total rolls : 107
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 27 times
2 was rolled 20 times
3 was rolled 15 times
4 was rolled 25 times
5 was rolled 19 times
6 was rolled 24 times
Average roll : 3.469
Median : 4.000
Variance : 0.770
Standard Deviation : 0.878
Total rolls : 130
ANZAC Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 2.824
Median : 2.000
Variance : 0.927
Standard Deviation : 0.963
Total rolls : 17
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 15 times
4 was rolled 17 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.227
Median : 3.000
Variance : 0.613
Standard Deviation : 0.783
Total rolls : 88
UK_Pacific Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.276
Median : 3.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 58
Russians Combat
1 was rolled 41 times
2 was rolled 35 times
3 was rolled 37 times
4 was rolled 34 times
5 was rolled 39 times
6 was rolled 29 times
Average roll : 3.381
Median : 3.000
Variance : 0.415
Standard Deviation : 0.644
Total rolls : 215
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 42 times
2 was rolled 38 times
3 was rolled 32 times
4 was rolled 46 times
5 was rolled 39 times
6 was rolled 34 times
Average roll : 3.450
Median : 4.000
Variance : 0.572
Standard Deviation : 0.756
Total rolls : 231
@Stucifer Please refrain from taking your turn for now. I’m discussing a miscommunication error. Thanks!
@Stucifer @crockett36 If you will allow an edit, can you land the 2 UK fighter on the egypt carrier on the USA carrier off of Gib.
If not, I think it’s gg
@Daaras only a little better than a coin flip on 91 without the fighters, but yes I would absolutely roll the dice on it. So yes I’ll give you that edit
@Stucifer a most gracious man
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 submarines moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 aaGuns and 6 infantry moved from Queensland to South Australia
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 22 Sea Zone to 20 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from New South Wales to South Australia
1 transport moved from 91 Sea Zone to 87 Sea Zone
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.50
ANZAC regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 8 armour, 20 artilleries, 47 infantry and 25 mech_infantrys moved from Tambov to Rostov
3 mech_infantrys moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Ukraine to Rostov
2 artilleries and 1 infantry moved from Russia to Tambov
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Western Germany to Greece
3 bombers and 1 tactical_bomber moved from Western Germany to Southern Italy
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 artillery moved from Nenetsia to 127 Sea Zone
1 artillery and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 artilleries and 1 infantry placed in France
1 fighter and 2 infantry placed in Western Germany
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Persia to Caucasus
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
guys I was trying to get this turn in, but I am exhausted from hunting and made some errors. I can’t think straight currently. What I think I have to do is do one more round of combat in Kwa and send a cruiser and into 20 and a destroyer into 35. That will allow me to crash my planes into the ocean.
@crockett36 No worries!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from India to Kwangtung
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Philippines
3 fighters moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
9 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Olgiy to Tsagaan Olom
5 infantry moved from Dzavhan to Tsagaan Olom
1 mech_infantry moved from Urals to Kansu
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 cruiser moved from 38 Sea Zone to 43 Sea Zone
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from India to Kwangtung
2 infantry moved from Western Australia to 56 Sea Zone
3 fighters moved from French Indo China to Kwangtung
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
9 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Shan State to French Indo China
1 artillery moved from Shan State to French Indo China
1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Olgiy to Tsagaan Olom
5 infantry moved from Dzavhan to Tsagaan Olom
1 mech_infantry moved from Urals to Kansu
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 transport moved from 38 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 cruiser moved from 38 Sea Zone to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 cruiser
Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits
1 cruiser owned by the Japanese lost in 20 Sea Zone
Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 cruiser
Battle in Kwangtung
Japanese attack with 6 fighters and 2 tactical_bombers
Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour
Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits
UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung
Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits
UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Kwangtung
1 fighter owned by the Americans lost in Kwangtung
Japanese win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 3 fighters and 2 tactical_bombers
Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Non Combat Move - Japanese
3 fighters moved from Kwangtung to 36 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Place Units - Japanese
1 fighter placed in 36 Sea Zone
2 fighters placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6
Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 2.83
UK_Pacific regular : 1.17
ANZAC regular : 0.33
@crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.
@crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.
@crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?
@FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.
@Daaras Thank you sir!
@crockett36 @Daaras @Stucifer Just to let you guys know I more than likely will not get to this till monday or tuesday.