Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Vologda to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry Sikang : 3 fighters Borneo : 1 flag, 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 1 artillery and 6 infantry Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 3 submarines 43 Sea Zone : 1 transport 45 Sea Zone : 1 transport 33 Sea Zone : 2 transports 35 Sea Zone : 1 flag, 1 destroyer and 1 submarine 20 Sea Zone : 1 cruiser and 1 submarine 22 Sea Zone : 1 flag 62 Sea Zone : 1 destroyer and 1 submarine Morocco : 4 infantry French Equatorial Africa : 1 flag French Central Africa : 1 flag Caucasus : 2 infantry Brazil : 1 flag 91 Sea Zone : 1 transport Suriname : 1 flagProduction/PUs Summary :
Germans : 63 / 85 Russians : 7 / 0 Japanese : 38 / 47 Americans : 61 / 84 Chinese : 24 / 24 British : 35 / 41 UK_Pacific : 5 / 0 Italians : 13 / 14 ANZAC : 17 / 22 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 228 times 2 was rolled 215 times 3 was rolled 194 times 4 was rolled 219 times 5 was rolled 208 times 6 was rolled 208 times Average roll : 3.462 Median : 3.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 1272 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.599 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 227 British Combat 1 was rolled 29 times 2 was rolled 31 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 21 times 6 was rolled 28 times Average roll : 3.393 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 150 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 27 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.469 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 ANZAC Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 2.824 Median : 2.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.276 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 58 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 46 times 5 was rolled 39 times 6 was rolled 34 times Average roll : 3.450 Median : 4.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 231 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry Sikang : 3 fighters Borneo : 1 flag, 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 1 artillery and 6 infantry Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 3 submarines 43 Sea Zone : 1 transport 45 Sea Zone : 1 transport 33 Sea Zone : 2 transports 35 Sea Zone : 1 flag, 1 destroyer and 1 submarine 20 Sea Zone : 1 cruiser and 1 submarine 22 Sea Zone : 1 flag 62 Sea Zone : 1 destroyer and 1 submarine Egypt : 1 infantry United Kingdom : 2 infantry Morocco : 4 infantry Caucasus : 2 infantry Brazil : 1 flag 91 Sea Zone : 1 transport Suriname : 1 flagProduction/PUs Summary :
Germans : 63 / 85 Russians : 7 / 0 Japanese : 38 / 47 Americans : 61 / 84 Chinese : 24 / 24 British : 35 / 41 UK_Pacific : 5 / 0 Italians : 13 / 14 ANZAC : 17 / 22 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 228 times 2 was rolled 215 times 3 was rolled 194 times 4 was rolled 219 times 5 was rolled 208 times 6 was rolled 208 times Average roll : 3.462 Median : 3.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 1272 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.599 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 227 British Combat 1 was rolled 29 times 2 was rolled 31 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 21 times 6 was rolled 28 times Average roll : 3.393 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 150 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 27 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.469 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 ANZAC Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 2.824 Median : 2.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.276 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 58 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 46 times 5 was rolled 39 times 6 was rolled 34 times Average roll : 3.450 Median : 4.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 231 -
@Stucifer Please refrain from taking your turn for now. I’m discussing a miscommunication error. Thanks!
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@Stucifer @crockett36 If you will allow an edit, can you land the 2 UK fighter on the egypt carrier on the USA carrier off of Gib.
