@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Southern France
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 98 PUs;
Germans buy 1 artillery, 1 fighter, 20 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Germany to Holland Belgium
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 4 infantry
British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
2 armour moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Northern Italy
3 infantry moved from Switzerland to Northern Italy
5 infantry moved from Western Germany to Northern Italy
7 infantry moved from Germany to Western Germany
7 infantry moved from Sweden to Finland
1 aaGun, 2 armour and 2 artilleries moved from Russia to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 bomber moved from Ukraine to Southern Italy
2 aaGuns, 3 fighters and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Germans
10 infantry placed in Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
2 infantry placed in France
1 artillery, 1 fighter and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,6
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
3 infantry and 1 mech_infantry moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 3 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
ANZAC roll dice for 2 transports in 44 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
1 transport owned by the ANZAC, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine and 1 transport
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from French Indo China to Volgograd
1 artillery, 1 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
2 bombers moved from Malaya to Burma
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
1 infantry moved from Timguska to Kansu
1 fighter and 1 tactical_bomber moved from Kwangtung to Burma
2 fighters moved from 36 Sea Zone to Burma
1 fighter moved from Kiangsu to Burma
1 fighter moved from Philippines to 36 Sea Zone
2 fighters moved from Japan to French Indo China
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Burma
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Yakut S.S.R. to Amur
1 carrier moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Southern France to France
2 fighters moved from Gibraltar to France
3 fighters moved from Southern France to France
1 armour moved from Sakha to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 fighter moved from Eastern United States to Venezuela
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
1 bomber owned by the Americans killed by AA in France
Bombing raid in France causes 0 damage total.
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in France
Americans attack with 5 fighters
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 5 fighters in France, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans lost in France
2 infantry owned by the Germans lost in France
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 fighters moved from France to Southern France
1 fighter moved from Venezuela to Brazil
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Germans AA : 0,83
Germans regular : 0,33
Neutral_True regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 4 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Southern France to France
2 fighters moved from Gibraltar to France
3 fighters moved from Southern France to France
1 armour moved from Sakha to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 fighter moved from Eastern United States to Venezuela
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Venezuela
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0,17 expected hits
1 bomber owned by the Americans killed by AA in France
Bombing raid in France causes 0 damage total.
Battle in Venezuela
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 2 : 0/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Venezuela, round 3 : 2/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Venezuela, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in France
Americans attack with 5 fighters
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 5 fighters in France, round 2 : 2/5 hits, 2,50 expected hits
Germans roll dice for 2 infantry in France, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Americans lost in France
2 infantry owned by the Germans lost in France
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Germans: 2 infantry
Non Combat Move - Americans
4 fighters moved from France to Southern France
1 fighter moved from Venezuela to Brazil
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Spain
3 fighters moved from Eastern United States to Gibraltar
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 9 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
Place Units - Americans
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 1 infantry placed in Western United States
3 fighters placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kansu, round 2 : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 6 infantry in Kansu, round 3 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Saudi Arabia
1 mech_infantry moved from Iraq to Greece
British take Greece from Italians
2 mech_infantrys moved from Egypt to Tobruk
British take Tobruk from Italians
4 fighters moved from Iraq to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 artillery, 4 fighters and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Saudi Arabia, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 artillery, 4 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 2,67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 2/5 hits, 1,17 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the British lost in Holland Belgium
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to Southern France
1 mech_infantry moved from Iraq to Caucasus
4 fighters moved from Saudi Arabia to Caucasus
3 mech_infantrys moved from Egypt to Syria
3 artilleries moved from Iraq to Turkey
3 artilleries moved from Turkey to Caucasus
1 fighter moved from India to Caucasus
1 fighter moved from India to Caucasus
2 aaGuns, 1 artillery and 8 infantry moved from India to West India
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Normandy Bordeaux
British undo move 4.
