Looks like I need to start channeling Michelle Yeoh more often. She’s great luck!
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
-
TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 3 submarines moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Borneo Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns and 6 infantry moved from Queensland to South Australia 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to South Australia 1 transport moved from 91 Sea Zone to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 2.33 -
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 8 armour, 20 artilleries, 47 infantry and 25 mech_infantrys moved from Tambov to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Russia to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Western Germany to Greece 3 bombers and 1 tactical_bomber moved from Western Germany to Southern Italy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 artillery moved from Nenetsia to 127 Sea Zone 1 artillery and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 artilleries and 1 infantry placed in France 1 fighter and 2 infantry placed in Western Germany 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Persia to Caucasus Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
-
guys I was trying to get this turn in, but I am exhausted from hunting and made some errors. I can’t think straight currently. What I think I have to do is do one more round of combat in Kwa and send a cruiser and into 20 and a destroyer into 35. That will allow me to crash my planes into the ocean.
-
@crockett36 No worries!
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from India to Kwangtung 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Philippines 3 fighters moved from French Indo China to Kwangtung 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 9 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Evenkiyskiy to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Olgiy to Tsagaan Olom 5 infantry moved from Dzavhan to Tsagaan Olom 1 mech_infantry moved from Urals to Kansu 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 cruiser moved from 38 Sea Zone to 43 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea ZoneCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from India to Kwangtung 2 infantry moved from Western Australia to 56 Sea Zone 3 fighters moved from French Indo China to Kwangtung 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 9 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Evenkiyskiy to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Olgiy to Tsagaan Olom 5 infantry moved from Dzavhan to Tsagaan Olom 1 mech_infantry moved from Urals to Kansu 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 cruiser Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits 1 cruiser owned by the Japanese lost in 20 Sea Zone Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12 Casualties for Japanese: 1 cruiser Battle in Kwangtung Japanese attack with 6 fighters and 2 tactical_bombers Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangtung 1 fighter owned by the Americans lost in Kwangtung Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Non Combat Move - Japanese 3 fighters moved from Kwangtung to 36 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 fighters placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6 Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 2.83 UK_Pacific regular : 1.17 ANZAC regular : 0.33 -
-
@crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.
-
@crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.
-
@crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?
-
@FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.