If not, I think it’s gg
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@Daaras only a little better than a coin flip on 91 without the fighters, but yes I would absolutely roll the dice on it. So yes I’ll give you that edit
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@Stucifer a most gracious man
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TripleA Manual Gamesave Post: French round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 3 submarines moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone ANZAC take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - ANZAC Battle in Borneo Battle in 35 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone ANZAC win, taking Borneo from Japanese, taking 35 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 3/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 aaGuns and 6 infantry moved from Queensland to South Australia 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 22 Sea Zone to 20 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from New South Wales to South Australia 1 transport moved from 91 Sea Zone to 87 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters EDIT: Adding units owned by British to 91 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -0.50 ANZAC regular : 2.33 -
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 3 aaGuns, 8 armour, 20 artilleries, 47 infantry and 25 mech_infantrys moved from Tambov to Rostov 3 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 artilleries and 1 infantry moved from Russia to Tambov 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Western Germany to Greece 3 bombers and 1 tactical_bomber moved from Western Germany to Southern Italy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 artillery moved from Nenetsia to 127 Sea Zone 1 artillery and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 2 artilleries and 1 infantry placed in France 1 fighter and 2 infantry placed in Western Germany 1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Persia to Caucasus Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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guys I was trying to get this turn in, but I am exhausted from hunting and made some errors. I can’t think straight currently. What I think I have to do is do one more round of combat in Kwa and send a cruiser and into 20 and a destroyer into 35. That will allow me to crash my planes into the ocean.
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@crockett36 No worries!
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from India to Kwangtung 2 infantry moved from Western Australia to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Philippines 3 fighters moved from French Indo China to Kwangtung 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 9 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Evenkiyskiy to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Olgiy to Tsagaan Olom 5 infantry moved from Dzavhan to Tsagaan Olom 1 mech_infantry moved from Urals to Kansu 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 cruiser moved from 38 Sea Zone to 43 Sea Zone 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea ZoneCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 fighters; Remaining resources: 17 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from India to Kwangtung 2 infantry moved from Western Australia to 56 Sea Zone 3 fighters moved from French Indo China to Kwangtung 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 9 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 artillery moved from Shan State to French Indo China 1 mech_infantry moved from Evenkiyskiy to Kansu Japanese take Kansu from Chinese 1 mech_infantry moved from Novosibirsk to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Olgiy to Tsagaan Olom 5 infantry moved from Dzavhan to Tsagaan Olom 1 mech_infantry moved from Urals to Kansu 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery moved from 43 Sea Zone to Borneo 2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 cruiser moved from 36 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 cruiser Americans defend with 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports; ANZAC defend with 1 cruiser and 1 submarine Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 cruiser in 20 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters and 5 transports in 20 Sea Zone, round 2 : 8/15 hits, 7.67 expected hits 1 cruiser owned by the Japanese lost in 20 Sea Zone Americans win with 2 battleships, 4 carriers, 4 cruisers, 1 destroyer, 4 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is -12 Casualties for Japanese: 1 cruiser Battle in Kwangtung Japanese attack with 6 fighters and 2 tactical_bombers Americans defend with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; UK_Pacific defend with 1 harbour Japanese roll dice for 6 fighters and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3.17 expected hits 2 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Kwangtung 2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Americans lost in Kwangtung Japanese roll dice for 4 fighters in Kwangtung, round 3 : 4/4 hits, 2.00 expected hits UK_Pacific roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kwangtung 1 fighter owned by the Americans lost in Kwangtung Japanese win with 3 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for Americans: 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Non Combat Move - Japanese 3 fighters moved from Kwangtung to 36 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Place Units - Japanese 1 fighter placed in 36 Sea Zone 2 fighters placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,6,3,2,6 Japanese collect 40 PUs (4 lost to blockades); end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 2.83 UK_Pacific regular : 1.17 ANZAC regular : 0.33 -
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@crockett36 Despite my good rolls, I redid it because of the illegal moves. Scaled back the attack on DNG and didn’t send the figs against the Phil Islands.
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@crockett36 Any problems, let me know and I will suffer the consequences. It’s the best resolution I could come up with. My apologies. Suggestions are welcomed.
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@crockett36 I’m just confused a bit, if you could just give me a quick simple run down. Nice rolls by the way. I’m not understanding the problem though or how one is even possible created. Do I not just use the last save file you sent?
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@FranceNeedsMorePower @crockett36 France, use the most recent file he posted. He explains everything in the video, and is a man of true honor. I understand the rule, but I would not have caught it.