3 infantry placed in Normandy Bordeaux
1 artillery placed in Union of South Africa
4 infantry placed in United Kingdom
Turn Complete - British
British collect 51 PUs; end with 51 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,83
Japanese regular : 0,33
Germans AA : 0,83
Germans regular : 0,33
Neutral_True regular : -2,00
British regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from British
Combat - Italians
Battle in Algeria
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Algeria
1 infantry owned by the Americans lost in Algeria
British win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Libya to Tunisia
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to Queensland
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Southern France to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Southern Italy to Holland Belgium
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,67 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/5 hits, 2,50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Southern Italy
2 bombers moved from Holland Belgium to Southern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
10 infantry moved from Germany to Western Germany
13 infantry moved from Western Germany to Northern Italy
5 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Rostov to Southern Italy
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Volgograd
2 aaGuns moved from Rostov to Ukraine
1 infantry moved from Rostov to Volgograd
1 aaGun, 2 armour, 2 artilleries and 1 tactical_bomber moved from Tambov to Volgograd
3 mech_infantrys moved from Russia to Volgograd
1 mech_infantry moved from Southern Italy to Northern Italy
1 armour moved from Poland to Germany
1 armour moved from Poland to Western Ukraine
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Russia
5 infantry placed in Germany
1 infantry placed in Germany
7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 armour
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 2 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,2
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans regular : -2,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 1 artillery and 1 infantry moved from Archangel to Nenetsia
1 infantry moved from Buryatia to Sakha
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Burma to India
2 bombers, 1 fighter and 1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to India
1 armour moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 infantry moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 35 Sea Zone to Celebes
Combat - Japanese
Battle in Celebes
Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 6/10 hits, 4,67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Japanese lost in Celebes
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in India
Japanese attack with 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 6/8 hits, 3,50 expected hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in India
2 mech_infantrys owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from India to French Indo China
5 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
3 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to Japan
1 tactical_bomber moved from French Indo China to Japan
2 bombers moved from India to French Indo China
1 fighter moved from Burma to Kiangsu
1 fighter moved from Burma to Kwangtung
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 aaGun and 2 infantry moved from French Indo China to Yunnan
2 fighters moved from Burma to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
4 fighters and 2 tactical_bombers moved from Volgograd to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Jehol to Hunan
1 mech_infantry moved from Amur to Chahar
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 submarine placed in 6 Sea Zone
1 carrier and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : 3,83
UK_Pacific regular : 0,33
ANZAC regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 fighter moved from Brazil to Chile
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Tunisia
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
2 fighters moved from Gibraltar to Portugal
4 fighters moved from Southern France to Portugal
Combat - Americans
Battle in Formosa
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 1/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Chile
1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 fighter in Chile, round 3 : 0/2 hits, 0,83 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Chile
1 fighter owned by the Americans retreated
Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 6 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Portugal, round 2 : 2/8 hits, 3,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 aaGun and 1 artillery
Italians roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tunisia
1 aaGun owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 1 artillery
Non Combat Move - Americans
1 fighter moved from Tunisia to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
2 carriers moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Portugal to 94 Sea Zone
5 fighters moved from Portugal to Southern France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Chile to Brazil
2 aaGuns, 2 artilleries and 4 infantry moved from Spain to Southern France
Place Units - Americans
3 artilleries placed in Southern France
5 artilleries and 5 infantry placed in Central United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Americans regular : -2,67
Italians regular : 0,33
Japanese regular : 1,33
Neutral_True regular : 1,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 9 artilleries, 2 destroyers, 2 fighters, 6 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 fighter moved from Brazil to Chile
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Tunisia
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Americans take Yenisey from Japanese
Americans take Evenkiyskiy from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
2 fighters moved from Gibraltar to Portugal
4 fighters moved from Southern France to Portugal
Combat - Americans
Battle in Formosa
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Celebes
1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Formosa from Japanese with no units remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chile
Americans attack with 1 artillery, 1 fighter and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Chile, round 2 : 1/3 hits, 1,17 expected hits
Neutral_True roll dice for 2 infantry in Chile, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Chile
1 infantry owned by the Neutral_True lost in Chile
Americans roll dice for 1 artillery and 1 fighter in Chile, round 3 : 0/2 hits, 0,83 expected hits
Neutral_True roll dice for 1 infantry in Chile, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Chile
1 fighter owned by the Americans retreated
Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 6 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Portugal, round 2 : 2/8 hits, 3,67 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Portugal
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery and 6 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Tunisia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 aaGun and 1 artillery
Italians roll AA dice in Tunisia : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Tunisia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Tunisia
1 aaGun owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery and 1 fighter in Tunisia, round 3 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Italians: 1 aaGun and 1 artillery
Non Combat Move - Americans
1 fighter moved from Tunisia to 94 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
2 carriers moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from Portugal to 94 Sea Zone
5 fighters moved from Portugal to Southern France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Chile to Brazil
2 aaGuns, 2 artilleries and 4 infantry moved from Spain to Southern France
Place Units - Americans
3 artilleries placed in Southern France
5 artilleries and 5 infantry placed in Central United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
6 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 1/6 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 1 fighter, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
1 mech_infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry and 1 mech_infantry moved from Caucasus to Rostov
2 infantry moved from West India to India
1 artillery moved from West India to India
1 infantry moved from West India to India
6 fighters moved from Caucasus to Rostov
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - British
Battle in Crete
Battle in Holland Belgium
British attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/5 hits, 1,17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Crete from Italians, taking Holland Belgium from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Rostov
British attack with 6 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Rostov, round 2 : 3/8 hits, 3,33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in India, round 2 : 3/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in India, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the British lost in India
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 artilleries moved from Turkey to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
6 fighters moved from Rostov to Caucasus
1 mech_infantry moved from Syria to Greece
2 mech_infantrys moved from Syria to Caucasus
1 armour and 2 mech_infantrys moved from Egypt to Syria
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 1 infantry moved from Saudi Arabia to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Holland Belgium to Southern France
Place Units - British
1 aaGun and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Normandy Bordeaux
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 54 PUs; end with 54 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 57 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 60 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 63 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : -2,67
Italians regular : 0,00
Japanese regular : 1,33
Germans regular : 0,33
Neutral_True regular : 1,33
British regular : 1,33
Italians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,1
Italians collect 5 PUs (5 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :